Provide the Liaison With Default Objectives
- Halinder
- Registered user
- Posts: 315
- Joined: 28 Oct 2015, 20:56
Provide the Liaison With Default Objectives
Summary (a quick, 2-3 sentence summary): Basically, give the Liaison objectives at round start. This way, even without admins online/providing objectives, Liaisons have dirty corporate espionage to do.
Benefits (How this will benefit the server and game as a whole):
Corporate Liaisons are fun to play when admins decide to give you goals; hell, it can become a very exciting and tense round with a few well-placed orders. However, admins are not always available, which makes the Liaison job EXTREMELY boring. Not only does this benefit CL's by giving them constant things to reach for, it also adds a new and constant element that Command staff have to watch out for, most likely also increasing activity for Military Police to watch out for the CL and his troop of loyalty implanted helpers. Simple things like this can add a huge dynamic to the Sulaco side of the round.
Details (Description of how you think this would work, the benefits, etc):
Add objectives that are typically non-lethal and yet risk-worthy enough to make the Liaison's job dangerous enough to be interesting, but mostly towards themselves. They don't really have to be tracked, as at the end of the day, the Liaison is going to work towards it regardless of the greentext at the end -- it gives them something to do.
- Sneak an audio recorder onto the bridge and retrieve it after half an hour, faxing the transcript to W-Y.
- Loyalty implant "x" person.
- Loyalty implant "y" amount of people.
- Retrieve the Sulaco blueprints.
- Have a survivor write a report of the situation to be sent to Weyland-Yutani.
- Retrieve the USCM Intel Report found in the Commander's secure vault. (will need a USCM Intel Report written up and added to the Commander's Vault)
Implementation (Optional, if you have an idea how to implement it):
Like the traitor system on other servers, automatically force the CL position to randomly select 2-3 objectives for the liaison.
Benefits (How this will benefit the server and game as a whole):
Corporate Liaisons are fun to play when admins decide to give you goals; hell, it can become a very exciting and tense round with a few well-placed orders. However, admins are not always available, which makes the Liaison job EXTREMELY boring. Not only does this benefit CL's by giving them constant things to reach for, it also adds a new and constant element that Command staff have to watch out for, most likely also increasing activity for Military Police to watch out for the CL and his troop of loyalty implanted helpers. Simple things like this can add a huge dynamic to the Sulaco side of the round.
Details (Description of how you think this would work, the benefits, etc):
Add objectives that are typically non-lethal and yet risk-worthy enough to make the Liaison's job dangerous enough to be interesting, but mostly towards themselves. They don't really have to be tracked, as at the end of the day, the Liaison is going to work towards it regardless of the greentext at the end -- it gives them something to do.
- Sneak an audio recorder onto the bridge and retrieve it after half an hour, faxing the transcript to W-Y.
- Loyalty implant "x" person.
- Loyalty implant "y" amount of people.
- Retrieve the Sulaco blueprints.
- Have a survivor write a report of the situation to be sent to Weyland-Yutani.
- Retrieve the USCM Intel Report found in the Commander's secure vault. (will need a USCM Intel Report written up and added to the Commander's Vault)
Implementation (Optional, if you have an idea how to implement it):
Like the traitor system on other servers, automatically force the CL position to randomly select 2-3 objectives for the liaison.
https://i.gyazo.com/75f378476ef8f516e2f ... 2fa13b.png
LOOC: Halinder: p.s. the alien hive has huggers that you can use for breathing masks
LOOC: Barnabus Jones: Perfect game tips and tricks from halinder
[D] OOC: Eonoc: Hitler was a giant glowing yellow bug lizard. A very charismatic one.
LOOC: Halinder: p.s. the alien hive has huggers that you can use for breathing masks
LOOC: Barnabus Jones: Perfect game tips and tricks from halinder
[D] OOC: Eonoc: Hitler was a giant glowing yellow bug lizard. A very charismatic one.
- Rey
- Registered user
- Posts: 260
- Joined: 14 Sep 2015, 21:52
Re: Provide the Liaison With Default Objectives
I give it all of my +1's, considering I enjoy playing as CL, and lack of faxes even when there are admins present just puts me down a bit.
An issue that I see with this however, is metagaming, especially from those MP's, or something like a Commander giving the order to follow the Liaison around to one of the MP's. But then again, metagaming is always there...
