Hiding Huggers

Generic, on-topic discussion about Colonial Marines.
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Jembo
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Hiding Huggers

Post by Jembo » 19 Feb 2017, 10:33

What are the thoughs of using breakable objects to hide face huggers in key areas around the nexus before marines arrive? Like slipping them under broken tables or metal sheets?

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Sargeantmuffinman
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Re: Hiding Huggers

Post by Sargeantmuffinman » 19 Feb 2017, 10:34

That's straight out meta in my opinion.

It's a cheap way of doing it.

But unless it's directly aimed at right next to the LZ that's a no.
Last edited by Sargeantmuffinman on 19 Feb 2017, 11:19, edited 1 time in total.
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Re: Hiding Huggers

Post by Butterrobber202 » 19 Feb 2017, 10:34

It's a legit tactic, the aliens 100% control the colony before the marines arrive.
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Re: Hiding Huggers

Post by Jembo » 19 Feb 2017, 10:40

In my opinion it felt cheap to watch two marines get their helmets broken and hugged just walking down the central walkway of the nexus. Because the huggers were placed under material and not visable.

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Re: Hiding Huggers

Post by Aeleto » 19 Feb 2017, 10:57

Don't go chasing xenos blindly and you'll be fine.

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Re: Hiding Huggers

Post by Reuben Owen » 19 Feb 2017, 11:07

marines hide mines, so i think its fine
and xenos have limited options when it comes to hiding huggers since they cant drag or place anything anywhere
I play Xeno 99% of the time. All castes.

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Re: Hiding Huggers

Post by Bigchilly » 19 Feb 2017, 12:07

Mine sprites were changed so they are near impossible to hide mind you: Huggers didn't instantly fuck you over and make you shit aliens when this tactic was meta'd as fuck by aliens, so marines didn't really bother complaining. Now that huggers have been completely buffed beyond what they used to be its a tad bit annoying to be instantly fucked over (your the first infected, so nobody knows that you will explode) and most likely wont be treated. Aliens have crappy tactics and they just keep getting supported with continual buffs: Just play as alien and mow down 10 or so marines and giggle your ass off, its good fun.

>Marines are designed to be pile of shit cannon fodder
>so i don't understand why people complain anymore about marine salt
>just play as a alien.
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KingKire
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Re: Hiding Huggers

Post by KingKire » 19 Feb 2017, 12:40

On one hand, i think its interesting to have that surprise of a hugger pop at you when you least expect it. On the other hand, i know that this is being abused heavily by alien players where they will put two huggers under the same tiles to try for an instant knockout, which i think is pretty unfair.

One could compare huggers to mines, but as the argument always points to the fact that huggers have alot more benifits then mines. some key points would be
- Huggers can be moved/repositioned with ease
- Huggers are indeed quite cheaper than mines overall for the energy invested.
-Huggers are triggered on 8 tile radious compared to 3.

There are benifits to mines, such as being more durable and having a large explosion radius, but for the ease aliens can get huggers, nothing really beats the xeno IED.

i dont know where i would fall on this argument so ehhh. ACTUALLY okay, new idea:

When two huggers are on the same tile, 1 will always be drawn on top of whatever is on the tile! This still allows aliens to have hiding huggers, but it should avoid some cheesy 1 hit knockouts. Good idea no?
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Re: Hiding Huggers

Post by Jembo » 19 Feb 2017, 12:57

I just feel like it's lame from an RP perspective, these aren't xeno eggs that are planted in the nexus waiting for someone to walk by and get jumped. These are face huggers carefully hidden under tables all though out the nexus. And placed under metal, table, and broken racking.

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Re: Hiding Huggers

Post by caleeb101 » 19 Feb 2017, 18:16

Jembo wrote:I just feel like it's lame from an RP perspective, these aren't xeno eggs that are planted in the nexus waiting for someone to walk by and get jumped. These are face huggers carefully hidden under tables all though out the nexus. And placed under metal, table, and broken racking.
I think this has been gone over already. It is metagame for aliens to pre-place huggers around nexus before marines arrive .This is because aliens don't know marines are coming down. Also, I think hiding 2 huggers on the same tile and/or hiding the hugger/s so that it is completely covered by the object over it is against the rules.
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Re: Hiding Huggers

Post by Toroic » 19 Feb 2017, 18:39

Bigchilly wrote:Mine sprites were changed so they are near impossible to hide mind you: Huggers didn't instantly fuck you over and make you shit aliens when this tactic was meta'd as fuck by aliens, so marines didn't really bother complaining. Now that huggers have been completely buffed beyond what they used to be its a tad bit annoying to be instantly fucked over (your the first infected, so nobody knows that you will explode) and most likely wont be treated. Aliens have crappy tactics and they just keep getting supported with continual buffs: Just play as alien and mow down 10 or so marines and giggle your ass off, its good fun.

