Remove orbital beacon beeping sound.
- TeknoKot
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Remove orbital beacon beeping sound.
Summary (a quick, 2-3 sentence summary):Whenever an OB is thrown, an alien runs away anyways, whenever an OB is heard, aliens still back the fuck out, even though not seeing one act before. It's just pure metagaming, and staff can't do anything about it because "not enough evidence" excuse mostly.
Benefits (How this will benefit the server and game as a whole): Discourages people from never listening to their SL to back out when an OB is placed, discourages aliens metagaming as first OB's go off.
Details (Description of how you think this would work, the benefits, etc): just remove the beeping sound.
Implementation (Optional, if you have an idea how to implement it):coding????
Benefits (How this will benefit the server and game as a whole): Discourages people from never listening to their SL to back out when an OB is placed, discourages aliens metagaming as first OB's go off.
Details (Description of how you think this would work, the benefits, etc): just remove the beeping sound.
Implementation (Optional, if you have an idea how to implement it):coding????
"I'm a soldier, that means I'm the defendant and the judge."
Victor 'Orbital' Kaipov says, "You're all fucking stupid."
https://youtu.be/aLEL1ZSf4fM
Victor 'Orbital' Kaipov says, "You're all fucking stupid."
https://youtu.be/aLEL1ZSf4fM
- Infant Punter
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Re: Remove orbital beacon beeping sound.
Completely agree with this.
It puts us in an awkward position as staff, when people run away from an OB.
"Why didn't you let yourself die??"
It'd just be easier and more fair for everyone if this was implemented.
+1
It puts us in an awkward position as staff, when people run away from an OB.
"Why didn't you let yourself die??"
It'd just be easier and more fair for everyone if this was implemented.
+1
bring it nerd
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Re: Remove orbital beacon beeping sound.
-1
What do you want the aliens to do? Gather in a fuckin' circle around the OB and poke at the strange blinky thing?
What do you want the aliens to do? Gather in a fuckin' circle around the OB and poke at the strange blinky thing?
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- ShortTemperedLeprechaun
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Re: Remove orbital beacon beeping sound.
At one time, I was opposed to this. I'm now sitting on neutral. Unless you made the message THIS BIG no one is gonna see it over the hail of gun fire and red text that is in most combat. Besides, after the first OB, xenos know about them, meaning that it's fair game to run, which they're unable to do without the beep since most people hide them or plant them somewhere, which can effictevly kill the hive in a very sad way.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- SecretStamos (Joshuu)
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Re: Remove orbital beacon beeping sound.
I feel the same way about the Predator microbomb too. Everyone just runs the second they hear it.
- Infant Punter
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Re: Remove orbital beacon beeping sound.
1: Sl's do have text that is THIS BIG . If you ignore the HUGETEXT SL telling you to get the fuck away from the OB, then you deserve to get hit.ShortTemperedLeprechaun wrote:At one time, I was opposed to this. I'm now sitting on neutral. Unless you made the message THIS BIG no one is gonna see it over the hail of gun fire and red text that is in most combat. Besides, after the first OB, xenos know about them, meaning that it's fair game to run, which they're unable to do without the beep since most people hide them or plant them somewhere, which can effictevly kill the hive in a very sad way.
2: I have yet to see one xeno simply sit on top of the first OB laid down because "haha ill just die so my hive knows about it", no, we don't want to force players to die that way, and punish them if they don't.
Marines have four OB's to use, which most likely in the end leaves 1-2, as squad leaders never ALL get them off. If they do, then the marines teamwork SHOULD be rewarded with good hits.
OB's should be something to be feared. It's the marines queen screech, the thing that the marines leaders can actually do to help.
Removing the beeping would make it more of a fair thing to fear, in my opinion.
bring it nerd
- Sailor Dave
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Re: Remove orbital beacon beeping sound.
Yeah, I agree with this. Nobody wants to be the one to die for something they know they can just walk away from. Better that we don't even know its happening.
- Toroic
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Re: Remove orbital beacon beeping sound.
I think it is unfair to ask people to take themselves out of the game based on a discrepancy between IC and OOC knowledge.
The best way to solve this is to reduce the OOC knowledge that the orbital will be going off, which this suggestion accomplishes.
+1
The best way to solve this is to reduce the OOC knowledge that the orbital will be going off, which this suggestion accomplishes.
+1
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Xenos Vult
Xenos Vult
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Re: Remove orbital beacon beeping sound.
