ZOMBIE FEEDBACK

Generic, on-topic discussion about Colonial Marines.
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Tidomann
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Re: ZOMBIE FEEDBACK

Post by Tidomann » 27 Jun 2017, 09:47

JKincaid wrote:Loved the round, we were so paranoid when we heard contagion that the WO, Researcher, and myself locked ourselves in Research thinking we were likely infected.

I was a bit bummed when we were forced to not use the incinerator, but even without it was fairly fun, until I started seeing ultra fast zombies, that shit was crazy.

11/10, save for that UPP no RP bastard that just riddled me with bullets after I'd survived so much and saved so many. He could have at least said a single word, but nooo, fmp fmp fmp, dead. D:
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Re: ZOMBIE FEEDBACK

Post by Feweh » 27 Jun 2017, 12:53

A lot of people were randomly infected manually, we had issues with it properly spreading.

Should be a bit better next time.

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Re: ZOMBIE FEEDBACK

Post by MrMafioso » 27 Jun 2017, 14:32

Wait blood types actually have advantages on SS13? Thats news to me!
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Re: ZOMBIE FEEDBACK

Post by TehSpoderman » 27 Jun 2017, 14:33

MrMafioso wrote:Wait blood types actually have advantages on SS13? Thats news to me!
yeah, AB+ is the universal reciever and O- is the universal donor
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Re: ZOMBIE FEEDBACK

Post by Winter » 27 Jun 2017, 14:34

I thought it was AB- for universal recipient. I just left my blood type random.
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Re: ZOMBIE FEEDBACK

Post by Jaketeaking » 27 Jun 2017, 14:36

Feweh wrote:A lot of people were randomly infected manually, we had issues with it properly spreading.

Should be a bit better next time.
Did charlie help with the spreading? :)
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Re: ZOMBIE FEEDBACK

Post by Feweh » 27 Jun 2017, 14:37

Jaketeaking wrote:Did charlie help with the spreading? :)
Charlie squad legit walked in and started drinking the bottles of black goo.
I almost shit myself in how ridiculous it was.

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Re: ZOMBIE FEEDBACK

Post by Jaketeaking » 27 Jun 2017, 14:37

yeah that was my doing, saw em, told a bunch of us it was alien booze
The man known as James 'patch' Alfonse. also gets called hotdog and "lemon.
"Never tell people how to do things. Tell them what to do, and they will surprise you with their ingenuity" - General George S Patton
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Re: ZOMBIE FEEDBACK

Post by TehSpoderman » 27 Jun 2017, 14:42

oh charlie...
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Re: ZOMBIE FEEDBACK

Post by Daman453 » 27 Jun 2017, 14:53

It's a shame that i didn't turn, but god damn that was a amazing round!
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Re: ZOMBIE FEEDBACK

Post by Aracino » 27 Jun 2017, 16:12

Feweh wrote:Charlie squad legit walked in and started drinking the bottles of black goo.
I almost shit myself in how ridiculous it was.
Eyup, that sounds about right.
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Re: ZOMBIE FEEDBACK

Post by Stripetail » 27 Jun 2017, 16:26

Tidomann wrote:We're you a civvie? UPP always too kill happy on civvie.
I was the medical Researcher.
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Re: ZOMBIE FEEDBACK

Post by TheMaskedMan2 » 27 Jun 2017, 18:28

I might have to go back on my love for Charlie if they were literally drinking the goo....
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Re: ZOMBIE FEEDBACK

Post by Jaketeaking » 27 Jun 2017, 18:35

we drank it all, and it was god damn delicious
The man known as James 'patch' Alfonse. also gets called hotdog and "lemon.
"Never tell people how to do things. Tell them what to do, and they will surprise you with their ingenuity" - General George S Patton
WO first ever round -- only doctor.
WOv2 - First ever CO to survive more than 30 minutes, thanks to the help of bravo, charlie, delta, and flex the madman who killed at least 30 using an MG turret and an epic bombardment
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https://snag.gy/I60qtG.jpg -- an average CM round for me
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Re: ZOMBIE FEEDBACK

Post by shyshadow » 27 Jun 2017, 19:01

Wait.....Zombies? Did I miss a admin event or something?
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Re: ZOMBIE FEEDBACK

Post by Casany » 27 Jun 2017, 19:06

shyshadow wrote:Wait.....Zombies? Did I miss a admin event or something?
Yas
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Re: ZOMBIE FEEDBACK

Post by Recounted » 28 Jun 2017, 22:06

Feweh wrote:Charlie squad legit walked in and started drinking the bottles of black goo.
I almost shit myself in how ridiculous it was.
Fuckin charlie
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Re: ZOMBIE FEEDBACK

Post by Tidomann » 29 Jun 2017, 02:57

Get hit by a zombie? Time to pump my body full of antibiotics, russian red, and dylovene and hope for the best.

