Xeno Limb Damage (can't think of a better name)

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Mattmaster77
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Xeno Limb Damage (can't think of a better name)

Post by Mattmaster77 » 24 Mar 2016, 17:50

Summary (a quick, 2-3 sentence summary): Just like how xenos can target specific limbs on Marines, for example, the hands in order to prevent them from holding objects, the same should be able to be implemented for xenos. For example, if a Marine aims at the groin, and after enough damage, the xeno's tail gets blown off, and they can't get to use it.

Benefits (How this will benefit the server and game as a whole): It makes the xenos more realistic (even though this is a game), Marines then have incentive to actually aim for the limbs. It will prevent a xeno, for example a hunter to slash off a Marine's arm, but takes massive damage while doing so after being chased off, and gets no consequences for taking said damage, meanwhile the Marine has to go back to the Sulaco if they manage to survive, and wait for arm replacement surgery. It can be used to extract a live specimen without it being locked in a locker for research (by blowing off legs/arms).

Details (Description of how you think this would work, the benefits, etc): Xenos would be able to heal limb damage, same with normal damage if they are on weeds, but slightly slower. If a xeno takes enough damage on a specific limb, it should be blown off. Limbs should be able to be regenerated, but only if they stay on weeds for a duration of time. If a xeno takes a massive amounts of damage to the head, if they didn't die from wounds, their head should be blown off and they die instantly, similar to how xenos decapitate Marines. (NOTE: this is only my thoughts on the matter, and some people in Dchat and I last night came up with the idea, and can be open to interpretation. And I know this would require a lot of balancing in order for this to be perfect.)

Implementation (Optional, if you have an idea how to implement it): None that I know of.

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ShortTemperedLeprechaun
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Re: Xeno Limb Damage (can't think of a better name)

Post by ShortTemperedLeprechaun » 24 Mar 2016, 18:03

I like the idea. One of the best part of the alien games I've played is I got to see how I ripped a xeno apart with a hail of gunfire. +1, though it will probably be a bitch to implement.
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Re: Xeno Limb Damage (can't think of a better name)

Post by tyshonsullivan123 » 24 Mar 2016, 18:16

I like the idea

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Re: Xeno Limb Damage (can't think of a better name)

Post by Egorkor » 24 Mar 2016, 18:22

I approve, but holy fuck all the people aiming for head and hands if this gets in.
sorta +1.

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Re: Xeno Limb Damage (can't think of a better name)

Post by ShortTemperedLeprechaun » 24 Mar 2016, 20:19

Egorkor wrote:I approve, but holy fuck all the people aiming for head and hands if this gets in.
sorta +1.
I'd also hope that some spriting is done, and I can shoot a xeno's tail off. THAT would be fun. we shall name him stumpy.
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Re: Xeno Limb Damage (can't think of a better name)

Post by Mitchs98 » 24 Mar 2016, 20:32

+1. Make xeno heads pop like in the movies. Do et.

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Re: Xeno Limb Damage (can't think of a better name)

Post by tuzz » 24 Mar 2016, 20:37

+1. Friendly fire will get a lot less friendly.

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Re: Xeno Limb Damage (can't think of a better name)

Post by MrJJJ » 24 Mar 2016, 21:41

+1, If marines can have they limbs destroyed by xenos, why not xenos as well?

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Re: Xeno Limb Damage (can't think of a better name)

Post by forwardslashN » 24 Mar 2016, 22:30

Neutral
I really think xeno healing on weeds is OP and there's really no consequence for surviving incredible damage. At the same time, individual xenos are fairly weak and reliant on hugger stuns. Make limb damage a thing, and they would be super easy to kill because they couldn't effectively run away. I think this would best be implemented with other changes, such as making xenos individually more damaging, or perhaps an alternative spawn system.
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Re: Xeno Limb Damage (can't think of a better name)

Post by Killaninja12 » 24 Mar 2016, 22:32

See, I want to +1 this, but my problem would be that targetting the head would actually be useful, then you'll have Marines who ALREADY friendly fire on each other 24/7 be even worse due to the headshots. I'm more neutral with this one, while on one hand it makes sense and would be cool to have, I'm sorta feeling that the Marines will be even more of an enemy to themselves then they already are.
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Re: Xeno Limb Damage (can't think of a better name)

Post by Zilenan91 » 24 Mar 2016, 23:59

Buff T1 health and call it good +1

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Re: Xeno Limb Damage (can't think of a better name)

Post by SUPERMAN112 » 25 Mar 2016, 19:06

-1, while I do find the idea cool I think the current system needs to be in place for balance. Marines are pack fighters, xenos tend to spread out a bit, attack from different angles in groups of 2-3. If xenos could be crippled they wouldn't have 2 guys to pull them back and another 5 to cover them like marines do. I think if xenos get this nerf marines need a major nerf too, like no cloning (arguably makes the marines better)
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Re: Xeno Limb Damage (can't think of a better name)

Post by Releasing » 25 Mar 2016, 19:38

+1. Although it might be difficult to implement (I have no clue, I'm not a coder or anything of the like), it would definitely be useful and add for a more different gameplay for xenos. Although, would you be able to see a health meter or something for each limb like you can with a marine via a health analyzer? Seems a bit clunky.

