Self Med-Pouch
- Symbiosis
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Re: Self Med-Pouch
Marines know what Tram does. Same as current soldiers know what Morphine does. Asking for Morphine every Op is not SOP, though.
Current soldiers carry something like this (includes tourniquet, bandages) to prevent them from bleeding out before a Medic can clamp arteries and administer fluids prior to evac.
It would help when those baldies charge a Medic defibbing/treating dying patients with his 12 burn damage and 17 brute. I've been pushed away from defibbing before to treat a baldie...
I'd suggest just a single splint, bandage, and ointment. That way if someone has a broken bone they have to RP with other Marines or fumble 10x with splints.
Current soldiers carry something like this (includes tourniquet, bandages) to prevent them from bleeding out before a Medic can clamp arteries and administer fluids prior to evac.
It would help when those baldies charge a Medic defibbing/treating dying patients with his 12 burn damage and 17 brute. I've been pushed away from defibbing before to treat a baldie...
I'd suggest just a single splint, bandage, and ointment. That way if someone has a broken bone they have to RP with other Marines or fumble 10x with splints.
Cliff "Chubs" Campbell
"Hey, did anyone bring any food with them?”
Thwei Kv’var - Blood Hunter
"Hey, did anyone bring any food with them?”
Thwei Kv’var - Blood Hunter
- Jory13
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- Jeser
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Re: Self Med-Pouch
No, he said that marines weren't said about painkillers to prevent drug addicts. Although he ignored part with Oxy so I will use it as before. But we are getting offtop
By the way, old pack had one flare, it should be added too?
By the way, old pack had one flare, it should be added too?
- Ikmalmn
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Re: Self Med-Pouch
FYI, Oxvy is illegal to distribute to anyone besides the doctors (unless revoked by command).
I would prefer if the "Med Pouch" be resembling like a Advanced Trauma Kit. Since it seems so fitting that it would fit in your pocket, bag, or armour.
As for the contents of it...
•Gauze roll
•Ointment
•Splints (2-3)
Also, this should be vendable from the marine prep itself so marines can get it.
I would prefer if the "Med Pouch" be resembling like a Advanced Trauma Kit. Since it seems so fitting that it would fit in your pocket, bag, or armour.
As for the contents of it...
•Gauze roll
•Ointment
•Splints (2-3)
Also, this should be vendable from the marine prep itself so marines can get it.
Joe 'Soft' Veer - USCM Medic
- MrJJJ
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Re: Self Med-Pouch
Med pouch:
Gauze Roll
Ointment
Tricord Injector(s)
Maybe a health analyzer if you are very lenient, but that's it, giving splints to a med-pouch would just be too strong and make medics obsolete, since one of the dangerous factors during battle is a broken bone, it would just be...very punishing for xenos when a guy they broke 3 limbs off just recovered within less than a minute.
I know of no military or navy that just gives out splints to its soldiers.
Gauze Roll
Ointment
Tricord Injector(s)
Maybe a health analyzer if you are very lenient, but that's it, giving splints to a med-pouch would just be too strong and make medics obsolete, since one of the dangerous factors during battle is a broken bone, it would just be...very punishing for xenos when a guy they broke 3 limbs off just recovered within less than a minute.
I know of no military or navy that just gives out splints to its soldiers.
- Symbiosis
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Re: Self Med-Pouch
I have taught hundreds of Soldiers how to make splints with two pieces of wood and bandages, improvised splints.MrJJJ wrote:Med pouch:
Gauze Roll
Ointment
Tricord Injector(s)
Maybe a health analyzer if you are very lenient, but that's it, giving splints to a med-pouch would just be too strong and make medics obsolete, since one of the dangerous factors during battle is a broken bone, it would just be...very punishing for xenos when a guy they broke 3 limbs off just recovered within less than a minute.
I know of no military or navy that just gives out splints to its soldiers.
In GAME a splint doesn't fix a soldier. They move slower and any damage (even acid spit, maybe!) causes it to come off. You're not meant to keep fighting with splints, just helps you evac without having the bones poke a hole through the flesh or into vital organs.
https://content.artofmanliness.com/uplo ... splint.jpg
Cliff "Chubs" Campbell
"Hey, did anyone bring any food with them?”
