Thoughts on unconventional FOBs (aka Not Nexus)

Generic, on-topic discussion about Colonial Marines.
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Karmac
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Re: Thoughts on unconventional FOBs (aka Not Nexus)

Post by Karmac » 22 Apr 2017, 23:08

Lack of competency and coordination between engineers means you're unlikely to ever get what you're hoping for Reno, I've seen people attempt it but a lack of resources and understanding of how defenses work, usually means it ends up falling quickly. Seriously if we actually got a combat engie squad on it's own things like this would be much easier and more accomplishable.
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Renomaki
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Re: Thoughts on unconventional FOBs (aka Not Nexus)

Post by Renomaki » 23 Apr 2017, 01:56

Karmac wrote:Lack of competency and coordination between engineers means you're unlikely to ever get what you're hoping for Reno, I've seen people attempt it but a lack of resources and understanding of how defenses work, usually means it ends up falling quickly. Seriously if we actually got a combat engie squad on it's own things like this would be much easier and more accomplishable.
I had considered trying an experiment involving an engineering-focused squad, just never got around to it quite yet. I should try it soon enough.

I only hope that the recent surge in population won't make being CO too much of a burden, though... As of late, with such high numbers, I been noticing that marine ranks have been more hectic as of late, and lone marines are a fair bit more common than they should be.
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Re: Thoughts on unconventional FOBs (aka Not Nexus)

Post by Sargeantmuffinman » 23 Apr 2017, 04:42

If you consider it a lack of materials, then I see where you're going with it.

It's not much to make a heavily fortified FOB but the materials are there for more of an outpost.

If you've been on the unoffical gamemode Hunter Games: Tribes, it is possible to make a valid defense anywhere.
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