Maps
-
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Maps
You guys know that green thing that looks weird when you hold it? Ya, those map thingys, I think they should be a lot more of a tool we use. Because honestly, nobody really touchs them.
It will add some more Roleplaying to the game and give the SL more stuff to do with their squad.
Pretty much I think first off, you should be able to have a option to lay out the maps, like on tables, ground, etc. With a pen, you should be able to mark certain things on the map like routes, rally points, hot zones, etc. For this to even be useful, the marines should also all have like little versions of the maps that they can like attach to their helment or armor.
I dont really know how SS13 coding works and stuff, but this shouldnt be like a huge hassle.
It will add some more Roleplaying to the game and give the SL more stuff to do with their squad.
Pretty much I think first off, you should be able to have a option to lay out the maps, like on tables, ground, etc. With a pen, you should be able to mark certain things on the map like routes, rally points, hot zones, etc. For this to even be useful, the marines should also all have like little versions of the maps that they can like attach to their helment or armor.
I dont really know how SS13 coding works and stuff, but this shouldnt be like a huge hassle.
- Polkjm
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Re: Maps
It would actually probably be a huge hassle for what seems like something we don't need -1
EDIT: What I mean is, it would be great if we got it for free, but to me it sounds almost impossible to implement, and if it is possible, it would probably take an incredible amount of work.
EDIT: What I mean is, it would be great if we got it for free, but to me it sounds almost impossible to implement, and if it is possible, it would probably take an incredible amount of work.
Last edited by Polkjm on 11 Nov 2016, 10:16, edited 1 time in total.
- YungCuz
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Re: Maps
So the whole idea of marking stuff on the maps reminds me of ARMA 2 and 3 so you can syncronize with the other squads and such and do presicion attacks.
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
I am here in the shadows.....
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^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
- Kavlo
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Re: Maps
I'm actually kinda surprised this has not been suggested before, this is great.
+1
+1
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- LordLoko
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Re: Maps
People would just draw dicksYungCuz wrote:So the whole idea of marking stuff on the maps reminds me of ARMA 2 and 3 so you can syncronize with the other squads and such and do presicion attacks.
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page
I don't play CM, currently in a break.
Check out my dossier page
I don't play CM, currently in a break.
- TopHatPenguin
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Re: Maps
Payday 2 heists.LordLoko wrote:People would just draw dicks
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Re: Maps
+1 Even something as simple as a grid overlay on the map with simple coordinates.
- Jroinc1
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Re: Maps
-1. This sounds ABSURDLY difficult to implement, and I can't think of a way off the top of my head that it could be done. Additionally, unless all the maps were self-updating, it'll take much longer to write it out than to just give the order...
EDIT- I would love to see this, though. Anyone have any ideas on HOW, before the dev team smacks us for an impossible task?
EDIT- I would love to see this, though. Anyone have any ideas on HOW, before the dev team smacks us for an impossible task?
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
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- Donor
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Re: Maps
Do we have chessboards in our version of the code? Replace the chessboard with a map that has a numbered grid overlay then add some "pieces" like arrows,x's and shit.slc97 wrote:This is a brilliant idea, but as Jroinc said, it seems nigh impossible to implement. If you can give us a layout idea of how we could implement this that the coders deem feasible, I'll plus 1 it.
- TheSpoonyCroy
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Re: Maps
+1 Honestly, I can easily see this rp with, maybe the SLs and the Command staff already with services like whiteboard application. I honestly feel like pushing a Co to try this option, just to see how it would work out
- Jroinc1
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Re: Maps
We don't have them ingame anywhere, not sure about code.RoswellRay wrote:Do we have chessboards in our version of the code? Replace the chessboard with a map that has a numbered grid overlay then add some "pieces" like arrows,x's and shit.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Sarah_U.
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Re: Maps
Tbh code-wise this could be implemented by simply making the map a X by Z (Yes I'm using the 3D grid here) pixel-data board with color values per pixels. You only need to make the Y hold the various layers of artistry.
Make it a pixel-by-pixel at first, then allow for:
If(mouse.keydown.leftclick())
{
drawColor(catchPixel(x, z);
}
Or whatever to make it work on mouse-down input and draw on every pixels you pass through. To minimize lag, you could even add a refresh button to submit your finalized work instead of refreshing server-side 24/7.
