Make xenos move faster when healthy but slower when hurt
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Make xenos move faster when healthy but slower when hurt
Summary (a quick, 2-3 sentence summary):
Make xenos move faster when healthy but slower when injured, so you got shit like most xenos except stuff like slow t3s like hivelords and praetorians can at least move as fast as a human, but if they try to pussy out of a fight at the last second with low health they move even slower than right now
Benefits (How this will benefit the server and game as a whole):
Xenos can actually move at a decent pace, while at the same time xenos stop being pussies
Details (Description of how you think this would work, the benefits, etc):
Not much else to say, could be a major speed increase/decrease or a minor one.
Implementation (Optional, if you have an idea how to implement it):
Stuff.
Make xenos move faster when healthy but slower when injured, so you got shit like most xenos except stuff like slow t3s like hivelords and praetorians can at least move as fast as a human, but if they try to pussy out of a fight at the last second with low health they move even slower than right now
Benefits (How this will benefit the server and game as a whole):
Xenos can actually move at a decent pace, while at the same time xenos stop being pussies
Details (Description of how you think this would work, the benefits, etc):
Not much else to say, could be a major speed increase/decrease or a minor one.
Implementation (Optional, if you have an idea how to implement it):
Stuff.
- Azmodan412
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Re: Make xenos move faster when healthy but slower when hurt
Want to know who this actually benefits? Marines who decide to chase at first contact.
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
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BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
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- darklizard45
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Re: Make xenos move faster when healthy but slower when hurt
Yeah I kinda hate those marines that just start shooting the xenos when they have just arrived to the planet and don't know anything about them being hostile, I understand if it is on self defense but you don't know anything about the black lizards, they could be part of the fauna of the planet just like any other type of animal on earth.Azmodan412 wrote:Want to know who this actually benefits? Marines who decide to chase at first contact.
Also this kinda explains the amount of claims and demands from PETAL (People for the Ethical Treatment of Alien Lifeforms), Xenianpeace, and even from GWFN (Galaxial Wide Fund for Nature), that the USCM receives.
- jalen earl
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Re: Make xenos move faster when healthy but slower when hurt
Goes two ways
Xenos end up not attacking for long and still running off which is already a small window considering everyone is packing AP rounds now.
Or
Xenos die alot now due to the marathon muhreens that give chase for half the dam map at first contact firing into darkness until they catch up
For ravs it would be horrible as their whole thing is rush in,shock and horror, rush out
Xenos end up not attacking for long and still running off which is already a small window considering everyone is packing AP rounds now.
Or
Xenos die alot now due to the marathon muhreens that give chase for half the dam map at first contact firing into darkness until they catch up
For ravs it would be horrible as their whole thing is rush in,shock and horror, rush out
Mainly play - SL , SG , SO
A half assed heroic that plagiarizes all his war speeches
A half assed heroic that plagiarizes all his war speeches
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Re: Make xenos move faster when healthy but slower when hurt
thatd only be horrible if they suck so much they get to low health before they escape, otherwise itd be helpful. the point is, this HELPS xenos, as long as they aren't so bad that they get below half health, in which case they will have trouble pussying out without help or weeds or something.jalen earl wrote:Goes two ways
Xenos end up not attacking for long and still running off which is already a small window considering everyone is packing AP rounds now.
Or
Xenos die alot now due to the marathon muhreens that give chase for half the dam map at first contact firing into darkness until they catch up
For ravs it would be horrible as their whole thing is rush in,shock and horror, rush out
- Sarah_U.
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Re: Make xenos move faster when healthy but slower when hurt
Boiler getting charged, confusing speed change during a fight and very advantageous for marines sticking to close distances to shoot you during a last stand; enough said.
-1
-1
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- jalen earl
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Re: Make xenos move faster when healthy but slower when hurt
It doesnt take that many ap rounds to knock you below half especially if targeting the head or if its 3-4 marines slugging AP. Most of the hunting castes that get killed on the planet get gunned down while retreating to cover not approaching or fightingan confused rock wrote: thatd only be horrible if they suck so much they get to low health before they escape, otherwise itd be helpful. the point is, this HELPS xenos, as long as they aren't so bad that they get below half health, in which case they will have trouble pussying out without help or weeds or something.
