How to describe CM

Generic, on-topic discussion about Colonial Marines.
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Sad_Corn
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How to describe CM

Post by Sad_Corn » 19 Dec 2016, 23:49

Hey guys, i'm trying to invite a friend to start playing Colonial Marines, or SS13 in general, but i can't find a good way to describe the entire game, the gameplay, the RP aspect, all the rules about not griefing, always staying IC, etc...

Let's suppose this situation:

You have your BFF bored, without any games to play. You show CM for him once, but he is a completely bald that can't even pick a gun. After some minutes walking around the Cryo area, he just log out and say to you that was the worst game ever.

How would you describe CM for you friend, showing all the positive aspects?
On May 17, 2016, a group of farmers dug up the diary of an ear of corn named Watson. Here are his entries.

Day 76:
They took Lawrence, dear god Lawrence... They ripped him off the stalk and smeared him in butter, just like Tyler and Jodie. They shipped him off to the popcorn factory...
I wonder what his wife will say.

Day 120: My brother says the VEGANS are protesting for more anti-meat bullshit. They want more of us to die. FUCKING HEATHENS.

Day 153: The ants are eating me from the inside out. They are popping out my kernels and taking them back to the nest. I feel them moving inside me. Julia says the pesticides will end our misery.

Day 300: Sweet Release. I can hear the planes flying over now. They are dropping the gas, it feels so good, sweet release-

Luiz"Mises"Buarque

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Jeser
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Re: How to describe CM

Post by Jeser » 20 Dec 2016, 00:01

Say that after CM Dark Souls with feel like game for toddlers.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

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Jroinc1
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Re: How to describe CM

Post by Jroinc1 » 20 Dec 2016, 00:05

Sad_Corn wrote:Hey guys, i'm trying to invite a friend to start playing Colonial Marines, or SS13 in general, but i can't find a good way to describe the entire game, the gameplay, the RP aspect, all the rules about not griefing, always staying IC, etc...

Let's suppose this situation:

You have your BFF bored, without any games to play. You show CM for him once, but he is a completely bald that can't even pick a gun. After some minutes walking around the Cryo area, he just log out and say to you that was the worst game ever.

How would you describe CM for you friend, showing all the positive aspects?
Play a round with him watching.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Renomaki
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Re: How to describe CM

Post by Renomaki » 20 Dec 2016, 00:10

The best way to describe CM is ARMA infused with Alien's lore and weed.

In other words, a military simulation where everyone is crazy and have to deal with infestations, honor-seeking predators and all manner of other wild shit.. And hopefully survive long enough for tea time.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

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McRipfist
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Re: How to describe CM

Post by McRipfist » 20 Dec 2016, 07:58

BalancedGeneral wrote:Horribly badly balanced, and run by biased(or incompetent) people on power-trips from their might e-powers of 2D spessmen
yeah, that sounds about right.
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MrJJJ
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Re: How to describe CM

Post by MrJJJ » 20 Dec 2016, 08:06

BalancedGeneral wrote:Horribly badly balanced, and run by biased(or incompetent) people on power-trips from their might e-powers of 2D spessmen
Sounds like something i would hear from a Crusader

The only part i can even agree on is that balance is very twitchy and odd at times, but thats all.

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Joe4444
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Re: How to describe CM

Post by Joe4444 » 20 Dec 2016, 12:18

positive aspects of CM? you don't have to go to the shop to buy table salt,you can just play a round of CM and watch as your chips (or fries to you American HEATHENS) get nice and salty.

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Heckenshutze
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Re: How to describe CM

Post by Heckenshutze » 20 Dec 2016, 12:44

Salt and salt
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

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Durper
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Re: How to describe CM

Post by Durper » 24 Dec 2016, 05:57

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Credits go to: Evan Stelf

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Karmac
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Re: How to describe CM

Post by Karmac » 24 Dec 2016, 09:15

Act like a recruitment officer;
"You can shoot things and get medals for it!"
Garth Pawolski, or is it Powalski?

Back in action.

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Recounted
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Re: How to describe CM

Post by Recounted » 24 Dec 2016, 18:59

Sad_Corn wrote:Hey guys, i'm trying to invite a friend to start playing Colonial Marines, or SS13 in general, but i can't find a good way to describe the entire game, the gameplay, the RP aspect, all the rules about not griefing, always staying IC, etc...

Let's suppose this situation:

You have your BFF bored, without any games to play. You show CM for him once, but he is a completely bald that can't even pick a gun. After some minutes walking around the Cryo area, he just log out and say to you that was the worst game ever.

How would you describe CM for you friend, showing all the positive aspects?
Friendly fucking fire
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Kiss my six

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BoxOfStuff
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Re: How to describe CM

Post by BoxOfStuff » 25 Dec 2016, 18:57

Todd Howard with "See that mountain? You can climb it." But replaced with "See that OP Metarushing Alien? You can shoot it"

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