Tip suggestions for Tip of the Rounds!!!

Generic, on-topic discussion about Colonial Marines.
Post Reply
User avatar
Finefire984
Registered user
Posts: 161
Joined: 20 Aug 2015, 20:59
Location: United States of America
Byond: Finefire984

Tip suggestions for Tip of the Rounds!!!

Post by Finefire984 » 04 Feb 2017, 01:19

I need some cool tips for the Tip of the Rounds. I will pick and choose good ones i see and put the name of whoever made it.
Image

Mentor -December 18, 2016
Moderator: July 20, 2017

User avatar
Ordukai
Registered user
Posts: 671
Joined: 12 May 2015, 02:12
Location: California, USA
Byond: Ordukai

Re: Tip suggestions for Tip of the Rounds!!!

Post by Ordukai » 04 Feb 2017, 01:20

Aim for the head. It does more damage to (some) xenos.
TLDR: Go back and read it. I spent time writing that, ya know.

User avatar
Wubs4Scrubs
Registered user
Posts: 516
Joined: 01 Feb 2017, 18:11
Contact:

Re: Tip suggestions for Tip of the Rounds!!!

Post by Wubs4Scrubs » 04 Feb 2017, 01:24

Fire doesn't do shit against the big red aliens.
Image

User avatar
TheSpoonyCroy
Registered user
Posts: 333
Joined: 07 Dec 2015, 02:11

Re: Tip suggestions for Tip of the Rounds!!!

Post by TheSpoonyCroy » 04 Feb 2017, 01:29

Never use more than 1 quickclot autoinjector on someone....

Nightcaper
Registered user
Posts: 76
Joined: 08 Sep 2016, 00:17
Byond: Nightcaper

Re: Tip suggestions for Tip of the Rounds!!!

Post by Nightcaper » 04 Feb 2017, 01:36

Ordukai wrote:Aim for the head. It does more damage to (some) xenos.
To add to this, be even MORE careful not to FF, since headshots ALWAYS do more damage to humans!

User avatar
Finefire984
Registered user
Posts: 161
Joined: 20 Aug 2015, 20:59
Location: United States of America
Byond: Finefire984

Re: Tip suggestions for Tip of the Rounds!!!

Post by Finefire984 » 04 Feb 2017, 02:03

Nightcaper wrote:To add to this, be even MORE careful not to FF, since headshots ALWAYS do more damage to humans!
Just don't mention that part. look on the bright side. it still damages some aliens more
Image

Mentor -December 18, 2016
Moderator: July 20, 2017

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Tip suggestions for Tip of the Rounds!!!

Post by Karmac » 04 Feb 2017, 02:09

Suit lights might not pack the kind of punch you're looking for, so remember to ask RO for a Rail Flash or grab a Flashlight from the Fire Safety closets you can find across the ship.
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
TheSpoonyCroy
Registered user
Posts: 333
Joined: 07 Dec 2015, 02:11

Re: Tip suggestions for Tip of the Rounds!!!

Post by TheSpoonyCroy » 04 Feb 2017, 02:21

Carmac wrote:Suit lights might not pack the kind of punch you're looking for, so remember to ask RO for a Rail Flash or grab a Flashlight from the Fire Safety closets you can find across the ship.
You know the RO can print those? (last time I checked)

User avatar
Ordukai
Registered user
Posts: 671
Joined: 12 May 2015, 02:12
Location: California, USA
Byond: Ordukai

Re: Tip suggestions for Tip of the Rounds!!!

Post by Ordukai » 04 Feb 2017, 02:27

Blue lightsticks on Ice Colony are harder for Runners to trample.
TLDR: Go back and read it. I spent time writing that, ya know.

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Tip suggestions for Tip of the Rounds!!!

Post by Karmac » 04 Feb 2017, 03:02

TheSpoonyCroy wrote:You know the RO can print those? (last time I checked)
Using their auto-lathe, they can pump out shit-loads of flashlights.
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Tip suggestions for Tip of the Rounds!!!

