Suggestion to incubation and growth time of larvas
- Steelpoint
- Donor
- Posts: 1432
- Joined: 29 Jul 2015, 06:04
- Byond: Steelpoint
Re: Suggestion to incubation and growth time of larvas
Even taking the Alien Death screeches into account you can barely count ten or so dead Aliens at all. A shooting gallery does not imply its a shooting ducks in a barrel, but that there's a shit ton of shooting going on and ammo going down range.
I did a quick count and I think in total less then 40 Aliens die all together in the entire film. At least from what we can see from Aliens dying and we can hear Alien death screeches.
Anything else is conjecture and unreliable.
I did a quick count and I think in total less then 40 Aliens die all together in the entire film. At least from what we can see from Aliens dying and we can hear Alien death screeches.
Anything else is conjecture and unreliable.
- Recounted
- Registered user
- Posts: 513
- Joined: 23 Jul 2016, 11:49
- Location: nested
Re: Suggestion to incubation and growth time of larvas
+1 I can feel this
![Image](https://i.imgur.com/f0441ib.png)
Kiss my six
- Biolock
- Donor
- Posts: 919
- Joined: 09 Apr 2015, 16:23
- Location: Boulder, Colorado
- Byond: Biolock
Re: Suggestion to incubation and growth time of larvas
Aliens are cannon fodder to the marine's 10mm pulse rifles according to the film, it's their powers of replication that make them such a threat. But, as APOP has oh so eloquently stated, that doesn't quite work here.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Joe4444
- Registered user
- Posts: 750
- Joined: 14 Feb 2015, 08:00
- Location: land of the sheep
Re: Suggestion to incubation and growth time of larvas
60 aliens die to the marines in the movie.Steelpoint wrote:Even taking the Alien Death screeches into account you can barely count ten or so dead Aliens at all. A shooting gallery does not imply its a shooting ducks in a barrel, but that there's a shit ton of shooting going on and ammo going down range.
I did a quick count and I think in total less then 40 Aliens die all together in the entire film. At least from what we can see from Aliens dying and we can hear Alien death screeches.
Anything else is conjecture and unreliable.
Here's the proof:https://www.youtube.com/watch?v=SZYkBbB9cEA
(yes I know they all get the kills for the sentries.But hell Vasquez kills that amount when she blows herself up)
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
Re: Suggestion to incubation and growth time of larvas
There's no gurantee that exactly 10 rounds killed each xeno. It's conceivable that some took many more, or took less, or that the turrets missed some.
![Image](http://i.imgur.com/9KLlG5B.png)
![Image](http://i.imgur.com/PVRowj1.jpg)
flamecow wrote: "unga dunga me want the attachment" - average marine
- Casany
- Registered user
- Posts: 1555
- Joined: 06 Jun 2016, 09:18
- Location: US of A
- Byond: Casany
- Steam: Casany
Re: Suggestion to incubation and growth time of larvas
Recently watched the movie again, and I have to disagree with you there. Hudson was able to kill ATLEAST 9 xenos, with three bullets each. Turrets have a much higher caliber, so I'd say that if a xeno can be killed with three 10 millimeter bullets it should take 1 bullet from a turret to realistically kill a xeno. Now, granted a lot of those bullets probably missed due to the speed xenos move but I'd estimate at least 2/4 or half of the xenos died to marines, based on the turrets, fight scene and Vasquez's explosion. It's an estimate, and it might be wrong.apophis775 wrote:There's no gurantee that exactly 10 rounds killed each xeno. It's conceivable that some took many more, or took less, or that the turrets missed some.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
-
- Registered user
- Posts: 94
- Joined: 12 Jan 2016, 12:42
Re: Suggestion to incubation and growth time of larvas
Getting new balance ideas always great but Im 100% sure that balance shouldnt be changed like that. First of all, aluems always in minority, its the point of BYOND version of CM. Another problem - if you was infected as mehrin and running to the pods for extraction - you will unfairly die sooner then you should, both in terms of cinema realism and gameplay balance thats not good at all. Moreover if you was captured when hoards of aluems roaming planet - you wont be able to escape anyway, but it will take eternity for you and possible ghost player to actually do something instead of idling while waiting for larva.
