Yeah, that's why I said my idea was unpractical. Not enough people would actually play to create those hordes.Feweh wrote: ↑20 Sep 2017, 16:08We cant have endless streams of xenos, because the fact is 75% of the players don't want to play Xenos. This is despite the xenos being somewhat interesting now with abilities and a progression system.
By making them mindless hordes, people will be even less likely to play as aliens.
Hence why xenos over-time have been buffed up to match being able to initially fight 120 vs 20
Embrace the Suck
- Trench007
- Registered user
- Posts: 158
- Joined: 01 Jun 2016, 21:50
- Byond: Trench007
Re: Embrace the Suck
Johnathan Ringer is the guy you have never seen, nor ever want to see.
- Trench007
- Registered user
- Posts: 158
- Joined: 01 Jun 2016, 21:50
- Byond: Trench007
Re: Embrace the Suck
Now all we need is to get some good AI for those mindless Xenos...
Johnathan Ringer is the guy you have never seen, nor ever want to see.
- LightBeast
- Registered user
- Posts: 27
- Joined: 19 Sep 2017, 23:44
- Byond: LightBeast
Re: Embrace the Suck
Damn that really sucks. I can see why people would want an individual identity/progression as Aliens (even though that's contrary to the entire idea) but I don't understand why having some AI/bot buddies with you and overwhelming the marines as a swarm wouldn't appeal to players. You could have the best of both worlds where you can upgrade/personalize your own drone or whatever and then still create bots from hosts maybe.
The only reason I see the bot Alien idea as feasible is because there are lots of AI/autonomous things in regular SS13, so it seems like you could stick that AI on a drone bot to have it follow you and attack marines.
The only reason I see the bot Alien idea as feasible is because there are lots of AI/autonomous things in regular SS13, so it seems like you could stick that AI on a drone bot to have it follow you and attack marines.
- 4thsurviver
- Registered user
- Posts: 176
- Joined: 21 Jan 2017, 15:42
- Byond: 4thsurviver
Re: Embrace the Suck
https://www.youtube.com/watch?v=yw7qW4meknYLightBeast wrote: ↑20 Sep 2017, 16:35Damn that really sucks. I can see why people would want an individual identity/progression as Aliens (even though that's contrary to the entire idea) but I don't understand why having some AI/bot buddies with you and overwhelming the marines as a swarm wouldn't appeal to players. You could have the best of both worlds where you can upgrade/personalize your own drone or whatever and then still create bots from hosts maybe.
The only reason I see the bot Alien idea as feasible is because there are lots of AI/autonomous things in regular SS13, so it seems like you could stick that AI on a drone bot to have it follow you and attack marines.
I couldn't really see these guys defending a hive or overruning a FOB let alone get to the ship. Also from what I heard there was only supposed to be 6 bots not 60.
Bran Jast. Over worked Bridge officer, uncaring MP, injured Marine. Shrug. Now without Robot Arm!
- Telegnats
- Registered user
- Posts: 129
- Joined: 21 May 2015, 18:56
Re: Embrace the Suck
Yeeaaaa... Unfortunately the rudimentary AI that SS13 usually employs isn't going to cut it for CM's purposes. Unless we can get a real, functioning AI (Which is really hard to made) i'm not sure we could really add bots.
- Casany
- Registered user
- Posts: 1555
- Joined: 06 Jun 2016, 09:18
- Location: US of A
- Byond: Casany
- Steam: Casany
Re: Embrace the Suck
Well, if you had ever tried coding in Byond you'd see why. It's a mess of code and it's almost impossible to get working simple AI. The best AI in the game right now is Goons advanced critter AI (the monkeys), and if you've ever played Goon you'll come to realize it really isn't that advanced.LightBeast wrote: ↑20 Sep 2017, 16:35Damn that really sucks. I can see why people would want an individual identity/progression as Aliens (even though that's contrary to the entire idea) but I don't understand why having some AI/bot buddies with you and overwhelming the marines as a swarm wouldn't appeal to players. You could have the best of both worlds where you can upgrade/personalize your own drone or whatever and then still create bots from hosts maybe.
The only reason I see the bot Alien idea as feasible is because there are lots of AI/autonomous things in regular SS13, so it seems like you could stick that AI on a drone bot to have it follow you and attack marines.
It's not because they don't want to, it's because they can't with the system without extreme effort.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
- Trench007
- Registered user
- Posts: 158
- Joined: 01 Jun 2016, 21:50
- Byond: Trench007
Re: Embrace the Suck
A perfect example of the bots needing their AI tweaked, also they would be support rather than the main driving force. A horde of cannon-fodder, I should say. It would be cool to see an updated test with newer sprites.4thsurviver wrote: ↑20 Sep 2017, 17:55https://www.youtube.com/watch?v=yw7qW4meknY
I couldn't really see these guys defending a hive or overruning a FOB let alone get to the ship. Also from what I heard there was only supposed to be 6 bots not 60.
