Allow the printing of non-standard ammo.
- Derpislav
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Allow the printing of non-standard ammo.
Summary (a quick, 2-3 sentence summary): Allow either protolathes or autolathes to print ammo variations for non-USCM guns.
Benefits (How this will benefit the server and game as a whole): Being able to use Req-orderable weapons.
Details (Description of how you think this would work, the benefits, etc): As above.
Implementation (Optional, if you have an idea how to implement it): As above.
Benefits (How this will benefit the server and game as a whole): Being able to use Req-orderable weapons.
Details (Description of how you think this would work, the benefits, etc): As above.
Implementation (Optional, if you have an idea how to implement it): As above.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- Monoo
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Re: Allow the printing of non-standard ammo.
+1 +1 +1 +1
need ma snowflake guns
need ma snowflake guns
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Sometimes I might play other guys, you never know.
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Sometimes I might play other guys, you never know.
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- MauroVega
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Re: Allow the printing of non-standard ammo.
MAC-15 and Skorpion being able to be reloaded when?
+1
+1
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What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
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What happens when marine RP collides with standard RP
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- Tristan63
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Re: Allow the printing of non-standard ammo.
Mateba and looted guns
+1
+1
Don't turn around
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- ClumsyAlcoholic
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Re: Allow the printing of non-standard ammo.
+1 need me that dakka
- Azmodan412
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Re: Allow the printing of non-standard ammo.
Youz needz moar dakka een yous loif.
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
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- SpanishBirdman
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Re: Allow the printing of non-standard ammo.
+1
Exotic guns shouldn't be one mag wonders
Exotic guns shouldn't be one mag wonders
- Derpislav
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Re: Allow the printing of non-standard ammo.
This is becoming more and more relevant.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- Azmodan412
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Re: Allow the printing of non-standard ammo.
Relevancy systems online. Powering up...
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2
BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1
- Sarah_U.
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Re: Allow the printing of non-standard ammo.
Attention ground control we're taking off. This suggestion is skyrocketing in interest +1.
(Would actually be nice, if you wish to be nasty make it a crafting).
(Would actually be nice, if you wish to be nasty make it a crafting).
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Boltersam
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Re: Allow the printing of non-standard ammo.
At the title, I thought this would mean marines could print dragonfire ammo for shotguns, explosive rounds for the M41A, and other special ammunition that would make FF even worse, if possible.
However, it is pretty relevant. Plus, if survivors want to hold onto their scavenged guns after being saved, they can reliably stock ammunition for them. +1.
However, it is pretty relevant. Plus, if survivors want to hold onto their scavenged guns after being saved, they can reliably stock ammunition for them. +1.
- completelynewguy
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Re: Allow the printing of non-standard ammo.
+1 - I really want to be the snowflake armed with a MAR rifle and get away with ammo management for it.
- KingKire
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Re: Allow the printing of non-standard ammo.
+11, please make the autolathe more useful in life. An important thing here is that there is 1 (one!) working autolathe in the colony in the robotists hub. If the colonists could somehow get the tools, find a working battery, understand how to hack and not electrocute themselves to death, they could start up the autolathe for a very limited amount of ammo to hold out with ( magazines and clips tend to require quite alot of metal to create). The robotists lab is pretty open and difficult to defend but that would make it partially viable as a starting point instead of the current "bypass this lame place"
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
-
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Re: Allow the printing of non-standard ammo.
+1 for more dakka, though I think it should be changed to come from a special device in the research area instead. Anything to make the role more fulfilling, and research constraints will delay the injection of specialized ammo further into the mid to late game to avoid early marine cheese.
- Derpislav
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Re: Allow the printing of non-standard ammo.
If it's a research device, please, PLEASE, give it a queue UI like the robotics console. Having to move between the protolathe and autolathe to click every single item is suffering.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- stolzdude
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Re: Allow the printing of non-standard ammo.
+1, also the upcoming research update is already huge as it is, I think requisitions needs some kind of upgrade now, even a way of making supply points that's not ridiculously overpowered like shipping plasma back.
