Feweh wrote:But this your problem Swagile, you don't understand what meta-gaming is or the lore of the Aliens universe?
I explained why it's not meta-rushing or meta-gaming for aliens to do what they do.
You just completely ignored my previous post despite me explaining to you in detail that;
1. Alien control the entire colony and can go anywhere from round start.
2. They share a hive-mind, so upon hatching they know everything about marines.
3. We enforce meta-gaming/meta-rushing to maintain RP and Medium RP Standards.
For aliens to not be allowed to meta-rush they'd have to be privy to the same restrictions the humans have knowledge wise. However the xenos already have this knowledge, so it's not against the rules for them to attack marines instantly as they control the entire colony and see them land. Xenos have already encountered humans upon Marines first landing, they understand their basics and mechanics. Marines have NEVER seen Xenos before, they know absolutely NOTHING about them and need to learn the basics from seeing xenos after they land.
I don't mean this in an insulting way, but please in the future if you're going to argue game-play... at least be educated on the Lore and Rules.
Not understanding basic mechanic, lores and rules really destroys your opinion and credibility.
Again if we argue lore, we can argue that marines will never ever win because lore wise, the aliens are MUCH stronger than they are on CM.
But on CM, aliens have been tweaked to be at least defeatable because this is a GAME, and gameplay comes first over lore. If gameplay did not go first over lore, you wouldn't have any players, as no one would want to play on the Marine side and without any Marines to fight, Xeno players would leave as well.
I am arguing gameplay here, not lore or rules. In a gameplay sense, allowing xeno's all of this knowledge round start while depriving marines of said knowledge creates a HUGE gap that is already big enough considering the xenos collective ability to fuck up the marines if they are decent and marines aren't at least 90% competent.
The fact that xenos can rush Engineering, Tcomms (if ice colony), and LZ1 (all maps) without any punishment early on in the round while marines can't do the same makes it incredibly difficult for marines to form any type of counter play as all of the above locations are essential in any long term combat planetside. They cannot strike essential xeno areas (caves, deep underground in Ice) with their full force without being banned while xenos can bring almost their entire force to said locations without any problems. Literally the only problem that xenos face is their inability to build right on the LZ1 the moment marines touch down; everything else goes.
Giving such an immense tactical advantage to xeno players (who already have MANY advantages round start) without giving marines proper counter play against it is shitty game design and leads to retreats to Sulaco early on then a slow death by atmos, rinse and repeat.