Inventory/pouch update thoughts.
- TehSpoderman
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Inventory/pouch update thoughts.
What do you guys think of the inventory update today? Any thoughts, concerns, etc?
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- Troy Kent
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Re: Inventory/pouch update thoughts.
I apparently have to put a pouch into a pouch into my helmet.
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- 4thsurviver
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Re: Inventory/pouch update thoughts.
I think its a great idea but needs tweeks. Maybe make the armor pockets into more pouch slots. Make the flare pouch hold loose flares instead of a bag of flares. Seems annoying to have to open the flare pouch to pull out the flare bag to open with an open hand to draw a flare. Make the pistol pouch a one click holster for quicker access. Have access to satchels for common marines since backpacks can't be used on the back. Also if possible you could load the backpack while its on your back. I think that's all my gripes about the pouches from a standard marine perspective.
I like that the medical pouch comes with what you'd put in it. Saves having to raid the nanomeds.
I like that the medical pouch comes with what you'd put in it. Saves having to raid the nanomeds.
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- Steelpoint
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Re: Inventory/pouch update thoughts.
Its going to take me a while to see the impact this will have on my Medic and Specialist gameplay, I like it overall but I think this is going to be a hard nerf to medics and engineers.
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Re: Inventory/pouch update thoughts.
Backpack system pretty much screws over the SADAR
Reload process went from Open backpack, take out rocket, load into SADAR. To-Drop/Unequip SADAR, get out backpack (Which is weird for me), open backpack and take out rocket, place backpack back in the slot, equip SADAR, reload.
I can't speak for the other specs, but now playing SADAR just feels like a drag. One way to fix it (besides getting rid of the backpack system entirely) is to give the SADAR spec a special backpack like this http://vignette1.wikia.nocookie.net/far ... 0506103248.
I also find the M41A mag change from 40 to 32 odd. I don't see what it fixed.
Reload process went from Open backpack, take out rocket, load into SADAR. To-Drop/Unequip SADAR, get out backpack (Which is weird for me), open backpack and take out rocket, place backpack back in the slot, equip SADAR, reload.
I can't speak for the other specs, but now playing SADAR just feels like a drag. One way to fix it (besides getting rid of the backpack system entirely) is to give the SADAR spec a special backpack like this http://vignette1.wikia.nocookie.net/far ... 0506103248.
I also find the M41A mag change from 40 to 32 odd. I don't see what it fixed.
- Casany
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Re: Inventory/pouch update thoughts.
What's this 'pouch' update?
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- phil235
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Re: Inventory/pouch update thoughts.
The entire goal of this change is to reduce the amount of ammo a marine can bring with him. Any nerf to medic or spec is purely collateral and we're trying to find new ways to help with that.Cpkeyes wrote: I also find the M41A mag change from 40 to 32 odd. I don't see what it fixed.
Before the nerf a marine could bring 25 rifle magazines so 25*40= 1000 rounds
After the nerf max rifle magazine loadout (available to Pfc) will be 17*32=544 rounds.
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Re: Inventory/pouch update thoughts.
But what was the issue?phil235 wrote:The entire goal of this change is to reduce the amount of ammo a marine can bring with him. Any nerf to medic or spec is purely collateral and we're trying to find new ways to help with that.
Before the nerf a marine could bring 25 rifle magazines so 25*40= 1000 rounds
After the nerf max rifle magazine loadout (available to Pfc) will be 17*32=544 rounds.
To me, it just seems like fixing a non-issue and creating a new issue to me.
Through I think only the backpack needs to be fixed for a SADAR Spec to feel usable again.
- Zilenan91
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Re: Inventory/pouch update thoughts.
Has anyone else noticed the M39 firing slower after the update in single shot? I want to know if it's just me because I asked in deadchat after the first round this went live and other people noticed it too
- Feweh
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Re: Inventory/pouch update thoughts.
The issue is that we found it an issue.Cpkeyes wrote:But what was the issue?
To me, it just seems like fixing a non-issue and creating a new issue to me.
Through I think only the backpack needs to be fixed for a SADAR Spec to feel usable again.
- immaspaceninja
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Re: Inventory/pouch update thoughts.
But why deny us from storing magazines in webbings? Its not like PFCs got free access to them.phil235 wrote:The entire goal of this change is to reduce the amount of ammo a marine can bring with him. Any nerf to medic or spec is purely collateral and we're trying to find new ways to help with that.
Before the nerf a marine could bring 25 rifle magazines so 25*40= 1000 rounds
After the nerf max rifle magazine loadout (available to Pfc) will be 17*32=544 rounds.
Pyotr Nachocheese
- Steelpoint
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Re: Inventory/pouch update thoughts.
Webbings were more for compensation for medics, engineers and specialists who don't take a ammo belt, and oft use their entire backpack inventory for job equipment, for them to be able to hold some extra magazines for their gun.
