Slashing a dead marine to disable any lights on the marine.

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Slashing a dead marine to disable any lights on the marine.

Post by TopHatPenguin » 21 Sep 2016, 12:19

Summary (a quick, 2-3 sentence summary): Allow the xenos to have some coded thing where if an alien clicks on a dead marine with an empty hand it'll take some time but the lightsources on said marine will be broken afterwards, think of it as an alien looking for the lightsources on the marine and then smashing them (But coding wise it would probably be like attaching an attachment to a gun. Click gun with attachment, wait, profit.Instead with this it would be Click dead marine with an empty hand, wait, profit.) Alternately it could just be some messy strike accross the marine to disable all of them instead of searching for the lightsources.

Benefits (How this will benefit the server and game as a whole): Means that xenos don't have to move dead marines away from the frontlines which wastes their time when they could be doing other things instead with what this suggestion proposes they can just easily click on a marine to disable/break the lightsources and go back to doing what they want to do.Basically a quality of living improvement for aliens and marines.

Details (Description of how you think this would work, the benefits, etc): The Summary pretty much explains the idea.

Implementation (Optional, if you have an idea how to implement it): coding and abit of spriting.
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Re: Slashing a dead marine to disable any lights on the marine.

Post by Jeser » 21 Sep 2016, 12:44

This raise questions, is it possible to fix light source after marine got exctracted to Sulaco? Broken shoulder lamp? What with flashlights in pockets, rail flashlights on guns? So many questions...
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Re: Slashing a dead marine to disable any lights on the marine.

Post by Fitchace » 21 Sep 2016, 12:50

Just get a new set of armor from the marine vender.
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Re: Slashing a dead marine to disable any lights on the marine.

Post by YungCuz » 21 Sep 2016, 12:56

I mean this helps but they drag them away regardless.
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Re: Slashing a dead marine to disable any lights on the marine.

Post by Jeser » 21 Sep 2016, 13:00

Fitchace wrote:Just get a new set of armor from the marine vender.
I have predicted this answer, that's why I asked two more.
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Re: Slashing a dead marine to disable any lights on the marine.

Post by TopHatPenguin » 21 Sep 2016, 13:04

Jeser wrote: Broken shoulder lamp? What with flashlights in pockets, rail flashlights on guns? So many questions...

It would break all lights on said dead marine i.e shoulder lamp, flashlight/flare if in pocket and the rail light.

Any and all lightsources will be broken by this, to repair them you will most likely need a fresh light bulb and to take out the old one ( Can only take out the light bulb in the item when said item has been broken this way)
In regards of marine armour it gives a reason to replace it.
Last edited by TopHatPenguin on 21 Sep 2016, 13:08, edited 1 time in total.

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Re: Slashing a dead marine to disable any lights on the marine.

Post by TopHatPenguin » 21 Sep 2016, 13:08

YungCuz wrote:I mean this helps but they drag them away regardless.
Even so atleast as a player you then know that they have no ic motivations to do so as well what would a xeno want with a dead host especially if all light sources on said host can be taken out.

Albeit this will probably help with dragging dead marines away, it also won't at the same time as the systematic gutting of every dead marine occurs which replaces what devouring did. Removing bodies for clonning.

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Re: Slashing a dead marine to disable any lights on the marine.

Post by YungCuz » 21 Sep 2016, 13:09

Yeah i guess we'll just see what happens if this suggestion ever becomes a thing.
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Re: Slashing a dead marine to disable any lights on the marine.

Post by Jroinc1 » 21 Sep 2016, 13:45

YungCuz wrote:I mean this helps but they drag them away regardless.
I, for one, would stop dragging if I could just turn the lights off.
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Re: Slashing a dead marine to disable any lights on the marine.

Post by Eenkogneeto » 21 Sep 2016, 13:51

My suggestion in this vein is to have them spit up some resin onto the lights, Like how they secure you to a nest. Then you can just resist the resin off if you weren't actually dead or something.
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Re: Slashing a dead marine to disable any lights on the marine.

Post by Kerek » 26 Sep 2016, 21:51

JPR wrote: I, for one, would stop dragging if I could just turn the lights off.
Very few people would stop dragging though... isn't it kinda meta to drag off dead marines. I mean, they're dead. what does a hive use dead marines for?
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Re: Slashing a dead marine to disable any lights on the marine.