Mainly play - SL , SG , SO
A half assed heroic that plagiarizes all his war speeches
A half assed heroic that plagiarizes all his war speeches
- Boltersam
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Re: Make xenos move faster when healthy but slower when hurt
I'm going to give a -1 for several reasons stated above, and the fact that most Xenos NEED that speed to get close enough to a marine, who is walking backwards while firing, to even get into melee combat. In SS13, the fastest person in melee has a much greater chance at winning. Not only is this a gigantic nerf to Xenos in terms of survivability, but it also makes them much worse at melee, because a marine will be moving backwards and firing bullets straight at the Xeno, and the Xeno will be too slow to do anything about it. And that's only for a lone marine!
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Re: Make xenos move faster when healthy but slower when hurt
Well, this suggestion was shot dead, saying my thoughts on it would only be beating a dead horse.
- Derpislav
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Re: Make xenos move faster when healthy but slower when hurt
I do not support this, but if it was to be considered, a fix is simple - make the slowdown kick in only after a few seconds from getting damaged. Getting hit again resets it. Xenos don't really feel pain like we do, but getting hit nonetheless would motivate them to GTFO, thus ignore injuries for a few moments.
That way a skirmishing alien has the time to get out of the engagement, but can't reach weeds and be back in mere seconds, and so needs to plan ahead if there's a possibility of getting hurt.
That way a skirmishing alien has the time to get out of the engagement, but can't reach weeds and be back in mere seconds, and so needs to plan ahead if there's a possibility of getting hurt.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- forwardslashN
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Re: Make xenos move faster when healthy but slower when hurt
+1
I like this idea, but it ain't coming for a long time. At least until I will be able to work on mobs, whenever that's going to be.
I like this idea, but it ain't coming for a long time. At least until I will be able to work on mobs, whenever that's going to be.
The ambivalent giant white baldie in a jungle near you.
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Re: Make xenos move faster when healthy but slower when hurt
-1 really hard.
Any lone marine would be stronger, since they'd be able to 1v1 the runner castes by running backwards and shooting to slow the xeno down, preventing the xeno from ever reaching them. Then, they can just chase it down and execute it.
Made worse by the fact that xenos already get a crippling speed nerd when dragging something. How would they drag wounded teammates out of the line of fire if this was implemented? They'd be next to immobile. Same for dragging away hugged marines, good luck with that, dragging them while injured! You might as well leave them.
This is nothing but a xeno nerf, and a damaging one at that, because it would severely hinder their ability to attack using melee, which is 80% of what xenos do.
Any lone marine would be stronger, since they'd be able to 1v1 the runner castes by running backwards and shooting to slow the xeno down, preventing the xeno from ever reaching them. Then, they can just chase it down and execute it.
Made worse by the fact that xenos already get a crippling speed nerd when dragging something. How would they drag wounded teammates out of the line of fire if this was implemented? They'd be next to immobile. Same for dragging away hugged marines, good luck with that, dragging them while injured! You might as well leave them.
This is nothing but a xeno nerf, and a damaging one at that, because it would severely hinder their ability to attack using melee, which is 80% of what xenos do.
- Sarah_U.
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Re: Make xenos move faster when healthy but slower when hurt
Ancient crusher + Speed boost.
Yea no, I already see a problem with that.
Yea no, I already see a problem with that.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Jeser
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Re: Make xenos move faster when healthy but slower when hurt
As usually marine player, totally -1 on this.
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Re: Make xenos move faster when healthy but slower when hurt
+1 this , given the fact an alien can literally zwoosh around like the woman at the end of prometheus even though they literally have crippling wounds and yet a marine with moderate damage is laden with problems and will almost certainly die is just bad balance. xenos aren't made of jelly and shouldn't be treated that way , if you shoot through their muscles they won't be able to run.
- Steelpoint
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Re: Make xenos move faster when healthy but slower when hurt
I've got to disagree with this.
I do feel that Aliens need to suffer reprecussion to taking a lot of damage and living, but I think this will be a negative change.
Things like losing limbs for extended periods would be a better system.
I do feel that Aliens need to suffer reprecussion to taking a lot of damage and living, but I think this will be a negative change.
Things like losing limbs for extended periods would be a better system.
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Re: Make xenos move faster when healthy but slower when hurt
Most aliens dont even use their limbs though so it makes very little difference , having a speed penalty would be good but it should be fairly small comparable to half speed with a quarter health.
- Snypehunter007
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Re: Make xenos move faster when healthy but slower when hurt
Asking for dev review.
Reached "Leet" post status on 3/14/17.
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Death of the Suggestion Killer - 11/30/2017
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