>Marines are designed to be pile of shit cannon fodder
>so i don't understand why people complain anymore about marine salt
>just play as a alien.
Man, you're not even remotely close to right with any of this.

The hugger buffs were reverted once the testing was over, and during the testing they would die after 30 seconds out of an egg and thus impossible to use as mines.

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Bigchilly
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Re: Hiding Huggers

Post by Bigchilly » 22 Feb 2017, 15:22

Toroic wrote:Man, you're not even remotely close to right with any of this.

The hugger buffs were reverted once the testing was over, and during the testing they would die after 30 seconds out of an egg and thus impossible to use as mines.

Take care of your heart, cut down on the sodium.
>point still exisits

>blame on marine salt

Idk dude, its meta for a alien to place a hugger in a place where marines will inevitability walk by (Ex. wooden barricades).

Emergency edit: That is, before the marines are on the ground
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Re: Hiding Huggers

Post by Reuben Owen » 23 Feb 2017, 11:44

Bigchilly wrote:>point still exisits

>blame on marine salt

Idk dude, its meta for a alien to place a hugger in a place where marines will inevitability walk by (Ex. wooden barricades).

Emergency edit: That is, before the marines are on the ground
incorrect

they know survivors still exist
they could be using the huggers as traps for the remaining survivors
marines getting hit with them are just a byproduct effect
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northcote4
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Re: Hiding Huggers

Post by northcote4 » 23 Feb 2017, 12:25

Do address the main post, I'm fairly certain that in a recent staff discussion it was decided that playing huggers in/around the landing zones as boobytraps was considered metagaming and to be punished as such.

Take what I say with a grain of salt, as I'm assblasted on caffeine right now. But yeah.
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Re: Hiding Huggers

Post by caleeb101 » 23 Feb 2017, 13:13

Reuben Owen wrote:incorrect

they know survivors still exist
they could be using the huggers as traps for the remaining survivors
marines getting hit with them are just a byproduct effect
Yes, place huggers around buildings to catch 1 or 2 randomers that you can just lay them by (especially when early round huggers have more value than plasteel). Yes, they could think that there will be more hosts down the line but the alien wouldn't think that for itself because its too busy carrying out current orders. And really think about it. The ayys that do it never once thought that the marines weren't coming down. That knowledge in itself is metagaming.
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Joe4444
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Re: Hiding Huggers

Post by Joe4444 » 23 Feb 2017, 19:30

Reuben Owen wrote:incorrect

they know survivors still exist
they could be using the huggers as traps for the remaining survivors
marines getting hit with them are just a byproduct effect
yes placing huggers around the landing pads and in engi/meddome/nexus(places marines ALWAYS go) is very clearly catch those 3 pesky survivors!
also bearing in mind, the LZ isn't even meant to be there, its just there because the shuttle needs to travel to an area with exisiting turf, meaning the turf it lands on gets transported onto the sulaco to replace the missing turf.

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Bigchilly
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Re: Hiding Huggers

Post by Bigchilly » 25 Feb 2017, 12:49

Reuben Owen wrote:incorrect

they know survivors still exist
they could be using the huggers as traps for the remaining survivors
marines getting hit with them are just a byproduct effect
Im not refering directly to huggers being hidden in the forest, or deeper in the colony: I'm talking about stepping off the rasputin and going into the nexus just to be hugged by some huggers young runner 69 placed in the barricades.
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Re: Hiding Huggers

Post by Swagile » 25 Feb 2017, 12:58

Paincritting outside of nest, denesting them tackle spam to avoid marine resist timer, hugger then decap, hugger combat in general, and huggers hidden under materials you cannot see under unless you spend your time mass right clicking EVERYTHING that can hide a hugger.

Just play alien at this point, being a marine is just masochism.
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