Inventory/pouch update thoughts.

Generic, on-topic discussion about Colonial Marines.
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TehSpoderman
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Inventory/pouch update thoughts.

Post by TehSpoderman » 13 Aug 2017, 22:22

What do you guys think of the inventory update today? Any thoughts, concerns, etc?
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Re: Inventory/pouch update thoughts.

Post by Troy Kent » 13 Aug 2017, 22:24

I apparently have to put a pouch into a pouch into my helmet.
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Re: Inventory/pouch update thoughts.

Post by 4thsurviver » 13 Aug 2017, 22:31

I think its a great idea but needs tweeks. Maybe make the armor pockets into more pouch slots. Make the flare pouch hold loose flares instead of a bag of flares. Seems annoying to have to open the flare pouch to pull out the flare bag to open with an open hand to draw a flare. Make the pistol pouch a one click holster for quicker access. Have access to satchels for common marines since backpacks can't be used on the back. Also if possible you could load the backpack while its on your back. I think that's all my gripes about the pouches from a standard marine perspective.

I like that the medical pouch comes with what you'd put in it. Saves having to raid the nanomeds.
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Re: Inventory/pouch update thoughts.

Post by Steelpoint » 13 Aug 2017, 22:32

Its going to take me a while to see the impact this will have on my Medic and Specialist gameplay, I like it overall but I think this is going to be a hard nerf to medics and engineers.
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Re: Inventory/pouch update thoughts.

Post by Cpkeyes » 13 Aug 2017, 23:03

Backpack system pretty much screws over the SADAR

Reload process went from Open backpack, take out rocket, load into SADAR. To-Drop/Unequip SADAR, get out backpack (Which is weird for me), open backpack and take out rocket, place backpack back in the slot, equip SADAR, reload.

I can't speak for the other specs, but now playing SADAR just feels like a drag. One way to fix it (besides getting rid of the backpack system entirely) is to give the SADAR spec a special backpack like this http://vignette1.wikia.nocookie.net/far ... 0506103248.

I also find the M41A mag change from 40 to 32 odd. I don't see what it fixed.

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Re: Inventory/pouch update thoughts.

Post by Casany » 13 Aug 2017, 23:07

What's this 'pouch' update?
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Re: Inventory/pouch update thoughts.

Post by KeyWii » 13 Aug 2017, 23:13

Casany wrote:What's this 'pouch' update?
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Re: Inventory/pouch update thoughts.

Post by phil235 » 13 Aug 2017, 23:22

Cpkeyes wrote: I also find the M41A mag change from 40 to 32 odd. I don't see what it fixed.
The entire goal of this change is to reduce the amount of ammo a marine can bring with him. Any nerf to medic or spec is purely collateral and we're trying to find new ways to help with that.

Before the nerf a marine could bring 25 rifle magazines so 25*40= 1000 rounds
After the nerf max rifle magazine loadout (available to Pfc) will be 17*32=544 rounds.

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Re: Inventory/pouch update thoughts.

Post by Cpkeyes » 13 Aug 2017, 23:24

phil235 wrote:The entire goal of this change is to reduce the amount of ammo a marine can bring with him. Any nerf to medic or spec is purely collateral and we're trying to find new ways to help with that.

Before the nerf a marine could bring 25 rifle magazines so 25*40= 1000 rounds
After the nerf max rifle magazine loadout (available to Pfc) will be 17*32=544 rounds.
But what was the issue?

To me, it just seems like fixing a non-issue and creating a new issue to me.

Through I think only the backpack needs to be fixed for a SADAR Spec to feel usable again.

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Re: Inventory/pouch update thoughts.

Post by Zilenan91 » 13 Aug 2017, 23:29

Has anyone else noticed the M39 firing slower after the update in single shot? I want to know if it's just me because I asked in deadchat after the first round this went live and other people noticed it too

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Re: Inventory/pouch update thoughts.

Post by Feweh » 13 Aug 2017, 23:32

Cpkeyes wrote:But what was the issue?

To me, it just seems like fixing a non-issue and creating a new issue to me.

Through I think only the backpack needs to be fixed for a SADAR Spec to feel usable again.
The issue is that we found it an issue.

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Re: Inventory/pouch update thoughts.

Post by immaspaceninja » 13 Aug 2017, 23:48

phil235 wrote:The entire goal of this change is to reduce the amount of ammo a marine can bring with him. Any nerf to medic or spec is purely collateral and we're trying to find new ways to help with that.

Before the nerf a marine could bring 25 rifle magazines so 25*40= 1000 rounds
After the nerf max rifle magazine loadout (available to Pfc) will be 17*32=544 rounds.
But why deny us from storing magazines in webbings? Its not like PFCs got free access to them.
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Re: Inventory/pouch update thoughts.