The beeping always made about as much sense as painting a large X on the ground before you fire a mortar. Artillery isn't much use if you clearly identify the target location for the enemy. It's up to the command structure to ensure people aren't five feet away from the impact zone.
+1
+1
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Currently AWOL due to my computer dying.
Currently AWOL due to my computer dying.
- forwardslashN
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Re: Remove orbital beacon beeping sound.
I'm not sure there's a good way to really solve this. I can think of a few possible solutions, but xenos will run even if they see the OB start to blink. One solution is to make the OB entirely silent and invisible to xenos until it goes off once.
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Re: Remove orbital beacon beeping sound.
-1
It balances itself out by beeping.
Also a little tip, mines, grenades, underslung grenades, OBs, all of the explosives (except SADAR) blink when active. You can't expect xenomorphs to be dumb animals, in lore they are intelligent creatures.
They can EASILY associate blinking (beeping too since all grenades make sounds) with exploding devices.
It balances itself out by beeping.
Also a little tip, mines, grenades, underslung grenades, OBs, all of the explosives (except SADAR) blink when active. You can't expect xenomorphs to be dumb animals, in lore they are intelligent creatures.
They can EASILY associate blinking (beeping too since all grenades make sounds) with exploding devices.
- zskninoh
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Re: Remove orbital beacon beeping sound.
I very much love this idea, +1. Treat the OB like a mine until the first one goes off.forwardslashN wrote:I'm not sure there's a good way to really solve this. I can think of a few possible solutions, but xenos will run even if they see the OB start to blink. One solution is to make the OB entirely silent and invisible to xenos until it goes off once.
Tᴏ ᴘʀᴏᴛᴇᴄᴛ ᴛʜᴇ ᴄʜᴀᴛ ғʀᴏᴍ ᴅᴇᴠᴀsᴛᴀᴛɪᴏɴ. ᴛᴏ ᴜɴɪᴛᴇ ᴀʟʟ sᴘᴀᴍᴍᴇʀs ᴡɪᴛʜɪɴ ᴏᴜʀ ɴᴀᴛɪᴏɴ. ᴛᴏ ᴅᴇɴᴏᴜɴᴄᴇ ᴛʜᴇ ᴇᴠɪʟ ᴏғ Tʀᴜᴍᴘ Hillary Clinton ᴀɴᴅ ᴍᴏᴅs. ᴛᴏ ᴇxᴛᴇɴᴅ ᴏᴜʀ sᴘᴀᴍ ᴛᴏ ᴛʜᴇ sᴛᴀʀs ᴀʙᴏᴠᴇ. ᴄᴏᴘʏ! ᴘᴀsᴛᴇ! ᴄʜᴀᴛ sᴘᴀᴍ ʙʟᴀsᴛ ᴏғғ ᴀᴛ ᴛʜᴇ sᴘᴇᴇᴅ ᴏғ ʟɪɢʜᴛ! sᴜʀʀᴇɴᴅᴇʀ ᴍᴏᴅs ᴏʀ ᴘʀᴇᴘᴀʀᴇ ᴛᴏ ғɪɢʜᴛ.
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Re: Remove orbital beacon beeping sound.
make the SL or part of his gear act like a beacon, buff the offset radius to 15 or 20 with x 0 y 0 being on the SL's position and there we go. unless that makes a ton of lag.forwardslashN wrote:I'm not sure there's a good way to really solve this. I can think of a few possible solutions, but xenos will run even if they see the OB start to blink. One solution is to make the OB entirely silent and invisible to xenos until it goes off once.
alternatively, make the binoculars act like the beacon and tie x 0 y 0 to the clicking on the tile when using the binoculars. remove the OB altogether and make the binoculars be put-table in the armor and webbings.
I dunno how hard it's gonna be to code, or well, how laggy it's gonna be, but making it always invisible to aliens can work aswell, and it's much more simplier to do I suppose.
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Re: Remove orbital beacon beeping sound.
nice try but it won't work
once they ooc realize it doesn't make sound (after a few rounds) xenos will just stay away from the orbital in the first place
once they ooc realize it doesn't make sound (after a few rounds) xenos will just stay away from the orbital in the first place
I play Xeno 99% of the time. All castes.
- Joe4444
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Re: Remove orbital beacon beeping sound.
Where in the fuck does it say xenos should do that in the suggestion? It says remove the beeping sound effect from the OB to stop xenos meta running away from the OB,making the Null to anyone with their damn sound up.I say +1.It takes 20 minutes for the guns to rearm anywayRanged66 wrote:-1
What do you want the aliens to do? Gather in a fuckin' circle around the OB and poke at the strange blinky thing?