Post by Jroinc1 » 27 Sep 2016, 07:52

Kneez wrote: Very few people would stop dragging though... isn't it kinda meta to drag off dead marines. I mean, they're dead. what does a hive use dead marines for?
Decoration? Feeding on the tears of salty permarines who think cloning is a right? There's no good fix for this, but if you let me turn off the lights (a LEGIT concern), I'll stop. That's a start, at least.
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Re: Slashing a dead marine to disable any lights on the marine.

Post by completelynewguy » 27 Sep 2016, 08:03

Suroruro wrote:My suggestion in this vein is to have them spit up some resin onto the lights, Like how they secure you to a nest. Then you can just resist the resin off if you weren't actually dead or something.
+1 for the idea in general, but especially this.

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Re: Slashing a dead marine to disable any lights on the marine.

Post by Biolock » 27 Sep 2016, 12:24

+1, would prefer they just turn off the light instead of shredding it since... speshul donor spirit armor, but either way, it's a good idea.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: Slashing a dead marine to disable any lights on the marine.

Post by TopHatPenguin » 27 Sep 2016, 13:25

Biolock wrote:+1, would prefer they just turn off the light instead of shredding it since... speshul donor spirit armor, but either way, it's a good idea.
I mean, I would get behind them being able to turn it off but from an Ic standpoint that doesn't make much sense.

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Re: Slashing a dead marine to disable any lights on the marine.

Post by Biolock » 27 Sep 2016, 13:29

TopHatPenguin wrote: I mean, I would get behind them being able to turn it off but from an Ic standpoint that doesn't make much sense.
You right you right, Imma just cri when my donor armor is brokeded.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: Slashing a dead marine to disable any lights on the marine.

Post by Kerek » 27 Sep 2016, 19:38

JPR wrote: Decoration? Feeding on the tears of salty permarines who think cloning is a right? There's no good fix for this, but if you let me turn off the lights (a LEGIT concern), I'll stop. That's a start, at least.
I never said you wouldn't, I know I would but hey.
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Re: Slashing a dead marine to disable any lights on the marine.

Post by Eenkogneeto » 27 Sep 2016, 19:47

Seriously, Change the suggestion from slashing to spitting up resin all over it and enabling resist to pull the crap off your armor and fix your light.
Mechanically it would just need to toggle off the lights, the resisting part is irrelevent.
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Re: Slashing a dead marine to disable any lights on the marine.

Post by TopHatPenguin » 28 Sep 2016, 07:08

Suroruro wrote:Seriously, Change the suggestion from slashing to spitting up resin all over it and enabling resist to pull the crap off your armor and fix your light.
Mechanically it would just need to toggle off the lights, the resisting part is irrelevent.
The problem is then why don't aliens spew resin over floodlights instead of slashing them and they break the lights instead of covering the. My point is that it doesn't make much sense icly if we add that.


I think that if the resin over the marine covering the lights would fall off overtime as the marine moves/struggles in a nest which then needed to be re-applied would be a nice way of a work around if it's applied while a marine is living.(could also be taken off with resist like you said Suro but it would also end up falling off over time and would need re-applying)

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Re: Slashing a dead marine to disable any lights on the marine.

Post by Butterrobber202 » 18 Nov 2016, 11:45

Ye, I'd stop dragging Marines into my sex cave hive if they arnt human flares.
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Re: Slashing a dead marine to dis7able any lights on the marine.

Post by RoswellRay » 22 Nov 2016, 16:26

Jeser wrote:I have predicted this answer, that's why I asked two more.
How the hell do pocket flashlighta even work. That's gotta look dopey as hell.

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Re: Slashing a dead marine to disable any lights on the marine.

Post by Surrealistik » 22 Nov 2016, 19:51

+1. Yes, but the lights should be reparable with light bulb/light replacer.
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Re: Slashing a dead marine to dis7able any lights on the marine.

Post by Jeser » 23 Nov 2016, 06:58

RoswellRay wrote:How the hell do pocket flashlighta even work. That's gotta look dopey as hell.
I always imagined they work somehow like these, just in chest pocket of your uniform.
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Re: Slashing a dead marine to disable any lights on the marine.

Post by Derpislav » 23 Nov 2016, 07:01

Surrealistik wrote:+1. Yes, but the lights should be reparable with light bulb/light replacer.
With cloning being removed, that means dead marines wearing armour will now be used as floodlights.

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Re: Slashing a dead marine to dis7able any lights on the marine.

Post by RoswellRay » 23 Nov 2016, 16:10

Jeser wrote:I always imagined they work somehow like these, just in chest pocket of your uniform.
Okay but the chest pocket is under the armour vest. Do it still makes no damn sense.

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