Make Welding Tools More Effective At Damaging Structures

Post your brilliant ideas here, or complain about how nothing works.
Locked
User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Make Welding Tools More Effective At Damaging Structures

Post by Surrealistik » 05 Jun 2016, 19:59

Summary (a quick, 2-3 sentence summary):

Welding tools are made significantly more effective than combat knives at demolishing structures with Health, including Xeno structures (Girders, Windows, Walls, Doors, Weed Pods, Nests, Sticky Crap, etc); they would get a damage multiplier ~4-5x (with a net damage output that's twice that of the combat knife at least) vs such structures so while they're still relatively ineffective at combat, they're great at the specialized task of demolition as they should be.

Also, to give Xenos warning of a welder that's present and in use, they would make the buzzing/cutting noise they typically do when dismantling walls instead of being absolutely silent.


Benefits (How this will benefit the server and game as a whole):

Emphasizes the construction/demolition role of Engineers; makes them the go to for clearing out/stripping areas, including alien hives as they should be.

Gives marines a badly needed tool for clearing out alien defenses, albeit in the hands of a specialist, and at risk (melee range).


Details (Description of how you think this would work, the benefits, etc):

Per the Summary.


Implementation (Optional, if you have an idea how to implement it):

Minor coding changes.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Make Welding Tools More Effective At Damaging Structures

Post by Surrealistik » 06 Jun 2016, 00:21

No thoughts?
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
SpanishBirdman
Registered user
Posts: 140
Joined: 13 Apr 2016, 14:06

Re: Make Welding Tools More Effective At Damaging Structures

Post by SpanishBirdman » 06 Jun 2016, 02:53

I like the idea of a specialist marine for breaking defences, but find the welder to be a bit piddly in that regard. Using a hand welding tool to tear down resin walls seems ridiculous. There is an accepted suggestion to add a flame specialist marine, perhaps they could have a special flamer that allows for a welder like narrow blast for rapidly incinerating wooden and organic defenses.

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Make Welding Tools More Effective At Damaging Structures

Post by Surrealistik » 06 Jun 2016, 03:13

Dunno man, the industrial and upgraded welding tools seem like they'd have the horse power; either way, they'd definitely be better at it than a knife.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
Releasing
Registered user
Posts: 124
Joined: 16 Aug 2015, 04:44
Byond: Releasing

Re: Make Welding Tools More Effective At Damaging Structures

Post by Releasing » 06 Jun 2016, 04:00

Well, as you said, maybe make it so just the Industrial/upgraded welding tools and not the normal welding tools have more power than a knife to tear down resin? That way, there's even more of a reason to get them.
Melissa Wright. Mel, for short.

Jessie 'Jester' Streeter says, "Throw our hands in the air go, EYYY-YOOO, I THINK I'M GOING LES-BOOOO"
OOC: Freemysoul: DEAD: Terry 'Oddball' Shrapnel says, "Melissa wright hasn't even discovered fire yet and the brass gives her a rifle"

Image
pls no
Image

User avatar
Jroinc1
Registered user
Posts: 995
Joined: 10 May 2016, 22:32
Location: Changes too rapidly
Byond: Jroinc1

Re: Make Welding Tools More Effective At Damaging Structures

Post by Jroinc1 » 06 Jun 2016, 12:08

So someone actually has a reason to use the backpack welding fuel tanks?
+1
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: Make Welding Tools More Effective At Damaging Structures

Post by Boltersam » 07 Jun 2016, 17:23

Actually, Engineers in real life are very often the ones taking down fortifications, plus Xenos absolutely hate fire. It's logical that the Engineer, the only person on the ground with a welder, would be destroying fortifications. Have a +1, good sir.

