What if limit the server population to 180 players?

Generic, on-topic discussion about Colonial Marines.
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Crab_Spider
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What if limit the server population to 180 players?

Post by Crab_Spider » 27 Apr 2017, 12:41

For SOME reason, we are regularly getting an average of 140 players in our server, and I fear the day the average becomes 200. I thought of ways we cut down lag, but that'd be next to impossible without buying more hardware. Lag occurs because a system is under too much stress to process information, this is what a CPU does, and this is why we never mess with task manager. But here's something to remember; always make sure you have enough RAM in your computer for large projects, delete programs that aren't used or are worthless, restart your computer regularly,and reduce the amount active programs. We CAN just start making limitations on the server population,right?
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Re: What if limit the server population to 180 players?

Post by Karmac » 27 Apr 2017, 12:42

It'll probably be the kind of thing that's looked into when it actually becomes a serious issue.
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Re: What if limit the server population to 180 players?

Post by Sargeantmuffinman » 27 Apr 2017, 12:42

But where would be chaos be?
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Re: What if limit the server population to 180 players?

Post by Crab_Spider » 27 Apr 2017, 12:43

Sargeantmuffinman wrote:But where would be chaos be?

Yogstation.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: What if limit the server population to 180 players?

Post by Steelpoint » 27 Apr 2017, 12:50

Seems very uncommon for the server to go above 180 players.
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Re: What if limit the server population to 180 players?

Post by kroack » 27 Apr 2017, 12:59

It was my understanding that general lag is less of a hardware issue and more that this atmosphere simulator that's been hacked and rehacked and cobbled together to become a space station sim turned combat free for all was never designed to have 50 players, let alone 200.

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Re: What if limit the server population to 180 players?

Post by forwardslashN » 27 Apr 2017, 13:01

kroack wrote:It was my understanding that general lag is less of a hardware issue and more that this atmosphere simulator that's been hacked and rehacked and cobbled together to become a space station sim turned combat free for all was never designed to have 50 players, let alone 200.
This is true.
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Re: What if limit the server population to 180 players?

Post by Supermichael777 » 27 Apr 2017, 13:20

zas sucks hard, tgmos feels like someone is gently breathing on you and no atmos feels empty so who knows.

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Re: What if limit the server population to 180 players?

Post by Crab_Spider » 27 Apr 2017, 13:28

kroack wrote:It was my understanding that general lag is less of a hardware issue and more that this atmosphere simulator that's been hacked and rehacked and cobbled together to become a space station sim turned combat free for all was never designed to have 50 players, let alone 200.
So what can be done about it?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: What if limit the server population to 180 players?

Post by Simo94 » 27 Apr 2017, 15:11

I have a better idea, lets whitelist logging in.
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Re: What if limit the server population to 180 players?

Post by Jaketeaking » 27 Apr 2017, 15:16

what can be done about it? not much really, apart from re-writing the whole thing from the ground up, and doing small tweaks here and there.
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Re: What if limit the server population to 180 players?

Post by apophis775 » 27 Apr 2017, 16:20

We are working on increasing efficiency.
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Re: What if limit the server population to 180 players?

Post by Renomaki » 27 Apr 2017, 16:43

Honestly, I think we can survive unlisting for a month or two.

This server works best at the 80-100 mark, any more than that and it puts too much pressure on the poor thing. Not only that, but the larger amount of marines tends to make leadership roles all the more difficult, since the larger the army, the harder it is to control everyone.

Don't get me wrong, though, having a large population helps this game a lot more than vanilla versions of the game, but when you start hitting the 130 mark, those numbers ingame tend to drop pretty quickly due to a lack of coordination.
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Re: What if limit the server population to 180 players?

Post by mosshadow » 27 Apr 2017, 17:05

Maybe have two servers?

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Re: What if limit the server population to 180 players?

Post by Renomaki » 27 Apr 2017, 17:20

mosshadow wrote:Maybe have two servers?
That would be too expensive to manage, let alone would require the staff being split to handle them both.

A part of me feels this would lead to bad things if we ever resorted to such an idea.
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Re: What if limit the server population to 180 players?

Post by TheMaskedMan2 » 27 Apr 2017, 18:14

mosshadow wrote:Maybe have two servers?
God no.
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Re: What if limit the server population to 180 players?

Post by Steelpoint » 27 Apr 2017, 19:47

The only way I could ever see two servers is if server two had a hard cap of the pop limit (20 to 30) and was designed around a utterly different game mode, likely PvE related.

Base CM works well with large populations, just too large and everything slows down.
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Re: What if limit the server population to 180 players?

Post by OatzAndHoes » 29 Apr 2017, 14:12

Renomaki wrote:Honestly, I think we can survive unlisting for a month or two.

This server works best at the 80-100 mark, any more than that and it puts too much pressure on the poor thing. Not only that, but the larger amount of marines tends to make leadership roles all the more difficult, since the larger the army, the harder it is to control everyone.

Don't get me wrong, though, having a large population helps this game a lot more than vanilla versions of the game, but when you start hitting the 130 mark, those numbers ingame tend to drop pretty quickly due to a lack of coordination.
Completely agree but this suggestions been turned down so many times by staff.

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Re: What if limit the server population to 180 players?

Post by Feweh » 29 Apr 2017, 14:19

Not going to happen at the moment.

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Re: What if limit the server population to 180 players?

Post by David Attenbruv » 29 Apr 2017, 15:31

I don't really think there should be a player cap on it, I get that there's lag but like... It's not that bad and it only lasts so long because at that time people log off which lessens the servers workload
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