Remove alien limb targetting

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HalfdeadKiller
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Remove alien limb targetting

Post by HalfdeadKiller » 12 Apr 2016, 04:16

Summary (a quick, 2-3 sentence summary): Basically, remove the ability for aliens to target limbs, ONLY IF it is possible to randomize the limb location aliens slash. It'll randomly swap from chest, to head, to hands, to feet, to legs, in any order. This would prevent all the salt from aliens targetting only one limb, and would kinda make having different armor values interesting.

Benefits (How this will benefit the server and game as a whole): Mostly summed in the summary.

Details (Description of how you think this would work, the benefits, etc): See Summary

Implementation (Optional, if you have an idea how to implement it): Code I'd imagine. Not entirely sure how, however.

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Jeser
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Re: Remove alien limb targetting

Post by Jeser » 12 Apr 2016, 04:19

Also, it would be pretty logical, because in fight no one can always hit the same part of a body, even if he really trying. If I'm not mistaken, bullets of marines can hit sometimes not that part where you are aiming at.
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spheretech
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Re: Remove alien limb targetting

Post by spheretech » 12 Apr 2016, 04:28

Surprised this is coming from a dev. I thought you guys could just decide amongst yourselves. I never had a problem with limb targeting until ravagers got that crazy speed and charge update. I don't remember the last time I had a limb cut off by something other than a ravager. I am ok with this though
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Re: Remove alien limb targetting

Post by TeknoKot » 12 Apr 2016, 04:48

B-but muh feet slashing. -1

No, I disagree, this'll cause more salt for the aliens than muhreens. Dying is literally part of the game for marines and they should be more careful than rather rambo in like an idiot.
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spheretech
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Re: Remove alien limb targetting

Post by spheretech » 12 Apr 2016, 04:59

Teknokot sounds like a diehard alien player though, disagreeing on everything when it comes to aliens
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Re: Remove alien limb targetting

Post by Wickedtemp » 12 Apr 2016, 05:05

-1
Pretty sure the selected limb isn't hit 100% of the time anyways.

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Re: Remove alien limb targetting

Post by TeknoKot » 12 Apr 2016, 05:50

spheretech wrote:Teknokot sounds like a diehard alien player though, disagreeing on everything when it comes to aliens
bud, I play muhreen most of the times. I don't really like going alien, unless I want to go as a ravager for shits and giggles, or carrier.
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Re: Remove alien limb targetting

Post by freemysoul » 12 Apr 2016, 07:39

-1/2 Don't remove limb removal just make it ALOT more fucking dangerous to the player so we aeren't stuck there in a nest in paincrit for 20 fucking minutes. -Insert just ghost remarks and do something else remarks-

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Pre Something else Remarks: Still does solve the fact a leg being removed should be fucking deadly without medical care on standby.

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Re: Remove alien limb targetting

Post by monkeysfist101 » 12 Apr 2016, 09:57

+1
In the source material, unless they were going for the head bite, the xenos always attacked the torso. From a gameplay standpoint, intentional dismembering is a cheap way to take a player out of the round for 20+ minutes.
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Re: Remove alien limb targetting

Post by Jeser » 12 Apr 2016, 10:19

Wickedtemp wrote:-1
Pretty sure the selected limb isn't hit 100% of the time anyways.
TeknoKot wrote:B-but muh feet slashing. -1

No, I disagree, this'll cause more salt for the aliens than muhreens. Dying is literally part of the game for marines and they should be more careful than rather rambo in like an idiot.
You are in group of marines, ravager rushes inside of a crowd, 2-4 slashes aimed at arm, rushes out and running away in bushes. Congratulations, you all now miss that arm he was targeting at.

Hunter pounces me from the corner, 3 slashes - my foot flies off.

Yes, in both cases marines were near,aliens retreated without capturing and no one died, but other wounded and me were taken out of game for nearly 20 minutes in 4-6 seconds. I'd look at you if you got in that situation.

And this happens more often, than you think.

I don't like total removing aiming at limbs, but adding a bit of RNG in that would be good.
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HalfdeadKiller
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Re: Remove alien limb targetting

Post by HalfdeadKiller » 12 Apr 2016, 11:13

spheretech wrote:Surprised this is coming from a dev. I thought you guys could just decide amongst yourselves. I never had a problem with limb targeting until ravagers got that crazy speed and charge update. I don't remember the last time I had a limb cut off by something other than a ravager. I am ok with this though
We could, but I like seeing how the community feels on topics. Especially ones that I don't think have been discussed yet. I'm also relatively new to the development of CM in my opinion, at least, compared to the other devs.
TeknoKot wrote:B-but muh feet slashing. -1

No, I disagree, this'll cause more salt for the aliens than muhreens. Dying is literally part of the game for marines and they should be more careful than rather rambo in like an idiot.
And aliens don't get salty from E-grilles and mines and stuff? Randomly targetting body parts won't really cause many issues in my opinion. And having your leg cut off in one single ravager charge is stupid if you ask me. You could possibly lower the armor values of arms and legs with random slashing, so that IF the code targets the arms, their arm will be hurt. This prevents all the aliens from targetting SPECIFICALLY that one unarmored part. Marines don't even get a real choice to aim at alien's body parts. They don't even get limbs blown off or damaged, so why should we allow aliens to slash only one specific limb because there is no armor there?

