Post a screenshot of YOUR medic loadout

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MrJJJ
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Re: Post a screenshot of YOUR medic loadout

Post by MrJJJ » 03 Jul 2017, 04:30

Tidomann wrote:Yeah, you dilute with the inaprovaline, as discussed earlier in the topic.

Edit: viewtopic.php?f=64&t=12852&start=25#p138318
Should probably say that as well that it has Inaprovaline, don't want anyone using full on quick clot here...the terror...

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Re: Post a screenshot of YOUR medic loadout

Post by Tidomann » 03 Jul 2017, 11:16

MrJJJ wrote:Should probably say that as well that it has Inaprovaline, don't want anyone using full on quick clot here...the terror...
Alright, updated the image. Edited previous post.

Some things I'm experimenting with:
  • Bring a pen in your helmet
  • Bring a welder and cables / Bring a fire extinguisher
  • Mix Inap from syringe cases with dylo in toxic kit string cases and bringing 120 units of tricord in two bottles with a syringe in a syringe case, replacing the two slots in the armour possibly with 240 units of tricord
  • If chem doesn't give you good bicard, try to get 5 bottles of bicard and a syringe in 2 syringe cases.

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Last edited by Tidomann on 08 Jul 2017, 20:24, edited 4 times in total.

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Re: Post a screenshot of YOUR medic loadout

Post by Tidomann » 03 Jul 2017, 11:56

Ikmalmn wrote:Psst, you can combine the pills in the Kelo bottles into 1. BAM! 1 inventory slot saved.
The loadout assumed that you fill both kelo bottles to the brim.

AKA you have 28 bicard, 28 kelo.

Kelo isn't that important until mid match when 80% of what you deal with is burns.

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Re: Post a screenshot of YOUR medic loadout

Post by CraayyZ » 08 Jul 2017, 16:19

It's been a while since I played Medic/updated my loadout in this thread, but it's changed drastically. When I have the time to play today, I'll make sure to finally hop on as Medic (Been like 2 weeks since I lasted Medic'd ;-;) and i'll update/edit this post. *EDITED*



Webbing: 3 SMG Magazines
Suit Storage: Hypospray (Filled with Quik Clot/Inapprovaline mix) & Syringe Case with 1 Inapprovaline/Quikclot refill mix, and 2 Spaceacellin bottle filled with my Blood (60u O-) as an emergency transfusion for the wounded.

Life-Saver Bag: 7 Trauma kits, 3 Burn kits, 2 Splints, Syringe Case = (Inaprov, Spaceacellin, & Dylovene), 1 Oxycodone, 1 Dexalin+, 2 Tramadol Pill bottles, 1 Kelotane Pill bottle, 2 Bicardine Bottles/Pill Bottles, and 1 Dexalin Pill bottle.
► Show Spoiler
Backpack/Satchel: First Aid Kit, Advanced First Aid Kit, Defib, 1 Roller bed, 1 Welding mask, 1 Welding tool, Perixadon Pill bottle, and Cable coil.
► Show Spoiler
First Aid Kit: 2 Trauma Kits, 1 Burn kit, 1 Tramadol Pill bottle, 1 Kelotane Pill bottle, 1 Bicardine Pill bottle, and Syringe Case (1 spare Syringe, 2 Oxycodones)
► Show Spoiler
ADVANCED First Aid Kit: 3 Trauma Kits, 1 Burn kit, 1 Splint, and 2 O- blood bags.
► Show Spoiler
- IF the CHEMIST decides he/she wants to LOVE the Medics -
- Bicaridine Pill bottles [5u] is swapped for Bicaridine Pill bottles [15u]
- Kelotane Pill bottles is swapped for KeloDerm Pills
- Perixadon & Dexalin is swapped for PeriDex+ (Take 1 for use, and a spare)



This loadout works better than my old one. It's been tested by me, and proves to be reliable enough that I became slightly known as a robust/good medic (before I took a break/was busy) It works just as well as my old loadout (See Page 2 of this thread) but it's 2x more effective and geared towards being in the middle of the S U C C (Thank you QuikProv mix!) I mixed and matched loadouts/kits to be geared towards my playstyle, which is designed for being on the FRONTLINE, AS MUCH AS POSSIBLE, where the casualties are guaranteed to be. I can immediately get to work, patched the wounded up ASAP and let the meds do it's magic while I continue on to the next one. It might seem like a drag with all the pills to treat the wounded, but if you keep it organized and keep your cool *(MOST IMPORTANT FOR A MEDIC!)* It would easily become second nature & thus almost as fast as a auto injector only loadout. #CopyPastaOldTLDR
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Re: Post a screenshot of YOUR medic loadout

Post by Steelpoint » 11 Jul 2017, 13:20

CraayyZ's loadout seems pretty good overall. If only because it taught me the effectiveness of mixing Quickclot with Inaprov in a Hypospray for maximum effectiveness.

