Such as it is, I have to agree with Feweh.Feweh wrote:Issue with breaching from my observation right now is that its pretty much game over instantly.
Its too difficult for marines to battle atmos and aliens. Xenos will eventually spread the atmos and acid everything ruining any marine defenses.
It completely destroys and ruins the end game of the sulaco siege. Xenos already have a huge bonus of crushing marines with rasputin and bypassing all defenses. Its even toughe when they land and breach the entire area killing even more marines.
Don't get me wrong, I love the mechanic, but from a gameplay point of view it really doesn't have any realistic level of counterplay.
The area where the Rasputin strikes has both a vented atmosphere and is filled with xenomorphs. Both of these things make it essentially impossible to fix the breach. Any attempts to simply seal of the area are countered by way of xenomorphs being xenomorphs- they melt their way out, spreading the breach.
Further still is the fact that the entire Sulaco only contains roughly 5 space suits, including the low-pressure suit found in Telecomms. Thus, even IF you manage to organise the entire marine force with oxygen masks they'll inevitably die to the pressure damage.
The breaching aspect of the Rasputin crash is one of those mechanics that takes away player agency. And though it was well intended and the engineer in me weeps to say this: I believe it must go for the benefit of all.