Real talk. Is it just me or are things as shitty as I think?

Generic, on-topic discussion about Colonial Marines.
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Real talk. Is it just me or are things as shitty as I think?

Post by mrturkeytoe » 15 Mar 2017, 04:45

Over the time I've played on CM I've had tons of fun and good times but I feel like things have gotten worse and worse and devs instead of fixing small things lots of people ask for instead try and enforce win ratios or nerf marines even harder and buff aliens even more for seemingly unknown reasons.

Like remember when they said combat hugging would be removed with cloning? And here we are, months down the line from cloning being removed and only a single test of combat huggers being removed then the topic was dropped.

Or combat engineers being passive aggressively targeted by devs with changes specifically discouraging them from performing effectively, like players being threatened with bans for taking reasonable amounts of metal before they out right removed Engineering access from their IDs so they can't get enough metal that way. And the mechanical prohibition of R-walls being constructed because they're 'too hard for xenos'

Or B18 still not having boots, even when people have made sprites for them, and they are desperately needed still nothing.

Or the several times Feweh has spawned themself in as a high level alien with the excuse of speeding up the round and causing it to actually drag on longer rather than just hitting the restart button.

And the spec grenade launcher and sniper rifle are still garbage despite everyone knowing it the problem has not been fixed.

The flamethrower was shit before, it never ignited mobs, the damage had such slow ticks you could run through the fire fast and take no damage what so ever. And then the buffed it, and it was great, then they nerfed it, with the number one issue it faced before, no 100% chance for sustained ignition damage to dissuade aliens from just quickly running through it.

Or when they removed the devour verb but gave the queen a gib verb that was only used to metagame cloning and spec equipment but is never punished because of the excuse of 'But the marine's lights!'

Or when people invested time in learning effective chem mixes to give marines a reasonable chance against aliens they nerfed hyperzine, then nerfed all the other chems when people found new mixes so if you use pretty much any two chems that /would/ compliment eachother they kill you.

And don't forget the masked removal of the quickfire as well, it's practically a waste of a slot now.

Or another time when about 5-8 infected marines got killed in a pressure bug one of the admins spawned 10+ larva. Not to mention all the times marines get fucked by pressure bugs and told to suck it while the xenos rape them.

Admins claim pouncing can't be used to cheese and stunlock people when it very clearly can and takes little to no skill and sucks all the fun right out of the game.

Spitters getting their range (which actually took skill to line up shots) nerfed instead of their bullshit firerate (that people spam. Often through corners) which every actually wanted nerfed.

Half-baked pull speed nerf getting put in making you move like you're lugging a fridge regardless of whether you're pulling a magazine or massive crate of equipment.

Crushers having 100% explosive resistance (one of the few things marines actually have available on a regular basis that can kill aliens). Leading on from that the nerf to the explosives crate to include less mine boxes, which like I said, explosions and bullets are the two main ways for marines to kill aliens with atmos fuckery outlawed, combat huggers making melee impossible and flamethrowers nerfed.

The access wire being removed from the attachment vendors and people being OOCly outed for breaking into cargo by admins who also bwoink at the slightest transgression rather than letting every IC offense baring mass murder be handled by the MPs, it's kind of their job after all.

And xeno cuffs before they were removed, then shortly replaced with unreasonably fast bursting times when infected are left nested.

Marine nerfs generally getting shoved through half baked then 'fixed' in post, sometimes, kind of. While xeno nerfs get reluctant delayed development with months of testing and procrastination.

/rant
Last edited by mrturkeytoe on 15 Mar 2017, 04:58, edited 4 times in total.

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Re: Real talk. Is it just me or are things as shitty as I think?

Post by TeknoKot » 15 Mar 2017, 04:51

or me being adressed as Osama Bin Laden of CM by Feweh

shit hurts man
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by NoahKirchner » 15 Mar 2017, 12:49

1. They tested hugger removal not overly long after cloning was removed. They needed to make sure that cloning did not effect gameplay too much first. They saw how the hugger removal behaved, it being a /test/ and all, and from what I understand went back to the drawing board. Hence the purpose of a /test/.

2. That metal now gets sent down by the RO. Sure, threatening them with bans maybe was a bit annoying, but they fixed it with a mechanical inhibitor. Can't comment on R-Walls, seems like a waste of resources to me anyways when the plasteel could be used for barricades.

