M56D vs sentries

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Re: M56D vs sentries

Post by HKO20006 » 16 Apr 2018, 13:57

4 sentries vs Elite Empress
https://youtu.be/jNwEDnW8idY
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Re: M56D vs sentries

Post by WinterClould » 16 Apr 2018, 14:38

HKO2006 wrote:
16 Apr 2018, 13:57
4 sentries vs Elite Empress
https://youtu.be/jNwEDnW8idY
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Good fucking lord Sentries are so bad now its stupid.
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Re: M56D vs sentries

Post by Keyword » 16 Apr 2018, 14:57

sentries are absolute garbo and I always bully engineers that get them over the superior M56D

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Re: M56D vs sentries

Post by Potato Masher » 16 Apr 2018, 15:09

I always get sentries as Engi and now I feel bad. Holy crap they are shit now.
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Re: M56D vs sentries

Post by yogurtshrimp69 » 16 Apr 2018, 17:29

Repeating like a broken record but sentries are legit terrible now. I think they are a contributing factor to why it feels like FOBs and cade defenses feel like they fall like hot paper to xenos on average, in my humble opinion. Sentries just kind of shoot warning peas at xenos and the comment about Young Runner 420 destroying a sentry because it misses every shot is absolutely capturing their current state.
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Re: M56D vs sentries

Post by caleeb101 » 17 Apr 2018, 06:43

HKO2006 wrote:
16 Apr 2018, 13:57
4 sentries vs Elite Empress
https://youtu.be/jNwEDnW8idY
If that were 4 M56D's, it would have been able to kill the queen twice over.
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Re: M56D vs sentries

Post by Vampmare » 17 Apr 2018, 06:49

HKO2006 wrote:
16 Apr 2018, 13:57
4 sentries vs Elite Empress
....
While your video doesn't show this, but a single neurotoxin from that Boiler would end this faster than you could say "Sentries are shit". Even without the Boiler those sentries do jackshit to Queens and Crushers, they should up the damage or rework them at some point.
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Re: M56D vs sentries

Post by immaspaceninja » 17 Apr 2018, 07:06

Here's another maymay

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2 sentry guns set up in a line managed to shred each other with bullets when a xeno ran up on a tile infront of them.

Super reliable military-grade tech, everyone.
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Re: M56D vs sentries

Post by Dolth » 17 Apr 2018, 07:13

In the meanwhile. Xeno get buffs. Marines get debuffs.
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Re: M56D vs sentries

Post by Rohesie » 17 Apr 2018, 09:56

I feel each has their own use.

Sentries are good to leave in unguarded areas to fend off T1s and T2s behind barricades. They do that job rather well.

M56D are for when you want to pack a punch. A crusher becomes a runner in front of one of those. But only when they are manned. Most of the times I find one as a low-tier xeno they are unguarded and I simply destroy them without opposition. That's their weakness.
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Re: M56D vs sentries

Post by Renomaki » 17 Apr 2018, 11:38

I remember a time when the M56D was considered a waste of a coin for engineers, a very niche weapon while the sentry was a great all-rounder that never failed the marines and was a common sight on the field.

Nowadays it seems that sentries have become ever rarer while M56Ds are taking over the meta. Sucks when you are a commander and you want to peek through the sentry cams, only to learn there is just the one single sentry available.

A shame how the sentry over the years has had a falling out with the marines.
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Re: M56D vs sentries

Post by CSolaris » 17 Apr 2018, 12:08

I still tend to take the sentry over the M56D when I get squad engineer. Personally I find that the sentry not being able to run away when being boiler bombarded and no FF, and can still tear through any non - T3 xeno relatively well, are much more appealing than the maybe extra damage (to both xenos and friendly marines) because the marine manning the M56D ran away. Odds are the sentry is going to go down if there's ever a coordinated xeno push, but at least if it goes down you don't lose a man as well.
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Re: M56D vs sentries

Post by Surrealistik » 18 Apr 2018, 15:33

Renomaki wrote:
17 Apr 2018, 11:38
I remember a time when the M56D was considered a waste of a coin for engineers, a very niche weapon while the sentry was a great all-rounder that never failed the marines and was a common sight on the field.

Nowadays it seems that sentries have become ever rarer while M56Ds are taking over the meta. Sucks when you are a commander and you want to peek through the sentry cams, only to learn there is just the one single sentry available.

A shame how the sentry over the years has had a falling out with the marines.
Blame it on the massive pile of nerfs needlessly shit all over the sentry.

It's not so much that the M56D is good, it's that the sentry is now ass; the M56D should have been brought up to its level rather than the sentry being nerfed into a crater of uselessness.
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Re: M56D vs sentries

Post by caleeb101 » 19 Apr 2018, 19:46

IMVader wrote:
17 Apr 2018, 09:56
I feel each has their own use.

Sentries are good to leave in unguarded areas to fend off T1s and T2s behind barricades. They do that job rather well.

