Make xenos move faster when healthy but slower when hurt

Post your brilliant ideas here, or complain about how nothing works.
Locked
an confused rock
Registered user
Posts: 22
Joined: 31 May 2016, 20:17

Make xenos move faster when healthy but slower when hurt

Post by an confused rock » 08 Jun 2016, 16:42

Summary (a quick, 2-3 sentence summary):
Make xenos move faster when healthy but slower when injured, so you got shit like most xenos except stuff like slow t3s like hivelords and praetorians can at least move as fast as a human, but if they try to pussy out of a fight at the last second with low health they move even slower than right now
Benefits (How this will benefit the server and game as a whole):
Xenos can actually move at a decent pace, while at the same time xenos stop being pussies
Details (Description of how you think this would work, the benefits, etc):
Not much else to say, could be a major speed increase/decrease or a minor one.
Implementation (Optional, if you have an idea how to implement it):
Stuff.

User avatar
Azmodan412
Registered user
Posts: 1318
Joined: 01 Oct 2015, 23:17
Location: The Void

Re: Make xenos move faster when healthy but slower when hurt

Post by Azmodan412 » 08 Jun 2016, 17:25

Want to know who this actually benefits? Marines who decide to chase at first contact.
Image

Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1

User avatar
darklizard45
Registered user
Posts: 135
Joined: 01 Mar 2016, 22:36

Re: Make xenos move faster when healthy but slower when hurt

Post by darklizard45 » 08 Jun 2016, 18:11

Azmodan412 wrote:Want to know who this actually benefits? Marines who decide to chase at first contact.
Yeah I kinda hate those marines that just start shooting the xenos when they have just arrived to the planet and don't know anything about them being hostile, I understand if it is on self defense but you don't know anything about the black lizards, they could be part of the fauna of the planet just like any other type of animal on earth.
Also this kinda explains the amount of claims and demands from PETAL (People for the Ethical Treatment of Alien Lifeforms), Xenianpeace, and even from GWFN (Galaxial Wide Fund for Nature), that the USCM receives.

User avatar
jalen earl
Registered user
Posts: 184
Joined: 03 May 2016, 19:27

Re: Make xenos move faster when healthy but slower when hurt

Post by jalen earl » 08 Jun 2016, 19:11

Goes two ways

Xenos end up not attacking for long and still running off which is already a small window considering everyone is packing AP rounds now.

Or

Xenos die alot now due to the marathon muhreens that give chase for half the dam map at first contact firing into darkness until they catch up

For ravs it would be horrible as their whole thing is rush in,shock and horror, rush out
Mainly play - SL , SG , SO

A half assed heroic that plagiarizes all his war speeches

an confused rock
Registered user
Posts: 22
Joined: 31 May 2016, 20:17

Re: Make xenos move faster when healthy but slower when hurt

Post by an confused rock » 08 Jun 2016, 20:25

jalen earl wrote:Goes two ways

Xenos end up not attacking for long and still running off which is already a small window considering everyone is packing AP rounds now.

Or

Xenos die alot now due to the marathon muhreens that give chase for half the dam map at first contact firing into darkness until they catch up

For ravs it would be horrible as their whole thing is rush in,shock and horror, rush out
thatd only be horrible if they suck so much they get to low health before they escape, otherwise itd be helpful. the point is, this HELPS xenos, as long as they aren't so bad that they get below half health, in which case they will have trouble pussying out without help or weeds or something.

User avatar
Sarah_U.
Registered user
Posts: 1277
Joined: 24 Apr 2016, 07:19

Re: Make xenos move faster when healthy but slower when hurt

Post by Sarah_U. » 08 Jun 2016, 20:39

Boiler getting charged, confusing speed change during a fight and very advantageous for marines sticking to close distances to shoot you during a last stand; enough said.

-1
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

User avatar
jalen earl
Registered user
Posts: 184
Joined: 03 May 2016, 19:27

Re: Make xenos move faster when healthy but slower when hurt

Post by jalen earl » 08 Jun 2016, 20:44

an confused rock wrote: thatd only be horrible if they suck so much they get to low health before they escape, otherwise itd be helpful. the point is, this HELPS xenos, as long as they aren't so bad that they get below half health, in which case they will have trouble pussying out without help or weeds or something.
It doesnt take that many ap rounds to knock you below half especially if targeting the head or if its 3-4 marines slugging AP. Most of the hunting castes that get killed on the planet get gunned down while retreating to cover not approaching or fighting
Mainly play - SL , SG , SO

A half assed heroic that plagiarizes all his war speeches

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: Make xenos move faster when healthy but slower when hurt

Post by Boltersam » 09 Jun 2016, 02:35

I'm going to give a -1 for several reasons stated above, and the fact that most Xenos NEED that speed to get close enough to a marine, who is walking backwards while firing, to even get into melee combat. In SS13, the fastest person in melee has a much greater chance at winning. Not only is this a gigantic nerf to Xenos in terms of survivability, but it also makes them much worse at melee, because a marine will be moving backwards and firing bullets straight at the Xeno, and the Xeno will be too slow to do anything about it. And that's only for a lone marine!