An issue that I see with this however, is metagaming, especially from those MP's, or something like a Commander giving the order to follow the Liaison around to one of the MP's. But then again, metagaming is always there...
- LordeKilly
- Registered user
- Posts: 806
- Joined: 24 Feb 2015, 16:55
- Location: mongoria
- Byond: lordekilly
Re: Provide the Liaison With Default Objectives
+1, need an event that involved hoarding all the rations in exchange for booze.
- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Re: Provide the Liaison With Default Objectives
Or, like me and a few others, suck at things like that and decide to ignore the CL for his own good.Halinder wrote:However, admins are not always available
+1.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- Halinder
- Registered user
- Posts: 315
- Joined: 28 Oct 2015, 20:56
Re: Provide the Liaison With Default Objectives
Hey, do me a favor, if you're +1'ing this, offer some additional missions of your own if you have them. If this gets accepted, I want the coders to have a lot of ideas already here to work with.
Besides that, it'd also reduce metagame since the Liaison would have _so many_ things to do that it'd be difficult if not unrealistic to try and guess them.
Besides that, it'd also reduce metagame since the Liaison would have _so many_ things to do that it'd be difficult if not unrealistic to try and guess them.
https://i.gyazo.com/75f378476ef8f516e2f ... 2fa13b.png
LOOC: Halinder: p.s. the alien hive has huggers that you can use for breathing masks
LOOC: Barnabus Jones: Perfect game tips and tricks from halinder
[D] OOC: Eonoc: Hitler was a giant glowing yellow bug lizard. A very charismatic one.
LOOC: Halinder: p.s. the alien hive has huggers that you can use for breathing masks
LOOC: Barnabus Jones: Perfect game tips and tricks from halinder
[D] OOC: Eonoc: Hitler was a giant glowing yellow bug lizard. A very charismatic one.
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Provide the Liaison With Default Objectives
I'm neutral on this.
This would effectively turn the liaison into an antagonist, and muddle the pool between what the liaison can and can't do. It sounds like a fun idea, but I don't think it'll play nice with the rules.
This would effectively turn the liaison into an antagonist, and muddle the pool between what the liaison can and can't do. It sounds like a fun idea, but I don't think it'll play nice with the rules.
The ambivalent giant white baldie in a jungle near you.
- Halinder
- Registered user
- Posts: 315
- Joined: 28 Oct 2015, 20:56
Re: Provide the Liaison With Default Objectives
The CL will still be disallowed from killing people/doing great deals of harm. They'd also be restricted from kidnappings save for the purpose of loyalty implanting, and there's still the rule where you can't really use tasers and such equipment if you're not an MP. The point here is to force a liaison to outsmart their enemies, not to robust them -- it could pass ICly as Weyland-Yutani wanting things done, but with minimal heat. Hell, if a Liaison goes lethal on someone, W-Y might even send a merc to take them out.
https://i.gyazo.com/75f378476ef8f516e2f ... 2fa13b.png
LOOC: Halinder: p.s. the alien hive has huggers that you can use for breathing masks
LOOC: Barnabus Jones: Perfect game tips and tricks from halinder
[D] OOC: Eonoc: Hitler was a giant glowing yellow bug lizard. A very charismatic one.
LOOC: Halinder: p.s. the alien hive has huggers that you can use for breathing masks
LOOC: Barnabus Jones: Perfect game tips and tricks from halinder
[D] OOC: Eonoc: Hitler was a giant glowing yellow bug lizard. A very charismatic one.
- Grypho
- Registered user
- Posts: 182
- Joined: 02 Jan 2016, 10:13
- Location: Finland
Re: Provide the Liaison With Default Objectives
Yeah I think too they need default objectives. +1 the hardest missions could include kidnapping a researcher or forcing shuttle call. If this gets accepted CL should get a right to use any item if it helps them in the objectives.
- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Re: Provide the Liaison With Default Objectives
I think these objectives should be picked from "pools" - harmful pool, small chance of being picked, helpful pool - slightly higher, and ambiguous pool with the highest chance of being picked. With (a number oscillating around 3) objectives per round, there would be a solid chance of all objectives being neither bad or good, or having both a bad and good objective + neutral one. That way the complete outcome of CL's actions would be impossible to guess, and it would force them to resort to "gambits" and letting people get things done for them by manipulation, rather than gunning down everyone who opposes.
Harmful objectives:
Get survivors killed with no evidence linking their deaths to Wey-Yu concealing the truth.
