Self Med-Pouch
- Biolock
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Self Med-Pouch
Summary (a quick, 2-3 sentence summary):
With the transfer over to alpha, we left many things behind on the decrepit Nostromo. One of those things was the personal survival kit which was loaded (I think) with gauze wrap, a tricord auto injector, a flare and a set of internals. With leaving the endless void of space, we did not recognize the need for a survival kit, as internals were the primary thing stored inside. I think we should bring back the Survival Kit in more of a "Medical Kit" fashion.
Benefits (How this will benefit the server and game as a whole):
From a realism perspective, every single soldier and marine who's going to see combat, is going to have their own miniature first aid kit on them. This is both so that they can provide medical aid to themselves if necessary, and so if they're downed, and no medical specialists are nearby, their buddy can remove the kit and provide basic first aid.
Details (Description of how you think this would work, the benefits, etc):
I think that each med-pouch should act like a box, spawning in every marine's backpack with an assortment of medical tools. Gauze wrap, ointment, a dexplus injector (To be replaced by the decompression needle if/when it's implemented), and perhaps a single anti-toxin pill. This would be a realistic way to ensure that a marine can provide self/buddy aid in a dire situation, and free medics up to not force them to have to treat every single cut a marine gets.
Implementation (Optional, if you have an idea how to implement it): Fairly self-explanatory, though, in a perfect world, I'd like to see the pouch be in its own special storage slot, one that can not be removed and filled with something else; and the box being unable to accept any item that isn't one of those basic medications.
With the transfer over to alpha, we left many things behind on the decrepit Nostromo. One of those things was the personal survival kit which was loaded (I think) with gauze wrap, a tricord auto injector, a flare and a set of internals. With leaving the endless void of space, we did not recognize the need for a survival kit, as internals were the primary thing stored inside. I think we should bring back the Survival Kit in more of a "Medical Kit" fashion.
Benefits (How this will benefit the server and game as a whole):
From a realism perspective, every single soldier and marine who's going to see combat, is going to have their own miniature first aid kit on them. This is both so that they can provide medical aid to themselves if necessary, and so if they're downed, and no medical specialists are nearby, their buddy can remove the kit and provide basic first aid.
Details (Description of how you think this would work, the benefits, etc):
I think that each med-pouch should act like a box, spawning in every marine's backpack with an assortment of medical tools. Gauze wrap, ointment, a dexplus injector (To be replaced by the decompression needle if/when it's implemented), and perhaps a single anti-toxin pill. This would be a realistic way to ensure that a marine can provide self/buddy aid in a dire situation, and free medics up to not force them to have to treat every single cut a marine gets.
Implementation (Optional, if you have an idea how to implement it): Fairly self-explanatory, though, in a perfect world, I'd like to see the pouch be in its own special storage slot, one that can not be removed and filled with something else; and the box being unable to accept any item that isn't one of those basic medications.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Sarah_U.
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Re: Self Med-Pouch
I'm for it, will allow for aliens to be buffed a little so that things get a little bit dirtier while not leaving itself to being completly unfair.
+1
+1
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Re: Self Med-Pouch
+11111111
In the real world, every soldier in a modern army carries an IFAK (Individual First Aid Kit, but there are different variations on the name). Basically bandages and a few simple medications, and space muhreens shouldn't be any different. Right now bringing your own medical supplies as a standard marine is a pain and there isn't nearly enough to go around. If we're REALLY going to remove cloning anytime soon, then every marine is going to need basic medical supplies. I suggest we duplicate what we see with the flare pouches and have the storage lockers hand out FAKs that contain a bandage pack, a tricord injector, a very mild painkiller (either a tramadol pill or something new with less power), and maybe a pack of splints.
In the real world, every soldier in a modern army carries an IFAK (Individual First Aid Kit, but there are different variations on the name). Basically bandages and a few simple medications, and space muhreens shouldn't be any different. Right now bringing your own medical supplies as a standard marine is a pain and there isn't nearly enough to go around. If we're REALLY going to remove cloning anytime soon, then every marine is going to need basic medical supplies. I suggest we duplicate what we see with the flare pouches and have the storage lockers hand out FAKs that contain a bandage pack, a tricord injector, a very mild painkiller (either a tramadol pill or something new with less power), and maybe a pack of splints.
