Stick Resin Should Be Destroyable Quickly

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Stick Resin Should Be Destroyable Quickly

Post by Steelpoint » 16 Jun 2016, 12:58

Summary (a quick, 2-3 sentence summary): In a recent round I found myself spending nearly twenty to thirty seconds (can't recall length) using a Marine knife on a single sticky resin to no avail, I ended up just walking over the resin.

I propose that Stick Resin should not take much effort to destroy, two or three hits from a knife should clear it up, less would be great but I digress.

Benefits (How this will benefit the server and game as a whole): Would make wading through a hive a little less slow as now you can spend one minute clearing the area of twenty or thirty sticky resins, instead of spending one minute to clear one or two stick resins.

Details (Description of how you think this would work, the benefits, etc): Reduce the health of resin.
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Re: Stick Resin Should Be Destroyable Quickly

Post by KeyWii » 16 Jun 2016, 12:59

Sticky resin shouldn't be a thing at all.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Steelpoint » 16 Jun 2016, 13:00

I would agree with that since I find the slowdown on Resin is enough as is, but last time I suggested its removal I found more opposition.

The only saving grace was months ago I found sticky resin to be far less common, now I'm seeing entire hives covered with it. Its a nightmare to deal with.
Last edited by Steelpoint on 16 Jun 2016, 13:00, edited 1 time in total.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Whistle » 16 Jun 2016, 13:00

Counter suggestion.

using the right tools, a scythe or hatchet makes the job easier, a combat knife, probably not.

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Re: Stick Resin Should Be Destroyable Quickly

Post by Steelpoint » 16 Jun 2016, 13:01

Counter counter suggestion.

I should not have to ring up central command and get them to ship over farmers to do a Marines job.

Sticky resin is obnoxious as it stands, a knife should clear it up quickly like cutting vines in a forest.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Sargeantmuffinman » 16 Jun 2016, 13:09

The flamethrower is ideal for any anti-alien fortification that only affects nests,weed,sticky resin,eggs and the weed pod. Saddly it does not burn down doors,membranes and walls.

This is the only quick way to eliminating fortfication but costly.

I will say it needs some sort of buff in destroying these but pumping the fuel to 100 per shot WILL do.....

They are annoying, I will agree.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Surrealistik » 16 Jun 2016, 13:42

Heyo: viewtopic.php?f=59&t=7294&p=77614#p77614

Also I don't mind sticky resin being durable, but not more than resin walls.
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Re: Stick Resin Should Be Destroyable Quickly

Post by monkeysfist101 » 17 Jun 2016, 09:31

Solution. Make sticky resin flammable and have fire spread with it.
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Re: Stick Resin Should Be Destroyable Quickly

Post by TopHatPenguin » 17 Jun 2016, 09:50

monkeysfist101 wrote:Solution. Make sticky resin flammable and have fire spread with it.
I really like this but then I just picture a whole hive on fire like someone had dropped napalm on it after one burst of a flamethrower.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Surrealistik » 17 Jun 2016, 12:52

monkeysfist101 wrote:Solution. Make sticky resin flammable and have fire spread with it.
Not sure if serious or trolling.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Jeser » 18 Jun 2016, 02:38

monkeysfist101 wrote:Solution. Make sticky resin flammable and have fire spread with it.
Awesome. Want to place stickyresin? YOu may, but just spamming with it will fuck you up. Nice.
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Re: Stick Resin Should Be Destroyable Quickly

Post by KingKire » 19 Jun 2016, 10:24

+1 Sticky resin should be easier to destroy, at least to the equivalent strength of a a resin wall

-1 using scythes and axes to cut up sticky resin better. Nothing really strikes out that having a scythe or an axe would make destroying the sticky resin any easier than a big knife.

+0 flammable sticky resin: I think code-wise, sticky resin should not set fire to other nearby sticky resin. Gameplay wise, im not quite sure. on one hand, aliens might create checkerboard resin traps, On the other hand, the idea of setting a slow burning, slowly moving napalm wave of fire through a corridor of flammable resins fills me with glee. If you spam a corridor with resin, you should take the pain that goes with it if someone brings the proper tools to deal with it. The same if marines laid out several mines in the row and a crusher detonates all of them.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Monoo » 19 Jun 2016, 13:35

As a regular Hivelord player I don't even like sticky resin. Sure, it has tactical advantage, but it's a nightmare to cover every exit, egg room, ambush hallway, etc with the stuff. It's a useless drain on plasma that could be spent making tunnels or fortifications, especially if the marines aren't currently attacking. I honestly wish something could be done to change its purpose entirely.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Surrealistik » 19 Jun 2016, 18:31

Flammable resin is a terrible idea.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Jeser » 20 Jun 2016, 01:09

Surrealistik wrote:Flammable resin is a terrible idea.
I think he meant exactlt sticky resin, which is not bad idea.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Surrealistik » 20 Jun 2016, 01:16

Jeser wrote: I think he meant exactlt sticky resin, which is not bad idea.
No, it's a bad idea because sticky resin is already a low priority hive element; this will make what is supposed to be a defensive asset outright hazardous to use, and, if it spreads, outright worthless.

