Viable Melee
- NoShamNoWow
- Registered user
- Posts: 229
- Joined: 14 Aug 2015, 07:49
- Location: space
Viable Melee
Summary (a quick, 2-3 sentence summary): Make melee more viable to combat Xenos and Players alike. Melee is good and all but I think it would be better if you could actually have sword fights with other players in hunter games, more clashing and dodging of the blade, another thing would be to make melee damage vary to getting a heavy slash on a player/xeno or a light smack to one.
Benefits (How this will benefit the server and game as a whole): Makes melee more interesting other than strafing up and down or left to right hoping to land hits and not get hit.
Details (Description of how you think this would work, the benefits, etc): An example would be you meet a player in the hunter games, he has a katana, and you have a claymore. You go up to fight the player in melee combat. There would be a chance of the blade to either: Land a heavy, medium or small attack, the opposing player could dodge the attack, or the two swords would clash making a sound if it would be possible, the same would apply to xeno where they would use a tail or claw to block the sword. Inb4 "sham what do you mean, we liek to shoot ayylmaos not do medieval combat." This is just a suggestion to make melee interesting and more viable if you prefer to go melee.
Implementation (Optional, if you have an idea how to implement it): Lots of Coding.
Sidenote: Even though some of these mechanics are in the game, they really could use a bit more tuning.
Benefits (How this will benefit the server and game as a whole): Makes melee more interesting other than strafing up and down or left to right hoping to land hits and not get hit.
Details (Description of how you think this would work, the benefits, etc): An example would be you meet a player in the hunter games, he has a katana, and you have a claymore. You go up to fight the player in melee combat. There would be a chance of the blade to either: Land a heavy, medium or small attack, the opposing player could dodge the attack, or the two swords would clash making a sound if it would be possible, the same would apply to xeno where they would use a tail or claw to block the sword. Inb4 "sham what do you mean, we liek to shoot ayylmaos not do medieval combat." This is just a suggestion to make melee interesting and more viable if you prefer to go melee.
Implementation (Optional, if you have an idea how to implement it): Lots of Coding.
Sidenote: Even though some of these mechanics are in the game, they really could use a bit more tuning.
Elijah Makus [Sulaco (CO)] says, "Some crazy son of a bitch killed the queen with his bare hands"
Reenus Turner asks, "Do you got a bipod I can put on my knife?"
Reenus Turner asks, "Do you got a bipod I can put on my knife?"
- ShortTemperedLeprechaun
- Registered user
- Posts: 746
- Joined: 22 Aug 2015, 16:39
- Location: Having coffee somewhere in ireland
Re: Viable Melee
Yes...just...yes
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Viable Melee
+1
Hell yes. it's too bad SS13 combat is so stun based where you don't rely on actually doing cool stuff during the fight. It would be interesting to have other variables at play. Given that clicking speed is now variable to an extent, that could definitely make melee combat more interesting.
Hell yes. it's too bad SS13 combat is so stun based where you don't rely on actually doing cool stuff during the fight. It would be interesting to have other variables at play. Given that clicking speed is now variable to an extent, that could definitely make melee combat more interesting.
The ambivalent giant white baldie in a jungle near you.
- LocalizedDownpour
- Registered user
- Posts: 403
- Joined: 15 Apr 2016, 04:02
Re: Viable Melee
"sham what do you mean, we liek to shoot ayylmaos" +1 can confirm shooting ayylmaos is fun.
Also, While I see ALL of this being difficult to implement...as why would a group of marines be going to to do righteous honorable combat with swords when they're expecting to fight people. HONESTLY I feel like it would promote everyone mucking about with swords and ruin the immurshuns of many.
Cool idea though and I feel that melee in general can use a solid working on so...+1
Also, While I see ALL of this being difficult to implement...as why would a group of marines be going to to do righteous honorable combat with swords when they're expecting to fight people. HONESTLY I feel like it would promote everyone mucking about with swords and ruin the immurshuns of many.
Cool idea though and I feel that melee in general can use a solid working on so...+1
- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Re: Viable Melee
Ayy abby, now that you've re-written projectiles, rewrite combat in general! +1! kek.
If this ever get implemented, attacks should be on a timer. Near-instantaneous, but still enough time to react. On the other hand, you can now start an attack while a tile away, and have a chance to still hit them if they move said tile away.
Moving sideways is a chance to dodge the attack while instantly being able to strike them back, but risky. Moving backwards if they don't have a long weapon is more guaranteed, but doesn't grant you the chance to strike back as easily.
Clicking with disarm intent while they're attacking and you're standing immobile will result with a parry. A chance to fail, but puts them in a short "lock" from attacking. Interrupting an attack while moving sideways will result in a deflect, having a basically 100% chance to work, but also allowing them to continue their attack soon.