3. Can't really comment on this, I don't know what the dev team is working on atm but maybe it's in the pipeline.

4. Yeah fair enough.

5. Grenade launcher, if you get the proper supplies from RO or just know how to use it, works charms versus ravs, queens, and praes. Sniper rifle is a great boiler deterrent. They work rather well, if not the super mega death weapons that are expected of them.

6. You must realise that this is just not a "marine nerf" or an "alien buff". Before the flamethrower nerf marines were getting caught in the fire and burning to death because marines are stupid, and then were being husked by the flames before anyone could find a fire extinguisher. Still happens but far less. Also, if you shoot it at an entrenched xeno, it's gonna run away, flamethrowers are not pulse rifles, they are closer to tools than weapons.

7. You are complaining that they removed a verb that all aliens could use, t1 - queen, which did the exact same thing as a gib, and instead replaced it with giving the queen a gib ability (they had it during devouring too btw), which has a cooldown, takes a fair bit of time, and requires the most evolved xenomorph who could be doing better things to do? If you're dead next to a queen long enough to get gibbed, you're not going to be revived.

8. Bic/Tric/Tram. Also, hyperzine being downed by every marine planetside with pill bottles of it on the rasp seems a bit unreasonable, especially when it makes you move faster than a xeno on the team that's supposed to drive the plot.

9. Don't know about this at all. Don't use the quickfire.

10. What about all those times that the rasp has come planetside with a tile in the engine missing because of people building false walls and killed xenos by repeatedly slamming them into the wall? It's a bug in a buggy game, and it's something you'll have to deal with. Don't play to win or lose, play to have fun. Sure bugs suck but it's not malicious intent by the staff. And atmos bugs on the Sulaco when the aliens are not boarding often see marines revived, just not late round in a combat zone or soon-to-be combat zone.

11. SS13 combat is rooted in stuns, and marines have their fair share of cheese tactics too. Mines are boring for xenos, they run up to one hidden under a barricade, explode, and that's it, they're dead. GLs can knock over xenos for a solid few seconds, keeping them stunned while 50 marines go and shoot them. The problem is that these are core gameplay mechanics, for CM and SS13 in general. If there are two xenos trying to keep you down, you're fucked. The xenos are stronger than you and you shouldn't always be able to escape, no matter how frustrating. You put yourself in that situation somehow, you pay the price for it.

12. Spitters now have to approach multiple marines to try to stun people, which if you're playing with your squad should get them shot to bits.

13. The old pull speed was redonkulous, make a suggestion for smaller items to be pulled faster (Though from what I can gather that will require an entire pull system overhaul)

14. Shoot them with AP. Keep some in your pocket and load it when you see one as opposed to wasting it on runners. 2 marines with AP vs. a crusher = no more crusher. You still get a fair amount of mines per explosive box, just means that you can't cover an entire FOB with mines now.

15. This bit I agree with, let the MPs handle things. If the MPs let it slide because "Well it'll help the marines more", then OOCly punish the MPs.

16. If you get yourself captured, you aren't expected to be able to escape.

17. I haven't seen a xeno nerf go through that was a major major gameplay change and not a nerf since jelly removal. It's just not being developed, which is fine.

Out of all of these, only two really have a basis.
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by Feweh » 16 Mar 2017, 01:03

Fake news, all of this is fake news.
Cant trust the media anymore.

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Re: Real talk. Is it just me or are things as shitty as I think?

Post by Casany » 16 Mar 2017, 01:21

It's a free game made in people's free time for other people's free enjoyment. Can't you just be happy it isn't complete shit for being a free game. I mean, this makes sense if it costed money but it DOESNT, so come on

Man up, have fun, don't salt and deal with it
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by Xurphorus » 16 Mar 2017, 02:06

.......................Real Talk, Nigga got heart for posting this. My helmet comes off for you sir, I salute you.

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Re: Real talk. Is it just me or are things as shitty as I think?

