You wouldn't place a mine on a space station, are you crazy?!

Generic, on-topic discussion about Colonial Marines.
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SpecialAgentOrange
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You wouldn't place a mine on a space station, are you crazy?!

Post by SpecialAgentOrange » 05 Mar 2017, 20:58

Proceeds to use flamethrower, throw fragmentation and incendiary grenades, and shoot a fucking missle launcher while shooting at aliens that have corrosive blood.

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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by TheMaskedMan2 » 05 Mar 2017, 21:02

I don't believe SADARs can be used on the Sulaco either.
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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by SpecialAgentOrange » 05 Mar 2017, 21:04

TheMaskedMan2 wrote:I don't believe SADARs can be used on the Sulaco either.
REEEEEEEEEE YOU'RE RUINING MY NARATIVE Oh my bad.

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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Karmac » 05 Mar 2017, 21:21

C4 and grenades, plus whatever research cooks up are all good tho
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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by immaspaceninja » 05 Mar 2017, 21:35

Stop it you fools! They'll remove our ability to use flamers, c-4s and nades in the nezt update if you keep talking about it!
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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Crab_Spider » 05 Mar 2017, 22:19

It's to prevents griefing or issues caused with dumbasses stealting IDs and setting up mines all over the place. And compared to the things that'd go down on the ship, a flamethrower isn't as dangerous, a grenade priming is a giant middle finger, and mines are much simpler to intercept with the arming.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Feweh » 06 Mar 2017, 11:44

Good points.

Marine nerf incoming, no more grenades or c4 on sulaco

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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Karmac » 06 Mar 2017, 11:55

Feweh wrote:Good points.

Marine nerf incoming, no more grenades or c4 on sulaco
I mean it makes more sense to not have people just blowing shit up
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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Crab_Spider » 06 Mar 2017, 11:56

Carmac wrote:I mean it makes more sense to not have people just blowing shit up
He's right yknow, but that raises a question, what are we going to do with ERTs that spawn with grenades?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Boltersam » 06 Mar 2017, 12:09

Crab_Spider wrote:He's right yknow, but that raises a question, what are we going to do with ERTs that spawn with grenades?
They'll be allowed to breach and be given combat hardsuits, so they can survive and chuckle at the Marines attempting to retaliate.

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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Swagile » 06 Mar 2017, 12:38

SADARs were removed for a good reason.

AT rockets, last time I used them, can destroy walls.

And there are sections of the Sulaco that has only one wall protecting it from space.

Put two and two together and you should realize why not banning SADAR is a bad idea.
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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Crab_Spider » 06 Mar 2017, 12:51

Swagile wrote:SADARs were removed for a good reason.

AT rockets, last time I used them, can destroy walls.

And there are sections of the Sulaco that has only one wall protecting it from space.

Put two and two together and you should realize why not banning SADAR is a bad idea.
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You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by MrJJJ » 06 Mar 2017, 20:56

Swagile wrote:SADARs were removed for a good reason.

AT rockets, last time I used them, can destroy walls.

And there are sections of the Sulaco that has only one wall protecting it from space.

Put two and two together and you should realize why not banning SADAR is a bad idea.
Fun fact: Drones can melt spaceship walls

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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Swagile » 06 Mar 2017, 21:29

MrJJJ wrote:Fun fact: Drones can melt spaceship walls
Yeah and they get banned for that as its intentional that they did it.

But you can accidentally SADAR a wall to space if, say, xeno's crash land at marine prep and you miss a AP round on a T3.
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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by TheMaskedMan2 » 06 Mar 2017, 22:23

Swagile wrote:Yeah and they get banned for that as its intentional that they did it.

But you can accidentally SADAR a wall to space if, say, xeno's crash land at marine prep and you miss a AP round on a T3.
I mean if the sulaco crashed the environments already being vented at that point.
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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by KingKire » 07 Mar 2017, 14:21

I'd use a mine on a space station, its an AP mine, worst case is you pop everyone in a small room with bouncing shrapnel and overpressure, which is just dandy. Bulk heads just fine, tons of steel (because, you can literally set tons of steel without compromising speed, scince space) means that nothing short of a bunch of c4 should be wrecking the outer wall up.

To put the idea further, when is CM going to get a chunky salsa mechanic? i want to explode people inside out from all this super pressure.