- doodeeda
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Re: Remove orbital beacon beeping sound.
Mines don't beep. Removing the sound the OB makes would make it a visual thing, and players won't have to make the choice of either running away or staying when hearing the OB sound which could be a rule break.outordinary wrote:-1 It balances itself out by beeping.
Bruce Mcmullen
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Re: Remove orbital beacon beeping sound.
You read the rest of my post bro, grenades do :^)doodeeda wrote: Mines don't beep. Removing the sound the OB makes would make it a visual thing, and players won't have to make the choice of either running away or staying when hearing the OB sound which could be a rule break.
- Renomaki
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Re: Remove orbital beacon beeping sound.
I myself think that removing the beeping would remove the players uncontrollable instinct to avoid dying to big explosions.
Trust me, as bad as it is, oftentimes players can't help it. Dying sucks, and knowing you can avoid it, you are gonna do it. Just running into death because the rules say so is like eating a can of sloppy beans with a clenched up fist.. Why would you want to do that?
So removing the beeping would help reduce this, although probably not by too much... Aliens will still run at the sight of blinky red lights.
Trust me, as bad as it is, oftentimes players can't help it. Dying sucks, and knowing you can avoid it, you are gonna do it. Just running into death because the rules say so is like eating a can of sloppy beans with a clenched up fist.. Why would you want to do that?
So removing the beeping would help reduce this, although probably not by too much... Aliens will still run at the sight of blinky red lights.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
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- KingKire
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Re: Remove orbital beacon beeping sound.
bumping this since i accidentally dupe'd it, but im hoping my suggestion takes precedence.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- adamkad2
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Re: Remove orbital beacon beeping sound.
outordinary wrote:-1
It balances itself out by beeping.
Also a little tip, mines, grenades, underslung grenades, OBs, all of the explosives (except SADAR) blink when active. You can't expect xenomorphs to be dumb animals, in lore they are intelligent creatures.
They can EASILY associate blinking (beeping too since all grenades make sounds) with exploding devices.
Im with you on this one. Marines are likely to use grenades before OB's so aliens can associate blinking with explosives, and yet they still expect them to sit on OB's like dumb animals.
-1 for the idea
Janina 'Bullseye' Jardine- Never misses, but what she DOES hit is another thing
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
This place would be so much better if marines were replaced with cyborgs, atleast those would follow orders. assuming there was a rule forcing them to do so...
- Casgair
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Re: Remove orbital beacon beeping sound.
Large font Overwatch notice text, like: Orbital Cannon Strike at XXX,YYY (Central Barrens) Launching in 5 seconds!forwardslashN wrote:I'm not sure there's a good way to really solve this. I can think of a few possible solutions, but xenos will run even if they see the OB start to blink. One solution is to make the OB entirely silent and invisible to xenos until it goes off once.
would probably do the trick, really.
- Heckenshutze
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Re: Remove orbital beacon beeping sound.
Just mute the beep. OB's can be hidden like mines under objects, if a marine is smart enough to place an OB and hide it properly he deserve those kills.
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- Joe4444
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Re: Remove orbital beacon beeping sound.
....y'know the blinking is there for gameplay sake, right? no one would make a grenade that blinks bright red when primed, it'd just give the grenade away(something you don't wanna do whilst trying to kill enemies in a fortified postion, they could just run out.)adamkad2 wrote:Im with you on this one. Marines are likely to use grenades before OB's so aliens can associate blinking with explosives, and yet they still expect them to sit on OB's like dumb animals.
-1 for the idea
IRL, the xenos wouldn't see the blinking like.....at all
- Casgair
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Re: Remove orbital beacon beeping sound.
In all likelihood a strike would be done with the Sulaco's guidance system/gps or a laser target rather than a grenade-like device. When I do briefing, which isn't often, I try to throw out some BS about the cloud cover being too dense to simply fire the cannons on command so the use of OBs makes some sort of logical sense.Joe4444 wrote:IRL, the xenos wouldn't see the blinking like.....at all
- Joe4444
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Re: Remove orbital beacon beeping sound.
no no, I was talking about the blinking nades.Casgair wrote:In all likelihood a strike would be done with the Sulaco's guidance system/gps or a laser target rather than a grenade-like device. When I do briefing, which isn't often, I try to throw out some BS about the cloud cover being too dense to simply fire the cannons on command so the use of OBs makes some sort of logical sense.