Self Med-Pouch

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Symbiosis
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Re: Self Med-Pouch

Post by Symbiosis » 01 Jun 2017, 07:18

Marines know what Tram does. Same as current soldiers know what Morphine does. Asking for Morphine every Op is not SOP, though.

Current soldiers carry something like this (includes tourniquet, bandages) to prevent them from bleeding out before a Medic can clamp arteries and administer fluids prior to evac.

It would help when those baldies charge a Medic defibbing/treating dying patients with his 12 burn damage and 17 brute. I've been pushed away from defibbing before to treat a baldie...

I'd suggest just a single splint, bandage, and ointment. That way if someone has a broken bone they have to RP with other Marines or fumble 10x with splints.
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Jory13
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Re: Self Med-Pouch

Post by Jory13 » 01 Jun 2017, 07:47

I was thinking something more boxy, and alien themed.
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Jeser
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Re: Self Med-Pouch

Post by Jeser » 01 Jun 2017, 08:00

No, he said that marines weren't said about painkillers to prevent drug addicts. Although he ignored part with Oxy so I will use it as before. But we are getting offtop

By the way, old pack had one flare, it should be added too?
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Re: Self Med-Pouch

Post by Ikmalmn » 01 Jun 2017, 08:06

FYI, Oxvy is illegal to distribute to anyone besides the doctors (unless revoked by command).

I would prefer if the "Med Pouch" be resembling like a Advanced Trauma Kit. Since it seems so fitting that it would fit in your pocket, bag, or armour.

As for the contents of it...

•Gauze roll
•Ointment
•Splints (2-3)

Also, this should be vendable from the marine prep itself so marines can get it.
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MrJJJ
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Re: Self Med-Pouch

Post by MrJJJ » 02 Jun 2017, 02:11

Med pouch:
Gauze Roll
Ointment
Tricord Injector(s)

Maybe a health analyzer if you are very lenient, but that's it, giving splints to a med-pouch would just be too strong and make medics obsolete, since one of the dangerous factors during battle is a broken bone, it would just be...very punishing for xenos when a guy they broke 3 limbs off just recovered within less than a minute.
I know of no military or navy that just gives out splints to its soldiers.

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Symbiosis
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Re: Self Med-Pouch

Post by Symbiosis » 02 Jun 2017, 06:05

MrJJJ wrote:Med pouch:
Gauze Roll
Ointment
Tricord Injector(s)

Maybe a health analyzer if you are very lenient, but that's it, giving splints to a med-pouch would just be too strong and make medics obsolete, since one of the dangerous factors during battle is a broken bone, it would just be...very punishing for xenos when a guy they broke 3 limbs off just recovered within less than a minute.
I know of no military or navy that just gives out splints to its soldiers.
I have taught hundreds of Soldiers how to make splints with two pieces of wood and bandages, improvised splints.

In GAME a splint doesn't fix a soldier. They move slower and any damage (even acid spit, maybe!) causes it to come off. You're not meant to keep fighting with splints, just helps you evac without having the bones poke a hole through the flesh or into vital organs.

https://content.artofmanliness.com/uplo ... splint.jpg
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Re: Self Med-Pouch

Post by Biolock » 02 Jun 2017, 06:43

In a perfect world I imagine the med pouch having:

Roll of gauze, ointment, a quick clot auto injector, a dexaline auto injector, and a tricord auto injector.

That's just my opinion though.
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Re: Self Med-Pouch

Post by Jeser » 02 Jun 2017, 07:59

Biolock wrote:In a perfect world I imagine the med pouch having:

Roll of gauze, ointment, a quick clot auto injector, a dexaline auto injector, and a tricord auto injector.

That's just my opinion though.
Marines know only tricord, so no QQ and dexaline.
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Kiroking
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Re: Self Med-Pouch

Post by Kiroking » 02 Jun 2017, 15:54

+1 Because this is something every marine should have, in fact every time I play standard I get a webbing and dedicate it to carrying personal medical supplies to fill in for the lack of a kit like this.

What would probably be a good loadout for it would be 2 bandages 1 ointment 1 splint 1 tricord injector (Maybe a special one with 15 or 20 units of tricord in it) and one Tramadol pill/injector. Before you go and say that is OP!, This is pretty much what you need to fix yourself after being moderately wounded and good luck utilizing that splint without painkillers or infact treating yourself before the paincrit sets in. Tricordazine is also really only effective in 15 or 20 unit doses , Id also suggest a way for this kit to be restocked or a vendor in medical where you can get more, for those who have used it evacuated and need a new kit.
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Re: Self Med-Pouch

Post by Nick123q23 » 02 Jun 2017, 18:50

This sounds like something that would improve quality of life immensely. +1
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tuzz
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Re: Self Med-Pouch

Post by tuzz » 03 Jun 2017, 12:49

Would these be added to the lockers or something, or just littered on the planet?

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Re: Self Med-Pouch

Post by contactdenied » 03 Jun 2017, 13:57

I feel like they would just spawn in every marine's backpack on round start.
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Re: Self Med-Pouch

Post by darkwahn » 03 Jun 2017, 14:01

I think in the locker is a good place for them.
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Re: Self Med-Pouch

Post by misto » 03 Jun 2017, 14:01

+1 for self medication. the medics and docs are incredibly busy as is, some basic med supplies for each marine is reasonable. i have a feeling theyll run out quick enough.

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