Inventory/pouch update thoughts.

Generic, on-topic discussion about Colonial Marines.
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MChosen
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Re: Inventory/pouch update thoughts.

Post by MChosen » 14 Aug 2017, 02:41

Steelpoint wrote:SADAR Specalist should get a special issue backpack that holds their rockets and lets them take them out without having to drop the bag.
------^
This.

The only thing i don't understand is why the fuck did you decrease number of ammo in mags. Its against lore.

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Code_Loaded
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Re: Inventory/pouch update thoughts.

Post by Code_Loaded » 14 Aug 2017, 02:56

I am not in favor of this update. I cannot attach my goggles to my helmet now I cannot look slightly more awesome. I will only accept this if they fix the goggles.
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Re: Inventory/pouch update thoughts.

Post by Fritigern » 14 Aug 2017, 02:57

It's a convoluted and poorly designed updated, honestly. Medics and engineers were just nerfed to the point of near uselessness for really no reason at all.

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Steelpoint
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Re: Inventory/pouch update thoughts.

Post by Steelpoint » 14 Aug 2017, 03:00

On the contrary after playing a Medic round I found the change had minimal impact overall.

The medic gets some unique pouches that lets him hold his medical supplies, and the medic satchel can hold everything you need.

Bonus tip is to use one medkit to hold your spare ammo and get a Medkit Pouch so you can carry the medkit in your pocket that has your ammo.
This is war, survival is your responsibility.

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Kazuko_myu
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Re: Inventory/pouch update thoughts.

Post by Kazuko_myu » 14 Aug 2017, 03:03

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I kind of find that immensely exaggerated, especially the fact that you now have to hold a backpack in your hand only to open it. This makes your average Marine more vulnerable a tenfold, and to me, it occurs that Marines are recieving more and more nerfs while xenos are made naturally more stronger and stronger as time comes by (see: Ravager can spew fire, xenos ability to instantly see who's dead and and who isn't, making it impossible to hide with a chance of survival).

I sure don't know the great spectrum of the server, and that those implementations are solely in a testing phase right now to see how people adapt to it is also quite apparent to me, but it's almost like more gameplay mechanics are sacrificed for realism, making it all the while harder for soldier players to get by.

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Re: Inventory/pouch update thoughts.

Post by immaspaceninja » 14 Aug 2017, 04:08

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Steelpoint
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Re: Inventory/pouch update thoughts.

Post by Steelpoint » 14 Aug 2017, 04:10

The biggest change I think should be looked at is allowing people to be able to place items into their backpack with it still being on their back. This is what Lifeweb does and I think it would be of benefit.
This is war, survival is your responsibility.

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Re: Inventory/pouch update thoughts.

Post by StephenNelson » 14 Aug 2017, 04:36

Before this update i would carry:

2xtricord in my armor
1x ointment in my helmet,
1x gauze in my pocket
1x medical analyzer in my pocket
Backpack: 2x flare box, 3x M41A mag, Sidearm, and sidearm ammo, and a meal
Ammo belt: 6x magazine

And i would have extra room as a standard. This is a major nerf to marines, but I feel like this is what the devs wanted. Marines can adapt, but this will hurt.

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Re: Inventory/pouch update thoughts.

Post by TheGreatPazuzu » 14 Aug 2017, 05:12

People saying engineer is now broken are wrong in my opinion. This was my loadout playing today:
Construction pouch with a stack of sandbags, metal and plasteel
First aid pouch with gauze, ointment and inaprovaline autoinjector (that should be tricord but otherwise a great pouch)
Webbing with 2 C4's and a grenade
Helmet with my smokes in it (although apparently you can keep a pouch on your helmet)
Armour had nothing but it has been confirmed to be bugged and won't even hold a flare for now
Tool belt with default tools
Backpack with entrenching tool, flare pouches and 2 mags of pulse rifle ammo

Engineers do get a medium ammo pouch but I rarely go through that much ammo so I just gave it to a PFC, who now gets like 8 magazines without having to dip into his bag.