Post by Renomaki » 04 Feb 2017, 12:44

Masterkey shotguns are like 5-shot autoshotguns you can slap on your rifle. Nifty in a pinch.

Standing on top of cover (such as flipped tables) won't protect you from ranged attacks. You need to stand on the tile behind the cover to get the maximum effect.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Tip suggestions for Tip of the Rounds!!!

Post by Swagile » 04 Feb 2017, 14:09

As a Carrier, you can hold more huggers than any other Caste.

This allows you to be a mobile mine setter; place face huggers one to two tiles behind walls, solid airlocks, xeno walls, and more! This will slow marines down with a helmet being removed, or even being huggered if the marines are unlucky.
Image

User avatar
Sneakyr
Registered user
Posts: 261
Joined: 02 Jan 2017, 19:37
Byond: Sneakyranger

Re: Tip suggestions for Tip of the Rounds!!!

Post by Sneakyr » 04 Feb 2017, 14:27

Preparing for a trek through the jungle? Slap some things onto your helmet, ranging from EAT Bars and Flasks to ballistic goggles and smokes. Each helmet has room for three things.
Image
I'm Frankie Day, resident SL along with various other roles.

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Tip suggestions for Tip of the Rounds!!!

Post by Karmac » 04 Feb 2017, 15:02

You can stack defenses by building a table piece on a seperate tile and then placing it on the same tile as a metal barricade, use this to either make a very solid defense line or protect two angles with the one tile by flipping the table in a different direction.
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
Joe4444
Registered user
Posts: 750
Joined: 14 Feb 2015, 08:00
Location: land of the sheep

Re: Tip suggestions for Tip of the Rounds!!!

Post by Joe4444 » 04 Feb 2017, 15:02

Sneakyr wrote:Preparing for a trek through the jungle? Slap some things onto your helmet, ranging from EAT Bars and Flasks to ballistic goggles and smokes. Each helmet has room for three things.
wrong.The SL helmet only has room for 2 things because of an unremovable camera.
I made a suggestion to give it 4 slots however, if you want to find it.

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Tip suggestions for Tip of the Rounds!!!

Post by Swagile » 04 Feb 2017, 15:52

You can quickly put a cig in your mouth and light it at the same time by being on help intent + aiming at the mouth. Then click on your character's sprite with the box of smokes and then lighter.
Image

User avatar
Sneakyr
Registered user
Posts: 261
Joined: 02 Jan 2017, 19:37
Byond: Sneakyranger

Re: Tip suggestions for Tip of the Rounds!!!

Post by Sneakyr » 04 Feb 2017, 16:27

Joe4444 wrote:wrong.The SL helmet only has room for 2 things because of an unremovable camera.
I made a suggestion to give it 4 slots however, if you want to find it.
You can actually put three things on an SL helmet. In fact, I did it the last round I played, which was yesterday.
Image
I'm Frankie Day, resident SL along with various other roles.

User avatar
Eenkogneeto
Registered user
Posts: 536
Joined: 14 Aug 2016, 02:44

Re: Tip suggestions for Tip of the Rounds!!!