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Rey
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Re: Remove alien limb targetting

Post by Rey » 12 Apr 2016, 12:48

I like the idea, +1.
I think it should instead aim for chest with a chance to hit head or something else (critical) instead of random limb targeting.

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Re: Remove alien limb targetting

Post by OatzAndHoes » 12 Apr 2016, 12:55

+1
I'd like to see you still be able to aim at limbs, but with a heavy RNG element involved. Something like 50% chance to hit the limb you were aiming at/50% chance to hit something else.

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Re: Remove alien limb targetting

Post by Wickedtemp » 12 Apr 2016, 16:08

Jeser wrote: You are in group of marines, ravager rushes inside of a crowd, 2-4 slashes aimed at arm, rushes out and running away in bushes. Congratulations, you all now miss that arm he was targeting at.

Hunter pounces me from the corner, 3 slashes - my foot flies off.

Yes, in both cases marines were near,aliens retreated without capturing and no one died, but other wounded and me were taken out of game for nearly 20 minutes in 4-6 seconds. I'd look at you if you got in that situation.

And this happens more often, than you think.

I don't like total removing aiming at limbs, but adding a bit of RNG in that would be good.
It happens to me frequently as well. As a doctor while the Sulaco was being invaded, I stayed in the far back lines away from conflict. Despite this I still got shot by a marine offscreen, stray bullets are a bitch. While I'm making sure I don't die, a Ravager shows up. They charge, I lose my arm and after a while I get hugged but I die before I burst.

And you know what I felt?

"Huh. Well that escalated quickly! Time to play Stardew for a while :D " and then I went and played Stardew for a while. And then I went back to CM once the round restarted.

If you die as a survivor or a marine, it really isn't THAT big of a deal. There's no real time investment, you don't LOSE anything other than maybe you got lucky and had that attachment you always wanted. If you could respawn, it wouldn't take you ten minutes to gear up and be just as you were before. But for Xenos, there's a time investment. If you die as a T3, you're going to be waiting a good chunk of time to reach that again. You actually lose something.

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Re: Remove alien limb targetting

Post by Logi99 » 12 Apr 2016, 16:15

-1. It's the marines fault if they die not the ravagers. Queen is intelligent to say to aim for limb. So they go for the limb.

It's as simple as that..
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Re: Remove alien limb targetting

Post by Lostmixup » 12 Apr 2016, 17:10

Going for the limbs is apart of the game, removing it would kinda be going backwards.
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Re: Remove alien limb targetting

Post by ShortTemperedLeprechaun » 12 Apr 2016, 17:10

I think the biggest reason why aliens don't aim for the torso, is for most classes, the damage isn't enough to actually phase the marine, and it would most likely just cause pain-crit. For example with the runner caste, aiming at the torso is a horrible idea, because their damage output is low as hell in comparison to other castes, and hthe armor makes it almost nothing. Neutral
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Re: Remove alien limb targetting

Post by Lucius Jones » 12 Apr 2016, 17:12

-1 yep, going for the limbs IS part of the game.
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Re: Remove alien limb targetting

Post by MrJJJ » 13 Apr 2016, 00:49

How about we just, you know, extend armor much better to arms and legs, ya know? because it seems like people are disagreeing on removing limb targeting

still +1 this, due to how armor is made half useless when you can target a less armored part

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Re: Remove alien limb targetting

Post by Sikillgard » 13 Apr 2016, 19:07

+1.

It's not like it's entirely removed, just placed it up on the RNjesus block.

In a certain perspective, it's pretty hilarious to see a ravager surgically remove a hand with it's mile-high blade.

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Re: Remove alien limb targetting

Post by ThatOneEngie » 18 Apr 2016, 22:09

+1

Please jesus
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Re: Remove alien limb targetting

Post by Feweh » 19 Apr 2016, 16:40

Aliens are intelligent creatures, it's logical theyd attempt to disable their target.

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Re: Remove alien limb targetting

Post by HalfdeadKiller » 19 Apr 2016, 17:01

But what fun is just having your feet lopped off all the time Feweh?

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Re: Remove alien limb targetting

Post by Azmodan412 » 19 Apr 2016, 17:10

Solution A: Buy better boots.
Solution B: Don't get in melee range with them to begin with.
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Re: Remove alien limb targetting

Post by Feweh » 19 Apr 2016, 17:16

HalfdeadKiller wrote:But what fun is just having your feet lopped off all the time Feweh?
Its not, but I think we can find a better solution to this than having random limb targeting.

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