Inventory/pouch update thoughts.
- Zilenan91
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Re: Inventory/pouch update thoughts.
I saw someone say it in deadchat and I thought it was a really good idea, but what if devs had just removed backpacks for every marine class except engis, medics, specs, and SLs so that standards don't just have infinite ammo.
This would solve marines taking too much ammo by making it so they can take 14 less in total, and give them a back slot they can play with so if they want to take a second gun they'll have less individual ammo for both and would lead to more dynamic playstyles for the marines because they'd switch between two guns
This would solve marines taking too much ammo by making it so they can take 14 less in total, and give them a back slot they can play with so if they want to take a second gun they'll have less individual ammo for both and would lead to more dynamic playstyles for the marines because they'd switch between two guns
- Steelpoint
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Re: Inventory/pouch update thoughts.
One thing I like about this is that it gives the Devs more flexibility on future development changes to inventory for each class. Its very modular and offers a lot of room for customization as needed.
- Bronimin
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Re: Inventory/pouch update thoughts.
Yes it is REALISITC but this isn't a REALISTIC game, is it. Like I said in mchat, if I want a realistic game I'd play Arma.
This is a game about 2d spessmen fighting 2d alien lizards and occasionally space Jamaicans. I'm not too bothered because I ditch the ruck all of the time and I like the look of the pulse rifle when it is in the back slot anyway. The first aid pouch is nice to have but I would have preferred it to be a sister to the marking flare pouch.
This is a game about 2d spessmen fighting 2d alien lizards and occasionally space Jamaicans. I'm not too bothered because I ditch the ruck all of the time and I like the look of the pulse rifle when it is in the back slot anyway. The first aid pouch is nice to have but I would have preferred it to be a sister to the marking flare pouch.
Last edited by Bronimin on 14 Aug 2017, 11:46, edited 1 time in total.
- spartanbobby
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Re: Inventory/pouch update thoughts.
I feel like webbing should be turned into a Medium Magazine Pouch that you wear on your uniform and gives you the ability to put pouches in your pocket without having to wear the belt.((Mainly because I want to keep my ability to put my machete on my belt slot))
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- Chaznoodles
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Re: Inventory/pouch update thoughts.
This feels like a straight-up marine nerf without any real reason.
- Thucydides
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Re: Inventory/pouch update thoughts.
So this is probably not a popular opinion, but I feel like this was a real buff to medics. My satchel still works generally as it did before, just with a little less space. And now I can get an analyzer in one pocket and a medical pouch with tramadol, a trauma kit, and my QC/INA hypo in the other, whereas before it was just the analyzer and tramadol. Once storage space in the armor is fixed, it'll be a hell of a lot easier to bring ammo - which is the only real downside I'm seeing.
That being said, I'm not sure why this change was prompted by concerns over standard marines having too much ammo. It's not like marines ever run out anyways - you can always just find some on your nearest dead buddy if you run low. I'm pretty sure 75% of marines will never burn even through ~500 rounds of M41 in a round, let alone the previous ~1000.
That being said, I'm not sure why this change was prompted by concerns over standard marines having too much ammo. It's not like marines ever run out anyways - you can always just find some on your nearest dead buddy if you run low. I'm pretty sure 75% of marines will never burn even through ~500 rounds of M41 in a round, let alone the previous ~1000.
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- Jackie Estegado
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Re: Inventory/pouch update thoughts.
Multiple competent medics reported that it didn't really effect them.Nubs wrote:I'm sure going to enjoy having to take off my backpack as a medic in a hostile warzone so i can get out my defib, stasis bag, or resupply my medical belt/pouch. Medics will suffer the worst i think.
Though Phil it would be good if the medics would get ATLEAST 2 medkit pouches, because 1 having to be shared between two is not really good and we don't want to put more weight on req to also constantly give out those.
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- darkwahn
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Re: Inventory/pouch update thoughts.
Everyone knows you can still get AP rounds w/o cargo right?
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- CrimsonAerospace
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Re: Inventory/pouch update thoughts.