Egorkor
Registered user
Posts: 570
Joined: 10 Aug 2015, 08:23

Re: Make Welding Tools More Effective At Damaging Structures

Post by Egorkor » 07 Jun 2016, 18:21

now to make xenos hate fire :^)
+1 anyway considering how it may be tied in with the possible permanesting.

an confused rock
Registered user
Posts: 22
Joined: 31 May 2016, 20:17

Re: Make Welding Tools More Effective At Damaging Structures

Post by an confused rock » 07 Jun 2016, 19:33

what about the machete though

User avatar
jaggaaff
Registered user
Posts: 122
Joined: 12 Jun 2016, 03:52

Re: Make Welding Tools More Effective At Damaging Structures

Post by jaggaaff » 16 Jun 2016, 15:06

The machete is that magic item that gives a buff: 95% chance of deflecting all shots including friendly fire. And is more geared towards to kill xenos than to destroy fortifications. Bayonet is just a better replacement to use because it can do the work of the machete, only taking up your barrel attachment slot.

User avatar
MauroVega
Registered user
Posts: 735
Joined: 24 Apr 2015, 16:28
Location: Argentina, BA
Byond: MauroVega
Steam: maurovega176
Contact:

Re: Make Welding Tools More Effective At Damaging Structures

Post by MauroVega » 16 Jun 2016, 17:02

jaggaaff wrote: 95% chance of deflecting all shots including friendly fire
https://www.youtube.com/watch?v=IdtKbq3Omkw
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War

Image What happens when marine RP collides with standard RP

Natalia 'Nutella' Quiroga Image

User avatar
KingKire
Registered user
Posts: 893
Joined: 30 May 2016, 11:53

Re: Make Welding Tools More Effective At Damaging Structures

Post by KingKire » 15 Feb 2017, 00:09

+1 and a rebump. I think it would be a good buff to the engineers to have them be more effective at clearing the way for offenses instead of just defensive focuses. Lore wise, the welder should be the perfect tool for cutting through even the toughest resin (possibly the words " with the smell of foul burning resin, you proceed to cut")
Gameplay wise, it gives the engineers a sorely missing way to help offensive operations instead of just defensive ones, giving them more reason to be at the front of an offensive instead of at the FOB.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Make Welding Tools More Effective At Damaging Structures

Post by Swagile » 15 Feb 2017, 00:53

Yeah right now being a /combat/ engineer isn't really suited to the /combat/ part of the role. It feels like your a standard boot with no way to help the battle in your own significant way right now unless you ditch your scouting group and stick to FOB to build shit.
Image

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Make Welding Tools More Effective At Damaging Structures

Post by Crab_Spider » 15 Feb 2017, 07:32

You know you can achieve this with the plasma cutter right? You can make about 4 of em RnD with 2 bars of gold. The only drawback is they still have that slicing timer, but they can mine through rock too. You get no burns from using them either.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Make Welding Tools More Effective At Damaging Structures

Post by Swagile » 15 Feb 2017, 12:43

Crab_Spider wrote:You know you can achieve this with the plasma cutter right? You can make about 4 of em RnD with 2 bars of gold. The only drawback is they still have that slicing timer, but they can mine through rock too. You get no burns from using them either.
Where would you get gold though?

Is there any in the ship that isn't in a secure area?

I know on LV you can dismantle the gold wall in the middle of Nexus, but no one ever brings that up for Research.
Image

User avatar
Crab_Spider
Registered user
Posts: 2114
Joined: 20 Aug 2016, 15:52
Byond: Krab_Spider

Re: Make Welding Tools More Effective At Damaging Structures

Post by Crab_Spider » 15 Feb 2017, 13:02

Swagile wrote:Where would you get gold though?

Is there any in the ship that isn't in a secure area?

I know on LV you can dismantle the gold wall in the middle of Nexus, but no one ever brings that up for Research.
I mean, on Ice Colony, there are some in Underground RnD (xenos barely go over to there either way) and there's in the South excavation sight (again, xenos barely head over there). I would normally make a suggestion for ore crates to actually be able to contain random minerals ranging from gold to silver to diamond to uranium but then we'd have to deal Researchers making EMPs, bags of holding, or other crap you'd see on the average SS13 server.

But yeah, you can find some in several areas of the maps, but they're in xeno territory and you wouldn't have any IC reason to go there without a scouting party (see "Delta Squad")
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

Locked