Post by Eenkogneeto » 04 Feb 2017, 18:52

You can bang on cargo containers with help intent as a marine.
You can attempt to crawl down xeno tunnels as a marine.
Xenos can attempt to 'Give' a hugger to marines.
Clicking a hugger with an empty hand will cause it to leap at you.
Huggers can be hidden inside medkits, briefcases, bibles, sentry crates, etcetera.
Flare boxes fit in your pocket, armor, load belt, backpack and even webbings.
You can fit tricord injectors in your armor, Good for sparing your medic some headaches over small bits of damage.
You can place xenos of any size in the Nexus's gibber, and then turn them into a delicious burger or just take the steaks and eat them to absorb their power. Bonus points for doing so to a Queen.
Ancient Ravagers claws are sharp enough to tear down a resin wall in a single slash, Great for remodeling!
Elite Boilers and Praes have strong enough claws to tear apart girders, Queens and Ravagers do at all upgrade, Crushers do at Mature and Hunters do at Elite.
It takes a surprisingly small 7 Acid splashes to destroy a Wall or 20 to destroy an Rwall as a Praetorian. Dismantle those defenses from a distance!
You can inject a variety of easily located chemicals into a cigar or cigarette and then smoke it to get a steady supply of the chem, Tricord Cigar anyone?
Grenades, MREs, Flare boxes and other small objects can fit inside your Ammo belt, not just Ammo. Bring a fruitcake and throw it at the enemy to destroy their morale.
If you're a marine during a Sulaco defense, Consider going to prep and grabbing 3-4 M4s and setting their UGL to on, It's wonderous what these can do to stop a queen.
Sentries actually fire in a 180~ degree angle rather than a 90 as some people think. Two sentries next to one another can do a surprising job of covering each other.
Image

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Tip suggestions for Tip of the Rounds!!!

Post by Karmac » 04 Feb 2017, 19:29

As a squad engineer you can hack your own prep vendor to gain access to a single Super-Cell that has 20,000 power as opposed to the 10,000 of a hyper-cell.
Garth Pawolski, or is it Powalski?

Back in action.

KimesikRUS
Registered user
Posts: 10
Joined: 28 May 2016, 01:41

Re: Tip suggestions for Tip of the Rounds!!!

Post by KimesikRUS » 07 Feb 2017, 22:22

Do not waste your AP ammo on weak alines. I REPEAT, WASTE DAMN AP AMMO ONLY ON T3 AND CRUSHERS.
BAD TIME

User avatar
Karmac
Registered user
Posts: 2458
Joined: 08 Aug 2016, 00:29
Location: 'Straya
Byond: Karmac
Steam: Karmac

Re: Tip suggestions for Tip of the Rounds!!!

Post by Karmac » 07 Feb 2017, 22:44

Serious tip for AP ammo.

The difference between standard magazines and Armour Piercing magazines, is exactly what it says on the can.

AP Mags have a better chance of piercing the high Armour values of T3 aliens and elite-ancient Xenos, but do a bit less damage than the standard rounds as a result. They also negate most human armor and have a high chance of dealing enough damage to break bones or even tear of limbs, so make sure you aren't firing these at your allies, or they'll be very dissapointed in you.

Standard mags are much better for younger and lower tier Xenos, as their low armour value means you'll be hitting a lot more often anyway, and considering AP mags do less damage than the standard round, you should always be using standard mags on targets you know you can actually put the hurt on. These also do significantly less damage to your allies and have the chance of being dodged or deflected by marine armour.
Garth Pawolski, or is it Powalski?

Back in action.

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Tip suggestions for Tip of the Rounds!!!

Post by Swagile » 07 Feb 2017, 23:47

Need metal?

Don't want to waste points on metal and instead save it for that shiny plastisteel crate?

Fear not, for you TOO can get 500 + metal shipments down by the hour by following this easy tip!

Put pistols in USMC backpacks, put them in a crate, bring them back, and slowly recycle pistols into the autolathe for metal. Then stack them for 50 metal each and send them down planetside via the crate you had earlier!
Image

User avatar
Keban DaBrowne
Registered user
Posts: 33
Joined: 05 Feb 2017, 23:54
Byond: KevinDuBrow

Re: Tip suggestions for Tip of the Rounds!!!

Post by Keban DaBrowne » 13 Feb 2017, 20:39

Wasn't immediately obvious to me, but the M41A can be stored on your back, not just suit storage.

Also, you can wipe off facepaint by aiming at your mouth (or face?) with a piece of paper.

User avatar
Wubs4Scrubs
Registered user
Posts: 516
Joined: 01 Feb 2017, 18:11
Contact:

Re: Tip suggestions for Tip of the Rounds!!!

Post by Wubs4Scrubs » 06 Mar 2017, 07:27

Don't drag Xeno corpses over mines, they will blow up and seriously hurt you along with everybody else nearby.
Image

Post Reply