Colonial Marines: Roleplaying or Competitive?

Generic, on-topic discussion about Colonial Marines.
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NoahKirchner
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Colonial Marines: Roleplaying or Competitive?

Post by NoahKirchner » 29 Dec 2016, 01:44

This is not an objective question, and your answer to this is purely your own. Don't go off of what the game's advertised as, or what you SHOULD be playing it for, base your answer off of the reason(s) that you, time and time again, come back to play another round of Colonial Marines. Is it for the roleplay, the competetive aspect of the game, or something inbetween?

(Note: This is closer to a question thread than a story thread, asking how you play the game, being it attempting to create interesting stories of hope and crushing defeat, or to have a good time with members of a community that you know killing some alien scum. Discuss)
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MrJJJ
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Re: Colonial Marines: Roleplaying or Competitive?

Post by MrJJJ » 29 Dec 2016, 02:01

This is the only server in entire SS13 that ALWAYS allows you to carry a gun and shoot, unfortunately, the only thing you shoot at is Xenos, with rarely it being Humans, like IB's, who have much different gear than you (they may be inaccurate, but their guns do ton of damage when they hit), and since due to people wanting to main marines and always play as marines (why wouldn't you want to? their gameplay feels much better) the xenos we are fighting are insanely tough to kill if they are even slightly good, making it feel very annoying that while yes, you get armor, yes, you get cool weapons, yes, you can modify your gun and make it custom, but you are still fighting something incredibly strong ALWAYS, especially who you fight as your main antagonists, its not humans who even by one bullet you hit them with can preety much slow down and cause bleeding, and even after death, you can still injure them enough to even cause death still, making you feel like that you achieved something at least, like taking out one guy out of the enemy team and one less guy for your team to shoot since he is so fucked from your encounter with him.

With xenos tho, you HAVE to kill them, even leaving them at one health doesn't feel like achieving something, since they can regenerate all the hits they just took from you, while if you get hit even by ONE AP bullet, you can break your chest, and die if nobody brings you to a medic to repair your internal bleeding and broken chest, and if you walked, medivaced you as you suffocate from organ damage, i can't tell you how many times i fired my SADAR or came close to killing a Queen or some alien before some alien tackles me or i get FFed and slowed down enough to not be able to chase and finish the xeno off, it makes me feel like i wasted the effort for nothing and there is now wasted ammo.
I should also probably mention that since xenos don't receive a slowdown, and rely on tackles and huggers, it means they already have advantage, because in SS13 combat, Stun weapons are much better than Lethal weapons, because you can stun and then kill afterwards, and with speed and sometimes missing tackles that last for ages, even a 1 one health drone can beat you.



I still come back just for the competition, maybe even hoping for a event to spice things up, although i am always late for those due to being on the other side of the World, the RP is rare to happen so i don't come for it, especially since its not enforced as hard as you would think.

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DeadLantern
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Re: Colonial Marines: Roleplaying or Competitive?

Post by DeadLantern » 29 Dec 2016, 02:15

Roleplay and immersion in the Alien universe.

While the combat is nice, the immersion... When your in combat, your comrades being hunted from the shadows, while bullets and gore cover the jungle floor; the river, filled to the brim of bodies galore... That's truly, a cool sight to see. This of course is made better by roleplay.

I play to combat to make roleplay and imeersion.
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Re: Colonial Marines: Roleplaying or Competitive?

Post by Surrealistik » 29 Dec 2016, 03:36

Combination, and I find value in each, but winning and helping others win and have a great time rather than roleplaying out a narrative (kind of get burned out on RPing largely the same stuff every single round anyways) is the greater motivator.
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Re: Colonial Marines: Roleplaying or Competitive?

Post by Renomaki » 29 Dec 2016, 09:34

while I do enjoy winning as much as the next guy, I often come here more for the military roleplay than to get a kickass K/D.

Besides, being competitive in a game that is purposely unbalanced for the sake of creating a more dramatic story is just a recipe for salt. Here at CM, you gotta get used to losing as a marine... A lot. Winning as a marine takes a considerable effort, and due to how strong aliens are, marine wins are uncommon. But when you do win as a marine, ho boy is it satisfying.

In a way, this game is like Dwarf Fortress, in that losing if a major part of the game. If you can't take losing a lot of the time, then CM isn't for you.
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Re: Colonial Marines: Roleplaying or Competitive?

Post by Eenkogneeto » 29 Dec 2016, 09:52

I had been playing normal ss13 for like 4 years and needed a change of pace. CM was what i picked.
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Re: Colonial Marines: Roleplaying or Competitive?

Post by jaggaaff » 29 Dec 2016, 11:14

I play CM competitively because its pretty much the only server on SS13 right now, that you can PvP w/o getting ding-dong'd or being an antag. I Don't find RP to be much "fun" its pretty much: Wake-up > meme roundstart > meme briefing > drop to planet > wait until a certain time and go bumrush riverino > ??? > End-Round salt.

I feel CM should be balanced around skill, not satisfying snowflakes with a hard-on for fanfics about Colonial Marines.

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Re: Colonial Marines: Roleplaying or Competitive?

Post by Toroic » 29 Dec 2016, 13:03

I don't think competitive play and roleplay are particularly at odds, simply because there is a large period at the start of the game and generally prior to xenos flying up that is deadtime, and free to RP.
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Re: Colonial Marines: Roleplaying or Competitive?

Post by NoahKirchner » 29 Dec 2016, 17:51

Toroic wrote:I don't think competitive play and roleplay are particularly at odds, simply because there is a large period at the start of the game and generally prior to xenos flying up that is deadtime, and free to RP.
Well I asked this question (added the combination one also) because of the conversation I see in deadchat and OOC. Most people appear to either be die hard FOR THE 'RINES, or die hard FOR THE HIVE, or they are SURE WE ALL DIED BUT IT WAS FUN/A GOOD STORY. So I just wanted to collect a general consensus.
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Re: Colonial Marines: Roleplaying or Competitive?

Post by coroneljones » 29 Dec 2016, 19:32

Both, mostly for fun, you win, you lose, what matters is having fun in a legitimate way
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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Re: Colonial Marines: Roleplaying or Competitive?

Post by Sarah_U. » 29 Dec 2016, 20:57

For the roleplay and fun experiences. I most often enjoy when the game throws away the boundaries of logic and/or gameplay in favor of fun or roleplay; Exemple being when Comrade turret made its appearance even thou it's just a turret.

Sure it breaks roleplay in a sence, but the fact it brings a new way element and/or a fun lil' twist is always enjoyable. Sidenote that I also like it when Xenos instead of nesting me decide to communicate and use me for their dark purpose of capturing the world, like I'm a pawn in their hands, unable to resist their great schemes of galactic invasion even when I try my hardest. (Seriously too, it's darn fun to be a xeno captive, but mostly because it's rare and most often good mutual RP)
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Colonial Marines: Roleplaying or Competitive?

Post by Desolane900 » 04 Jan 2017, 20:42

Why not both?
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Re: Colonial Marines: Roleplaying or Competitive?

Post by NoahKirchner » 04 Jan 2017, 21:03

Desolane900 wrote:Why not both?
You get to a point where you begin to sacrifice one for the other.
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Re: Colonial Marines: Roleplaying or Competitive?

Post by Desolane900 » 04 Jan 2017, 21:31

NoahKirchner wrote:You get to a point where you begin to sacrifice one for the other.
If you git gud you can do both and not worry about either.
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