Real opinion, now that we have random xeno boarding zones, i really do think mines can be used without being OP.
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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by 4thsurviver » 07 Mar 2017, 16:09

I'm starting to think that the Sulacco is just a WY embezzlement scheme. If they are so afraid that that an anti-personnel mine can ruin the ship, I can't help but wonder how they expect the ship to survive any ship to ship combat situation. I think it is time to investigate WY for corruption and mismanagement of funds.
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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Joe4444 » 07 Mar 2017, 16:18

4thsurviver wrote:I'm starting to think that the Sulacco is just a WY embezzlement scheme. If they are so afraid that that an anti-personnel mine can ruin the ship, I can't help but wonder how they expect the ship to survive any ship to ship combat situation. I think it is time to investigate WY for corruption and mismanagement of funds.
y'know W-Y didn't make the ship, right? only thing W-Y gave to the ship is the engine, which allowed them to place a W-Y on board after sucking up to the USCM.

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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Artouris » 07 Mar 2017, 16:30

Actually, alot of things are pretty deadly in space. Although it does really depend on how well you know your military hardware.

Offensive grenades and stuff like that would be mostly ok to use in a space craft enviroment, however the overpressure might screw up systems inside the space craft and is also probably going to injure you pretty damn well. These grenades are actually designed for shock/pressure waves, and for use by troops moving up and attacking a position so they can't get smacked by shrapnel.

Defensive grenades are grenades that would be super deadly in a space craft. For the most part these grenades focus on shrapnel and these would bounce around all over the place shredding people and systems.

Rockets are the worst, and would breach the hull since having something resistant to kinetic attacks in a hull is not something that actually stops bullets in the traditional sense. The most effective armor against a kinetic round traveling relativistic speeds is a thing called a Whipple shield. This focuses more so on spaced armor layers that are really thin and the material that works best is stuff with a high temperature before it vaporizes. Mainly because at those speeds the material actually vaporizes but the more energy it absorbs the better. Rockets ignore this since they focus moreso on traditional armor penetration.

Claymores would be the same as the defensive grenades for the most part. Pretty fucken deadly.

Also Flamethrowers on a space station or ship is a BIG NO NO. Like real big. These would eat up all the oxygen in the space craft and basically not only suffocate you but also terribly burn your lungs and your skin. Its basically a thermobaric weapon without the blast if you know what that is. Real shitty way to die, hell even in the technical manual it states don't use this in closed space environments or else you will probably die, unless thats the goal. Using a flamer on a planet is more reasonable since theres a actual atmosphere to breath.

But yeah most of these weapons you wouldn't want to use in a space combat enviroment. Most of the actual space guns that you would see are alot more boring or interesting depending on what you think. Since there was actual research done for personal weapons that were going to be used in space thought up by military engineers back in the 60s(?) because of the possibility that the US might need to fight russians in space and on the moon.

This just means I wish we had gyrojet carbines and pistols actually. Those are actual future guns that ARE AWESOME. And no, unlike in SS13 the bullets don't necessary explode upon contact, they can, but they often didn't.
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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by apophis775 » 09 Mar 2017, 10:47

Yeah.

I think I'll probably disable grenades and flamers on the sulaco.

In such a high oxygen atmosphere, it doesn't make sense to use them, plus, the damage is a bit OP.

Gotta give Xenos all dem advantages AMIRITE?
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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Crab_Spider » 09 Mar 2017, 10:49

apophis775 wrote:Yeah.

I think I'll probably disable grenades and flamers on the sulaco.

In such a high oxygen atmosphere, it doesn't make sense to use them, plus, the damage is a bit OP.

Gotta give Xenos all dem advantages AMIRITE?
Well if we're on the topic of giving xenos advantages, can we make Praes faster? Please...?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Karmac » 09 Mar 2017, 10:53

WellImean, sulaco assaults should really be curbstomps for the xenos anyways, aside from PMC memes managing to somehow turn things from 'shit has obliterated the fan' to 'marine major'.
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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Swagile » 09 Mar 2017, 12:18

Does that mean XRT chances will be put to 0 then?

I don't mind no grenades or flamers on Sulaco, but the chances of XRT distress beacon is even shittier than having to deal with no grenades / flamers on Sulaco.
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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by slc97 » 09 Mar 2017, 12:20

Swagile wrote:Does that mean XRT chances will be put to 0 then?

I don't mind no grenades or flamers on Sulaco, but the chances of XRT distress beacon is even shittier than having to deal with no grenades / flamers on Sulaco.
Raised to 99.9

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Re: You wouldn't place a mine on a space station, are you crazy?!

Post by Swagile » 09 Mar 2017, 12:23

slc97 wrote:Raised to 99.9
Well.

There is a good benefit to that.

It'll force marines to stop retreating up to Sulaco even when they are being steamrolled at the very least.
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