Post by YungCuz » 16 Mar 2017, 02:13

TBH these are valid points most not making sense (and explained by noah anyway) but it technically is hard to have fun but no one can really have genuine fun if its generally hellish to play the one side that technically should have alot of RP while one side is purely just like a gameplay thing.
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by mrturkeytoe » 16 Mar 2017, 05:11

Casany wrote:It's a free game made in people's free time for other people's free enjoyment. Can't you just be happy it isn't complete shit for being a free game. I mean, this makes sense if it costed money but it DOESNT, so come on

Man up, have fun, don't salt and deal with it
So because it's free you're saying it's immune to criticism?

I personally think regardless of the circumstances criticism should not be withheld, from certain points of view a free game needs criticism even more. Criticism is the only way for this sort of medium to improve, and if a free game isn't at it's very best it will fail.


And on Noah's points
, while I agree if every marine did, hypothetically take the drugs it would be OP yes, but rarely did even say, three every four rounds they were produced. But let's say this is a hypothetical situation and everyone took them, does that really justify nerfing them all so hard there's no room for creativity and the speed buff drug is more trouble than it's worth?

I suppose the flamethrower is more of a matter of opinion but I personally preferred it as a large threat to both sides, not to mention it made ravagers, that up until that point were always beat out by crushers, relevant once more.

With the Combat Engineers, staff have told me FOBs are an exploit they 'tolerate' at best and will not support you can clearly see that with how they've developed the game to make a feature, that while accidental is greatly loved by the community, as difficult as possible to actually use without outright removing it.

With all the work that goes into xeno changes shouldn't the same work go into marine changes like the research 're-work' that gave pathetic excuses and diversions so they actually turn out satisfactory instead? I think the pull speed nerf should have a overhaul to be honest. And the research update should be revisted.

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Re: Real talk. Is it just me or are things as shitty as I think?

Post by northcote4 » 16 Mar 2017, 05:31

mrturkeytoe wrote:So because it's free you're saying it's immune to criticism?

I personally think regardless of the circumstances criticism should not be withheld, from certain points of view a free game needs criticism even more. Criticism is the only way for this sort of medium to improve, and if a free game isn't at it's very best it will fail.
This. I like this comment. Kudos to you, mate.
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by mrturkeytoe » 16 Mar 2017, 06:51

forwardslashN wrote:It's time for the truth. The admins have been conspiring to ruin mrturkeytoe's fun. Screencap this before it's taken down and I'm removed from the staff team. The people deserve to know.
:thumbup:

Thanks, this was really informative and constructive, totally gave me an entirely new perspective on the meaning of life.

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Re: Real talk. Is it just me or are things as shitty as I think?

Post by Karmac » 16 Mar 2017, 09:44

forwardslashN wrote:It's time for the truth. The admins have been conspiring to ruin mrturkeytoe's fun. Screencap this before it's taken down and I'm removed from the staff team. The people deserve to know.
I can't believe I respected you guys, I don't even know you anymore /noize
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by NoahKirchner » 16 Mar 2017, 10:45

Casany wrote:It's a free game made in people's free time for other people's free enjoyment. Can't you just be happy it isn't complete shit for being a free game. I mean, this makes sense if it costed money but it DOESNT, so come on

Man up, have fun, don't salt and deal with it
This sort of attitude surely annoys me. Now of course some of that criticism could be handled by the "it's a free game", but if it's presented in a more constructive way I think that it should be brought up and hopefully people can have a calm discussion on it where mechanics are explained and maybe some things are changed or brought into account, and everyone can go home happy. Maybe (definitely) this was not at all the best format to bring up criticisms about the game, but the catch all excuse of a "free game" isn't the way to go about handling future ones, since most people just want the game to be as good as it can be.
mrturkeytoe wrote:
So because it's free you're saying it's immune to criticism?

I personally think regardless of the circumstances criticism should not be withheld, from certain points of view a free game needs criticism even more. Criticism is the only way for this sort of medium to improve, and if a free game isn't at it's very best it will fail.


And on Noah's points
, while I agree if every marine did, hypothetically take the drugs it would be OP yes, but rarely did even say, three every four rounds they were produced. But let's say this is a hypothetical situation and everyone took them, does that really justify nerfing them all so hard there's no room for creativity and the speed buff drug is more trouble than it's worth?

I suppose the flamethrower is more of a matter of opinion but I personally preferred it as a large threat to both sides, not to mention it made ravagers, that up until that point were always beat out by crushers, relevant once more.