Wickedtemp
Registered user
Posts: 603
Joined: 10 Aug 2015, 22:14

Re: Make xenos move faster when healthy but slower when hurt

Post by Wickedtemp » 09 Jun 2016, 05:26

Well, this suggestion was shot dead, saying my thoughts on it would only be beating a dead horse.

User avatar
Derpislav
Registered user
Posts: 823
Joined: 10 May 2015, 09:14

Re: Make xenos move faster when healthy but slower when hurt

Post by Derpislav » 09 Jun 2016, 11:31

I do not support this, but if it was to be considered, a fix is simple - make the slowdown kick in only after a few seconds from getting damaged. Getting hit again resets it. Xenos don't really feel pain like we do, but getting hit nonetheless would motivate them to GTFO, thus ignore injuries for a few moments.
That way a skirmishing alien has the time to get out of the engagement, but can't reach weeds and be back in mere seconds, and so needs to plan ahead if there's a possibility of getting hurt.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Make xenos move faster when healthy but slower when hurt

Post by forwardslashN » 15 Jun 2016, 18:22

+1
I like this idea, but it ain't coming for a long time. At least until I will be able to work on mobs, whenever that's going to be.
Image
The ambivalent giant white baldie in a jungle near you.

Wickedtemp
Registered user
Posts: 603
Joined: 10 Aug 2015, 22:14

Re: Make xenos move faster when healthy but slower when hurt

Post by Wickedtemp » 15 Jun 2016, 18:38

-1 really hard.

Any lone marine would be stronger, since they'd be able to 1v1 the runner castes by running backwards and shooting to slow the xeno down, preventing the xeno from ever reaching them. Then, they can just chase it down and execute it.

Made worse by the fact that xenos already get a crippling speed nerd when dragging something. How would they drag wounded teammates out of the line of fire if this was implemented? They'd be next to immobile. Same for dragging away hugged marines, good luck with that, dragging them while injured! You might as well leave them.

This is nothing but a xeno nerf, and a damaging one at that, because it would severely hinder their ability to attack using melee, which is 80% of what xenos do.

User avatar
Sarah_U.
Registered user
Posts: 1277
Joined: 24 Apr 2016, 07:19

Re: Make xenos move faster when healthy but slower when hurt

Post by Sarah_U. » 15 Jun 2016, 21:43

Ancient crusher + Speed boost.
Yea no, I already see a problem with that.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

User avatar
Jeser
Registered user
Posts: 1119
Joined: 04 Mar 2015, 00:47
Location: Donetsk, Ukraine

Re: Make xenos move faster when healthy but slower when hurt

Post by Jeser » 18 Jun 2016, 02:53

As usually marine player, totally -1 on this.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

Image
Image
Apop's permission: Click

lcass123
Registered user
Posts: 211
Joined: 25 Apr 2015, 19:41

Re: Make xenos move faster when healthy but slower when hurt

Post by lcass123 » 18 Jun 2016, 10:36

+1 this , given the fact an alien can literally zwoosh around like the woman at the end of prometheus even though they literally have crippling wounds and yet a marine with moderate damage is laden with problems and will almost certainly die is just bad balance. xenos aren't made of jelly and shouldn't be treated that way , if you shoot through their muscles they won't be able to run.

User avatar
Steelpoint
Donor
Donor
Posts: 1432
Joined: 29 Jul 2015, 06:04
Byond: Steelpoint

Re: Make xenos move faster when healthy but slower when hurt

Post by Steelpoint » 18 Jun 2016, 10:38

I've got to disagree with this.

I do feel that Aliens need to suffer reprecussion to taking a lot of damage and living, but I think this will be a negative change.

Things like losing limbs for extended periods would be a better system.
This is war, survival is your responsibility.

Alan Bentway: Marine
Kwei Ikthya-de: Predator

lcass123
Registered user
Posts: 211
Joined: 25 Apr 2015, 19:41

Re: Make xenos move faster when healthy but slower when hurt

Post by lcass123 » 18 Jun 2016, 10:44

Most aliens dont even use their limbs though so it makes very little difference , having a speed penalty would be good but it should be fairly small comparable to half speed with a quarter health.

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Make xenos move faster when healthy but slower when hurt

Post by Snypehunter007 » 14 Jun 2017, 18:29

Asking for dev review.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked