From Baldie to Veteran

Post your brilliant ideas here, or complain about how nothing works.
User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

From Baldie to Veteran

Post by forwardslashN » 27 Apr 2016, 13:23

Summary (a quick, 2-3 sentence summary):

With the alien update coming up that, according to Abby, would allow xenomorphs to upgrade their abilities based on actually going out and doing things, what if we introduce a similar mechanic for the marines? I do not mean marines would magically grow claws or anything, but on a really basic level I am suggesting marines get slight upgrades based on doing things in the game. Shoot your gun a lot and kill aliens, you get slightly increased gun accuracy. I emphasize slight. The idea is to increase marine performance just a tiny bit, but still make the marine feel accomplished for getting high kill counts or surviving near-death injuries during a round.

Benefits (How this will benefit the server and game as a whole):

Who doesn't like feeling accomplished? I think this would also give marines some uniqueness based on their preferred playstyle without being overpowered.

Details (Description of how you think this would work, the benefits, etc):

I suggest four broad categories a marine can be skilled in, with three points to invest into them at character setup (one point per category). Each category would have a unique in-game benefit for the marine and would be increased in a different way, with the maximum cap of five points (this is just an example). Each point would give that slight increase that I mentioned, but would be broken up in a sort of experience range.

Accuracy - This would effect the accuracy of ranged weapons. Successfully hitting the target, human or alien, would give a very marginal increase, while killing would give a slightly greater increase.
Coordination - This would effect the accuracy and parry of melee weapons. The same increase methods as Accuracy, only for the up close and personal.
Grittiness - This would be the marine's tolerance for pain, preventing pain crit. Taking damage from a VARIETY of sources is the only way to increase this, and going in to a near-death situation would provide the greatest increase.
Tenacity - This would increase natural resistance to damage from a variety of sources. Taking damage and then HEALING it is how one would increase Tenacity. What doesn't kill you makes you stronger, as they say.

Implementation (Optional, if you have an idea how to implement it):

This one is a doozy. I have some idea on how to code this, but it's a lot of work and may create lag. CM already tracks a lot of variables required for something like this though, so it's not impossible. There might be some ways to game the system as well, but that can be worked around. This can also be extended to predators or human antagonists or ERTs, who would likely begin with higher skill ranges than regular marines.
Image
The ambivalent giant white baldie in a jungle near you.

User avatar
Derpislav
Registered user
Posts: 823
Joined: 10 May 2015, 09:14

Re: From Baldie to Veteran

Post by Derpislav » 27 Apr 2016, 13:31

No upgrades for medics 0/10
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image

User avatar
Seehund
Donor
Donor
Posts: 497
Joined: 11 Aug 2015, 12:28
Location: Unter dem Meer.

Re: From Baldie to Veteran

Post by Seehund » 27 Apr 2016, 13:31

Interesting, actually - very much so.

Fully agree with the benefits.

+1
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?

User avatar
Mango Brisk
Registered user
Posts: 5
Joined: 13 Apr 2016, 20:56

Re: From Baldie to Veteran

Post by Mango Brisk » 27 Apr 2016, 13:32

I'm neutral on this because I'm imagining a handful of marines putting each other into near-death over and over to become tougher, so whilst Saiyan marines would be hilarious, it'd also be wonderfully easy to cheese.

User avatar
LocalizedDownpour
Registered user
Posts: 403
Joined: 15 Apr 2016, 04:02

Re: From Baldie to Veteran

Post by LocalizedDownpour » 27 Apr 2016, 13:34

I really like the idea of this. It rewards the people who are playing the game good. Though I would take out leveling up via hitting humans as it might inspire griff...otherwise 10/10

User avatar
Joe4444
Registered user
Posts: 750
Joined: 14 Feb 2015, 08:00
Location: land of the sheep

Re: From Baldie to Veteran

Post by Joe4444 » 27 Apr 2016, 13:42

seems like a good idea! +1 marines getting better as the round goes on seems like a good idea. a way to (kinda) counter T3's? +1 anyway

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: From Baldie to Veteran

Post by forwardslashN » 27 Apr 2016, 13:44

Mango Brisk wrote:I'm neutral on this because I'm imagining a handful of marines putting each other into near-death over and over to become tougher, so whilst Saiyan marines would be hilarious, it'd also be wonderfully easy to cheese.
This is a fair point, but it would be controllable. That specific example wouldn't really work because marine on marine violence is bannable if not properly escalated, and going into crit with a bullet wound usually means a trip to the Sulaco for the next 20-30 minutes. There might be a few ways to cheat the system, but I can't really think of anything off hand that would be easily doable and repeatable.
Image
The ambivalent giant white baldie in a jungle near you.

User avatar
Fitchace
Registered user
Posts: 163
Joined: 25 Aug 2015, 17:58
Location: WY Corporate HQ

Re: From Baldie to Veteran

Post by Fitchace » 27 Apr 2016, 13:50

+1 Because it makes you want to stay alive and being cloned you would lose all your perks you gained from being a marine


(Or send everyone to medbay at round start for "pain training")
"I’m Carson. Bill Carson. I work for the company. But don’t let that fool you. I’m really an okay guy."

User avatar
Mango Brisk
Registered user
Posts: 5
Joined: 13 Apr 2016, 20:56

Re: From Baldie to Veteran

Post by Mango Brisk » 27 Apr 2016, 13:52

\N wrote:This is a fair point, but it would be controllable. That specific example wouldn't really work because marine on marine violence is bannable if not properly escalated, and going into crit with a bullet wound usually means a trip to the Sulaco for the next 20-30 minutes. There might be a few ways to cheat the system, but I can't really think of anything off hand that would be easily doable and repeatable.
I'm not thinking bullet wounds, I'm thinking knives/fists/blunt objects since a medic can easily patch those. If someone's trying to cheese a system that powers you up after healing damage via weapons that cause bullet embedding and thus require surgery, they're doing it wrong. This is moreso aiming at the 'Tenacity' part than anything else.

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: From Baldie to Veteran

Post by forwardslashN » 27 Apr 2016, 13:57

Mango Brisk wrote: I'm not thinking bullet wounds, I'm thinking knives/fists/blunt objects since a medic can easily patch those. If someone's trying to cheese a system that powers you up after healing damage via weapons that cause bullet embedding and thus require surgery, they're doing it wrong. This is moreso aiming at the 'Tenacity' part than anything else.
One knife stab can actually break your bones/organs, but it's really just RNG. Fists and blunt objects will take a while, and the marine will likely get brigged if it happens at the Sully. I'm not saying it's impossible, but I think you would do better to use chemicals to induce health loss. And that can be accounted for as well.
Image
The ambivalent giant white baldie in a jungle near you.

User avatar
Derpislav
Registered user
Posts: 823
Joined: 10 May 2015, 09:14

Re: From Baldie to Veteran

Post by Derpislav » 27 Apr 2016, 14:08

I would be in for "Morale" building up over time, just from playing (being active, no logging off and returning round-end), but also some bonus points for any actions that put you at risk (anything in combat basically). So that every marine gets it over time. It would mostly lower stuns and help stave off paincrit (while "Grittiness" mentioned in OP would stave off pain in general). The idea behind that is to make any marines that spawn round-start minorly buffed the longer they survive.

This all really needs some brainstorming, but the general idea of building up stats gets a +1 from me.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image

User avatar
Peachy2912
Registered user
Posts: 118
Joined: 17 Feb 2015, 17:19

Re: From Baldie to Veteran

Post by Peachy2912 » 27 Apr 2016, 14:44

I'd like to see this sort of system on the server just to reward those that manage to survive from round start through thick and thin. My only concern is about lag, but if this can be done in a way to prevent to much of it then take all my +1's.

Just thinking about it, perhaps a skill could be introduced that levels up for keeping you're SL alive for x amount of time. Just a thought though.

User avatar
DesFrSpace
Registered user
Posts: 339
Joined: 24 May 2015, 01:54

Re: From Baldie to Veteran

Post by DesFrSpace » 27 Apr 2016, 15:01

I do not see this as a COMPLETELY insane idea, but we are talking about the Karma system right?

If you really want Veterans skills, you have to be skillful, other group, Sanctum for example are robust veterans.

I'm not saying this is a bad thing, but first can we get more feedback on the passive for Marines? It like a caste for Marine. Here is the link by Page Avenue: http://colonial-marines.com/viewtopic.php?f=59&t=6599
Derpislav wrote:I would be in for "Morale" building up over time, just from playing (being active, no logging off and returning round-end), but also some bonus points for any actions that put you at risk (anything in combat basically). So that every marine gets it over time. It would mostly lower stuns and help stave off paincrit (while "Grittiness" mentioned in OP would stave off pain in general). The idea behind that is to make any marines that spawn round-start minorly buffed the longer they survive.

This all really needs some brainstorming, but the general idea of building up stats gets a +1 from me.
Ha ha, yeah would be nice, but it should reset once every 3 days or some thing or a WEEK of INACTIVITY (not playing Marines). Cap also. However accuracy involved with attachments already, I can understand why people would want more accuracy.