Johnathan Ringer is the guy you have never seen, nor ever want to see.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Embrace the Suck
The reason this is basically unfeasible is due to a number of things.LightBeast wrote: ↑20 Sep 2017, 15:41Yeah I know that, I was just saying that you could get this same experience and have the same amount of fun with the game feeling a bit more like Aliens than it does now. Isn't that what the devs want in the end, anyway?
I don't want to sound like the mouthy noob that shows up and starts vomiting opinions everywhere, and I really appreciate the hard work that obviously goes into this very fun game (reading the changelog and wow) it's just my opinion as a lifelong Alien fan who's always wanted a game like this and sees the potential for the perfect Aliens game experience that so many of us have always wanted. I've been on the server playing religiously and will continue to do so because it's a great game, but the guy just seemed irritated that I even suggest changing anything - probably due to how much work has gone into it. I understand.
That's a bummer that the suggestion forum is locked.
1.) Its been basically three years worth of work on the way aliens are currently and we would essentially be throwing all of that out the window by trying to move to this.
2.) Due to the way the server has progressed in terms of gameplay, players would be unwilling to play something so underpowered as normal aliens and marines would quickly wipe them out.
3.) As has been pointed out above and in other places, not enough people want to play xenos for this to be even remotely viable, the reason why marines got stomped in the "Aliens" movie is because the xenos outnumbered them by such a large number and the xenomorphs could do things we couldn't hope to replicate on the BYOND engine.
As a side note, we might open up suggestions again soon but its a pretty big maybe. Regardless, your suggestion would have gotten shot down pretty quickly if you suggested making xenomorphs more like their movie counterparts.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- Desolane900
- Donor
- Posts: 653
- Joined: 07 Aug 2015, 19:00
- Location: Riding Bald Eagles
- Byond: desolane900
- Contact:
Re: Embrace the Suck
Tfw you make a post trying to encourage people chilling the fuck out and instead it just becomes Feweh's hangout right under Applications and draws more salt than Utah.
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be
- Heckenshutze
- Registered user
- Posts: 1499
- Joined: 17 Apr 2016, 03:52
- Location: Caracas
- Byond: Heckenshutze
- Steam: fancypants2455
Re: Embrace the Suck
Usually telling people to 'chill out' makes them more salty. It's better to join their salty rage or make them even more salty until they flush it outDesolane900 wrote: ↑21 Sep 2017, 01:10Tfw you make a post trying to encourage people chilling the fuck out and instead it just becomes Feweh's hangout right under Applications and draws more salt than Utah.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
- LightBeast
- Registered user
- Posts: 27
- Joined: 19 Sep 2017, 23:44
- Byond: LightBeast
Re: Embrace the Suck
That's crazy that people don't want to play xenos. At least in this latest version that I've joined, it seems like the xeno teams are always full. My suggestions wouldn't be these huge sweeping changes, but rather testing very simple things one at a time while keeping the gameplay mostly how it is now as to not drive away players or the xeno player population.Snypehunter007 wrote: ↑20 Sep 2017, 18:34The reason this is basically unfeasible is due to a number of things.
1.) Its been basically three years worth of work on the way aliens are currently and we would essentially be throwing all of that out the window by trying to move to this.
2.) Due to the way the server has progressed in terms of gameplay, players would be unwilling to play something so underpowered as normal aliens and marines would quickly wipe them out.
3.) As has been pointed out above and in other places, not enough people want to play xenos for this to be even remotely viable, the reason why marines got stomped in the "Aliens" movie is because the xenos outnumbered them by such a large number and the xenomorphs could do things we couldn't hope to replicate on the BYOND engine.
As a side note, we might open up suggestions again soon but its a pretty big maybe. Regardless, your suggestion would have gotten shot down pretty quickly if you suggested making xenomorphs more like their movie counterparts.
Little stuff like resizing the tier 3's so they're not all the size of Queens, nerfing the boiler cloud (hate that thing) and maybe altering the Queens gameplay a bit so she has to stay on an egg sack to lay eggs, the sentinels and drones have to move them, and she plays more like a CO/commander where she can see everything from her brood's eyes and stuff like that.
A lot of those things are kind of just to make stuff more movie-accurate, which are things I noticed as a new player. It would help immersion in what is otherwise a very immersive game. The bulk of the game is great already, though. Time well spent for the devs, and reading the changelogs, I see how much it's changed over the years, especially the aliens.