Get solid data on Xenomorph reproductive cycle.
Spring a mutiny so Wey-Yu can take over the ship under the guise of suppressing it.
Helpful objectives:
Marines must not fail to contain the outbreak. To assure their success, WY is willing to provide information - through you.
High Command is co-operating with us this deployment. Make sure their orders are carried out, as they're mutually agreed upon. Help the Commander keep order even if that means many bribes and dirty plays.
Both morale and trust towards our corporation are dropping. What would fix both ills at once? Good food. Provide the marines with home-cooked meals.
Ambiguous (who decided to put "uou" in a word?) objectives:
Loyalty implant half of the bridge staff.
Assure full co-operation from Military Police officers.
Prevent Sulaco from researching alien biology.
Gather information on high-ranking officers - both blackmail material and qualities we would welcome in our ranks.
Monitor the comms for hostile mentions of WY and change their minds.
Secure copies of all communication with USCM command.
Harmful objectives:
Get survivors killed with no evidence linking their deaths to Wey-Yu concealing the truth.
Get solid data on Xenomorph reproductive cycle.
Spring a mutiny so Wey-Yu can take over the ship under the guise of suppressing it.
Helpful objectives:
Marines must not fail to contain the outbreak. To assure their success, WY is willing to provide information - through you.
High Command is co-operating with us this deployment. Make sure their orders are carried out, as they're mutually agreed upon. Help the Commander keep order even if that means many bribes and dirty plays.
Both morale and trust towards our corporation are dropping. What would fix both ills at once? Good food. Provide the marines with home-cooked meals.
Ambiguous (who decided to put "uou" in a word?) objectives:
Loyalty implant half of the bridge staff.
Assure full co-operation from Military Police officers.
Prevent Sulaco from researching alien biology.
Gather information on high-ranking officers - both blackmail material and qualities we would welcome in our ranks.
Monitor the comms for hostile mentions of WY and change their minds.
Secure copies of all communication with USCM command.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- SecretStamos (Joshuu)
- Registered user
- Posts: 1291
- Joined: 15 Oct 2014, 12:32
- Location: Stars & Stripes
Re: Provide the Liaison With Default Objectives
I had a similar idea in the past for the PMCs. I wanted them to appear as a secondary round antagonist (much like how Predators appear) with randomized friendly/unfriendly objectives.
Since they're a major part of the ERT right now, it's probably out of the question.
Since they're a major part of the ERT right now, it's probably out of the question.
- TheSlapDoctor
- Registered user
- Posts: 156
- Joined: 11 Sep 2015, 08:45
- Location: Ireland
Re: Provide the Liaison With Default Objectives
Well, within reason. There's still no reason to assume the CL would know how to mix their own chems, or hack doors, or use cloners.Grypho wrote: If this gets accepted CL should get a right to use any item if it helps them in the objectives.
- MauroVega
- Registered user
- Posts: 735
- Joined: 24 Apr 2015, 16:28
- Location: Argentina, BA
- Byond: MauroVega
- Steam: maurovega176
- Contact:
Re: Provide the Liaison With Default Objectives
Bill Carson's paradise
+1
+1
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Provide the Liaison With Default Objectives
This would generally be really useful as not all the time staff members are able to actually report back to the Liaison or to actually engage in a conversation due to floods of ahelps or there being a lack of staff on/able to see faxes.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Re: Provide the Liaison With Default Objectives
I've said that on staff chat, so I guess I'll say it here too...
Make it an admin button that automatically gets pressed when all staff online goes AFK or disconnects. That way liasons will get objectives during staffless hours, and admins can decide if they're doing the classic fax thing, or pressing the button for readily made objectives.
Make it an admin button that automatically gets pressed when all staff online goes AFK or disconnects. That way liasons will get objectives during staffless hours, and admins can decide if they're doing the classic fax thing, or pressing the button for readily made objectives.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Provide the Liaison With Default Objectives
It would have to be anything below mod gets ignored by that code as mentors can't even see faxes sometimes.Derpislav wrote:I've said that on staff chat, so I guess I'll say it here too...
Make it an admin button that automatically gets pressed when all staff online goes AFK or disconnects. That way liasons will get objectives during staffless hours, and admins can decide if they're doing the classic fax thing, or pressing the button for readily made objectives.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- SecretStamos (Joshuu)
- Registered user
- Posts: 1291
- Joined: 15 Oct 2014, 12:32
- Location: Stars & Stripes
Re: Provide the Liaison With Default Objectives
I did this idea though. It takes some pressure off the staff to tell the liaison what to do, and gives them a better focus.