EDIT: +1
PLEASE leave the Armor Piercing ammunition for the M4a1, been hearing complain, but better let them go in front, and not fire from behind. AP rounds pretty hot with the basic Marine, as it function to be quite useful with the GLauncher.
Last edited by DesFrSpace on 27 Apr 2016, 16:57, edited 1 time in total.
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

DEATH SQUAD!

User avatar
Derpislav
Registered user
Posts: 823
Joined: 10 May 2015, 09:14

Re: From Baldie to Veteran

Post by Derpislav » 27 Apr 2016, 15:08

DesFrSpace wrote:-----
These buffs would be applied to the current round only, without carrying over to the next one. At least that's how I understand the OP.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: From Baldie to Veteran

Post by forwardslashN » 27 Apr 2016, 15:10

Derpislav wrote:These buffs would be applied to the current round only, without carrying over to the next one. At least that's how I understand the OP.
Correct. It would only apply to the round taking place.
Image
The ambivalent giant white baldie in a jungle near you.

User avatar
Edgelord
Donor
Donor
Posts: 830
Joined: 21 Jul 2015, 12:52
Byond: Edgelord

Re: From Baldie to Veteran

Post by Edgelord » 27 Apr 2016, 15:54

I love the idea of subtly improving over the round. I assume you had a two level kind of system where you just have unupgraded and upgraded? It'd be cool if there was flavor text when you improve.

Either way +1
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
Image

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: From Baldie to Veteran

Post by TopHatPenguin » 06 Jun 2016, 21:35

Really like the look of this idea, perhaps award players for sticking with others as well to discourage ramboing? (just a mini idea)

Also 1-\- (that is meant to be a plus sign due to how I don't have a plus key on my phone) to Derpi's idea.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Staff Assistant
Registered user
Posts: 40
Joined: 20 May 2016, 23:40

Re: From Baldie to Veteran

Post by Staff Assistant » 06 Jun 2016, 22:29

imagine a bald marine with all the perks at their ultimate level.

Now that's scary. +1
Image

User avatar
Rey
Registered user
Posts: 260
Joined: 14 Sep 2015, 21:52

Re: From Baldie to Veteran

Post by Rey » 06 Jun 2016, 22:46

Noize wrote: Accuracy - This would effect the accuracy of ranged weapons. Successfully hitting the target, human or alien, would give a very marginal increase, while killing would give a slightly greater increase.
I like the suggestion, it's interesting and could be implemented well into the game. +1?
► Show Spoiler

User avatar
enkas
Registered user
Posts: 83
Joined: 19 Dec 2014, 06:17

Re: From Baldie to Veteran

Post by enkas » 06 Jun 2016, 23:03

Seems like this is gonna be a reward for FF... We don't really want that, do we?

User avatar
Durper
Registered user
Posts: 163
Joined: 17 Nov 2015, 04:04
Location: Trapped in a nest, Pls send help

Re: From Baldie to Veteran

Post by Durper » 07 Jun 2016, 00:53

Will this make the game an MMO? -1

I find it enjoyable to survive the Xeno onslaught without any buffs on my character, Killing a Xeno is already rewarding for me

Image
Image

Credits go to: Evan Stelf

User avatar
enkas
Registered user
Posts: 83
Joined: 19 Dec 2014, 06:17

Re: From Baldie to Veteran

Post by enkas » 07 Jun 2016, 03:42

Durper wrote:Will this make the game an MMO? -1

I find it enjoyable to survive the Xeno onslaught without any buffs on my character, Killing a Xeno is already rewarding for me
I want you to DPS the queen very slowy... And by that I mean FUCKING SLOW!...

More dots!

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: From Baldie to Veteran

Post by Boltersam » 07 Jun 2016, 03:54

This wouldn't be horrible.

But you only get accuracy bonuses from shooting ALIENS!

As for cheating the system through harming each other intentionally, we have the admin team for that, and if they don't see it, someone can Ahelp. +1, this'll reward skilled marines and give marines more incentive to go out and fight the aliens toe to toe.

User avatar
darklizard45
Registered user
Posts: 135
Joined: 01 Mar 2016, 22:36

Re: From Baldie to Veteran

Post by darklizard45 » 07 Jun 2016, 09:56

We might need to make the shooting range a little bit bigger, and possibly add some sort of training room
+1

User avatar
Gentlemanly_headcrab
Registered user
Posts: 128
Joined: 17 Jan 2016, 10:27

Re: From Baldie to Veteran

Post by Gentlemanly_headcrab » 07 Jun 2016, 16:15

Neu, I like the idea but I'm afraid of it being used and abused, a marine slashing himself into crit and having the medic right next to them healing them back up or using a variety of tools to increase that ability. Not against the idea, but not really sure it'd be useful.
Image
Best russian cheeki/breeki
Sexy squad.
Image

Locked