Making the enemy miss you or parrying/deflecting his strike means he's slightly more vulnerable for a tiny period of time.
Long weapons, as long as they're balanced, have a benefit both in defense and offence over short weapons. Sorry, but "cool assassins with daggers" wouldn't work in real life. Doing anything with a dagger against a sword puts you at a major range disadvantage and your weapon arm at risk.
Spears can stop people from moving with their attacks, and can reliably hit from a tile away.
Polearms other than spears have a longer cooldown on attacks than other types of weapons, but can crush through or go around blocks and parries.
An alien's tail counts as a longsword, but with the advantages of a polearm (blocking won't help you much if it can bend around your weapon).
/Ramble end.
If this ever get implemented, attacks should be on a timer. Near-instantaneous, but still enough time to react. On the other hand, you can now start an attack while a tile away, and have a chance to still hit them if they move said tile away.
Moving sideways is a chance to dodge the attack while instantly being able to strike them back, but risky. Moving backwards if they don't have a long weapon is more guaranteed, but doesn't grant you the chance to strike back as easily.
Clicking with disarm intent while they're attacking and you're standing immobile will result with a parry. A chance to fail, but puts them in a short "lock" from attacking. Interrupting an attack while moving sideways will result in a deflect, having a basically 100% chance to work, but also allowing them to continue their attack soon.
Making the enemy miss you or parrying/deflecting his strike means he's slightly more vulnerable for a tiny period of time.
Long weapons, as long as they're balanced, have a benefit both in defense and offence over short weapons. Sorry, but "cool assassins with daggers" wouldn't work in real life. Doing anything with a dagger against a sword puts you at a major range disadvantage and your weapon arm at risk.
Spears can stop people from moving with their attacks, and can reliably hit from a tile away.
Polearms other than spears have a longer cooldown on attacks than other types of weapons, but can crush through or go around blocks and parries.
An alien's tail counts as a longsword, but with the advantages of a polearm (blocking won't help you much if it can bend around your weapon).
/Ramble end.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- Mitchs98
- Registered user
- Posts: 662
- Joined: 23 Jan 2015, 21:56
Re: Viable Melee
+1. I like it. It'd be great if you could block xeno claws and tail with a machete too.
- LocalizedDownpour
- Registered user
- Posts: 403
- Joined: 15 Apr 2016, 04:02
Re: Viable Melee
Pretty sure you can block with a machete already. I saw someone duel a queen with a machete and nearly kill her due to blocking.Mitchs98 wrote:+1. I like it. It'd be great if you could block xeno claws and tail with a machete too.
- Monoo
- Registered user
- Posts: 736
- Joined: 16 Apr 2016, 14:38
- Location: Deep in the salt mines
- Byond: MonocledGerbil
Re: Viable Melee
Can confirm, machete saved me from a queen+runner tagteamLocalizedDownpour wrote: Pretty sure you can block with a machete already. I saw someone duel a queen with a machete and nearly kill her due to blocking.
I play as this guy, proudly being dismembered by extraterrestrials since 2015.
Sometimes I might play other guys, you never know.
“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin
Sometimes I might play other guys, you never know.
“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Viable Melee
Yeah. You can block slashes/charges with a machete. Hell, it even blocks bullets! But I think there's something buggy with it where it acts as a riot shield.
The ambivalent giant white baldie in a jungle near you.
- Tristan63
- Donor
- Posts: 485
- Joined: 16 Feb 2015, 20:33
- Location: Somewhere
Re: Viable Melee
NoShamNoWow wrote:Summary (a quick, 2-3 sentence summary): Make melee more viable to combat Xenos and Players alike. Melee is good and all but I think it would be better if you could actually have sword fights with other players in hunter games, more clashing and dodging of the blade, another thing would be to make melee damage vary to getting a heavy slash on a player/xeno or a light smack to one.
Benefits (How this will benefit the server and game as a whole): Makes melee more interesting other than strafing up and down or left to right hoping to land hits and not get hit.
Details (Description of how you think this would work, the benefits, etc): An example would be you meet a player in the hunter games, he has a katana, and you have a claymore. You go up to fight the player in melee combat. There would be a chance of the blade to either: Land a heavy, medium or small attack, the opposing player could dodge the attack, or the two swords would clash making a sound if it would be possible, the same would apply to xeno where they would use a tail or claw to block the sword. Inb4 "sham what do you mean, we liek to shoot ayylmaos not do medieval combat." This is just a suggestion to make melee interesting and more viable if you prefer to go melee.
Implementation (Optional, if you have an idea how to implement it): Lots of Coding.
Sidenote: Even though some of these mechanics are in the game, they really could use a bit more tuning.