The ultimate aim of his loadout seems to be long term staying power, since it felt like I was never having to worry about running out of medical supplies. Only downside to the loadout is the long set up time at round start but that is standard for more specialized roles.
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Re: Post a screenshot of YOUR medic loadout

Post by CraayyZ » 18 Jul 2017, 16:58

*CraayyZ places the defibrillator pads on "Post a screenshot of YOUR medic loadout"'s chest!
*BOOP*
*BOOP*
*BOOP*
"Post a screenshot of your medic loadout" GASPS!
- Resusitation successful! -

- Now I understand I'm bumping a week old, dead thread but I've noticed a great increase of new medics, mainly balds/unknown medics. Hoping they see this thread and GIT GUD
Steelpoint wrote:CraayyZ's loadout seems pretty good overall. If only because it taught me the effectiveness of mixing Quickclot with Inaprov in a Hypospray for maximum effectiveness.

The ultimate aim of his loadout seems to be long term staying power, since it felt like I was never having to worry about running out of medical supplies. Only downside to the loadout is the long set up time at round start but that is standard for more specialized roles.
Quickclot + Inaprov is love. I like to call it QuickProv for short. The main idea really is to stay for as long as I can so you nailed it on the head. Did you try the loadout by any chance? Assuming you did, it does get quicker once you use it more and more. It typically takes me 10-15 minutes to get fully prepped. (Basically I can attend briefing with time to spare)
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Re: Post a screenshot of YOUR medic loadout

Post by Thucydides » 18 Jul 2017, 17:43

I think I was part of the round yesterday which spured you to resuscitate this post CrayyZ, but it certainly could be a collection of experiences as well.

I think the biggest problem with new medics is that they see all the autoinjectors handed to them and assume it's the go to way to supply meds. But in reality, the only Medics who don't dump their Lifesaver bag autos onto the floor at the beginnning of a round are neat freaks and ones who are going to run out early into the S U C C.

I personally run a load out pretty similar to yours and it works great. My only questions are: 1) don't you run into problems with resuscitation/suffocation with that little Dex+? 2) do you use a syringe with the blood bags or drag an IV out into the field with you?

I'm getting a little bit burnt out with my current Doctor/MP rotation, so maybe I'll try to run a few medic rounds tonight and add another recent setup to the list.
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Re: Post a screenshot of YOUR medic loadout

Post by Tidomann » 18 Jul 2017, 18:37

This thread has so much useful information, it shouldn't die.

I never feel like dex+ is always needed. It's like a one time injection before the peri- or dex/Inap kick in. CPR can cycle out oxygen damage as well.

Edit: Also pen in your helmet since right ear is gone is $$$$. Body bags are the best thing ever. Mixing your own tricord and having 180 units in a syringe case makes you the McDonalds of medics. Would you like some tricord as a side of your bicardine massive brute damage head, how is this still attached value meal?

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Re: Post a screenshot of YOUR medic loadout

Post by CraayyZ » 18 Jul 2017, 22:31

Thucydides wrote:I think I was part of the round yesterday which spured you to resuscitate this post CrayyZ, but it certainly could be a collection of experiences as well.

I personally run a load out pretty similar to yours and it works great. My only questions are: 1) don't you run into problems with resuscitation/suffocation with that little Dex+? 2) do you use a syringe with the blood bags or drag an IV out into the field with you?

I'm getting a little bit burnt out with my current Doctor/MP rotation, so maybe I'll try to run a few medic rounds tonight and add another recent setup to the list.
That's good to hear, Glad the loadout works for you :)

1. How I handle suffocation and organ damage are quite similar. If when they are dead, defib'd and immediately die. I give them 5u of Inapprovaline to slow the death so they don't rollercoaster back to life and death (also helps save Defib charges) I then proceed to give them Peri (the 10u you can request doctors to give you at Almayer Medical) then give them a pill of Dexalin so their suffocation goes down. By the time it's clear, I already have patched the person up, and just spam shake them up/proceed to next casualty. If you also noticed, I always have a Dex+ auto injector in my lifesaver bag. That's for the rare occurance of massive lung damage. (And I'm talking BAD ORGAN DAMAGE) Stab a marine with it, then Dex pill (to prevent suffocation worsing, or lowering it's effects), Peri, and followed by Splints. Rinse & Repeat. Proceed to next casualty.