I like the pouches aspect, but...as a person who likes to play Standard very often, I feel insulted by the fact that I only get access to light General/magazine pouches...
* I suggest the general pouch hold more items, even the light...for a "general" pouch it feels generally shit to me.
* Light mag pouches should hold two, mediums three, and make larges rare and only available to say, Specs/SL's.
My main issue with the pouches here is that, as a standard, I have the exact same amount of pocket space as I use to, but it's heavily regulated in regards to what exactly I take.
Also, not being able to access my backpack? I fucking hate that. I have the Dark Souls mentality of "Looks over Function". I like the backpacks look. It's a nice sprite! But now, I can't take it because I can't access the damn thing without pulling it off my back. Honestly, if backpacks held like, one/two more spaces than satchels and that's it, but I can access it from my back, I'd be happy. That's just my personal feelings on this update. Besides that, the ammo nerfs don't really upset me, I never took much ammo anyways.
* I suggest the general pouch hold more items, even the light...for a "general" pouch it feels generally shit to me.
* Light mag pouches should hold two, mediums three, and make larges rare and only available to say, Specs/SL's.
My main issue with the pouches here is that, as a standard, I have the exact same amount of pocket space as I use to, but it's heavily regulated in regards to what exactly I take.
Also, not being able to access my backpack? I fucking hate that. I have the Dark Souls mentality of "Looks over Function". I like the backpacks look. It's a nice sprite! But now, I can't take it because I can't access the damn thing without pulling it off my back. Honestly, if backpacks held like, one/two more spaces than satchels and that's it, but I can access it from my back, I'd be happy. That's just my personal feelings on this update. Besides that, the ammo nerfs don't really upset me, I never took much ammo anyways.
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Dossier ---> viewtopic.php?f=91&t=16104
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- CrimsonAerospace
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Re: Inventory/pouch update thoughts.
Was there really no other way to fix this...? Increasing magazine sizes, just decreasing backpack size...? It feels like we just caused a lot of problems over something that feels a lot easier to solve. Though, I'm not a dev, so maybe it's more complicated then that. I dunno', this is a nice update though, the pouches aspect.phil235 wrote:The entire goal of this change is to reduce the amount of ammo a marine can bring with him. Any nerf to medic or spec is purely collateral and we're trying to find new ways to help with that.
Before the nerf a marine could bring 25 rifle magazines so 25*40= 1000 rounds
After the nerf max rifle magazine loadout (available to Pfc) will be 17*32=544 rounds.
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- Challenger
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Re: Inventory/pouch update thoughts.
I think pouches are a great addition regardless of any effect on marine ammo carrying capacity- although having played marine quite a bit after this update, it's great that you can no longer just stuff all the ammo you want onto you. As an SL being fully kitted out I could only take 4 spare mags total and it felt pretty good having to balance damage output with saving on mags, instead of just blindly dumping as I usually do.
I'm also totally fine with the backpack needing to be taken off before putting things in or out of it. Adds a good touch of realism and for most marine roles it's really not a big deal, if you want to reload ammo quickly you should be using your belt for that, and if you run out of belt ammo you only need to take off your bag once and refill the belt with six mags. In general, just adjust your playstyle towards the understanding that the backpack is no longer the holy grail of quick storage, but now the belt and pockets are.
One thing I don't like is that pouches need a belt/holster at all. I'd rather you just be able to have any pouch on you at any time regardless of belt. I like the ability to wear small arms directly on your belt slot, and once it's patched out this is going to come at the disadvantage of not allowing you to have pouches, and in general I don't see why going with more unique belt items/no belt should also punish you with no pouches.
Also there's a bug/oversight that pocket 2 takes small size items while pocket 1 takes tiny size.
I'm also totally fine with the backpack needing to be taken off before putting things in or out of it. Adds a good touch of realism and for most marine roles it's really not a big deal, if you want to reload ammo quickly you should be using your belt for that, and if you run out of belt ammo you only need to take off your bag once and refill the belt with six mags. In general, just adjust your playstyle towards the understanding that the backpack is no longer the holy grail of quick storage, but now the belt and pockets are.
