Regarding a trend in CO apps

Generic, on-topic discussion about Colonial Marines.
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Monoo
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Regarding a trend in CO apps

Post by Monoo » 21 Jul 2017, 20:24

I've noticed that on a lot of the recent CO whitelist apps, the first thing people demand is to hear a briefing.

...a fucking briefing? Why?

Literally anyone could slap together a briefing as long as they knew the context of the game and some fucking basic English. It's a super easy-ass and in-a-fucking-ppropriate requirement, in my opinion, for the whitelist.

But only that, but you're asking folks to draft up a briefing without the context of the round, such as special events, squad sizes and makeups, map, etc. Even the best potential commanders are gonna stammer out something awkward and shitty looking for your fucking mock briefing, you're not gonna find any Patton esque speeches to fall in love with.

Why not, I don't know, hit them with a couple of scenarios to check out if they're actually fit for command? Go back and look at the first few CO apps and tell me the questions aren't more appropriate when they're actually judging the character and command ability of your blue haired, snowflakey pile of shit bunch of pixels. Commanders are made based on their behavior in dire circumstances, how they allocate their men in a fight and improve their morale in a rout. Not whatever shitty Michael Bay action movie pre-fight scene dialogue you want from your fake-ass candyshit briefing.

Think about that next time you see an app and barf out something vaguely in the vowel range of "G'me a gud brief'n cappers!"

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Challenger
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Re: Regarding a trend in CO apps

Post by Challenger » 21 Jul 2017, 20:28

I usually ask for a briefing but honestly I should just ask instead for literally anything.

"Write me anything you want".

I'm not looking to get impressed or anything. Obviously the briefings are gonna suck. But there's a line between just plain sucking, and sucking in a way that's indicative of the CO metagaming/really not giving a shit about RP/being unable to string four sentences together coherently.
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Re: Regarding a trend in CO apps

Post by Dirty Old Harry » 21 Jul 2017, 20:56

"Go back and look at the first few CO apps and tell me the questions aren't more appropriate when they're actually judging the character and command ability of your blue haired, snowflakey pile of shit bunch of pixels. Commanders are made based on their behavior in dire circumstances, how they allocate their men in a fight and improve their morale in a rout."

Fucking this, i agree with what's been said here. Fuck the briefing and fuck the way of choosing a CO. The commander is supposed to be a man/woman of great resolve, someone you can stand behind and someone who has the balls big enough to be in charge of an ENTIRE SHIP OF MARINES so they're supposed to be someone who can handle that and someone who knows what to do when things get rough. I'm tired of standing behind CO's that don't know how to deal with losing the planet, how to spur on the Marines once we've lost a fight or how to properly motivate all of us to stand up and march. If a CO has to demand respect then they haven't earned it and they don't deserve the right to lead the Marines. Find a CO that actually earns respect from their men and you'll find more cases of people listening to orders and SL's properly doing their jobs. Take Ed Trevor for instance, he knows how the round plays out and he knows how to behave and what to do when things happen on the planet because he's had plenty time being the one on the planet. THAT is a leader, not someone who just has the badge of CO but someone who knows what it means to be the Commander.
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Renomaki
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Re: Regarding a trend in CO apps

Post by Renomaki » 22 Jul 2017, 00:22

I think the reason why people been curious about how COs do briefings is because people grow tired of those lifeless, dead-eyed briefings which simply consist of saying "oh we got a distress, do this and this and get outta here".

I myself love listening to briefings every round, but sometimes you come across this one briefing that is so devoid of life and personality that it kinda urks me. When I go CO, I attempt to try and make for a more interesting briefing by weaving some kind of world-building or something along those lines, using the lore to create some moderately interesting missions other than the bland old "We got a distress because distress". Hell, a lot of people don't even pay attention to briefings because they often aren't all that engaging.

A CO that can spice up a briefing, even slightly, is better than a commanding officer that only put the bare minimum into making a briefing with no creative word-play in the slightest. CO is a HIGH RP ROLE, so being imaginative is a good quality to have. Plus it does kinda help to create a better excuse as to WHY you are packing heavy weapons for a distress signal other than "because we can".

It is true that a good briefing doesn't make for a good commander, but it does kinda help show that the person is interested in BEING CO.. Kinda..

That is just my take on things.
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Re: Regarding a trend in CO apps

Post by Swagile » 22 Jul 2017, 02:11

Even with a good briefing you have people who actually boo you and hurry you along so they can rush down to the surface before xenos get T3's.

You aren't going to please everyone, so its also another reason why a lot of briefings tend to be lack luster; because a lot of marines rolled marine to shoot aliens, not engage in roleplay or understand the backstory of the colony.
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Re: Regarding a trend in CO apps

Post by solidfury7 » 22 Jul 2017, 07:52

I personally find the commanding role to nearly be as mechanically focused as medic. You rarely get time to do anything but the bare bones RP, unless you have aN extremely competent command team or you leave your men to the wolves.


I find squad leader provides a lot more RP these days.
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Simo94
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Re: Regarding a trend in CO apps

Post by Simo94 » 22 Jul 2017, 11:33

solidfury7 wrote:I personally find the commanding role to nearly be as mechanically focused as medic. You rarely get time to do anything but the bare bones RP, unless you have aN extremely competent command team or you leave your men to the wolves.


I find squad leader provides a lot more RP these days.
lmao Medic/Doc is a straight grind like the real life job itself, no time to scratch your head
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Re: Regarding a trend in CO apps

Post by Swagile » 22 Jul 2017, 12:07

Solidfury also has a point.

Whenever I sign up for CO, it usually tends to have the MOST RP the first 45 minutes of the game, and after that, unless I have a competent command team I have to manage everything myself. Which means I get 0 RP as I have to direct people according to the changes in situations in game. I get some RP here and there when xenos retreat, or marines and xenos are at a stalemate, but that doesn't last long and its back to constantly trying to manuever the marines.
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