Not knowing how to deal with it is awesome.

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Re: ZOMBIE FEEDBACK

Post by Breen » 06 Jul 2017, 01:26

Increase the goddamn Zombie speed! Most of the zombies Ghosted or AFK'd beacuse it's fucking boring.

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Re: ZOMBIE FEEDBACK

Post by TopHatPenguin » 06 Jul 2017, 02:56

Damn the last stands were fun, honestly the whole round was great.

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Re: ZOMBIE FEEDBACK

Post by ParadoxSpace » 06 Jul 2017, 03:47

Increase zombie speed, add turning corpses.

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Re: ZOMBIE FEEDBACK

Post by misto » 06 Jul 2017, 03:51

some thoughts

- zombies are pathetically slow and thus have difficulty clinching an otherwise inevitable victory resulting in excessively long, drawn out ending stages of the match - although i admit it is a bit funny seeing humans being the ones leading their enemy on long meaningless delay chases for once, usually its aliens doing that to the humans

- zombies seem to have no long range communication options, so it is easy to get lost and isolated from the action, wandering around uselessly and slowly looking for humans, boring boring

- please discourage command from making useless suggestions such as "wear gasmasks" when there are obviously not enough gasmasks to go around and "burn bodies" despite this seeming to not really accomplish anything

- i notice that zombies can pry open even welded doors, very good, but they do not seem to be able to interact with welded emergency shutters. furthermore, would they be able to do anything if you simply built ordinary steel walls around them while they were downed?

- zombies should be able to push over vending machines when on blue intent like aliens can

- publicize the conditions which cause you to become actually infected. is it really airborne? stepping on blood on the floor? only spread thru clawing?

- what was with the r-walls surrounding lz1? if youre going to test it, test it under real round conditions so its a real test

- would marines get in trouble for piling zombies onto the landing pad and asking for the ds to gib them? because thats the only way i can think of that marines would stand even a mild chance at victory because otherwise theyre eventually just going to run out of ammo (after standing around for half an hour shooting at the same poor fuckers who get back up only to get shot down again) and get clawed

- encourage marines to fucking chill out, i bet in the first half of the round more marines died by them "roleplaying" being scared (taking the convenient opportunity to slaughter each other) than any zombie encounters

- all in all despite the round being in fact shorter than some alien vs marine rounds ive played, it ultimately felt slower, less interesting, and less dynamic due to the sluggishness of the zombies, the boring and unclear wait inside your corpse to respawn, their seemingly infinite respawns, the seeming lack of any actually accomplishable win condition aside from SD for the human side

---

- oh yeah, and all the zombies being identical is also a little boring. if this is supposed to be a black goop outbreak, and black goop makes organisms mutate and weird shit happen, give zombies randomized mutations every time they stand up

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Re: ZOMBIE FEEDBACK

Post by Monoo » 06 Jul 2017, 11:23

Seeing the immense positive feedback to this gamemode, it would be great to eventually expand CM to a full "monster of the week" roster and have secret, random gamemodes where we deploy to fight rogue synthetics (possibly self replicating nanites to assimilate marines?), zombies, xenos, lings, and anything else the community could think of. Less meta, less xeno monotony, and more of a chance to actually feel like a marine facing multiple threats.

Some of my feedback for infection:

Zombies that lose their heads should take longer to regenerate.

They should move a little faster and not go into paincrit.

They do move slower if they lose a foot or a leg, but they can still move using a crawling mechanic.
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Re: ZOMBIE FEEDBACK

Post by Martzin » 06 Jul 2017, 11:30

Monoo wrote:Seeing the immense positive feedback to this gamemode, it would be great to eventually expand CM to a full "monster of the week" roster and have secret, random gamemodes where we deploy to fight rogue synthetics (possibly self replicating nanites to assimilate marines?), zombies, xenos, lings, and anything else the community could think of. Less meta, less xeno monotony, and more of a chance to actually feel like a marine facing multiple threats.
This sounds like what CM should have been instead of xenos every day.
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Re: ZOMBIE FEEDBACK

Post by Tidomann » 06 Jul 2017, 12:37

Marines stealing sterile masks and gloves, gas masks before the first drop GG meta.
misto wrote: - would marines get in trouble for piling zombies onto the landing pad and asking for the ds to gib them? because thats the only way i can think of that marines would stand even a mild chance at victory because otherwise theyre eventually just going to run out of ammo (after standing around for half an hour shooting at the same poor fuckers who get back up only to get shot down again) and get clawed
They can also get spaced.

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