2. Now allow me to explain my logic on the blood bags. I'd rather have them, and not need them. I've had several rounds before I created this loadout where I could've saved a Marine/prevented a Med-evac if I had blood bags to perform a emergency transfusion. In my Suit Armor Storage (meaning body armor) I have a Hypospray filled with the QuikProv mixture, and a Syringe case. The syringe case ALWAYS has another 60u of Quickprov ready to go. If a Hypospray can hold 30u of any liquid, Just pick up the bottle, click on hypospray with the bottle = easy 5 quick clot auto injectors in ONE slot, add the 60u jar + the hypospray already filled prior and you easily have 15 QUIKCLOT AUTOINJECTORS, IN TWO SLOTS! Next to the Inapprovaline bottle that contains the Quickprov mixture are 2 Spaceacellin bottles, emptied, and filled with MY BLOOD (O-) meaning I carry 120u in case a transfusion is immediately required and a IV is nowhere in sight. The only downside to my vials of my blood is to treat someone, you need to constantly syringe it, then syringe the person. Which does get tedious after a while.. (I don't like calling them jars, Vials sound cooler!) but if there is a IV, and someone needs blood, I will refer to the IV, with the 2 spare O- blood I hold in my Adv. Trauma kit to perform a transfusion and get them back in the fight. Remember, Suffocation can occur from lack of blood and nothing will fix it unless you A. Eat food like crazy B. Obtain a blood transfusion C. Med-evac, effectively putting you out just cause you lack blood.
Tidomann wrote:This thread has so much useful information, it shouldn't die.

I never feel like dex+ is always needed. It's like a one time injection before the peri- or dex/Inap kick in. CPR can cycle out oxygen damage as well.

Edit: Also pen in your helmet since right ear is gone is $$$$. Body bags are the best thing ever. Mixing your own tricord and having 180 units in a syringe case makes you the McDonalds of medics. Would you like some tricord as a side of your bicardine massive brute damage head, how is this still attached value meal?
This thread is amazing. It's great for veteran and newer medics alike. It's what binds us all together with our knowledge and experiences when we're not out covered in the woundeds' blood. Dex+ to me is a luxury. I'd rather have it and stab one person with it and follow up with Dexalin pills vs having to spam click someone to provide CPR. I can't waste time baby sitting one Marine when there are others calling out for medic, needing my aid. Seconds count, literally. Whatever gets me from one person to the next the fastest is always convenient to me. I personally don't like Tricord. I see it's uses but it works way to slow to be effective for my tastes. I like fast, get back to the fight vs slow and steady, but hey, that's just me. The Aliens are fast, so whatever puts me and getting the wounded on par with them works for me.
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Re: Post a screenshot of YOUR medic loadout

Post by Steelpoint » 25 Jul 2017, 04:31

One modification I made to CraayyZ's loadout is to take a empty aid kit, in my case a toxins one, and toss the cable coil in it. Then I can place the empty kit in my backpack and fill it with other items like M41A magazines or extra supplies or what not.
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Re: Post a screenshot of YOUR medic loadout

Post by Thucydides » 27 Jul 2017, 19:10

So, I finally finished a load out with enough time to take pictures before we headed down. I like to call it -- "The Longevity Medic."

I tried to get it all in one picture, so it might be a bit jumbled at first glance.
► Show Spoiler
A text list:
► Show Spoiler
I've had pretty consistent success with this loadout. Even if I don't have a solution to everything, I can keep more marines on their feet for longer than most. I would like to start experimenting with hypos of QC/Inaprov, and have been thinking about ditching the roller bed for a second defib, but haven't had a chance to play around with those yet. My weakest feature as a medic is definitely my reliance on QC autos.
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Re: Post a screenshot of YOUR medic loadout

Post by Zartam » 30 Jul 2017, 18:24

Consider getting rid of antibiotics, you can cure early infections with brute kits.
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Re: Post a screenshot of YOUR medic loadout

Post by Thucydides » 30 Jul 2017, 23:31

Zartam wrote:Consider getting rid of antibiotics, you can cure early infections with brute kits.
This is true, but I believe you can slow down Xeno infections/treat level 2 and 3 infections. Besides, it's only one slot. Even if I only use it once in a round, for such a small entry fee I'd rather keep it handy.

The same honestly goes for Dylovene. I think I keep one bottle in my bags (which I use so irregularly I even forgot to label it), but when someone gets OD'd it's there.
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Re: Post a screenshot of YOUR medic loadout

Post by WinterClould » 30 Jul 2017, 23:45

Thucydides wrote:This is true, but I believe you can slow down Xeno infections/treat level 2 and 3 infections. Besides, it's only one slot. Even if I only use it once in a round, for such a small entry fee I'd rather keep it handy.

The same honestly goes for Dylovene. I think I keep one bottle in my bags (which I use so irregularly I even forgot to label it), but when someone gets OD'd it's there.
I carry Antibio and Dylo pills for the same reasons. Better to have them and use them once a round (if even at all) then to not have them when someone genuinely needs them. It is after all just one slot in a medkits or lifesaver bag not like its a total waste really.

I've been saved by medic carrying antibiotics once and I've died from medics not carrying anti-toxins. You really should just store one pill bottle of each somewhere.

