Summary (a quick, 2-3 sentence summary):
Allow locker construction and deconstruction.
Benefits (How this will benefit the server and game as a whole):
Permits for more cosmethic and sorting additions.
Allows to salvage material and adjust the possitioning of things.
Generally a simple, nice addition.
Details (Description of how you think this would work, the benefits, etc):
Examples:
2 sheet of metal = locker.
Screwdriver + Welder for dismantling, gives 1 or 2 sheets.
Implementation (Optional, if you have an idea how to implement it):
[N/A]
Locker construction/deconstruction
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Locker construction/deconstruction
Last edited by Sarah_U. on 03 Jun 2017, 17:53, edited 2 times in total.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Registered user
- Posts: 30
- Joined: 05 Oct 2015, 04:21
Re: Locker construction/deconstruction
I'm fairly certain you can already deconstruct lockers. Just weld or wrench them while they're open.
- ZDashe
- Registered user
- Posts: 629
- Joined: 02 Dec 2015, 23:28
Re: Locker construction/deconstruction
In the past this was a thing, until they removed it when they made lockers immobile. Also, it's possible to deconstruct them, just not construct them. Use a welder.
+1 I want them to be constructable again
+1 I want them to be constructable again
- Sarah_U.
- Registered user
- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Locker construction/deconstruction
Yea I know about deconstruction, just wished to make it a tad bit more complex if anything, but can be kept the same.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Locker construction/deconstruction
+1 bump. Due to the fact that marines can no longer move lockers, i say it would be nice to readd them to the metal build menu.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Locker construction/deconstruction
Asking for dev review.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
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