Predator surgical bay

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Tristan63
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Predator surgical bay

Post by Tristan63 » 23 May 2016, 22:55

Summary (a quick, 2-3 sentence summary): Add a small surgical bay with alien surgical tools (abductor styled) that way preds with borken bones and larvae have a chance to survive, instead of just suicide and then blowing themselves up.

Benefits (How this will benefit the server and game as a whole): Allows predators to survive ALITTLE longer, and also gets rid of pesky broken bones that cannot be fixed. This could be in one of the small rooms north of either the trophy room, or the armory room

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Re: Predator surgical bay

Post by apophis775 » 23 May 2016, 23:31

Preds with embryo SHOULD go out in a BLAZE OF COMBAT.

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Re: Predator surgical bay

Post by forwardslashN » 23 May 2016, 23:32

-1/Neutral
If you get infected, it's time to die. You have failed and deserve death. Broken bones and stuff though, I can kind of see that.
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Re: Predator surgical bay

Post by Jroinc1 » 24 May 2016, 00:16

Would he be doing the surgery on himself?
I figure if a predator gets infected, or gets injured enough through their OP gear to break a bone, that it should stay that way. They already have powerful offense and defense, and COMPLETE stealth, I believe adding the ability to fix anything could be excessive. Want a broken bone fixed ingame? Maybe don't play a member of an individualist, hyper-honor-oriented big-game hunter that views pain as something to be overcome.
The skill's in avoiding unwinnable battles and choosing your prey, not in expecting to charge in, obliterate marines/ayylmaos, then fix everything and do it again.

If you really must add something, predators already have some sort of "healing crystal" for use in the field, I believe? Add some re-sprited splints. Can be used in the field, allows limited use of the limb, no running away and crying to momma pred about the mean prey rude enough to fight back.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
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Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Predator surgical bay

Post by Staff Assistant » 24 May 2016, 16:25

In predator 2, the pred kind of patched himself but he didn't fix his bones but his flesh.
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Re: Predator surgical bay

Post by ShortTemperedLeprechaun » 24 May 2016, 16:33

apophis775 wrote:Preds with embryo SHOULD go out in a BLAZE OF COMBAT.
Agreed. However, a medical kit for patching up bones would be nice, as long as it either was A. REALLY FUCKING INCONVENIENT. Or B. Caused pain damage, and gave off the preds location do to his pain roars. There's nothing more embarrassing than dying of a broken bone. That or a regular infected wound. Two of the worst ways to die. It's embarrassing.
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Re: Predator surgical bay

Post by ShortTemperedLeprechaun » 25 May 2016, 16:28

Another thought on this. Another way we could go about it, is have the predator armor automatically brace chest and groin fractures, while the mask braces skull fractures. This way, the pain is still there, and a removal of either causes it to be unbraced, and become free, allowing it to cause damage.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

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Re: Predator surgical bay

Post by Perfectian » 25 May 2016, 16:39

No fixing until hunt is over. What kind of sport is that?

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Re: Predator surgical bay

Post by Tristan63 » 25 May 2016, 20:13

Perfectian wrote:No fixing until hunt is over. What kind of sport is that?
In the first predator the pred gave himself surgery.
I think its better if one of the kits you can get from the hunt pack is a self-surgical kit.

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Re: Predator surgical bay

Post by Jroinc1 » 25 May 2016, 21:12

Tristan63 wrote: In the first predator the pred gave himself surgery.
I think its better if one of the kits you can get from the hunt pack is a self-surgical kit.
In the first predator, the predator stapled a wound shut. Possibly dug a bullet out, but I don't believe so.
I'm for automatically bracing neck, groin, and face fractures, and giving him some splints. I'm NOT in favor of a surgical kit, or a magic insta-fix for bones.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Predator surgical bay

Post by Tristan63 » 25 May 2016, 21:13

JPR wrote: In the first predator, the predator stapled a wound shut. Possibly dug a bullet out, but I don't believe so.
I'm for automatically bracing neck, groin, and face fractures, and giving him some splints. I'm NOT in favor of a surgical kit, or a magic insta-fix for bones.
The predator opened a kit full of what appeared to be surgical tools. And also this would be surgery, which would put the pred out of action for a sustainable amount of time. And we already get the crystals what else could be insta-fix?

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Re: Predator surgical bay

Post by Jroinc1 » 25 May 2016, 21:40

Insta-fix for BONES. You gotta do a bunch of damage to break bones, and I think that if a pred gets damaged THAT much, he should not be able to run off and come back at full health. The stapler... sorry but no. It was a one use application to the outside of his flesh, like a bruise pack, or a splint. We did not see him carefully cut open his arm, re-align the bone, cement it in place, and then re-seal the wound. THAT'D be surgery.

As for the crystals, I don't really like them, but I can accept them.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Predator surgical bay

Post by jalen earl » 25 May 2016, 22:30

Blue paste: works like tricord/antibiotic? In a 15u syringe

Wound staple: quick clot causes pred to roar. single use

Compression wrap: works like a splint causes a roar. single use

Not enough to full recover but enough to stabilize and heal minor damage all comes in a 3 slot case for a pack
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Re: Predator surgical bay

Post by coroneljones » 26 May 2016, 06:06

One of the worst and most anticlimatic ways to die as a predator is from surgery related problems
Like busted lungs
Or internal bleeding

And marines get AP rounds now,for those using their "Buffed armor" as a point.
In my experience,it isnt hard for a single marine to do internal damage to a predator,just a few lucky shots
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Re: Predator surgical bay

Post by Gentlemanly_headcrab » 26 May 2016, 06:16

+1 fix internal bleeding/lungs/bones. Do not fix Larva however because if you get hugged at that point you need to go out in a glorious battle.
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Re: Predator surgical bay

Post by Jroinc1 » 26 May 2016, 15:40

jalen earl wrote:Blue paste: works like tricord/antibiotic? In a 15u syringe

Wound staple: quick clot causes pred to roar. single use

Compression wrap: works like a splint causes a roar. single use

Not enough to full recover but enough to stabilize and heal minor damage all comes in a 3 slot case for a pack
Seems balanced. I'd even be willing to throw some perdiox into the blue paste.

