Sulaco Crash Breach (Atmos discussion) (Poll Added)

Generic, on-topic discussion about Colonial Marines.

What is your opinion on BREACHES (only) caused by the shuttle crash?

Poll ended at 16 Jan 2017, 16:30

Good as it is.
15
22%
Mostly good, add more spacesuits and pressure suits
41
60%
Needs to be totally reworked
6
9%
Needs to be totally removed
6
9%
 
Total votes: 68

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KingKire
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by KingKire » 18 Feb 2017, 17:53

nope, if you have an exposed space tile and the rasp has any open area next to that tile, it will empty all the air of the exposed sulaco.


Now, my opinion for breaching is that, yes it should breach to space. BUT after a minute or so, it should automatically lock itself down. I say this because, its nice to see a lack of atmos in one room of the ship. it is not cool to see the whole ship be vented out through that single exposed tile due to SS13 quirks. Unfortunately, CM does not have an ability for the engineering staff to quickly repump a room full of oxygen like what you would expect from a future-based WARspaceship. (Dragging an oxy canister and opening it is not a good solution to hullbreaches). until we do have that pumping ability, i say lock down the hull after 1-2 minutes of breach. call it an "automatic hullsealer"
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TastyCrabLegs
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by TastyCrabLegs » 18 Feb 2017, 19:38

MedicInDisquise wrote:I don't know if this is still a subject, but here's my Two Cents: Crashing is fine. However, RANDOM crashing isn't.

In practice, this is akin to not knowing which of the Sulaco will be randomly depressurized, gibbed, and xeno'd. How is that fun?

Remove the random crashing OR give an alert to what's going to be destroyed so you can plan for it. That way you can plan around the depressurization and destruction before it actually happens.

Also, I don't know if this changed, but if the Medbay shuttle crashing location still exists, remove it. That just sounds like a completely bad idea.

this is a well thought out solution
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Jroinc1
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by Jroinc1 » 19 Feb 2017, 01:40

KingKire wrote:nope, if you have an exposed space tile and the rasp has any open area next to that tile, it will empty all the air of the exposed sulaco.


Now, my opinion for breaching is that, yes it should breach to space. BUT after a minute or so, it should automatically lock itself down. I say this because, its nice to see a lack of atmos in one room of the ship. it is not cool to see the whole ship be vented out through that single exposed tile due to SS13 quirks. Unfortunately, CM does not have an ability for the engineering staff to quickly repump a room full of oxygen like what you would expect from a future-based WARspaceship. (Dragging an oxy canister and opening it is not a good solution to hullbreaches). until we do have that pumping ability, i say lock down the hull after 1-2 minutes of breach. call it an "automatic hullsealer"
We do have an ability to remotely re-pressurize rooms. It's called the vent system, but you have to hit 3 buttons in atmos to make it work, aand you can't weld vents that you want to have re-pressurize rooms...
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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Epic_Charger
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by Epic_Charger » 20 Feb 2017, 19:52

Breach works, just should be more space suits and oxygen gear to deal with it when it happens.
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Karmac
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by Karmac » 20 Feb 2017, 19:53

There are space suits, nobody uses them because there's no time for you to put the things on before you're swamped with ayys.
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Swagile
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by Swagile » 20 Feb 2017, 20:18

And the space suits break from one claw hit, making you die from atmos anyway.
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RedsPro
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by RedsPro » 22 Feb 2017, 16:33

Breach makes it harder for the Muhreens. I kinda like it i wish the Ayys were slowed a lil or something with no Atmo just to even the odds a little
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Keban DaBrowne
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by Keban DaBrowne » 22 Feb 2017, 21:54

The breaching mechanic is definitely exciting and dramatic. On the fence about making dealing with atmos easier for marines somehow. However, after my second time being gibbed by a shuttle, I'd say that we need to know the room it's landing in, even if it's a four second warning. Just enough so that I can avoid being instantly killed by something I had zero opportunity to react against. There's really nothing like it elsewhere in the game.

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kroack
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by kroack » 26 Feb 2017, 12:44

Keban DaBrowne wrote:The breaching mechanic is definitely exciting and dramatic. On the fence about making dealing with atmos easier for marines somehow. However, after my second time being gibbed by a shuttle, I'd say that we need to know the room it's landing in, even if it's a four second warning. Just enough so that I can avoid being instantly killed by something I had zero opportunity to react against. There's really nothing like it elsewhere in the game.
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Crab_Spider
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by Crab_Spider » 26 Feb 2017, 14:06

The crash breach no longer has the ability to cause atmos problems unless someone destroyed the front Rasputin window and it crashed into RnD/top deck medbay.
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MrJJJ
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by MrJJJ » 27 Feb 2017, 02:20

Crab_Spider wrote:The crash breach no longer has the ability to cause atmos problems unless someone destroyed the front Rasputin window and it crashed into RnD/top deck medbay.
Nope, it still causes them, esspecially since sometimes it crashes in places where a certain window might be open to space

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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by ExGame » 18 Mar 2017, 08:49

Well, from what I have seen some ERTs die immediately upon opening their shuttle window due to the fact that ERTs can only be called when the Rasputin crashed onto Sulaco aka. the Sulaco got depressurized, and since no ERT gets oxy tanks and only Mercenaries gain oxyless space suits it's kinda hard to deal with.
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by Jroinc1 » 18 Mar 2017, 09:08

MrJJJ wrote:Nope, it still causes them, esspecially since sometimes it crashes in places where a certain window might be open to space
Admins such as Feweh seal it off, and fix the atmos problems, so I'm pretty sure it's been quietly removed.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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MrJJJ
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by MrJJJ » 18 Mar 2017, 09:14

Jroinc1 wrote:Admins such as Feweh seal it off, and fix the atmos problems, so I'm pretty sure it's been quietly removed.
Last round nobody did it, despite admins on and mods, the staff can't always fix it neither can they always be there to do it, so no, its not removed.

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northcote4
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by northcote4 » 18 Mar 2017, 10:34

Jroinc1 wrote:Admins such as Feweh seal it off, and fix the atmos problems, so I'm pretty sure it's been quietly removed.
As far as I'm aware, our current stance is to just left the Rasp crash wherever it wants. If it causes a breach into space, so be it.

The only exception is it if crashes into atmos, at which point we will try and stop atmosfuckery across the entire station.
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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by Feweh » 18 Mar 2017, 20:14

We stopped breaching, but it'll still sometimes pierce through the outer.

I'll seal it at times to promote a good fire-fight, or if the xeno's are really strong.

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Re: Sulaco Crash Breach (Atmos discussion) (Poll Added)

Post by Jroinc1 » 19 Mar 2017, 12:18

Feweh wrote:We stopped breaching, but it'll still sometimes pierce through the outer.

I'll seal it at times to promote a good fire-fight, or if the xeno's are really strong.
Understood. I just wanted to confirm that it had been removed.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

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