With the Combat Engineers, staff have told me FOBs are an exploit they 'tolerate' at best and will not support you can clearly see that with how they've developed the game to make a feature, that while accidental is greatly loved by the community, as difficult as possible to actually use without outright removing it.

With all the work that goes into xeno changes shouldn't the same work go into marine changes like the research 're-work' that gave pathetic excuses and diversions so they actually turn out satisfactory instead? I think the pull speed nerf should have a overhaul to be honest. And the research update should be revisted.
Before I address what you said, a lot of your points will likely be better received if you bring it up in a less controversial way, this one, just from the title, looked extremely inflammatory.

While at the time not every marine was taking the drugs, it was slowly getting to the point where more and more marines would take the drug in combat, and you could slowly start to see how it'd shift the battle. I vividly recall seeing a fair few pill bottles before even the first drop already on the rasp, and a fair number of people zipping around during FOB defenses, able to chase down xenos rather quickly. What they did, with the nerf, was make it a lot harder to account for the side effects of hyperzine. They didn't nerf its effectiveness beyond reason, they made it a properly one use drug for a one time combat effectiveness buff, which requires more obscure medicines to offset. The room for creativity is still there if you're willing to put in time and effort to discover what combination of drugs work best, and can produce them quickly enough. I've seen hyperzine pills start to make a return recently, no idea what's in them but someone's figured it out. As far as a justification for a nerf, I think that they increased combat effectiveness so much that yes, I personally do think a nerf was in order, but I generally like to think of the game as a slower paced group game as opposed to a load of skirmishes so it may be difference of opinion.

The flamethrower is still taken a fair bit for clearing weeds, and any time someone does take one ravagers surely benefit, as they don't need to be set alight to have the bonus to charging from my understanding, they simply need to be in the fire. If this is incorrect feel free to correct me, this is just what I've observed.

FOBs seem to have been a feature from the very start from what I can gather, and there are a lot of features in place to counter-act them (boilers, ravagers being able to run through tables, et cetera), it really doesn't seem like it's a feature that they plan on removing. If they do think of it as an exploit then I think that they are wrong, but should maybe try to change some features of construction to account for what they don't like about it. I can't really respond to this overly effectively because it relies entirely on how the staff feel about it, and I haven't seen any speak out.

Right now I'm willing to argue that a lot of marine developments are taking a backseat to bigger things like big red, hugger combat being changed et cetera. Research is not really a super important aspect of gameplay, but it's been mentioned multiple times that the updates we got were only "phase one", and that more will be coming, we just don't know when. It takes a lot more to make a marine update than a xeno update, code wise and accounting for balance-wise.

Pull speed being reworked would require a lot of effort that's also being put into other things atm. You'd have to start taking object size (tiny, normal, large, huge etc) into account when you grab something, and have that effect move speed. It's a relatively small thing, if annoying when you have to wrestle with it, that is likely taking a backseat to the incredible amount of suggestions and other things that are being worked on for new maps and big changes to combat. While I agree that it should be reworked eventually, I am hoping that whatever they're working on now is more important than the pull speed nerf.

forwardslashN wrote:It's time for the truth. The admins have been conspiring to ruin mrturkeytoe's fun. Screencap this before it's taken down and I'm removed from the staff team. The people deserve to know.
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by Simo94 » 16 Mar 2017, 10:47

this had my gamer girl senses tingling, it really rawr'd my XD
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by apophis775 » 16 Mar 2017, 10:58

mrturkeytoe wrote:Over the time I've played on CM I've had tons of fun and good times but I feel like things have gotten worse and worse and devs instead of fixing small things lots of people ask for instead try and enforce win ratios or nerf marines even harder and buff aliens even more for seemingly unknown reasons.
Just because you don't know it, doesn't mean it's totally unknown. Balance is a fickle mistress that we have to work with alot. We are doing a LOT of work on the Hugger Removal adjustments and hope to have a test up again soon. But remember, we work on this FOR FREE in our SPARE TIME as a HOBBY. We can't dedicate our entire lives to this. Several of our developers are in school as students (or a teacher like me) and Mid Terms are here, which slows us down (as does school overall). Our "Big" times for development during the year are December/Janurary and May thru August.