- NoahKirchner
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Re: Self Med-Pouch
What about paracetamol for the weak painkiller?Fritigern wrote:+11111111
In the real world, every soldier in a modern army carries an IFAK (Individual First Aid Kit, but there are different variations on the name). Basically bandages and a few simple medications, and space muhreens shouldn't be any different. Right now bringing your own medical supplies as a standard marine is a pain and there isn't nearly enough to go around. If we're REALLY going to remove cloning anytime soon, then every marine is going to need basic medical supplies. I suggest we duplicate what we see with the flare pouches and have the storage lockers hand out FAKs that contain a bandage pack, a tricord injector, a very mild painkiller (either a tramadol pill or something new with less power), and maybe a pack of splints.
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- Warnipple
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Re: Self Med-Pouch
+1
I've always grabbed some bandages before going down as a marine. A personal medical kit would be greatly appreciated. I'm sure American soldiers in the Vietnam war were AT LEAST carrying bandages. Maybe more.
I've always grabbed some bandages before going down as a marine. A personal medical kit would be greatly appreciated. I'm sure American soldiers in the Vietnam war were AT LEAST carrying bandages. Maybe more.
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- Neray
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Re: Self Med-Pouch
+1, bring back good things.
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- completelynewguy
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Re: Self Med-Pouch
+1, I'm getting tired of my squad not picking up the first aid kits I drop off before briefing.
A minor tweak I suggest is that Cargo should have at least twelve lFAKs, six in each Ammo Vendor.
A minor tweak I suggest is that Cargo should have at least twelve lFAKs, six in each Ammo Vendor.
- KingKire
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Re: Self Med-Pouch
I think it would be a nice addition to the marine kit.
Inside could hold 2-3 supplies maybe.
(Oitment, gauze, maybe tricord or tramadol pill)
There is also a good suggestion to create some "ointed guaze". i think it would be nice to just merge ointment and gauze into a singular patch.
Inside could hold 2-3 supplies maybe.
(Oitment, gauze, maybe tricord or tramadol pill)
There is also a good suggestion to create some "ointed guaze". i think it would be nice to just merge ointment and gauze into a singular patch.
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
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- contactdenied
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Re: Self Med-Pouch
1+
I always grab basic medical supplies from the nano meds, but sometimes I'm too late or it could be out of stock. Giving a little medical kit to each marine reduces the amount of marines swarming medics in order to patch a bruise.
I'd recommend for the box to hold 3-4 medical items, like gauze, ointment, a Tricord autoinjector, and a Tramadol pill bottle if possible. Additionally, in case you run out of medical supplies in your pouch, you could replace it by adding med pouches to squad prep room uniform vendors. Just restock the vendor with the empty pouch, and get another one with the same medical supplies.
I always grab basic medical supplies from the nano meds, but sometimes I'm too late or it could be out of stock. Giving a little medical kit to each marine reduces the amount of marines swarming medics in order to patch a bruise.
I'd recommend for the box to hold 3-4 medical items, like gauze, ointment, a Tricord autoinjector, and a Tramadol pill bottle if possible. Additionally, in case you run out of medical supplies in your pouch, you could replace it by adding med pouches to squad prep room uniform vendors. Just restock the vendor with the empty pouch, and get another one with the same medical supplies.
Last edited by contactdenied on 10 May 2017, 16:57, edited 1 time in total.
Phillip Driver, jack of all trades, reliable in some. Your typical jumpy flamer PFC or ammo fumbling CPL, always has a pair of ballistic goggles on him for unknown reasons. Will probably die mid sentence, because he talks (and gets bullied) too much for his own good. He has his moments though.
Jim, a Gen 2 Synthetic. Has a tendency to get melted to bits when planet side, and that's when he's behind barricades. Despite that, he's vigilant and always ready to drag you out of danger, even if it damages him in the process.