So this triples the amount of stuff I keep in my pockets which is a huge buff to me as an engineer. People bitching about the backpack can just take the satchel, personally I love the realistic backpack system. I just don't really see the big deal as to how the update is terrible. Seems like it buffs marines to me. Plus when as a standard marine did you ever run out of ammo in the middle of a firefight? You can still take about 300 rounds of ammo which is a lot, especially considering the FOBs are never more than 2 minutes away on these maps.

Some changes I think would help would be to revamp the inventory weight system by putting the actual capacity of the bag above it's slots. So when you open your backpack it shows that you have 0/100 space available then you add a magazine and it now shows 10/100. It should also tell you what equipment it accepts, eg. large for backpacks and tiny for helmet. This is kind of independent from the update but would definitely help people who are trying to fit ammo into their webbing and then having to find a new place to stash it. It would remove some of the guessing game from your loadout.
Additionally the flare pouch is stupid, you shouldn't need to open two pouches just to pop a flare.
Finally I would change it so that you can fit 2 tiny items into the helmet. It's annoying having to remove a cigarette just to fit my lighter into my smokes so I can put all of it onto my helmet. But that's just for my own chain smoking benefit.

Anyway apart from the bugged armour I think it's a great update and makes a lot of sense to me. I don't really get the fuss over it.

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Bronimin
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Re: Inventory/pouch update thoughts.

Post by Bronimin » 14 Aug 2017, 05:15

The biggest nerf in this set is the magazine capacity decrease (less boolit each reload to fight with, more fumbling for ammo every time you run out). The overall ammo nerf isn't as big of a problem as many marines die with shitloads of ammo still on them anyway.

More reliance on the Requisitions Office at roundstart, I will probably start demanding as Req Officer that ONLY attachments are handed out at the Req line and everything else you should place an order with your SL and we will stick it on the first supply drop. Webbings, grenades, machetes, AP ammo etc.

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Kazuko_myu
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Re: Inventory/pouch update thoughts.

Post by Kazuko_myu » 14 Aug 2017, 06:01

I personally would like to see the webbings and backpacks reverted to how they used to be. It's a far too immense downside for Marines to are being forced to hold it in their hand just to access it. Same goes with webbing and not being able to apply extra magazines in it. It's only three magazines with the webbing itself already being limited in availability. This is just bad for the Specialist class over all and anyone that gets their hand on one.

Unless you're trying to tell me that this here couldn't hold magazines:
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Re: Inventory/pouch update thoughts.

Post by Blade2000Br » 14 Aug 2017, 06:03

I love this new update.

More power to cargo=More ways that I can harass and punish the hectics be productive to the marines!
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Skysoldier
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Re: Inventory/pouch update thoughts.

Post by Skysoldier » 14 Aug 2017, 06:21

I'm not sure how this is feasible in coding perspective, but in real life while you aren't able to reach the backpack,they always have the side slots for smaller objects, I suggest that you add 1-2 slots that can be accessed while the backpack is still being worn, if it is possible.

It would be like reaching out for a single mag on the sides of your bag, it is more or less pouches in some aspect... I guess...
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Re: Inventory/pouch update thoughts.

Post by MChosen » 14 Aug 2017, 06:24

With update just make that when you click on backpack it will appear in hand instead on saying that you can't open it. Dragging it every time sucks.

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Re: Inventory/pouch update thoughts.

Post by Jeser » 14 Aug 2017, 07:14

MChosen wrote:With update just make that when you click on backpack it will appear in hand instead on saying that you can't open it. Dragging it every time sucks.
^ This is needed.

Also, I agree with TheGreatPazuzu, that engineers weren't nerfed at all.

At the same time I completely disagree with the fact that new backpack access system came along with reducing backpack's storage was neccessary. 2 nerfs for single backpack is too much, in my opinion.

Also, honestly, I'd really like if pockets slots were completely remade into pouch slots and we had 3 of them isntead of 2. Two is not enough, at least it is how I feel it.