As for dying of internal injuries... you SHOULD go out in a blaze of glory. As before, if the prey's good enough to bypass your infinite cloak and very high armoring, it deserves to do some damage.
You guys are supposed to be masters of RP, so RP it. The predator who got shot in the chest with minimal chance to survive... should retreat, fix it up the best he can, then do his best to kill the prey THAT HAS PROVEN ITSELF TO BE WORTHY BY HARMING THE PREDATOR. Not abandon his hunt and cower on the spaceship/cry to the other admins/mods to fix his booboo. Predators are supposed to be able to give a good fight, not be indestructible deathmonsters.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Predator surgical bay

Post by forwardslashN » 26 May 2016, 15:44

jalen earl wrote:Blue paste: works like tricord/antibiotic? In a 15u syringe

Wound staple: quick clot causes pred to roar. single use

Compression wrap: works like a splint causes a roar. single use

Not enough to full recover but enough to stabilize and heal minor damage all comes in a 3 slot case for a pack
I would actually like something like this, instead of the healing crystals. There is a canon example in the form of the medicomp as illustrated HERE.
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Re: Predator surgical bay

Post by ShortTemperedLeprechaun » 26 May 2016, 16:37

coroneljones wrote:One of the worst and most anticlimatic ways to die as a predator is from surgery related problems
Like busted lungs
Or internal bleeding

And marines get AP rounds now,for those using their "Buffed armor" as a point.
In my experience,it isnt hard for a single marine to do internal damage to a predator,just a few lucky shots
It's true. It takes one fuck up attempt at rp, and a hail of bullets, and then you're stuck Yolo charging your target as vengeance or something, which would lead to salt.
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Re: Predator surgical bay

Post by Tristan63 » 26 May 2016, 17:42

JPR wrote: Seems balanced. I'd even be willing to throw some perdiox into the blue paste.

As for dying of internal injuries... you SHOULD go out in a blaze of glory. As before, if the prey's good enough to bypass your infinite cloak and very high armoring, it deserves to do some damage.
You guys are supposed to be masters of RP, so RP it. The predator who got shot in the chest with minimal chance to survive... should retreat, fix it up the best he can, then do his best to kill the prey THAT HAS PROVEN ITSELF TO BE WORTHY BY HARMING THE PREDATOR. Not abandon his hunt and cower on the spaceship/cry to the other admins/mods to fix his booboo. Predators are supposed to be able to give a good fight, not be indestructible deathmonsters.
Yes but what we mean is if we do end up winning said fight, we cannot fix any bones we have broken. Also it normally takes 1-2 AP rounds to break some sort of shit on the preds.

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Re: Predator surgical bay

Post by Jroinc1 » 26 May 2016, 22:33

Tristan63 wrote: Yes but what we mean is if we do end up winning said fight, we cannot fix any bones we have broken. Also it normally takes 1-2 AP rounds to break some sort of shit on the preds.
Hmm. With that in mind, I'm changing my opinion. Allow a medical bay on the ship. Allow use of it ONLY once the one who injured you is dead/defeated, and a trophy has been taken.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Predator surgical bay

Post by Tristan63 » 28 May 2016, 12:03

JPR wrote: Hmm. With that in mind, I'm changing my opinion. Allow a medical bay on the ship. Allow use of it ONLY once the one who injured you is dead/defeated, and a trophy has been taken.
Use it infinite times, just have wear and tear on the tools sounds abit better.

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Re: Predator surgical bay

Post by Jroinc1 » 28 May 2016, 12:44

No, no, you can use it infinite times, just you aren't allowed to use it until you have successfully completed your hunt against the target that hurt you.
You could repeat this process a dozen times, but you can't retreat to the ship w/o a completed hunt.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Re: Predator surgical bay

Post by ShortTemperedLeprechaun » 02 Jun 2016, 16:37

Hmm, after some considertion, I've thought of a few ways this could be done.

Way one is available to single predators in the event there are no others in the round. A surgical kit they can carry along with them, that takes a decently long time to finish the self surgery, and gives away their position with roars and other audio cues.

The second way, which would require a predator assistant, is basically this, but either in the field in a stable area, or on the pred ship, which accelerates the process in a way.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

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Re: Predator surgical bay

Post by Boltersam » 06 Jun 2016, 18:30

ShortTemperedLeprechaun wrote:Hmm, after some considertion, I've thought of a few ways this could be done.

Way one is available to single predators in the event there are no others in the round. A surgical kit they can carry along with them, that takes a decently long time to finish the self surgery, and gives away their position with roars and other audio cues.

The second way, which would require a predator assistant, is basically this, but either in the field in a stable area, or on the pred ship, which accelerates the process in a way.
We're not able to return to the ship, but option 1 is valid.

OR, we could have an Advanced Healing Crystal containing peridaxolin and requiring 2000 bracer power.

EDIT: Now that the teleporter's fixed, we can return to the ship.
Last edited by Boltersam on 01 Jul 2016, 12:14, edited 1 time in total.

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Re: Predator surgical bay

Post by ShortTemperedLeprechaun » 06 Jun 2016, 18:32

Boltersam wrote: We're not able to return to the ship, but option 1 is valid.

OR, we could have an Advanced Healing Crystal containing peridaxolin and requiring 2000 bracer power.
advanced healing crystal should be bigger than an engagement ring that I can skate on.
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