Jim, a Gen 2 Synthetic. Has a tendency to get melted to bits when planet side, and that's when he's behind barricades. Despite that, he's vigilant and always ready to drag you out of danger, even if it damages him in the process.
- Biolock
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Re: Self Med-Pouch
Forgot about this post. I think this is even more imperative since cloning has been removed.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- nerocavalier
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Re: Self Med-Pouch
Would be a nice touch so marines can help each other and not slowly, oh so slowly bleed out because of one cut.
Troublesome, as usual.
- TheMusician321
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Re: Self Med-Pouch
+1 pls.
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- Breen
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Re: Self Med-Pouch
+1
Must have
Must have
- Jeser
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Re: Self Med-Pouch
Yes, I miss them. Tramadol pill in it saved my life so many times I can't remember.
- TheMaskedMan2
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Re: Self Med-Pouch
+1 Makes perfect sense, have it be a small little container or box. Inside would be gauze, ointment, a trico injector, and a tramadol pill.
I don't think marines need an entire pill bottle at all, and I am thinking even more they may not even need the tramadol pill. Still want medics to have things to do. This would just be a basic "Not die" kit.
I don't think marines need an entire pill bottle at all, and I am thinking even more they may not even need the tramadol pill. Still want medics to have things to do. This would just be a basic "Not die" kit.
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- NoahKirchner
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Re: Self Med-Pouch
In the rule clarification thread, apop just confirmed that marines don't really know what tramadol is/what it does. So removing that might be better
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- Jory13
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- contactdenied
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Re: Self Med-Pouch
A med box would hold gauze, ointment, a tricord injector, and, since marines don't know what tramadol really does, splints?
Phillip Driver, jack of all trades, reliable in some. Your typical jumpy flamer PFC or ammo fumbling CPL, always has a pair of ballistic goggles on him for unknown reasons. Will probably die mid sentence, because he talks (and gets bullied) too much for his own good. He has his moments though.
Jim, a Gen 2 Synthetic. Has a tendency to get melted to bits when planet side, and that's when he's behind barricades. Despite that, he's vigilant and always ready to drag you out of danger, even if it damages him in the process.
Jim, a Gen 2 Synthetic. Has a tendency to get melted to bits when planet side, and that's when he's behind barricades. Despite that, he's vigilant and always ready to drag you out of danger, even if it damages him in the process.
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- darkwahn
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Re: Self Med-Pouch
+1 Because I was just about to make this suggestion. Think it should be gauze, ointment, tricord auto.
Pain killer would be nice, but think that this stands a better chance without it.
Pain killer would be nice, but think that this stands a better chance without it.
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- Jeser
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Re: Self Med-Pouch
On pre-Alpha we had this and exactly tram pill was the most important thing in it. This what can save marine's life. ANyway, this is good, but with Tram it will be best.
- Ikmalmn
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Re: Self Med-Pouch
Mostly +1 due to the fact that Marines can sustain themselves when there is no medic.
Also, eases the jobs of medic all around if the Marines are equiped with roll of gauze which stops bleeding. Making them easier to transport.
Also, eases the jobs of medic all around if the Marines are equiped with roll of gauze which stops bleeding. Making them easier to transport.
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- PestoVerde
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Re: Self Med-Pouch
I completeley agree on this one, since there are plenty of situation where you are bleeding out and there isn't a gauze in the range of 30+ tiles, on top of that it would make medic's job easier and would prevent the medical dispenser to get emptied instantly.
Since I was at, I also made some sprites for it, resembling closeley one of those first aid pouches thingy.
Since I was at, I also made some sprites for it, resembling closeley one of those first aid pouches thingy.
- Jeser
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Re: Self Med-Pouch
Yep, I asked Apop exactly about tram and he said that marines don't know about them, so no tram in pouch.
- Challenger
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Re: Self Med-Pouch
His reply was somewhat ambiguous and I think he meant that you shouldn't be asking for a pill bottle of tram as a spec/smger first drop. That's basically giving away controlled substances on a whim without even confirming that it's gonna be a combat drop.