And no thanks, no encouraging of hurr-durr rushing t1 aluems as well. Lone xeno in 'Alien' never rushed, preferring to kill humans one by one, while main point of rush in 'Aliens'- that runners and hunters think they can actually outrun and outsmart humans and their weapons while operate at home turf and partly defending Hive, its not about banzai attacking without reason.
Point of rush in CM - to get fresh hosts for a Hive (normally) or to play game CoD style and die in 30 seconds or even sabotage xeno numbers in favor of mehrinz. Usually on every map except snow planet solo runners and hunters can easily capture at least two-three hosts by their own and knowing it, sudden death of major quantity of t1 xenos meaning only incompetence, not a bad luck, and incompetence not a thing that need to be fixed by balance changings, its a problem of skill less players only. -1
And no thanks, no encouraging of hurr-durr rushing t1 aluems as well. Lone xeno in 'Alien' never rushed, preferring to kill humans one by one, while main point of rush in 'Aliens'- that runners and hunters think they can actually outrun and outsmart humans and their weapons while operate at home turf and partly defending Hive, its not about banzai attacking without reason.
Point of rush in CM - to get fresh hosts for a Hive (normally) or to play game CoD style and die in 30 seconds or even sabotage xeno numbers in favor of mehrinz. Usually on every map except snow planet solo runners and hunters can easily capture at least two-three hosts by their own and knowing it, sudden death of major quantity of t1 xenos meaning only incompetence, not a bad luck, and incompetence not a thing that need to be fixed by balance changings, its a problem of skill less players only. -1
- TheMusician321
- Registered user
- Posts: 576
- Joined: 25 Aug 2016, 01:39
- Byond: TheMusician321
- Steam: 50ShadesOfIcedTea
Re: Suggestion to incubation and growth time of larvas
Steelpoint wrote:If you re watch the entire sentry gun scene then only about eight (8) Aliens are killed on screen by the sentry guns despite the massive ammo expenditure.
was just on screen though, and they used a metric-ton of ammo, must've hit more than just 8 aliens unless they kept on shooting at the dead bodies.
![Image](https://i.gyazo.com/deb8509f7c75606948e611ddfa0ef19d.png)
![Image](https://i.gyazo.com/466fecc037985f54b4a76b18762a01c4.png)
![Image](https://i.gyazo.com/00bef09a2d98d7525dbf0a33a4dbef88.png)
Ed 'Wafflecone' Martin bites the Mature Hunter (251)!
I play as Ed 'Waffles' Martin or his sister, Amaryllis 'Pancakes' Martin.
Never Forget, Dust Raider. 10/15/17.
-
- Registered user
- Posts: 29
- Joined: 13 Oct 2016, 02:59
Re: Suggestion to incubation and growth time of larvas
-1 Aliens are already super powerful. If they fail, they deserve to fail some more.
- Lucius Jones
- Registered user
- Posts: 217
- Joined: 18 Jun 2015, 14:35
- Location: England is my City
- Contact:
Re: Suggestion to incubation and growth time of larvas
+1 love me some balance please
https://gyazo.com/8052a7a368fb2412808adadd3bcb8e3e
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
-
- Registered user
- Posts: 14
- Joined: 04 Jan 2017, 19:40
- Byond: Shatterbrick
Re: Suggestion to incubation and growth time of larvas
yeah that would be really helpful because people tend to be inpatient like me soow about decreasing incubation time..
- adamkad2
- Registered user
- Posts: 145
- Joined: 04 Jan 2017, 16:19
- Byond: adamkad1
Re: Suggestion to incubation and growth time of larvas
A great idea, i totally want it. +1
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
-
- Registered user
- Posts: 14
- Joined: 04 Jan 2017, 19:40
- Byond: Shatterbrick
Re: Suggestion to incubation and growth time of larvas
+1 decreasing incubation can really balance the game.
- spicemoron
- Registered user
- Posts: 26
- Joined: 10 Mar 2017, 21:29
- Byond: agentofzog
Re: Suggestion to incubation and growth time of larvas
apophis775 wrote:See, the thing is, I want to ENCOURAGE T1 Suicide rushes. That's what they did in the movies/Games. They literally run directly AT the enemy into gunfire as distractions/to soak up bullets.