One thing I don't like is that pouches need a belt/holster at all. I'd rather you just be able to have any pouch on you at any time regardless of belt. I like the ability to wear small arms directly on your belt slot, and once it's patched out this is going to come at the disadvantage of not allowing you to have pouches, and in general I don't see why going with more unique belt items/no belt should also punish you with no pouches.
Also there's a bug/oversight that pocket 2 takes small size items while pocket 1 takes tiny size.
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Re: Inventory/pouch update thoughts.
I usually play medic and had my first round with it last night.
At first I was very confused about what I could fit in what slots followed by mildly annoyed I couldn't use
tramadol straight out of my uniform pocket (cause we hand that stuff out like tic-tacs). But it was balanced out by being able to fit more than one pill bottle in the pouch.
Easy access to my trama and peri when before I'd usually throw the peri in an armour slot. Nice having 2 of the more important things in the same pouch.
Having to take off my backpack to get things out of it wasn't too big a deal, I've always been in the habit of moving supplies into my lifesaver bag whenever it gets quiet.
So, my constantly shifting fresh supplies into my belt bag meant the backpack didn't slow me down much when it counted. Just pay attention to what
you're using and either replace it when it gets quiet or quickly pull out the medkits and restock as much as you can at a time.
As a medic I almost never fire my weapon. I stay back and if I have to shoot something we're probably being overrun. Carrying less ammo doesn't effect me much.
So I don't consider this too much of a nerf for medics or atleast my way of playing medic.
At first I was very confused about what I could fit in what slots followed by mildly annoyed I couldn't use
tramadol straight out of my uniform pocket (cause we hand that stuff out like tic-tacs). But it was balanced out by being able to fit more than one pill bottle in the pouch.
Easy access to my trama and peri when before I'd usually throw the peri in an armour slot. Nice having 2 of the more important things in the same pouch.
Having to take off my backpack to get things out of it wasn't too big a deal, I've always been in the habit of moving supplies into my lifesaver bag whenever it gets quiet.
So, my constantly shifting fresh supplies into my belt bag meant the backpack didn't slow me down much when it counted. Just pay attention to what
you're using and either replace it when it gets quiet or quickly pull out the medkits and restock as much as you can at a time.
As a medic I almost never fire my weapon. I stay back and if I have to shoot something we're probably being overrun. Carrying less ammo doesn't effect me much.
So I don't consider this too much of a nerf for medics or atleast my way of playing medic.
- Sneakyr
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Re: Inventory/pouch update thoughts.
As a combat/lead role, it is annoying and kinda reduces quality of life but it is manageable at least.
As a medic, it is still manageable but not being able to haul around a folded roller easily is kind of annoying and I don't have much room for ammo, but at least I get something out of it in the form of more pills and a pocket medkit.
As a medic, it is still manageable but not being able to haul around a folded roller easily is kind of annoying and I don't have much room for ammo, but at least I get something out of it in the form of more pills and a pocket medkit.
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- SecretStamos (Joshuu)
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Re: Inventory/pouch update thoughts.
Use a satchel then. The backpack is for carrying more equipment, while the satchel is for quicker access.Nubs wrote:I'm sure going to enjoy having to take off my backpack as a medic in a hostile warzone so i can get out my defib, stasis bag, or resupply my medical belt/pouch. Medics will suffer the worst i think.
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Re: Inventory/pouch update thoughts.
where can i get my candy bar pouch carrying pouch
- Casany
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Re: Inventory/pouch update thoughts.
Medics, if I remember correctly, don't get access to satchels, only SLs and engineersSecretStamos (Joshuu) wrote:Use a satchel then. The backpack is for carrying more equipment, while the satchel is for quicker access.
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- HalfdeadKiller
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Re: Inventory/pouch update thoughts.