Thwei Kv’var - Blood Hunter
"Hey, did anyone bring any food with them?”
Thwei Kv’var - Blood Hunter
- Biolock
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Re: Self Med-Pouch
In a perfect world I imagine the med pouch having:
Roll of gauze, ointment, a quick clot auto injector, a dexaline auto injector, and a tricord auto injector.
That's just my opinion though.
Roll of gauze, ointment, a quick clot auto injector, a dexaline auto injector, and a tricord auto injector.
That's just my opinion though.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Jeser
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Re: Self Med-Pouch
Marines know only tricord, so no QQ and dexaline.Biolock wrote:In a perfect world I imagine the med pouch having:
Roll of gauze, ointment, a quick clot auto injector, a dexaline auto injector, and a tricord auto injector.
That's just my opinion though.
- Kiroking
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Re: Self Med-Pouch
+1 Because this is something every marine should have, in fact every time I play standard I get a webbing and dedicate it to carrying personal medical supplies to fill in for the lack of a kit like this.
What would probably be a good loadout for it would be 2 bandages 1 ointment 1 splint 1 tricord injector (Maybe a special one with 15 or 20 units of tricord in it) and one Tramadol pill/injector. Before you go and say that is OP!, This is pretty much what you need to fix yourself after being moderately wounded and good luck utilizing that splint without painkillers or infact treating yourself before the paincrit sets in. Tricordazine is also really only effective in 15 or 20 unit doses , Id also suggest a way for this kit to be restocked or a vendor in medical where you can get more, for those who have used it evacuated and need a new kit.
What would probably be a good loadout for it would be 2 bandages 1 ointment 1 splint 1 tricord injector (Maybe a special one with 15 or 20 units of tricord in it) and one Tramadol pill/injector. Before you go and say that is OP!, This is pretty much what you need to fix yourself after being moderately wounded and good luck utilizing that splint without painkillers or infact treating yourself before the paincrit sets in. Tricordazine is also really only effective in 15 or 20 unit doses , Id also suggest a way for this kit to be restocked or a vendor in medical where you can get more, for those who have used it evacuated and need a new kit.
Malcolm 'Holdout' Allister - Breacher, Squad Leader, Commander.
Fema 'Putyuk' Ditashki - Squad Medic, Doctor.
https://imgur.com/EDmhlpA
Predators killed: 5
Fema 'Putyuk' Ditashki - Squad Medic, Doctor.
https://imgur.com/EDmhlpA
Predators killed: 5
- Nick123q23
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Re: Self Med-Pouch
This sounds like something that would improve quality of life immensely. +1
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Proudly played as and won a round as an Ancient Empress
- tuzz
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Re: Self Med-Pouch
Would these be added to the lockers or something, or just littered on the planet?
- contactdenied
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Re: Self Med-Pouch
I feel like they would just spawn in every marine's backpack on round start.
Phillip Driver, jack of all trades, reliable in some. Your typical jumpy flamer PFC or ammo fumbling CPL, always has a pair of ballistic goggles on him for unknown reasons. Will probably die mid sentence, because he talks (and gets bullied) too much for his own good. He has his moments though.
Jim, a Gen 2 Synthetic. Has a tendency to get melted to bits when planet side, and that's when he's behind barricades. Despite that, he's vigilant and always ready to drag you out of danger, even if it damages him in the process.
Jim, a Gen 2 Synthetic. Has a tendency to get melted to bits when planet side, and that's when he's behind barricades. Despite that, he's vigilant and always ready to drag you out of danger, even if it damages him in the process.
- darkwahn
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Re: Self Med-Pouch
I think in the locker is a good place for them.
"Memories can be vile. Repulsive little brutes, like children I suppose. But can we live without them? Memories are what our reason is based upon. If we can't face them, we deny reason itself! Although, why not? We aren't contractually tied down to rationality. There is no sanity clause. So when you find yourself locked down in an unpleasant train of thought, heading for the places in your past where the screaming is unbearable, remember: There's always madness. You can just step outside and close the door, and all those dreadful things that happened, you can lock them away. Madness... is an emergency exit."
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Re: Self Med-Pouch
+1 for self medication. the medics and docs are incredibly busy as is, some basic med supplies for each marine is reasonable. i have a feeling theyll run out quick enough.