8th of June Experimental Ticklag/Speed Changes
- dylanstrategie
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8th of June Experimental Ticklag/Speed Changes
This regards the round where I manually adjusted player and Xeno speeds (full round, OOC warnings, asked for feedback in LOOC, etc)
I'd like to know your thoughts on it, how the gameplay felt, if you think it's viable, if the balance still feels right or broken, if things were hard to hit or do, that sort of stuff
Any feedback is welcome. Do note this does not regard the many aborted rounds before it where we had to reboot a few minutes after to fix stuff
I'd like to know your thoughts on it, how the gameplay felt, if you think it's viable, if the balance still feels right or broken, if things were hard to hit or do, that sort of stuff
Any feedback is welcome. Do note this does not regard the many aborted rounds before it where we had to reboot a few minutes after to fix stuff
- SaltyMouthful
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Re: 8th of June Experimental Ticklag/Speed Changes
The game felt different, but nothing was really overwhelmingly negative or positive, much less notably. It felt strange, which is the only negative thing, but I don't feel like it was due to gameplay, but due to how the game felt.
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- Sneakyr
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Re: 8th of June Experimental Ticklag/Speed Changes
I loved how marines moved since it wasn't a total unpleasant hellish slog. Xenos were pretty good too, faster than marines but not impossible to hit.
One thing I noticed, however, is that preds go at sonic speeds worse than before. I don't think a melee duel could ever be possible against a pred and they might actually run almost as fast as bullets.
One thing I noticed, however, is that preds go at sonic speeds worse than before. I don't think a melee duel could ever be possible against a pred and they might actually run almost as fast as bullets.
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Re: 8th of June Experimental Ticklag/Speed Changes
Feels good. It doesn't feel awkward sluggish anymore, but it's weird moving faster then usual.
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Re: 8th of June Experimental Ticklag/Speed Changes
it was nice that the marines werent such slugs
aliens still super duper hard 2 hit
had a tricky time tackling marines as alien because i kept bumping them away from me, out of my reach. ha ha
while youre experimenting with speeds of things, consider experimenting with making projectiles like spits and bullets move faster
aliens still super duper hard 2 hit
had a tricky time tackling marines as alien because i kept bumping them away from me, out of my reach. ha ha
while youre experimenting with speeds of things, consider experimenting with making projectiles like spits and bullets move faster
- Bigfoun
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Re: 8th of June Experimental Ticklag/Speed Changes
Thought it was actually pretty smooth with the movement not lagging at all. Xenos were fast but possible to hit so works for me. Like said above though, the predator looked like the Flash. Almost impossible to hit
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Re: 8th of June Experimental Ticklag/Speed Changes
It was great, much better than normal as everything is so god damn SMOOOOOOTH.
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- Jeser
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Re: 8th of June Experimental Ticklag/Speed Changes
For me, it was very disorientating, because you get a feeling of faster working game, while it's not. By looking at speed of my char I totally forgot, that there is quite a delay between two actions can be done using mouse and, therefore, I quickly died, so couldn't test more. So, this is first impression.
- Renomaki
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Re: 8th of June Experimental Ticklag/Speed Changes
Honestly, I'd rather we just stick to the old, traditional speed/tick rate. LOADS of other servers have it and they get along just fine. That, and balance was made around the normal speed.
Changing the tick/speed just makes keeping the balance all the more frustrating. We don't need no fancy 60 FPS, we want... Stuff.
Changing the tick/speed just makes keeping the balance all the more frustrating. We don't need no fancy 60 FPS, we want... Stuff.
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Re: 8th of June Experimental Ticklag/Speed Changes
I don't play much alien, but I felt as if marines were a slight tad too slow. Xenos also seemed a bit slow. It could also just be my ping, though.
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- Imperator_Titan
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Re: 8th of June Experimental Ticklag/Speed Changes
Yeah, I don't mind not having 60 FPS but what I do mind is a marine trudging around as if they're a mountain hiker. Especially the B18 suit, where it's like you're on walking speed.Renomaki wrote:Honestly, I'd rather we just stick to the old, traditional speed/tick rate. LOADS of other servers have it and they get along just fine. That, and balance was made around the normal speed.
Changing the tick/speed just makes keeping the balance all the more frustrating. We don't need no fancy 60 FPS, we want... Stuff.
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- Casany
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Re: 8th of June Experimental Ticklag/Speed Changes
Well, from what I noticed, marines used to be faster along with xenos last night, going ABOUT goonspeed, and now they're slower then you walk on basically any other server. I dunno WHY they made this change, I think everyone preferred walking faster to slower, but they did. I'd rather have the goonspeed though, if you ask me.
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- Swagile
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Re: 8th of June Experimental Ticklag/Speed Changes
Going slow motion as a marine sucks donkey kong t-shirts.
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- Ping
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Re: 8th of June Experimental Ticklag/Speed Changes
Even the spray cleaner mist is taking a slow crawl across the floor as if it was so late for work that it stopped caring about showing up on time.
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- ty55101
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Re: 8th of June Experimental Ticklag/Speed Changes
Do people not like my stats? I think they are great. They really show off me skills.
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- Casany
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Re: 8th of June Experimental Ticklag/Speed Changes
Wrong topic manty55101 wrote:Do people not like my stats? I think they are great. They really show off me skills.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
- ty55101
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Re: 8th of June Experimental Ticklag/Speed Changes
Casany wrote:Wrong topic man
Oh crap. I tabbed to a different topic by mistake.
It is nice having moving between tiles and actually being able to hit someone who is moving around instead of them just jumping from tile to tile.
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- Crab_Spider
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Re: 8th of June Experimental Ticklag/Speed Changes
They've reverted the speed change. Happy day !
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- dylanstrategie
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Re: 8th of June Experimental Ticklag/Speed Changes
Just so we're clear, this is independent of the experiment ran here. Something was very wrong with base speed for a little bit
- Crab_Spider
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Re: 8th of June Experimental Ticklag/Speed Changes
dylanstrategie wrote:Just so we're clear, this is independent of the experiment ran here. Something was very wrong with base speed for a little bit
... oh
Well, um... it was rather strange and caused constant lah
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
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- Heckenshutze
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Re: 8th of June Experimental Ticklag/Speed Changes
I don't mind with xenos being fast, it should be hard for example, to hit a runner.. but I can't deal with the marines running at classic walking speed.
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