Tunnel snakes rule
- Toroic
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- Posts: 1045
- Joined: 25 Sep 2015, 04:05
Re: Tunnel snakes rule
+1 from me, I always announced where my tunnels are going and good hivelord do, but being able to label tunnels is a much better option.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- jusa297
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Re: Tunnel snakes rule
+1 Not only does it help with the WY compound, it can also help new xeno players understand where is everything.
Best interaction with i've had:
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I love you papa feweh, god bless.
LostPlayed a round as an Ancient Runner and Ancient Hunter. I still suck at alien though : ^)
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I love you papa feweh, god bless.
LostPlayed a round as an Ancient Runner and Ancient Hunter. I still suck at alien though : ^)
- Mook476
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Re: Tunnel snakes rule
+1 It would be very useful if this would be put into effect.
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- Bronimin
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Re: Tunnel snakes rule
Couldn't you take a 7x7 photo of the other end of the tunnel and have it show when the xeno examines it?
- Sargash
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Re: Tunnel snakes rule
That would work brilliantly. If it could be implemented. Mostly because Xeno's share a hivemind. SO in THEORY no Xeno should actually have to ask where a tunnel leads, because they would KNOW. This would work, nicely. Along with being able to name it.Bronimin wrote:Couldn't you take a 7x7 photo of the other end of the tunnel and have it show when the xeno examines it?