Maybe tomorrow I'll take some screenshots of my medic loadout. I think I do something neat with syringe cases containing 1 QC, 1 Bic, and 1 tri autoinjectors.
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Re: Post a screenshot of YOUR medic loadout

Post by Steelpoint » 31 Jul 2017, 00:06

I carry antibiotics and dylo for that reason. Also I think antibiotics can slow down the time it takes for a Marine to burst if they are infected. You have a perfect excuse to administer antibiotics since they were just assaulted by a creature that stuck a tube down their throat.
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Re: Post a screenshot of YOUR medic loadout

Post by MrJJJ » 31 Jul 2017, 06:21

They do slow bursting time, but its preety minor in my opinion, but if you really need those extra seconds, go ahead.

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Re: Post a screenshot of YOUR medic loadout

Post by Bibiex » 07 Aug 2017, 17:16

I'd like to know how many adv. trauma and burn kits other medic players have in their loadout, seems to be the most used and most needed resource besides quick clot that's not a problem because hypospray + syringe cases have enough QC doses for the round.
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Re: Post a screenshot of YOUR medic loadout

Post by WinterClould » 07 Aug 2017, 19:40

Bibiex wrote:I'd like to know how many adv. trauma and burn kits other medic players have in their loadout, seems to be the most used and most needed resource besides quick clot that's not a problem because hypospray + syringe cases have enough QC doses for the round.
Bout 5-6 brutes and 4-5 burns in my lifesaver, then 6 spare brutes and 4 spare burns in medkits in my backpack that I use to replace what I use from my lifesaver.

Only times I ever run out of something is if the ayys have a REALLY on point boiler gassing people like its 1917, then I'll run out of burn kits, but even then it takes a long while to run dry.
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Re: Post a screenshot of YOUR medic loadout

Post by Bibiex » 07 Aug 2017, 20:47

WinterClould wrote:Bout 5-6 brutes and 4-5 burns in my lifesaver, then 6 spare brutes and 4 spare burns in medkits in my backpack that I use to replace what I use from my lifesaver.

Only times I ever run out of something is if the ayys have a REALLY on point boiler gassing people like its 1917, then I'll run out of burn kits, but even then it takes a long while to run dry.
Running out of adv. kits is very common for me, about one week ago I changed my loadout to carry more adv. kits, without the KeloDerm it's very hard to efficiently treat burn damage, so i need to spam burn kits and when the patient has internal bleeding I like to use two trauma kits in the same limb to heal more, this causes me to be left with less supplies, do you rationalize your supplies?
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Re: Post a screenshot of YOUR medic loadout

Post by Tidomann » 08 Aug 2017, 07:09

Bibiex wrote:when the patient has internal bleeding I like to use two trauma kits in the same limb to heal more
I do this as well and I bring about 12 trauma/burn kits in my loadout. I wonder if it's really worth expending the kits though

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Re: Post a screenshot of YOUR medic loadout

Post by Kernir » 08 Aug 2017, 07:29

I've started to remove stasis bags from my kit, I tend to bring one of each pill bottle and doubling bicardine, kelo and tramadol. 3 of each advanced kits and two advanced first aid kits in my bag, then as many QC / Dex+ as I can get in a 2:1 ratio. I usually run out of advanced trauma kits really fast though. QC lasts a while unless Predators are hunting in which case you can get like four dead / dying marines so early into the round that your supplies are shot.

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Re: Post a screenshot of YOUR medic loadout

Post by Bibiex » 08 Aug 2017, 11:47

I have one stasis bag in my kit, it's very useful for larva infections but has a very specific use, about the QC I recommend you to take out every QC autoinjector from your kit and replace it by a hypospray filled with 10u of QC and 20u of any chemical totaling the value of 6 effective QC autoinjectors and bring two syringes full of QC and a bottle of any chemical inside a syringe case, voilà, you have 24 effective QC using only two slots.
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Re: Post a screenshot of YOUR medic loadout

Post by Sleepy Retard » 09 Aug 2017, 01:07

I'm half tempted to share my non-CLB build...Ah, time to put together a picture after this current round and have people yell at me for a completely functional build.

All of these builds are generally bretty good - I just don't like using the CLB anymore.
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Re: Post a screenshot of YOUR medic loadout

Post by Ghodere » 14 Aug 2017, 04:16

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Re: Post a screenshot of YOUR medic loadout

Post by WinterClould » 15 Aug 2017, 07:40

The new Medkit pouch can be used to make up a little of the space we lost switching over to satchels. Also the medical items pouch can fit your tram + health analyzer + one more thing all in one pocket, so that's nice.

All in all, all I've lost this update is my roller bed, and Ive actually gained one extra slot for like, a hypo or something so long as I get the ONE medkit pouch medics have available, which, for some reason there isn't two? Just two fuck with the second medic if they need it as well maybe?
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