- Logi99
- Registered user
- Posts: 293
- Joined: 26 Jul 2015, 12:32
Re: Provide the Liaison With Default Objectives
Uhh. Sure. +1. I have played Survivor a couple of times and want to rp with the Liason even more.
"There's been a new meme. So.."
Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP ]
Predator Lost: 0
Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP ]
Predator Lost: 0
- ShortTemperedLeprechaun
- Registered user
- Posts: 746
- Joined: 22 Aug 2015, 16:39
- Location: Having coffee somewhere in ireland
Re: Provide the Liaison With Default Objectives
...Please don't let carson cook our meals. He'd probably have we-yu send loyalty implants in bulk, and then lace the food with chloral hydrate....god please no. +1though.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- crono23
- Registered user
- Posts: 141
- Joined: 14 Feb 2016, 04:45
- Location: Watching from the shadows
- Byond: crono23
- Contact:
Re: Provide the Liaison With Default Objectives
Not really much I can add to this. Useful, fun. Definitely something I would want.
+1
+1
My collection of entertaining quotes:
[I had a bunch of neat stuff here, but it seems I can only have 5 links here now. Bummer ]
Remember 11/13/16
[I had a bunch of neat stuff here, but it seems I can only have 5 links here now. Bummer ]
Remember 11/13/16
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Provide the Liaison With Default Objectives
I was about to post that there should be a chance of it not having ANY OBJECTIVES AT ALL, but I've seen a lot of good suggestions and I'd like to add my own (Btw +1)
Helpful:
- The liaison needs to retrieve a VIP survivor on the planet with already given ID card. Range from Colonial Leader, PMC survivor (unarmed, only chest armor), head scientist, etc.
- The liaison is granted a list of all remaining survivors and needs to keep at least one alive throughout the entire mission.
Ambiguous:
- The liaison was given nuclear authorization codes and needs to make sure the marines succeed or destroy the colony without a trace or informations leading back to Wayland.
- The liaison was informed of the xenomorph threat and needs to retrieve at least five corpses for study aboard.
Harmful:
- Destroy the planet and all evidences of this event. Wayland has already acquired what it came for. Do not leave any traces or informations leading to W-Y.
- Capture a specimen while operating under cover.
- The liaison must let the aliens invade the SULACO and sucessfully escape or transmit the results to Wayland-Yutani without any informations leading back to him.
Just a few nasty ideas xP
Helpful:
- The liaison needs to retrieve a VIP survivor on the planet with already given ID card. Range from Colonial Leader, PMC survivor (unarmed, only chest armor), head scientist, etc.
- The liaison is granted a list of all remaining survivors and needs to keep at least one alive throughout the entire mission.
Ambiguous:
- The liaison was given nuclear authorization codes and needs to make sure the marines succeed or destroy the colony without a trace or informations leading back to Wayland.
- The liaison was informed of the xenomorph threat and needs to retrieve at least five corpses for study aboard.
Harmful:
- Destroy the planet and all evidences of this event. Wayland has already acquired what it came for. Do not leave any traces or informations leading to W-Y.
- Capture a specimen while operating under cover.
- The liaison must let the aliens invade the SULACO and sucessfully escape or transmit the results to Wayland-Yutani without any informations leading back to him.
Just a few nasty ideas xP
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Provide the Liaison With Default Objectives
Asking for dev review.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- Mister Jeether
- Registered user
- Posts: 334
- Joined: 23 Apr 2016, 08:50
- Location: USS Almayer R&D
- Byond: Jeether
Re: Provide the Liaison With Default Objectives
Hell yeah, Allow CLs to poison cook clown burgers for the marines!
Really nice suggestion Btw.
+1
Really nice suggestion Btw.
+1
I play Sydney 'Lilly' Wood, the totally not depressed doctor, And the marine Dylan Bell, that probably joined the USCM by accident.
Feel free to PM me if you have any questions related to research.
Muh medals:
Feel free to PM me if you have any questions related to research.
Muh medals:
► Show Spoiler
-
- Registered user
- Posts: 706
- Joined: 28 May 2017, 05:53
- Byond: Megamisto
Re: Provide the Liaison With Default Objectives
+1 directions are good and can serve as inspiration when youre lacking in ideas for making your own fun