This is pretty cool though. If you could just get a few of these guys to follow the players, or maybe give the queen a swarm ability to unleash at critical moments where a wave of like 10 bot drones could just charge a position. That would be pretty rad, I think.4thsurviver wrote: ↑20 Sep 2017, 17:55https://www.youtube.com/watch?v=yw7qW4meknY
I couldn't really see these guys defending a hive or overruning a FOB let alone get to the ship. Also from what I heard there was only supposed to be 6 bots not 60.
- Casany
- Registered user
- Posts: 1555
- Joined: 06 Jun 2016, 09:18
- Location: US of A
- Byond: Casany
- Steam: Casany
Re: Embrace the Suck
As cool as this'd be, it sadly is never going to happenLightBeast wrote: ↑21 Sep 2017, 17:08That's crazy that people don't want to play xenos. At least in this latest version that I've joined, it seems like the xeno teams are always full. My suggestions wouldn't be these huge sweeping changes, but rather testing very simple things one at a time while keeping the gameplay mostly how it is now as to not drive away players or the xeno player population.
Little stuff like resizing the tier 3's so they're not all the size of Queens, nerfing the boiler cloud (hate that thing) and maybe altering the Queens gameplay a bit so she has to stay on an egg sack to lay eggs, the sentinels and drones have to move them, and she plays more like a CO/commander where she can see everything from her brood's eyes and stuff like that.
A lot of those things are kind of just to make stuff more movie-accurate, which are things I noticed as a new player. It would help immersion in what is otherwise a very immersive game. The bulk of the game is great already, though. Time well spent for the devs, and reading the changelogs, I see how much it's changed over the years, especially the aliens.
This is pretty cool though. If you could just get a few of these guys to follow the players, or maybe give the queen a swarm ability to unleash at critical moments where a wave of like 10 bot drones could just charge a position. That would be pretty rad, I think.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
- Tidomann
- Registered user
- Posts: 449
- Joined: 13 Jun 2017, 02:59
- Location: Canada
- Byond: Tidomann
Re: Embrace the Suck
You can't spell Colonial without Colon.
Colonial marines.
Contains the word saline. Contains the word mine.
Hyperthonk
Colonial marines.
Contains the word saline. Contains the word mine.
Hyperthonk
- Damous
- Registered user
- Posts: 102
- Joined: 28 Mar 2017, 08:20
- Location: FlavorTown
- Byond: Damous
Re: Embrace the Suck
>Embrace the being a Cuck
T. Cucks
I've had more fun stomping 4 aliens, getting captured, hugged and then killing myself out of spite than RP'eing my way through a 1/2 hour round.
Like our friend back there said "embracing the suck" is like what a commie would say after looking out of a window and seeing his own dystopia where he lives in, a real ss13 player git gud and kill everything on their way.
T. Cucks
I've had more fun stomping 4 aliens, getting captured, hugged and then killing myself out of spite than RP'eing my way through a 1/2 hour round.
Like our friend back there said "embracing the suck" is like what a commie would say after looking out of a window and seeing his own dystopia where he lives in, a real ss13 player git gud and kill everything on their way.
Last edited by Damous on 24 Sep 2017, 23:34, edited 1 time in total.
-
- Registered user
- Posts: 373
- Joined: 19 May 2017, 00:53
- Byond: Skimmy2
Re: Embrace the Suck
There are no real ss13 players in years, because the Toolbox is no longer red and the most robust weapon in game.
Steve Humason : Squad Leader, Military Police, Squad Marine
Chroma Tuflos : Pilot Officer, Corporate Liaison
Chroma Tuflos : Pilot Officer, Corporate Liaison
- Dolth
- Registered user
- Posts: 1470
- Joined: 30 Apr 2015, 14:48
- Location: Brig probably
- Byond: Pette
Re: Embrace the Suck
Pretty sure aliens are buffed because they are meant to win most of the time as CM is built for marines being the game main characters.
At least that's what Apop said in the balance thread.
And tbh, I am curious to see how many aliens spawned in a round. Cause you never get 120 marines vs 20 aliens in a place but rather 20 vs 15 or so.
New signature 03/10/2018
► Show Spoiler
- Damous
- Registered user
- Posts: 102
- Joined: 28 Mar 2017, 08:20
- Location: FlavorTown
- Byond: Damous
Re: Embrace the Suck
Besides it takes fuckin 30 minutes for briefing. At that point aliens are already mature.Dolth wrote: ↑26 Sep 2017, 05:42Pretty sure aliens are buffed because they are meant to win most of the time as CM is built for marines being the game main characters.
At least that's what Apop said in the balance thread.
And tbh, I am curious to see how many aliens spawned in a round. Cause you never get 120 marines vs 20 aliens in a place but rather 20 vs 15 or so.
- Dolth
- Registered user
- Posts: 1470
- Joined: 30 Apr 2015, 14:48
- Location: Brig probably
- Byond: Pette
Re: Embrace the Suck
Regardless. They are buffed individually because that's how the game is meant to be played, numbers of protagonists are almost equal when fighting on the same front.