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Re: Allow the printing of non-standard ammo.
+1
Let's let supply be able to actually supply things like this
Let's let supply be able to actually supply things like this
- KingKire
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Re: Allow the printing of non-standard ammo.
Bumping this thread due to black market ammo crate being added.
Do people still think this is a useful addition to the autolathe if the cost of ammo was high enough?
or should this thread be moved to LOCKED and RESOLVED/DENIED?
Do people still think this is a useful addition to the autolathe if the cost of ammo was high enough?
or should this thread be moved to LOCKED and RESOLVED/DENIED?
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- forwardslashN
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Re: Allow the printing of non-standard ammo.
There's been some talk of this in dev, so I'm leaving it open for feedback. I'm personally mostly neutral on the idea. I think the black market crates basically does this already.
The ambivalent giant white baldie in a jungle near you.
- username123
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Re: Allow the printing of non-standard ammo.
+1 only if it can print ammo of old weapons such as the Mar rifle, S&W .357, Shotgun shells, etc ... would be nice if the researcher was able to print incendiary ammo for USCM weapons in the prolathe with phorom and metal, not hard to implement and will make the researcher job more relevant, right now the only useful thing they can do is grenades.
- NoahKirchner
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Research Ammo
Summary (a quick, 2-3 sentence summary):
Give researchers the ability to make different kinds of ammo with their protolathe and some research to help late-game marines vs. t2-t3 xenos.
Benefits (How this will benefit the server and game as a whole): It'll give the marines a way to "evolve" alongside the xenos so they don't massively overpower late-game marines who are still using round start equipment.
Details (Description of how you think this would work, the benefits, etc): The researcher would have to deconstruct different things throughout the station like ammo clips, certain chemicals etc. In return they would be able to produce clips of ammo (maybe only for a specific weapon like the sniper?) with abilities related to what he researched. For example, after a fair amount of deconstructing the researcher could produce tracer rounds, which might increase bullet accuracy, or phosphorous rounds that have a chance to deal a slight bit of burn damage (not set on fire) when they hit things. Little improvements to standard ammo, but enough to make the researcher useful, and give them more of a job than to simply make K+H2O grenades and blow up their lab on accident.
Implementation (Optional, if you have an idea how to implement it):
Give researchers the ability to make different kinds of ammo with their protolathe and some research to help late-game marines vs. t2-t3 xenos.
Benefits (How this will benefit the server and game as a whole): It'll give the marines a way to "evolve" alongside the xenos so they don't massively overpower late-game marines who are still using round start equipment.
Details (Description of how you think this would work, the benefits, etc): The researcher would have to deconstruct different things throughout the station like ammo clips, certain chemicals etc. In return they would be able to produce clips of ammo (maybe only for a specific weapon like the sniper?) with abilities related to what he researched. For example, after a fair amount of deconstructing the researcher could produce tracer rounds, which might increase bullet accuracy, or phosphorous rounds that have a chance to deal a slight bit of burn damage (not set on fire) when they hit things. Little improvements to standard ammo, but enough to make the researcher useful, and give them more of a job than to simply make K+H2O grenades and blow up their lab on accident.
Implementation (Optional, if you have an idea how to implement it):
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- YungCuz
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Re: Research Ammo
This sounds really cool not sure what others would think but this is nice and probably will keep people from suggesting to prevent research nades. +1
http://i.imgur.com/b9XSpih.png Ayyliums
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- doodeeda
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Re: Research Ammo
Sounds pretty nice. There will hopefully be a research update coming soon..perhaps this idea will get into the game when that happens?
Bruce Mcmullen
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Re: Research Ammo
No no, this is the opposite.YungCuz wrote:This sounds really cool not sure what others would think but this is nice and probably will keep people from suggesting to prevent research nades. +1
I +1 this, but i believe it is already in plans for the research update.
Making something cool like different kinds of bullets would be a good tradeoff for research grenades, which are absolute bullshit.