But, yes, I'm all for the idea of xeno limb damage, it'll add new tactics and gameplay for each side, marines and xenos. The higher the caste though, the harder it should be to blow off limbs, especially heads. It'd suck to see a queen get one-hit decapped. Going along with Noize's comment and adding that, this could be a beneficial addition.
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Re: Xeno Limb Damage (can't think of a better name)

Post by Arachnidnexus » 25 Mar 2016, 20:36

\N wrote:Neutral
I really think xeno healing on weeds is OP and there's really no consequence for surviving incredible damage. At the same time, individual xenos are fairly weak and reliant on hugger stuns. Make limb damage a thing, and they would be super easy to kill because they couldn't effectively run away. I think this would best be implemented with other changes, such as making xenos individually more damaging, or perhaps an alternative spawn system.
I like the idea of having consequences to screwing up for xenos because right now the running away to heal on weeds is a bit strong. But basically this (especially an alternate spawn system). Also I like the idea of more friendly fire and more limb-specific friendly fire.

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Re: Xeno Limb Damage (can't think of a better name)

Post by qsleepy » 25 Mar 2016, 22:37

Idk I think the game is pretty balanced combat wise.
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Re: Xeno Limb Damage (can't think of a better name)

Post by forwardslashN » 30 May 2016, 10:30

Noize wrote:Neutral
I really think xeno healing on weeds is OP and there's really no consequence for surviving incredible damage. At the same time, individual xenos are fairly weak and reliant on hugger stuns. Make limb damage a thing, and they would be super easy to kill because they couldn't effectively run away. I think this would best be implemented with other changes, such as making xenos individually more damaging, or perhaps an alternative spawn system.
Bump on this.
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Re: Xeno Limb Damage (can't think of a better name)

Post by oprayx73 » 30 May 2016, 13:54

+1
Xenos deserved to be punished for doing dumbshit. Marines get the worse treatment when it comes to doing dumbshit, so let's even the playing field.
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Re: Xeno Limb Damage (can't think of a better name)

Post by Ocnjak20 » 30 May 2016, 16:08

Xeno are weak right now so for now I vote on -1 why handicap them even more?

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Re: Xeno Limb Damage (can't think of a better name)

Post by jalen earl » 30 May 2016, 16:19

-1 though its an incredibly satisfying idea and i like the head targeting . The main problem is xenos would be crippled seeing as in a standard round xenos assaulting are usually the same 3-5 individuals so if they lose arms i can imagine xenos have no field doctor.

so the whole team suffers from disabled players who either die and they lose a larvae on what could be a lucky RNG or carry on with missing limbs, which brings another range of problems( can you drag with one arm, no arms or tail, missing legs).

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Re: Xeno Limb Damage (can't think of a better name)

Post by Egorkor » 30 May 2016, 17:03

Ocnjak20 wrote:Xeno are weak right now so for now I vote on -1 why handicap them even more?
lol.

as for the lack of limbs issue, might just code in a verb that allows xenos to regenerate at the cost of their entire plasma supply which takes some time, making you unable to move aswell. something akin to the changeling regeneration but to do that you don't have to be dead.

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Re: Xeno Limb Damage (can't think of a better name)

Post by Ocnjak20 » 30 May 2016, 17:47

Egorkor wrote: lol.

as for the lack of limbs issue, might just code in a verb that allows xenos to regenerate at the cost of their entire plasma supply which takes some time, making you unable to move aswell. something akin to the changeling regeneration but to do that you don't have to be dead.
I support this one tho.

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Re: Xeno Limb Damage (can't think of a better name)

Post by Staff Assistant » 31 May 2016, 10:39

Make the plasma cutter a thing.. i would love to see a bald marine crippling xenos like isaac clarke from dead space.
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Re: Xeno Limb Damage (can't think of a better name)

Post by Surrealistik » 31 May 2016, 20:10

+1. Though I have concerns about marines targeting the head, thereby causing massive FF issues.
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Re: Xeno Limb Damage (can't think of a better name)

Post by Boltersam » 01 Jun 2016, 17:51

Big fat +1. There must be consequences to being shot, even if temporary.

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Re: Xeno Limb Damage (can't think of a better name)

Post by TheDonkified » 10 May 2017, 18:02

+1 to the suggestion, but also +1 to this:
Egorkor wrote:as for the lack of limbs issue, might just code in a verb that allows xenos to regenerate at the cost of their entire plasma supply which takes some time, making you unable to move aswell. something akin to the changeling regeneration but to do that you don't have to be dead.
I feel that this could help stop yung runners from hopping around, dropping or lobbing huggers, and then running away.
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