I haven't played it yet, but this sounds absolutely awful. What do the aliens have to make things take longer for combat? Marines have to worry about all this logistics stuff, and aliens have pretty much nothing to worry about their combat speed or damage, because all they have to do is run around until the ammo run out, then they can just run up and kill the marines who are trying to go through pockets inside of pockets just to get to their respective ammunition. If you wanted to reduce the amount of ammo a marine could carry, I feel like there are better ways to do this. Maybe just the singular change where you have to drop the backpack to get things out of it. But not everything. This is just my preliminary thoughts without experiencing it. Though, to be honest, I don't know if I want to experience this.... Even Arma 3 has an easier inventory, but that's probably because Arma 3 focuses on semi-realistic combat.
- Kazuko_myu
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Re: Inventory/pouch update thoughts.
The satchel for medics is in the left equipment vendor inside the medical prep. <.<Casany wrote:Medics, if I remember correctly, don't get access to satchels, only SLs and engineers
If it was that easy.. most people are used to the default mechanic of just clicking your backpack to zip it open, take something out/put something in and be done with it. I personally don't see, still, why we have to work work around a perfectly fine simplicity to make it more complex and demanding for the player to bring more effort. It actually hindered me quite a bit, and the "just use a satchel" argument doesn't really work when it's about trying to have enough space while comfortably remaining mobility and speed, which you can't get by having to sling your gun, take off the bag, rummage the insides, put it back on, take the gun back in your hand.SecretStamos (Joshuu) wrote: Use a satchel then. The backpack is for carrying more equipment, while the satchel is for quicker access.
- SecretStamos (Joshuu)
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Re: Inventory/pouch update thoughts.
Can't have everything cupcake. A big part of CM is making tough choices.Kazuko_myu wrote:If it was that easy.. most people are used to the default mechanic of just clicking your backpack to zip it open, take something out/put something in and be done with it. I personally don't see, still, why we have to work work around a perfectly fine simplicity to make it more complex and demanding for the player to bring more effort. It actually hindered me quite a bit, and the "just use a satchel" argument doesn't really work when it's about trying to have enough space while comfortably remaining mobility and speed, which you can't get by having to sling your gun, take off the bag, rummage the insides, put it back on, take the gun back in your hand.
We're still tweaking things, but we've opened up a lot of options that weren't available before. It will take some time to get perfect, but it will make the game a lot deeper in the long run.
- NoahKirchner
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Re: Inventory/pouch update thoughts.
Well if this is for feedback, I think that webbing should be buffed to be able to hold bigger items, remove one slot in satchels but heavily increase the backpack size. This way you can have people in your squad that are carrying ammo, flares and spare equipment who will act as a pack-mule basically.
Beyond this I like the update.
Beyond this I like the update.
Last edited by NoahKirchner on 14 Aug 2017, 17:49, edited 1 time in total.
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- NoahKirchner
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Re: Inventory/pouch update thoughts.
I am pretty sure you can put roller beds in your belt.Sneakyr wrote:As a combat/lead role, it is annoying and kinda reduces quality of life but it is manageable at least.
As a medic, it is still manageable but not being able to haul around a folded roller easily is kind of annoying and I don't have much room for ammo, but at least I get something out of it in the form of more pills and a pocket medkit.
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- Heckenshutze
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Re: Inventory/pouch update thoughts.
At first sight, I don't like this at all. it will get time to get used to it, needs improvement and observation, like any new update.
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- Voldirs
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Re: Inventory/pouch update thoughts.
Inventory was really complicated for combat-based gameplay, why making the situation even worse?
- Bronimin
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Re: Inventory/pouch update thoughts.
After a couple of games, marines are still getting raped by hunters so nothing has really changed. I don't like that the pouches require a belt to be worn to use them because that makes using the belt slot for anything else a really fucking stupid idea. R.I.P machetes, samurai swords, flashlights and belt-pistols.
- Crab_Spider
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Re: Inventory/pouch update thoughts.
you shot yourself in the foot right there... I could explain but I'm too off focus to do so.Bronimin wrote:After a couple of games, marines are still getting raped by hunters so nothing has really changed. I don't like that the pouches require a belt to be worn to use them because that makes using the belt slot for anything else a really fucking stupid idea. R.I.P machetes, samurai swords, flashlights and belt-pistols.
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