Like remember when they said combat hugging would be removed with cloning? And here we are, months down the line from cloning being removed and only a single test of combat huggers being removed then the topic was dropped.
We had a test of combat hugger removal right after cloning was removed, we realized we had a LOT of work to do to get combat hugger removal upto the levels and adjustments we need. Part of this, involves possible rewriting the entire combat system totally (something no SS13 server has ever tried to do). So of course, it will take time. We left in the removed cloners, because for the marines, the replacement system of Defibs is MUCH more beneficial.

Or combat engineers being passive aggressively targeted by devs with changes specifically discouraging them from performing effectively, like players being threatened with bans for taking reasonable amounts of metal before they out right removed Engineering access from their IDs so they can't get enough metal that way. And the mechanical prohibition of R-walls being constructed because they're 'too hard for xenos'
COmbat engineers are not being "targeted by the devs". Don't be a whiney bitch about it just because we are trying to enforce a modicum of RP about them and curbed a shitload of powergaming. We also removed general Medical access from Medics to do the same thing (prevent them from looting medbay). There were a LOT of reasons we removed the ability for engineers to just "raid" all the metal they wanted from engineering. Frequently, a single engineer would carry hundreds of metal and then immediately die and get his body dragged off, crippling the marines. Not to mention, it's metagamey and powergamey as all fuck to just "bring all the metal" since you as a player know you are going to build a giant fob of defensibility, but as a marine, your character does NOT know they will need a shitload of metal. Because they don't know the situation planetside. You are deploying down to INVESTIGATE from an RP perspective, you don't know if you're going to build a FOB, or if the FOB is going to be anything beyond just turning on the lights.

Or B18 still not having boots, even when people have made sprites for them, and they are desperately needed still nothing.
I'm not aware of any new Boot/Glove sprites being "ready" to be placed in. I'll double-check with our sprite team, but I do not think they were yet approved.

Or the several times Feweh has spawned themself in as a high level alien with the excuse of speeding up the round and causing it to actually drag on longer rather than just hitting the restart button.
Then make a staff complaint.

And the spec grenade launcher and sniper rifle are still garbage despite everyone knowing it the problem has not been fixed.
We actually discussed this recently at a meeting, and we are looking at ways to fix these, but it's not on the top of the priority list.

The flamethrower was shit before, it never ignited mobs, the damage had such slow ticks you could run through the fire fast and take no damage what so ever. And then the buffed it, and it was great, then they nerfed it, with the number one issue it faced before, no 100% chance for sustained ignition damage to dissuade aliens from just quickly running through it.
No, we had to adjust it because of Marine fucktards murdering all the marines by accident.

Or when they removed the devour verb but gave the queen a gib verb that was only used to metagame cloning and spec equipment but is never punished because of the excuse of 'But the marine's lights!'
The fuck are you talking about? Devour still exists. Grab a target, then click yourself.

Or when people invested time in learning effective chem mixes to give marines a reasonable chance against aliens they nerfed hyperzine, then nerfed all the other chems when people found new mixes so if you use pretty much any two chems that /would/ compliment eachother they kill you.
We had to adjust the chemicals because people were creating concoctions that negated the limiting factors we placed into the chemicals to prevent abuse. It was SO BAD that I literally had to go and adjust the chemical system to prevent it. People were literally making it so that not only could you use hyperzine almost infinitly, but it did no negative damage to you, and made you immune to stun. That was breaking the system and it had to be fixed.

And don't forget the masked removal of the quickfire as well, it's practically a waste of a slot now.
I'm not fully sure what you mean here by "masked removal"?

Or another time when about 5-8 infected marines got killed in a pressure bug one of the admins spawned 10+ larva. Not to mention all the times marines get fucked by pressure bugs and told to suck it while the xenos rape them.
Fuck you about this. We've been trying to track and fix the pressure bug for MONTHS. It's not as easy as it looks to locate the cause of a bug that has a 1 in 20 chance of happening if a very SPECIFIC set of events that no one knows happens to trigger it. We are doing out best with the Pressure bugs.