Post by Steelpoint » 13 Aug 2017, 23:52

Webbings were more for compensation for medics, engineers and specialists who don't take a ammo belt, and oft use their entire backpack inventory for job equipment, for them to be able to hold some extra magazines for their gun.
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Re: Inventory/pouch update thoughts.

Post by Zilenan91 » 13 Aug 2017, 23:54

I don't know if there's a single job that can fully fill their webbing at round start except medics.

Right now the only things you can put in there is C-4, SL beacons, and possibly pill bottles. So out of all of those only one class can put things of consistent worth in there in the form of pill bottles, and standards can't even use it at all. Specs might get them too and I don't think any of their ammo fits in them either so they have a webbing that they literally can't use and can't give out because it's pointless since PFCs can't put things in them anyway.

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Re: Inventory/pouch update thoughts.

Post by darkwahn » 14 Aug 2017, 00:01

I'm kind of ambivalent about it, I'm fine with the total ammo brought reduction, but having to take your backpack off of your back is incredibly annoying. Also tricord auto injectors not fitting into the first aid pouch ( or armor now) is pretty frustrating.
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Re: Inventory/pouch update thoughts.

Post by Steelpoint » 14 Aug 2017, 00:04

Just fill the syringe with tricord.

Also the only thing I can fit into my webbing are throwing knives...

I too enjoy having literally no space for ammo as a medic.
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Re: Inventory/pouch update thoughts.

Post by carlarc » 14 Aug 2017, 00:10

"Marine vendor no longer contains AP ammo. Some can be found in the cargo vendors. "
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Re: Inventory/pouch update thoughts.

Post by Cpkeyes » 14 Aug 2017, 00:12

Feweh wrote:The issue is that we found it an issue.
What did the backpack have to do with it?

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Re: Inventory/pouch update thoughts.

Post by KingKire » 14 Aug 2017, 00:24

Oh man, i havent seen the update, but it sounds like were starting to get back to the ol' classic granola crunch of Twilight 2000!

i had an idea about the pouch system a while back, but i didnt want to throw it into suggestions since it seemed like devs were busy. time to check this sucker out.

also, i miss the suggestions forum... :(

i read a little more deeply....OHHH IT DOES LIKE TWILIGHT...mmmmm. nice. might be complicated, might be great. time to find out :D
Last edited by KingKire on 14 Aug 2017, 00:29, edited 1 time in total.
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Re: Inventory/pouch update thoughts.

Post by Scorpii » 14 Aug 2017, 00:28

Cpkeyes wrote:What did the backpack have to do with it?
Speaking as someone who abused the backpack meta, the problem was that before the update a PFC could just load his backpack with fuck tons of mags, AP and standard, and use that as his ammo belt. Then they could free up their belt for a sidearm holster or just get a ammo belt and fill it more. Now that you actually have to take off the bag, this makes that meta so much of a liability it's not even funny.

Although the SADAR has been fucked by this. I motion for the idea that there be a dedicated "missile holder" bag that specifically only holds rockets and allows a SADAR Spec to pull rockets from his back like you would do pre-update.

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Re: Inventory/pouch update thoughts.

Post by Clayton_Kelly » 14 Aug 2017, 00:28

If you need an ammo nerf to marines, just focus on the magazine pouches as the main specific pouch. Having all these detailed pouches is too much. You need more general purpose pouches. In the military, we use pouches all the time but they are pretty damn flexible. The only one not really flexible would be the ammo pouches.

I like the medic pouch, ammo pouch, and the backpack vs satchel functionality, but damn having more specialized pouches is too much.

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Re: Inventory/pouch update thoughts.

Post by Cpkeyes » 14 Aug 2017, 00:49

The update overall feels like...it was kinda rushed, with the bugs and oversights also.

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Re: Inventory/pouch update thoughts.

Post by Steelpoint » 14 Aug 2017, 00:52

SADAR Specalist should get a special issue backpack that holds their rockets and lets them take them out without having to drop the bag.
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Re: Inventory/pouch update thoughts.

Post by Cpkeyes » 14 Aug 2017, 00:58

Stop stealing my ideas Steelpoint, :P

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Re: Inventory/pouch update thoughts.

Post by Scorpii » 14 Aug 2017, 01:00

Honestly PFCs and other general Marines should just get generic pouches they can attach to their pockets and helmet. Then ammo pouches just for dedicated ammunition storage for the armor slots. Remove backpacks from general vendors and make them available only to the medic, SL, Smart gunner and Spec. Bring back AP ammo in the general vendors but reduce the pre-patch number of them by half per machine. This solves the issue of ammo carrying capacity and AP FF. Make backpacks RO request able by PFCs with a good enough reason (like dedicated ammo mule)

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