Sticky resin's only problem is it takes too many hits to destroy outside of a flamethrower; it should only be able to soak as much damage as a resin wall section.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Steelpoint » 20 Jun 2016, 01:22

Hence why I suggested that it should be very easy to get rid off.

If some Aliens go to the effort to litter stick resin all over their hive it will massively slow down a Marine push, on top of all the other obsticals Marines have to content with.

The only way I would support allowing Flamethrowers to set some resin areas on fire and have a limited amount of spread is if the Flamethrower become a proper Spec weapon that has to be bought and not given for free, but that's a entirely different suggestion.

My suggestion would be as simple as lowering the health of sticky resin.
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Re: Stick Resin Should Be Destroyable Quickly

Post by monkeysfist101 » 21 Jun 2016, 11:36

Surrealistik wrote: No, it's a bad idea because sticky resin is already a low priority hive element; this will make what is supposed to be a defensive asset outright hazardous to use, and, if it spreads, outright worthless.

Sticky resin's only problem is it takes too many hits to destroy outside of a flamethrower; it should only be able to soak as much damage as a resin wall section.
It will only be worthless if xenos spam it. The easiest way to stop the spread would be to have a single tile without sticky resin. Sticky resin is a situational tool, not a blanket counter to give attacks.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Surrealistik » 21 Jun 2016, 13:16

monkeysfist101 wrote:It will only be worthless if xenos spam it. The easiest way to stop the spread would be to have a single tile without sticky resin. Sticky resin is a situational tool, not a blanket counter to give attacks.
You basically want to make a less valuable resin construction option even worse; not a great idea.

As someone who plays Hivelord and Praetorian about exclusively when I run Xeno, I can tell you I would not run sticky resin if this change were implemented; I'd be fucking stupid to, because you'd have them creating fields of fire at places where resin make the most sense to place, preventing your Praetorians and other spitter castes from inching out from cover to shoot, or impeding the attack/retreat of melee aliens, nevermind the PITA spreading would be.

Furthermore, if you're lighting the damn things on fire, you've got a flamethrower anyways, so what the problem is?

Just nerf the durability to resin wall level.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Steelpoint » 21 Jun 2016, 13:22

All this talk of flamability is off topic.

I just want to make it easier to destroy the sticky resin.

Either way sticky resin will still slow down a Marine push, as they'll still need to either expand time destroying the sticky resin or ignoring it and being slown down by it ontop of the slowdown on weeds.
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Re: Stick Resin Should Be Destroyable Quickly

Post by northcote4 » 21 Jun 2016, 13:28

+1 in favour of reducing the durability of sticky resin. Shit's tougher than half of the actual xenos.
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Re: Stick Resin Should Be Destroyable Quickly

Post by Saidas » 21 Jun 2016, 17:41

I agree that sticky resin is a bit unbalanced ATM in terms of durability. It's not about marines vs xeno balance, its all about resin structures balance. Right now sticky resin is the most cost efficient structure.

+1 to the idea, but it would be nice to see the complete redesign of structures cost. For example sticky resin and membrane could have a decreased plasma cost.

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Re: Stick Resin Should Be Destroyable Quickly

Post by TeDGamer » 24 Jun 2016, 01:56

+1

Also agree with a redesign.

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Re: Stick Resin Should Be Destroyable Quickly

Post by Steelpoint » 11 Jul 2016, 14:35

Bumping. Ice Colony has shown how cancerous Sticky Resin is when half the underground is filled with them.
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Re: Stick Resin Should Be Destroyable Quickly

Post by outordinary » 12 Jul 2016, 06:04

-1 How did I not see this, either way, chopping through a giant pile of alien sticky gum should take quite a few hits. As was mentioned earlier, the most efficient way is to burn it. Think about it, if you cut into a giant pile of bubble gum, you will fuck up your knife. With a lot of effort, you could get through it, but your knife would be FUBAR. Using fire is the best way to char up any resin, sticky or not. I'm ready for all the incoming salt.

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