Bullet ideas:
Very high speed (instantaneous), but inaccurate bullets, for every weapon.
Incendiary / AP smartgun bullets - they could come in "clips" and you just click on a powerpack and they get loaded.
Perhaps ammunition for the other guns you find scattered around on the planet, such as MAR-40 ammo, Dragunov ammo, and their incendiary/AP counterparts.
These should all, obviously, be quite expensive, but still strong against all types of xenos.
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- KingKire
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Re: Allow the printing of non-standard ammo.
I need to think more on this actually, i've got a few things to sort out on problems with it but i still have support for the idea. The question is, what does this add to the table, and it does give a decent buff to survivors if they are on the ball, and a small buff to marines if they have a knowledgeable research/engineering team, which is a reward able idea in my opinion. We know that the autolathe is a mini-manufacturing plant in its own right, and it wouldnt be out of lore to have such an invention due to the need for new things in the deepest corners of space in the year 2179. Now, i figure, making basic bullets is a pretty simple process overall, and wouldn't be very hard for a machine to do so the actual autolathe crafting part is solved.
The harder parts of this question is the balance area. We would want to let survivors be able to print out a few extra rounds if they were good enough to get the power back online and some metal into the machine. But we dont want the stalingrad arms factory churing out crate after crate of extra bullets, at least not without considerable effort and materials.
a few of my ideas on this:
1) have the costs of making bullets very high, I.e RCD high cost. 10 sheets of metal is 37.5 k of metal ore. maybe a clip of ammo can cost 50k or more depending on the size and amount.
2) time costs: the cost of machine crafting the bullets could be high: it takes a decent amount of time (30+ sec?) to make the clip.
3) the cost could be high enough where you could only use upgraded autolathes to make those bullets. standard autolathes can only hold 75k worth of material. upgraded autolathes can hold 150k worth of material, super autolathes can hold "x" amount of material. by putting the costs at 76k to make a clip, you would need to have upgraded autolathes to make them, which means engineering and cargo couldnt print rare ammunition right off the bat.
4) lock the ability to print out ammo behind a tech tree. It would be an interesting thought if you needed to have autolathe "blueprint" disks that you would stick into the autolathe for it to be able to make a certain item. Research could finally use the ability to make research disks, research a technology, and then send that disk to the autolathe so the autolathe could mass produce it. Might be worth looking into.
5) protolathe is the only one that can make bullets. im hesitant on this idea scince it would require using a research computer and research access.
idea #4 is my favorite right now.
(edit: im quick typing this, ill fix it up later)
The harder parts of this question is the balance area. We would want to let survivors be able to print out a few extra rounds if they were good enough to get the power back online and some metal into the machine. But we dont want the stalingrad arms factory churing out crate after crate of extra bullets, at least not without considerable effort and materials.
a few of my ideas on this:
1) have the costs of making bullets very high, I.e RCD high cost. 10 sheets of metal is 37.5 k of metal ore. maybe a clip of ammo can cost 50k or more depending on the size and amount.
2) time costs: the cost of machine crafting the bullets could be high: it takes a decent amount of time (30+ sec?) to make the clip.
3) the cost could be high enough where you could only use upgraded autolathes to make those bullets. standard autolathes can only hold 75k worth of material. upgraded autolathes can hold 150k worth of material, super autolathes can hold "x" amount of material. by putting the costs at 76k to make a clip, you would need to have upgraded autolathes to make them, which means engineering and cargo couldnt print rare ammunition right off the bat.
4) lock the ability to print out ammo behind a tech tree. It would be an interesting thought if you needed to have autolathe "blueprint" disks that you would stick into the autolathe for it to be able to make a certain item. Research could finally use the ability to make research disks, research a technology, and then send that disk to the autolathe so the autolathe could mass produce it. Might be worth looking into.
5) protolathe is the only one that can make bullets. im hesitant on this idea scince it would require using a research computer and research access.
idea #4 is my favorite right now.
(edit: im quick typing this, ill fix it up later)
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~