Admins claim pouncing can't be used to cheese and stunlock people when it very clearly can and takes little to no skill and sucks all the fun right out of the game.
Runner pounce, was literally designed to cheese people, it's why runners take like a single shotgun to kill. If you don't want a Runner to trounce you, stay in a group with your squadmates so they can shoot it (it's not rocket science)

Spitters getting their range (which actually took skill to line up shots) nerfed instead of their bullshit firerate (that people spam. Often through corners) which every actually wanted nerfed.
Their fire-rate was also nerfed at the lower levels.

Half-baked pull speed nerf getting put in making you move like you're lugging a fridge regardless of whether you're pulling a magazine or massive crate of equipment.
You realize, to pull, you literally lean down to the ground and "pull" the object, right? Here's an idea, try IRL to hold a rifle with 2 hands and at the same time use a magical "third hand" to pull a book behind you. See how well that works.

Crushers having 100% explosive resistance (one of the few things marines actually have available on a regular basis that can kill aliens). Leading on from that the nerf to the explosives crate to include less mine boxes, which like I said, explosions and bullets are the two main ways for marines to kill aliens with atmos fuckery outlawed, combat huggers making melee impossible and flamethrowers nerfed.
Crushers have ALWAYS had 100% explosive resistance. That hasn't, and won't change.

The access wire being removed from the attachment vendors and people being OOCly outed for breaking into cargo by admins who also bwoink at the slightest transgression rather than letting every IC offense baring mass murder be handled by the MPs, it's kind of their job after all.
the problem is that people RIOT at cargo so often, we have to monitor it. MPs can't be everywhere, and it only takes one marine breaking into cargo to literally eliminate someones job. As far as it being "the MPs job to deal with breaking in": MARINES SHOULDN'T BE GOD DAMN BREAKING IN BECAUSE THEY ARE FUCKING MARINES AND IT'S A SECURED AREA.


And xeno cuffs before they were removed, then shortly replaced with unreasonably fast bursting times when infected are left nested.
DEAL WITH IT
Marine nerfs generally getting shoved through half baked then 'fixed' in post, sometimes, kind of. While xeno nerfs get reluctant delayed development with months of testing and procrastination.
Marines are easier to adjust than aliens, as Aliens frequently require mass rewrites, where marines require minor adjustments.




TL;DR:

We are doing out best, but this is a HOBBY we work on in our FREE TIME. Updates, coding, and balance take TIME.

I'll take what you said into advisement, but it probably won't affect much as we have a development plan already in place, and we don't cater to salt/rants when we work.
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by Feweh » 16 Mar 2017, 11:09

This guy is the definition of my mom who sits in the living room watching mainstream media and then believing every word they say.

So many incorrect points and flat out stupid comments that dont even make sense or arent true at all.

We're open to criticism, but if youre going to be stupid and uninformed its best you dont.

Heres the thing about criticism, its fine and agreeable if its factual and accurate. When you post a bunch of "facts" that are so absurdly incorrect its impossible to take you seriously.

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Re: Real talk. Is it just me or are things as shitty as I think?

Post by NoahKirchner » 16 Mar 2017, 11:54

https://gyazo.com/6224b0adbb526476254b6dcc6eaacb50

Where'd /N's post go?

It's a conspiracy!1!
AAAAAAAAAAAAAAAA
► Show Spoiler

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Re: Real talk. Is it just me or are things as shitty as I think?

Post by Karmac » 16 Mar 2017, 12:01

NoahKirchner wrote:https://gyazo.com/6224b0adbb526476254b6dcc6eaacb50

Where'd /N's post go?

It's a conspiracy!1!
AAAAAAAAAAAAAAAA
does noise is conspiracy?

the rumor come out
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by NoahKirchner » 16 Mar 2017, 12:05

Carmac wrote:does noise is conspiracy?

the rumor come out
Happy exactly 1000 posts.
This is a very quality 1000th post, good job.
► Show Spoiler

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Re: Real talk. Is it just me or are things as shitty as I think?

Post by Karmac » 16 Mar 2017, 12:09

I regret my life choices
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by Crab_Spider » 16 Mar 2017, 12:15

Alright, so Apophis and Noah covered most of these things, but I'll add my 2 cents in aswell.

The aspects of the games that got a nerf were due to an imbalance more and more players began to use, creating a new meta that became harder to counter or even broke the RP aspect of the game. Did the speed nerf affect me? No, it prevented me from being mistaken as a hostile by people who suspect such, and it gave other players the illusion I was injured or reloading, I still had a macro for my guns afterall. Did the removal of .click macros affect me too? Yes, majorly, but I adapted to it quickly and based my strategies on timing and illusion itself.