New signature 03/10/2018
► Show Spoiler
- SaltyMouthful
- Registered user
- Posts: 84
- Joined: 03 May 2017, 15:25
- Location: Queen City, Ohio
- Byond: SaltyMouthful
Re: Embrace the Suck
Whenever I explain this server to people they ask why I play when marines almost always lose. And it's not really about winning, it's about the gameplay. No one wins in CM, except if you have fun and RPed.
==============================================
Cpl. Irwin Polari
Whitelisted CO
==============================================
Cpl. Irwin Polari
Whitelisted CO
==============================================
- RobBrown4PM
- Registered user
- Posts: 395
- Joined: 16 May 2016, 11:22
Re: Embrace the Suck
Losing is humbling and a learning experience. It's ok to lose, it makes you a better player in he long run. It also forces you to learn new things, which ultimately makes the game that much funner.
Mains: Roberto 'Taco' Moreno
Usual Jobs: SL/Spec/SG/Engie/XO
Usual Jobs: SL/Spec/SG/Engie/XO
- PerfectDeath
- Registered user
- Posts: 47
- Joined: 22 Oct 2017, 23:36
- Byond: PerfectDeath44
Re: Embrace the Suck
One round some Xenos did a meta rush on the Colony Medical Facility and smashed the med venders.
I decided to try and RP it by complaining to the ship staff to get on the CL's case that Wey-Yu shouldn't cheap out on the Colony's medical facilities. I mean, in-character I wouldn't know the Xenos did it. All I would know in-character is that the colony has no med-venders.
Too bad no one gave the CL a bone so he could RP a bit.
I decided to try and RP it by complaining to the ship staff to get on the CL's case that Wey-Yu shouldn't cheap out on the Colony's medical facilities. I mean, in-character I wouldn't know the Xenos did it. All I would know in-character is that the colony has no med-venders.
Too bad no one gave the CL a bone so he could RP a bit.
- z a n e b o t
- Registered user
- Posts: 260
- Joined: 08 Jun 2017, 22:46
- Byond: z a n e b o t
Re: Embrace the Suck
RIP CLPerfectDeath wrote: ↑29 Oct 2017, 02:22One round some Xenos did a meta rush on the Colony Medical Facility and smashed the med venders.
I decided to try and RP it by complaining to the ship staff to get on the CL's case that Wey-Yu shouldn't cheap out on the Colony's medical facilities. I mean, in-character I wouldn't know the Xenos did it. All I would know in-character is that the colony has no med-venders.
Too bad no one gave the CL a bone so he could RP a bit.
Randal Wilkerson
Jamie goes mad with power
Jamie goes mad with power
► Show Spoiler
-
- Registered user
- Posts: 241
- Joined: 17 May 2015, 18:01
Re: Embrace the Suck
I think it'd be cool to have a round where xenos outnumber marines heh
100 player xenos vs 20 player marines
but yeah we definitely don't have the number of xeno players for that
also it would make those 20 marines feel like such special snowflakes IT MAKES ME WANT TO RIP AND TEAR
on the bright side 20 marines dying generates less salt than 80
100 player xenos vs 20 player marines
but yeah we definitely don't have the number of xeno players for that
also it would make those 20 marines feel like such special snowflakes IT MAKES ME WANT TO RIP AND TEAR
on the bright side 20 marines dying generates less salt than 80
I play Xeno 99% of the time. All castes.
- fanit937
- Registered user
- Posts: 30
- Joined: 17 Nov 2017, 10:05
- Byond: Fanit937
Re: Embrace the Suck
Just had a round where XO, three marines and me a researcher escaped to planetside, going down underground via the elevator, find comms and backup. Felt like a real survival and a movie.Reuben Owen wrote: ↑26 Nov 2017, 09:11I think it'd be cool to have a round where xenos outnumber marines heh
100 player xenos vs 20 player marines
but yeah we definitely don't have the number of xeno players for that
also it would make those 20 marines feel like such special snowflakes IT MAKES ME WANT TO RIP AND TEAR
on the bright side 20 marines dying generates less salt than 80
It was really fun and intense to be in a small group against the odd, unlike the usual chaos that is 100 marines and their attachments, and the feeling counts, even though most of aliens were shipside. Too bad (or good for ghosts) round ended after a few minutes.
Also it's awesome to have them alongside (found me clothes to keep me warm). You definitely have better chance and motivation to care more about your teammates and, essentially, cooperate with them.
- Forst
- Registered user
- Posts: 96
- Joined: 17 May 2017, 08:45
- Byond: Joseph Frost
Re: Embrace the Suck
If you're gonna bring simple mobs into this, why not have like a blob overmind to control them?
My avatar is a Lamia.