- Zilenan91
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Re: Inventory/pouch update thoughts.
I don't know if there's a single job that can fully fill their webbing at round start except medics.
Right now the only things you can put in there is C-4, SL beacons, and possibly pill bottles. So out of all of those only one class can put things of consistent worth in there in the form of pill bottles, and standards can't even use it at all. Specs might get them too and I don't think any of their ammo fits in them either so they have a webbing that they literally can't use and can't give out because it's pointless since PFCs can't put things in them anyway.
Right now the only things you can put in there is C-4, SL beacons, and possibly pill bottles. So out of all of those only one class can put things of consistent worth in there in the form of pill bottles, and standards can't even use it at all. Specs might get them too and I don't think any of their ammo fits in them either so they have a webbing that they literally can't use and can't give out because it's pointless since PFCs can't put things in them anyway.
- darkwahn
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Re: Inventory/pouch update thoughts.
I'm kind of ambivalent about it, I'm fine with the total ammo brought reduction, but having to take your backpack off of your back is incredibly annoying. Also tricord auto injectors not fitting into the first aid pouch ( or armor now) is pretty frustrating.
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- Steelpoint
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Re: Inventory/pouch update thoughts.
Just fill the syringe with tricord.
Also the only thing I can fit into my webbing are throwing knives...
I too enjoy having literally no space for ammo as a medic.
Also the only thing I can fit into my webbing are throwing knives...
I too enjoy having literally no space for ammo as a medic.
- carlarc
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Re: Inventory/pouch update thoughts.
"Marine vendor no longer contains AP ammo. Some can be found in the cargo vendors. "
is this april fools
is this april fools
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Re: Inventory/pouch update thoughts.
What did the backpack have to do with it?Feweh wrote:The issue is that we found it an issue.
- KingKire
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Re: Inventory/pouch update thoughts.
Oh man, i havent seen the update, but it sounds like were starting to get back to the ol' classic granola crunch of Twilight 2000!
i had an idea about the pouch system a while back, but i didnt want to throw it into suggestions since it seemed like devs were busy. time to check this sucker out.
also, i miss the suggestions forum...
i read a little more deeply....OHHH IT DOES LIKE TWILIGHT...mmmmm. nice. might be complicated, might be great. time to find out
i had an idea about the pouch system a while back, but i didnt want to throw it into suggestions since it seemed like devs were busy. time to check this sucker out.
also, i miss the suggestions forum...
i read a little more deeply....OHHH IT DOES LIKE TWILIGHT...mmmmm. nice. might be complicated, might be great. time to find out
Last edited by KingKire on 14 Aug 2017, 00:29, edited 1 time in total.
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
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Re: Inventory/pouch update thoughts.
Speaking as someone who abused the backpack meta, the problem was that before the update a PFC could just load his backpack with fuck tons of mags, AP and standard, and use that as his ammo belt. Then they could free up their belt for a sidearm holster or just get a ammo belt and fill it more. Now that you actually have to take off the bag, this makes that meta so much of a liability it's not even funny.Cpkeyes wrote:What did the backpack have to do with it?
Although the SADAR has been fucked by this. I motion for the idea that there be a dedicated "missile holder" bag that specifically only holds rockets and allows a SADAR Spec to pull rockets from his back like you would do pre-update.
- Clayton_Kelly
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Re: Inventory/pouch update thoughts.
If you need an ammo nerf to marines, just focus on the magazine pouches as the main specific pouch. Having all these detailed pouches is too much. You need more general purpose pouches. In the military, we use pouches all the time but they are pretty damn flexible. The only one not really flexible would be the ammo pouches.
I like the medic pouch, ammo pouch, and the backpack vs satchel functionality, but damn having more specialized pouches is too much.
I like the medic pouch, ammo pouch, and the backpack vs satchel functionality, but damn having more specialized pouches is too much.
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Re: Inventory/pouch update thoughts.
The update overall feels like...it was kinda rushed, with the bugs and oversights also.
- Steelpoint
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Re: Inventory/pouch update thoughts.
SADAR Specalist should get a special issue backpack that holds their rockets and lets them take them out without having to drop the bag.
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Re: Inventory/pouch update thoughts.
Stop stealing my ideas Steelpoint, :P
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Re: Inventory/pouch update thoughts.
Honestly PFCs and other general Marines should just get generic pouches they can attach to their pockets and helmet. Then ammo pouches just for dedicated ammunition storage for the armor slots. Remove backpacks from general vendors and make them available only to the medic, SL, Smart gunner and Spec. Bring back AP ammo in the general vendors but reduce the pre-patch number of them by half per machine. This solves the issue of ammo carrying capacity and AP FF. Make backpacks RO request able by PFCs with a good enough reason (like dedicated ammo mule)