In general:
Idea of pouch system is awesome, I really liked it, but I agree with people saying it was a bit rushed. Too many bugs and real issues (armor/helmet slots, stacking containers slots on screen, SADAR spec nerfed to ground this time and so on) and too many tweaks needed.
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MChosen
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Re: Inventory/pouch update thoughts.

Post by MChosen » 14 Aug 2017, 07:22

Just found out that you can drag backpack on your sprite while its on your back and that way you can take anything fro backpack, but you can't put things in it. Use it to access ammo faster.

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Re: Inventory/pouch update thoughts.

Post by phil235 » 14 Aug 2017, 07:39

MChosen wrote:Just found out that you can drag backpack on your sprite while its on your back and that way you can take anything fro backpack, but you can't put things in it. Use it to access ammo faster.
That's a bug.

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Bronimin
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Re: Inventory/pouch update thoughts.

Post by Bronimin » 14 Aug 2017, 07:49

It would be stellar if you could 'load' pouches like you can shotguns and click with an empty hand to unload them. Useful for every pouch except the first aid kit and means doing away with frankly retarded one slot inventories.

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Re: Inventory/pouch update thoughts.

Post by Jackie Estegado » 14 Aug 2017, 07:56

MY MEDICING IS AFFECTED, I can no longer carry a shitton of ammo with myself and don't even have easy acces to AP.
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Re: Inventory/pouch update thoughts.

Post by phil235 » 14 Aug 2017, 08:28

Bronimin wrote:It would be stellar if you could 'load' pouches like you can shotguns and click with an empty hand to unload them. Useful for every pouch except the first aid kit and means doing away with frankly retarded one slot inventories.
I'm thinking about implementing a system for this. I agree the single slot pouch shouldn't force you to enter a storage menu to take its content.

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Bronimin
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Re: Inventory/pouch update thoughts.

Post by Bronimin » 14 Aug 2017, 09:30

phil235 wrote:I'm thinking about implementing a system for this. I agree the single slot pouch shouldn't force you to enter a storage menu to take its content.
I think that the machete and shotgun scabbards used to have storage menus, but that change happened a few weeks before I started playing. The scabbards also have a thing where you can click anywhere in the back slot on the HUD (not directly on their sprite) and still draw your weapon from them. It would be nice if you could do that for the pouches, they are a bit small.

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Re: Inventory/pouch update thoughts.

Post by phil235 » 14 Aug 2017, 09:50

Bronimin wrote:I think that the machete and shotgun scabbards used to have storage menus, but that change happened a few weeks before I started playing.
Yeah but the method used for scabbards can't be used for pouches.

Bronimin wrote: The scabbards also have a thing where you can click anywhere in the back slot on the HUD (not directly on their sprite) and still draw your weapon from them. It would be nice if you could do that for the pouches, they are a bit small.
Already implemented for pouched, hover over the pocket slot with your mouse, you'll see the pouch takes the entirety of the pocket slot square.

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Re: Inventory/pouch update thoughts.

Post by lcass123 » 14 Aug 2017, 10:03

There really wasn't ever an issue with the ammo amounts marines were carrying, nobody ever complained about it and the marines still lost most rounds. I get wanting to reduce the amount of ammo a marine can carry that is pretty sensible but dont reduce the actual magazine capacity. Having 10 mags is usually pretty useless as you only usually get through about 5 before a hunter pounces you and slashes you twice, actually reducing the ammo count in a magazine is a pretty significant nerf and wasn't really necessary.

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Re: Inventory/pouch update thoughts.

Post by Nubs » 14 Aug 2017, 10:58

I'm sure going to enjoy having to take off my backpack as a medic in a hostile warzone so i can get out my defib, stasis bag, or resupply my medical belt/pouch. Medics will suffer the worst i think.
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Re: Inventory/pouch update thoughts.

Post by Cpkeyes » 14 Aug 2017, 11:05

Nubs wrote:I'm sure going to enjoy having to take off my backpack as a medic in a hostile warzone so i can get out my defib, stasis bag, or resupply my medical belt/pouch. Medics will suffer the worst i think.
I'm certain soldiers have to take off their backpacks in the middle of combat to get their shit all the damn time.

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