M56D are for when you want to pack a punch. A crusher becomes a runner in front of one of those. But only when they are manned. Most of the times I find one as a low-tier xeno they are unguarded and I simply destroy them without opposition. That's their weakness.
The Sentry is a FOB accessory. The M56D actually kills shit. So yes, they have their own uses. But one is still useless.
CSolaris wrote:
17 Apr 2018, 12:08
I still tend to take the sentry over the M56D when I get squad engineer. Personally I find that the sentry not being able to run away when being boiler bombarded and no FF, and can still tear through any non - T3 xeno relatively well, are much more appealing than the maybe extra damage (to both xenos and friendly marines) because the marine manning the M56D ran away. Odds are the sentry is going to go down if there's ever a coordinated xeno push, but at least if it goes down you don't lose a man as well.
If more marines had respect for the M56D and treated it like how it is supposed to be treated, there would be much less FF and also the M56D could be held back 3 tiles to escape boiler gas. But since marines huddle in front of it and only tend to give it respect when a buddy gets mowed down by it, it will continue to be pretty garbo with the wrong players around it. The sentry is too unreliable to do anything. Also, what the hell is that single shot mode on the sentry. The gap between shots is so bad, it makes the DPS trash.
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Re: M56D vs sentries

Post by KaiserBlackwood » 21 Apr 2018, 04:08

M56D is FFing machine if you stand or run in front of it for some reason, one burst and you die from getting lungs pierced like marine heads. And sentry is fully automatic, you just leave it and watch it kill Beno. It has one issue: batteries, they have to be changed way too much.
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Re: M56D vs sentries

Post by Casany » 21 Apr 2018, 10:09

KaiserBlackwood wrote:
21 Apr 2018, 04:08
And sentry is fully automatic, you just leave it and watch it kill Beno. It has one issue: batteries, they have to be changed way too much.
Ah yes, *kills xenos*. It doesn’t, four out of every five shots it fires miss, and they do barely any damage. A pulse rifle shot does more.
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Re: M56D vs sentries

Post by WinterClould » 21 Apr 2018, 16:48

Our sentry guns are literally BFA'd M39 smgs firing on a huge delay with the accuracy of someone one handing it.

It won't kill a damn thing and a smart xeno will face tank and just run away to heal whenever it takes enough damage, or let it rapidly blow its whole load on an unbreakable wall while the marines are to dumb to push out and drive the xeno away.

Honestly, 90% of our game is fairly balanced. We're mainly lacking in people adapting and playing smart. But the sentry vs M56D debate is on of the spots where things are clearly shit.

Back in my day the sentry was the clear winner. It could use a light nerf to prevent 100 of them being stashed for SD defence but other then that it was okay. The M56D critically needed a buff though, it was so weak even when it wasn't compaired to the auto turret. It needed anything people could come up with to make it better, less pieces/ the option to store it in a backpack so it could actually be transported solo, IFF, view range. All those sorts of things. Only reason you dont see people begging for those things now is because while the m56d was never changed in anyway, the sentry got nerfed so deep into dogshit that now people are begging for it to be fixed instead. Both are still garbage people! The m56 is still just as useless as it was before! People got a tiny bit better at using it but they still suck dick.
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Re: M56D vs sentries

Post by Dragoon47 » 21 Apr 2018, 20:36

Yeah, I also remember when two sentries back to back was essentially a secured FOB. All the guides pretty much said to never take the M56D. The fact that the sentry changed, and the M56D didn't, and sentries are now discouraged in the meta says a lot.

That said, I did still like the idea of the M56D better, since I like HMG aesthetic, but if the sentries do eventually get another buff, the M56D should at least get more mobility in the form of less disassembly once it's all put together.
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Re: M56D vs sentries

Post by KaiserBlackwood » 22 Apr 2018, 02:34

Casany wrote:
21 Apr 2018, 10:09
Ah yes, *kills xenos*. It doesn’t, four out of every five shots it fires miss, and they do barely any damage. A pulse rifle shot does more.
Still more effective than marines with M56D...
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Re: M56D vs sentries

Post by HKO20006 » 23 Apr 2018, 08:15

More comparisons
M56D critting Elite runner in one burst
https://youtu.be/d77HgoIcaOI?t=2m45s

Sentry two bursts not killing a stationary Mature Runner, I bet if the engie react faster, two bursts from him would have killed the runner
https://youtu.be/Dg5Td0obb4k
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Re: M56D vs sentries

Post by Dolth » 23 Apr 2018, 10:16

To whoever claims the M56D didn't change ; it had a huge damage buff so no, it DID get a buff.

And your sentry is meant to do area denial that is all. (But since it can't see through smoke, which the M56D can, its useless in siege.) Oh and, it can't shoot downed targets (mines/HE/crit) as it used to, so yeah complete garbage.

Also sentry spread was inexistant and accuracy always of hit before when the binocd could be used which is when smart devs nerfed 1. the damages, which were a TINY less than current MG. But 2. The spread AND accuracy.

Two nerfs in one, unga, still wondering why M56D is more often used? Because it KILLS before the xeno leaves your screen and heal which is, hello, more important than any of your maths or wanna-be tactics.
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Re: M56D vs sentries

Post by HKO20006 » 23 Apr 2018, 10:24

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Re: M56D vs sentries

Post by Keyword » 23 Apr 2018, 18:14

HKO2006 wrote:
23 Apr 2018, 10:24
-snip-
Even with the subpar placement it was able to melt the aliens, these videos really really show how much of a buff the sentry needs right now.

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Re: M56D vs sentries

Post by Jonesome » 23 Apr 2018, 18:31

it's like they just took the old comrade sentry gave it a new sprite and took away the automation. Frankly I'm depressed and ashamed
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Re: M56D vs sentries

Post by Dolth » 23 Apr 2018, 19:57

Welp we all know devs rather use their huge experience of their own, impartial, earnt by playing the game rather than listenning at us, the peeps that has no clue what's ridiculously left over or not.
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