That's not gonna happen unless you rework the evolution system since xenos will always be encouraged to play it safe; Why make an all-in attack while you're (relatively) easy to kill when you can wait and become harder to kill?
Also this change is just gonna make marine pushes harder while xenos' only disadvantage is they'll have to make sure one of them is one guard duty (which they already do most of the time).
- genjufens
- Registered user
- Posts: 36
- Joined: 19 Aug 2015, 15:26
Re: Suggestion to incubation and growth time of larvas
+1 the idea. I think we need to see more balance in this regard. The only thing though Apop, is that while I wish that t1's could afford to rush attack kamikazi style every now and then. That tactic is a HUGE mistake on this server as every system and dynamic set in place encourages the opposite attitude of gameplay. Xenos are the least expendable thing on the map if they want to actually win. And every marine is already killing themself at the first or second sign of being nested, anything to lower the numbers of aliens. it just comes back to the numbers of aliens means EVERYTHING esp. since they will always be outnumbered by the marines until they succeed in a Sulaco invasion.
- Cupcakes_n_Hacksaws
- Registered user
- Posts: 54
- Joined: 29 Apr 2015, 06:54
Re: Suggestion to incubation and growth time of larvas
-1 it's already a pain in the ass to try and make it back before you burst, no need to make that worse.
- WD-Andrew
- Registered user
- Posts: 33
- Joined: 08 Apr 2017, 12:51
- Byond: WD-Andrew
Re: Suggestion to incubation and growth time of larvas
I'm pretty late to the party, but why not simply add Royal Facehuggers? Royal Facehuggers can implant a queen Embryo or two Embryos in one organism.
Andrew Fern, a marine who manages to be chill in every fucking situation, even if he sucks at his job.
"This day went from 0 to 100 real quick. Hardcore."
"This day went from 0 to 100 real quick. Hardcore."
- TJ3003
- Registered user
- Posts: 14
- Joined: 03 May 2017, 11:06
- Byond: TJ3003
Re: Suggestion to incubation and growth time of larvas
+1
This would increase the movie feel that the server is attempting to achieve, hordes of Aliens attacking and storming the gates to distract for the larger Xenos, hell it already happens with Runners but when they do it theres either not enough of them or the trade off isnt significant enough for other runners to join the horde. Additionally this would allow Aliens to bounce back much quicker from large failures or damaging assaults that would otherwise end the game completely, this implementation self balances its self when theres more aliens so it would just keep the aliens at consistent numbers rather then a continuously growing horde.
This would increase the movie feel that the server is attempting to achieve, hordes of Aliens attacking and storming the gates to distract for the larger Xenos, hell it already happens with Runners but when they do it theres either not enough of them or the trade off isnt significant enough for other runners to join the horde. Additionally this would allow Aliens to bounce back much quicker from large failures or damaging assaults that would otherwise end the game completely, this implementation self balances its self when theres more aliens so it would just keep the aliens at consistent numbers rather then a continuously growing horde.
-
- Registered user
- Posts: 706
- Joined: 28 May 2017, 05:53
- Byond: Megamisto
Re: Suggestion to incubation and growth time of larvas
consider also giving speed buff to larva to help them escape from the buddies of marines they pop out of
-
- Registered user
- Posts: 27
- Joined: 22 Jan 2017, 09:44
- Byond: Habalabam
Re: Suggestion to incubation and growth time of larvas
I know that the movies troubled establishing how long the hugger stays attached and how long until burst. Compare "Alien" xeno to the first burster in "Aliens". There is a also a cut scene from Aliens where Ripley finds Burke nested, but they cut it. Also because the hugger period would be too quick.
The marines and sentry guns caused critical damage to the hive. That's why there were only a few in the hive when Ripley went down. Also may have motivated the queen to abandon it. When a hive is starved, you follow your prey to the new hunting grounds.
The marines and sentry guns caused critical damage to the hive. That's why there were only a few in the hive when Ripley went down. Also may have motivated the queen to abandon it. When a hive is starved, you follow your prey to the new hunting grounds.
- Sallan
- Registered user
- Posts: 12
- Joined: 12 Dec 2016, 02:56
- Byond: MasterHawK
Re: Suggestion to incubation and growth time of larvas
+1 nice balance idea.