Allow Hivelords to Name tunnels
- Eenkogneeto
- Registered user
- Posts: 536
- Joined: 14 Aug 2016, 02:44
Allow Hivelords to Name tunnels
Summary (a quick, 2-3 sentence summary): In short, Allow a hivelord to name a tunnel when finishing it, or place a small tag next to its name.
Benefits (How this will benefit the server and game as a whole): Less 'what does this tunnel lead to? DEATH!' from aliens, And more teamwork with aliens.
Details (Description of how you think this would work, the benefits, etc): Either let them fully rename the tunnel after placing it, Or simply allow them to add a tag ala the handlabeler to it.
Implementation (Optional, if you have an idea how to implement it): Copypaste Handlabeler code or something from pens? Iunno.
Benefits (How this will benefit the server and game as a whole): Less 'what does this tunnel lead to? DEATH!' from aliens, And more teamwork with aliens.
Details (Description of how you think this would work, the benefits, etc): Either let them fully rename the tunnel after placing it, Or simply allow them to add a tag ala the handlabeler to it.
Implementation (Optional, if you have an idea how to implement it): Copypaste Handlabeler code or something from pens? Iunno.
-
- Registered user
- Posts: 12
- Joined: 19 Aug 2015, 13:54
Re: Allow Hivelords to Name tunnels
+1 but the tunnel's name should only be visible to xenos.
- Jeser
- Registered user
- Posts: 1119
- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
Re: Allow Hivelords to Name tunnels
Inb4 "Tunnel of your mama"...
Should I continue explaining why this was already denied once?
Should I continue explaining why this was already denied once?
- Toroic
- Donor
- Posts: 1045
- Joined: 25 Sep 2015, 04:05
Re: Allow Hivelords to Name tunnels
Since when do hivelord make worthwhile tunnels?
I'm on a 20 game streak without using one.
I'm on a 20 game streak without using one.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- Eenkogneeto
- Registered user
- Posts: 536
- Joined: 14 Aug 2016, 02:44
Re: Allow Hivelords to Name tunnels
Last night I got put into the body of a hivelord and had 1 at all 4 corners of the map, one at hydro, one at scidome and two other less useful ones, But i had to constnatly explain where they went to the other aliens. even though i laid them out in a coherent fashionToroic wrote:Since when do hivelord make worthwhile tunnels?
I'm on a 20 game streak without using one.
- Nick123q23
- Posts: 455
- Joined: 07 Jul 2015, 12:44
- Location: LV-1201
- Byond: Nick123q23
Re: Allow Hivelords to Name tunnels
Shift clicking should tell you where a tunnel leads to
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress
Proudly played as and won a round as an Ancient Empress
- Eenkogneeto
- Registered user
- Posts: 536
- Joined: 14 Aug 2016, 02:44
Re: Allow Hivelords to Name tunnels
Its hard to tell what 4 different 'Weyland Yutani Complex' tunnels lead to.Nick123q23 wrote:Shift clicking should tell you where a tunnel leads to
- InterroLouis
- Registered user
- Posts: 243
- Joined: 28 May 2016, 18:18
Re: Allow Hivelords to Name tunnels
It probably wouldn't be that hard to make it indicate the nearest dome? Well I don't know, maybe it would be. Having no hair as a marine is how you keep yourself cool in the jungle.
-
- Registered user
- Posts: 94
- Joined: 12 Jan 2016, 12:42
Re: Allow Hivelords to Name tunnels
With decent Hivelord it could be very useful, +1
- Renomaki
- Registered user
- Posts: 1777
- Joined: 22 Jul 2016, 18:26
Re: Allow Hivelords to Name tunnels
Honestly, even just a number would be more than decent.
Would allow xenos to know which tunnel is what, and thus make them more useful.
Would allow xenos to know which tunnel is what, and thus make them more useful.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- Toroic
- Donor
- Posts: 1045
- Joined: 25 Sep 2015, 04:05
Re: Allow Hivelords to Name tunnels
I like this idea, but on the rare occasion I play hivelord I use the layout of the tunnel entrances to signify where they go.
The map is a big rectangle, and I use a 3x3 room to put all my tunnel entrances. NW tunnel goes to the NW corner of the map. SE Tunnel leads to near LZ1. Central is probably around hydro.
Point being, while this is helpful a good hivelord can be very clear with their tunnel layout already.
The map is a big rectangle, and I use a 3x3 room to put all my tunnel entrances. NW tunnel goes to the NW corner of the map. SE Tunnel leads to near LZ1. Central is probably around hydro.
Point being, while this is helpful a good hivelord can be very clear with their tunnel layout already.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Allow Hivelords to Name tunnels
+1. Repeatedly and often requested for good reason.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- Bloxerbot
- Registered user
- Posts: 12
- Joined: 16 Oct 2016, 12:22
- Byond: Bloxerbot
Re: Allow Hivelords to Name tunnels
+1 This would be very useful for Xenomorph players.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Allow Hivelords to Name tunnels
Sure why not? +1
Edit: Humans should see them as just "tunnel" though.
Edit: Humans should see them as just "tunnel" though.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Allow Hivelords to Name tunnels
+1, its a pretty common suggestion. the problem is from what i heard last is preventing marines from knowing what the tunnels were named. I dont know if it could just be a right click examine and have only xeno/ghosts be able to see the name.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~