Just saying if most marines (Besides commander) get Combat knifes, whats the point?
Logically you cannot block alien tails, or even their claws with a fucking knife, you could only block one claw, reducing damage im sure, but you cant block both with a knife. Better yet this would severely nerf Ravangers if you carry two knifes i'd imagine. Now dodging could be in, not sure how it would work but you know.
NEUTRAL
Don't turn around
► Show Spoiler
- Ms.Degrasse
- Registered user
- Posts: 174
- Joined: 29 Mar 2016, 06:40
Re: Viable Melee
+1 on this one.
I actually have a melee based character (Sadako), and as such I know how melee need a review and improvement.
Parrying being done with only some specific weapons like the machete, and not with others like the fire axe or katana, is also weird.
I think every melee weapon must have a chance of parrying a blow, being this chance tailored to each weapon.
(Parrying with a marine knife must be much harder than parrying with a scythe or fire axe. While parrying with a katana - even if it's a replica - or a baseball bat would be easier than with those other weapons, but also not an overpower thing.)
And holding two melee weapons must give you added chance of parrying. - Wich is fair as this character is truely resorting to melee, and uncapable of ranged attacks.
I actually have a melee based character (Sadako), and as such I know how melee need a review and improvement.
Parrying being done with only some specific weapons like the machete, and not with others like the fire axe or katana, is also weird.
I think every melee weapon must have a chance of parrying a blow, being this chance tailored to each weapon.
(Parrying with a marine knife must be much harder than parrying with a scythe or fire axe. While parrying with a katana - even if it's a replica - or a baseball bat would be easier than with those other weapons, but also not an overpower thing.)
And holding two melee weapons must give you added chance of parrying. - Wich is fair as this character is truely resorting to melee, and uncapable of ranged attacks.
- NoShamNoWow
- Registered user
- Posts: 229
- Joined: 14 Aug 2015, 07:49
- Location: space
Re: Viable Melee
What i'm saying is, if someone had a knife to knife fight, it would work like that, though if a player went against a xeno with it, the knife would not be able to block. Take it the difference of sizes of melee weapons, i'm pretty sure if we DID get a melee overhaul, everything would be balanced and logical.Tristan63 wrote:
Just saying if most marines (Besides commander) get Combat knifes, whats the point?
Logically you cannot block alien tails, or even their claws with a fucking knife, you could only block one claw, reducing damage im sure, but you cant block both with a knife. Better yet this would severely nerf Ravangers if you carry two knifes i'd imagine. Now dodging could be in, not sure how it would work but you know.
NEUTRAL
Elijah Makus [Sulaco (CO)] says, "Some crazy son of a bitch killed the queen with his bare hands"
Reenus Turner asks, "Do you got a bipod I can put on my knife?"
Reenus Turner asks, "Do you got a bipod I can put on my knife?"
- ParadoxSpace
- Registered user
- Posts: 237
- Joined: 03 Oct 2015, 23:00
Re: Viable Melee
I think you lads are forgetting that xenos have literal acid blood that would melt most blades.
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: Viable Melee
THANK you. I'm still confused why the combat knives and fireaxes and other melee weapons aren't being melted, but that's probably "MUH BALANCE!"ParadoxSpace wrote:I think you lads are forgetting that xenos have literal acid blood that would melt most blades.
- Kerek
- Registered user
- Posts: 886
- Joined: 29 May 2016, 02:06
- Location: Texas
- Byond: Kerek
Re: Viable Melee
+1 it would be nice to see.
also you guys talking about xeno acid blood. kill a xeno on the sulaco. the ship is now a decompressed hulk of metal because theres a huge hole in the ship.
also you guys talking about xeno acid blood. kill a xeno on the sulaco. the ship is now a decompressed hulk of metal because theres a huge hole in the ship.
- Heckenshutze
- Registered user
- Posts: 1499
- Joined: 17 Apr 2016, 03:52
- Location: Caracas
- Byond: Heckenshutze
- Steam: fancypants2455
Re: Viable Melee
Gameplay 》Immersion
So be gone with your immersion shit you nerd.
+1
So be gone with your immersion shit you nerd.
+1
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
- completelynewguy
- Registered user
- Posts: 558
- Joined: 15 May 2016, 18:17
- Location: Washington, USA
Re: Viable Melee
+1, Finally, my "have at thee" macro will go into play.
- Infant Punter
- Registered user
- Posts: 149
- Joined: 07 Mar 2016, 20:53
- Location: The Keystone State
- YungCuz
- Registered user
- Posts: 717
- Joined: 25 May 2016, 08:04
- Location: The Final Frontier
- Byond: YungCuz2
Re: Viable Melee
Pleaaaaaaaaaaaaaaaaaaaaaaase?~ +1
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^