Your point on the flamethrower; why do you guys bring that up as though it's a spec weapon? Even before the buff to flamers, I feared them because it countered my playstyle more than a shotgun user ever could. That's not to say spamming them on high pressures slowed human mobs' speed and made them easier to kill. There's also a matter of how it made it easier to grief people with them, in fact, remember that time fire was so bugged, it lingered around for 10 minutes, and the devs couldn't really think of a way to fix it (no offense, but deleting the flamers themselves could've negated the problem entirely)? Yeah. There were SO many deaths from the fire, it wasn't even funny anymore, hell, the match before on WO the fire stuck around until the end of the round.
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by KingKire » 16 Mar 2017, 14:14

Holy shit apop, put a spoiler on for that american novel haha. Anywho, onto the meat and potatoes:

My thoughts as stated:
► Show Spoiler
Now for my opinions:
I do feel this game has become less "fun" in the sense, that there are more restrictions in place to keep people in line. But, i also like the fact that the game does indeed have less cheese. Some of the crazy shit that could be pulled should definitely not been there, and i am no saint when it comes to such things haha, so i dont treat anyone as if they had saintly blood in them either.

Has there been a slow development? yah, it has been slow. Apop gave out the reasons why its slow, but i personally like hearing more about where everything is in development. But thats me! im a guy who loves to pour over details and even little crumps of data! I dont really care if something is spoiled or i lose out on suprise, i like knowing things.

I also to agree that marines have gotten alot of nerfs, but i also agree that alot of those nerfs were in regards to cheese or powergaming stuff.

I think aliens are overpowered for the wrong reasons, and that alot of their gameplay is based on cheese then instead of better game mechanics. I also know that, its hard as hell to balance a side that you need to be "strong enough to always be threatening" yet weak enough that it isnt steamroller city every startround.

I try to put alot of thought into what i post and what i do with colonial marines, because i think that determination, excitement, and effort are contagious, and hopefully i can infect others around me to be that way too.

So instead of taking this thread in the usual salty manner, i hope that maybe we all can maybe take it in a more positive direction, and indeed, "be real" about what they honestly think about the game. Hell, i would love to even hear what the devs and staffs thoughts on the game/ the playerbase/ the future. etc. Its nice to hear feedback from everyone.
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by Telegnats » 16 Mar 2017, 16:04

KingKire wrote:[snip]
I admire the sentiment and really wish you change things for the better, but I think asking for someone's honest opinion on a group that constantly belittles them is not a good idea.

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Re: Real talk. Is it just me or are things as shitty as I think?

Post by EXOTICISME » 16 Mar 2017, 16:26

apophis775 wrote:The fuck are you talking about? Devour still exists. Grab a target, then click yourself.
I think he mean devouring corpses, since aliens unable to eat corpses anymore (it's rotten, eew) to remove it from the round. So the only way to remove them is by gibbing it with queen ability

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Re: Real talk. Is it just me or are things as shitty as I think?

Post by apophis775 » 16 Mar 2017, 17:10

He didn't say that, he said Devour verb. And we removed that, because it caused lag. If you had 3-5 corpses inside you that all went away at the same time, it could lag the server. The soution, was to give the queen a more "dramatic" way to clean up without lagging since it's just 1 guy at a time.
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Re: Real talk. Is it just me or are things as shitty as I think?

Post by Heckenshutze » 16 Mar 2017, 17:38

If the game turns un-fun due to rules and restrictions it's the players fault, not the devs and admins. By meta-gaming, power-gaming and any tactic to "dodge" a rule or a mechanic of the game.

Not a single change that has been made has screwed the 'balance' the game has (60-40 win rate Xeno-Marines). Ironically, the test of hugger combat removal WAS indeed something that fucked up this balance, Xenos just mauled the marines.

Nevertheless, I know what you feel, it's something we all feel at some point (mostly if you're a permarine), we can only expect for devs to make the game 'fair' for everyone but that will take time, like Apop says, they're doing this FOR FREE, they could easily go and say "Fuck you" and don't change shit, still, they do.
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