(Although with all this said, it is infact some bit of work).
Make it a pixel-by-pixel at first, then allow for:
If(mouse.keydown.leftclick())
{
drawColor(catchPixel(x, z);
}
Or whatever to make it work on mouse-down input and draw on every pixels you pass through. To minimize lag, you could even add a refresh button to submit your finalized work instead of refreshing server-side 24/7.
(Although with all this said, it is infact some bit of work).
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Snypehunter007
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Re: Maps
While I like the idea, I don't see this happening soon.
Asking this to be locked.
Asking this to be locked.
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- Swagile
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Re: Maps
Just look into the code TG uses for their crew monitor.
Or hippiestations crew monitors; both self populate a map of the z-level and also have color indicators of everyone on the station. Just use the code for the indicators for drawing stuff (SL + only) and/or pre-made objective markers that only said ranks can place down on that map and your gold.
Or hippiestations crew monitors; both self populate a map of the z-level and also have color indicators of everyone on the station. Just use the code for the indicators for drawing stuff (SL + only) and/or pre-made objective markers that only said ranks can place down on that map and your gold.
- Snypehunter007
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Re: Maps
Pretty sure we try not to take stuff from other servers.Swagile wrote:Just look into the code TG uses for their crew monitor.
Or hippiestations crew monitors; both self populate a map of the z-level and also have color indicators of everyone on the station. Just use the code for the indicators for drawing stuff (SL + only) and/or pre-made objective markers that only said ranks can place down on that map and your gold.
Its up to /N and Apop at this point though.
Reached "Leet" post status on 3/14/17.
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- KingKire
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Re: Maps
+1 overall, i do want to see maps become a stronger part of the game but there are some hurdles to overcome and design choices that would need to be called on.
Thoughts:
- The map should be a tool of planing and execution. Currently, due to its unchanging nature, you cant rely on it to convey any more information then "this is what the colony looks like if you didnt know what it looked like". It offers no other data then that.
Possible ideas that should be noted:
-Notations: The ability to notate key sections or areas of the map. How this can be done is debatable ( ability to "stamp" symbols onto the map, Having an editable legend, etc)
- coordination : possibly have a way to copy one map to another so data can be distributed down the chain of command. The commander could send battleplans to the squad leaders, who then can coordinate their squads to execute a plan. This might mean computer linked E-maps for officers/sargents that can then print out updated maps for troopers. interesting thoughts.
-Coordinates. small thing, but coordinates make the difference between "im near a rock" and "im about located around coords X5, Y9"
Thoughts:
- The map should be a tool of planing and execution. Currently, due to its unchanging nature, you cant rely on it to convey any more information then "this is what the colony looks like if you didnt know what it looked like". It offers no other data then that.
Possible ideas that should be noted:
-Notations: The ability to notate key sections or areas of the map. How this can be done is debatable ( ability to "stamp" symbols onto the map, Having an editable legend, etc)
- coordination : possibly have a way to copy one map to another so data can be distributed down the chain of command. The commander could send battleplans to the squad leaders, who then can coordinate their squads to execute a plan. This might mean computer linked E-maps for officers/sargents that can then print out updated maps for troopers. interesting thoughts.
-Coordinates. small thing, but coordinates make the difference between "im near a rock" and "im about located around coords X5, Y9"
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- InterroLouis
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Re: Maps
Is it possible to make the map something that can be drawn/written on with a special pen command officers/maybe SLs get? Combine that with a copy machine to make copies of that map that have the same markings as the original, and make maps a bit smaller to maybe fit in the pocket. The ability to fold them up perhaps?
- KingKire
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Re: Maps
Oh damn, i forgot we even had a copier in the sulaco haha. well thats a good idea for sure and would make an unused item( copy machine) have more uses then just eye candy.InterroLouis wrote:Is it possible to make the map something that can be drawn/written on with a special pen command officers/maybe SLs get? Combine that with a copy machine to make copies of that map that have the same markings as the original, and make maps a bit smaller to maybe fit in the pocket. The ability to fold them up perhaps?
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~