Stimulant Program

Generic, on-topic discussion about Colonial Marines.
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ExpoStealth
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Stimulant Program

Post by ExpoStealth » 18 Aug 2017, 12:07

If you ever have read any of, The Lazarus War books, you know what im talking about ;). Dont you think it would be so cool if CM had a small 5 man squad of Stimulants. I didnt wanna suggest it cause its a pretty big suggestion, but I thought we could still talk about it. If you dont know what im talking about, a Stimulant is a soldier that is suspended in a sciency, complicated, stimulant tube with this smelly liquid. Stimulant soldiers have these ports in their limbs and neck that have cables connected to while in the tube. When they start their transition, they are put in these bigger than normal size humans that are made using their DNA and such. These Stimulants (the clone of the actual soldier) are like i said bigger than normal humans, and are stronger faster, etc. They are further advanced with their combat suits (Trident Class IV combat suit) that were equiped with all sorts of things, they could also be in vacum/no air in these suits for a certain amount of time. A main one being their built in medi-suit, that injected them with all sorts of drugs and drug cocktails depending on their situation if they are hurt, almost dead, poisoned, etc. Now if your lost heres a summary, basicly a simulant soldier is put in tubes that suspend them and then put them in control of the Simulants clones, which are the upgraded super soldiers, but the clones are just bodies, they need a actual simulant soldier (normal human) to be put incontrol of them. The next thing that makes these simulants even more deadly, is their Westington-Haslake M95 plasma battle-rifles. These death machines are the favoured long arm weapons for hostile starship engagments, they are heavy and big, meant only for use for simulant clones. It is fueled by onboard power cells, and it fired phased plasma pulses. Its range was limited but it was accounted for by the rate of fire and the stopping power. Now that ive gave the basics, heres the real selling point, when simulants die, which they usually do, they come back. Yep, thats why they are controled by a actual human back in the Stimulant bay on their ship. When they extract, the actual people controling the simulant clones simply come back into their real bodies. Imagine fighting xenos (or krell XD) and not worrying about dieing, amazing.

Edit: Maybe stimulants could be a special event only when the ship is taken over by Xenos, or like basicly taken over. By basicly i mean maybe like a few people left hiding somewhere idk.

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Steven Sneider
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Re: Stimulant Program

Post by Steven Sneider » 18 Aug 2017, 15:37

So avatar but instead of blue hippies we get humans with guns.
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Re: Stimulant Program

Post by StephenNelson » 18 Aug 2017, 18:29

Eh, It could be cool. And god knows we need to find something to do with all that empty space in the upper deck. Maybe 1 or two of these pods. Round start the marines in this role wake up, get some food, then Hop into these pods. Their camera/controls then move to the "clone" body. They could have their own armory and whatnot up in the same room. Then they deploy with the rest of the marines. Since they sound OP as fuck you could make it so any power outage on the Almayer where their "real" bodies are rips their consciousness from the clone and leaves the clone body SSD on the ground wherever it is. Or if the pod their real body is in is damaged/destroyed by traitors/CLF/UPP/CL, they die. It would probably be a bitch to code and fairly unrealistic, but it'd be cool.

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Re: Stimulant Program

Post by Nick123q23 » 19 Aug 2017, 00:00

Sounds like remote controlled space marines. Not really something you could see in AVP, but it's a pretty cool concept nonetheless.
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Re: Stimulant Program

Post by ExpoStealth » 19 Aug 2017, 09:42

StephenNelson wrote:Eh, It could be cool. And god knows we need to find something to do with all that empty space in the upper deck. Maybe 1 or two of these pods. Round start the marines in this role wake up, get some food, then Hop into these pods. Their camera/controls then move to the "clone" body. They could have their own armory and whatnot up in the same room. Then they deploy with the rest of the marines. Since they sound OP as fuck you could make it so any power outage on the Almayer where their "real" bodies are rips their consciousness from the clone and leaves the clone body SSD on the ground wherever it is. Or if the pod their real body is in is damaged/destroyed by traitors/CLF/UPP/CL, they die. It would probably be a bitch to code and fairly unrealistic, but it'd be cool.
lmao ya ik they sound OP asf, I shoulda said at the bottom that I didnt mean use all this gear, but I was just listing the lore from their universe.

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Renomaki
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Re: Stimulant Program

Post by Renomaki » 20 Aug 2017, 00:39

honestly, I'd be against it, if only because it would just result in a fuckload of balancing to make it fair to xenos, since having super marines would be pretty hard on the xenos.

That, and for all we know, the role would end up whitelisted due to the sheer power of it, so of course not just anyone could play it.

Then again... How would sending stimulants make sense on a recon mission? At the very least, it is pirates or slavers, and I doubt they'd send elite commandos down there to handle grunt work.
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Re: Stimulant Program

Post by Kernir » 20 Aug 2017, 00:53

As much as I'd love the idea I feel as though they would be better suited for events rather than just as a normal support role. Even having a single one could upset balance heavily, plus I can only imagine the memes.

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Re: Stimulant Program

Post by ExpoStealth » 20 Aug 2017, 10:46

Renomaki wrote:honestly, I'd be against it, if only because it would just result in a fuckload of balancing to make it fair to xenos, since having super marines would be pretty hard on the xenos.

That, and for all we know, the role would end up whitelisted due to the sheer power of it, so of course not just anyone could play it.

Then again... How would sending stimulants make sense on a recon mission? At the very least, it is pirates or slavers, and I doubt they'd send elite commandos down there to handle grunt work.
I know, if they ever ended up considering it, it would be no brainer to have them whitelisted, but thats fine cause stim teams are only around 5 guys. But theyd probably make it so its only events or POSSIBLY response team, that could work by them being in another big ship to start, but make it so the stims cant go anywhere in the 'New ship' besides like their quarters and the stim bay.

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Re: Stimulant Program

Post by Casany » 20 Aug 2017, 11:40

Cloning won't exist in the Aliens universe for 150-200 years based on our time and the movies timeline, so having clones wouldn't make sense. At best they're remote controlled synths.
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Re: Stimulant Program

Post by ExpoStealth » 20 Aug 2017, 12:27

Casany wrote:Cloning won't exist in the Aliens universe for 150-200 years based on our time and the movies timeline, so having clones wouldn't make sense. At best they're remote controlled synths.
They are like specially grownth humans using the stim soldiers DNA, but they arnt clones, just same DNA but they are much bigger stronger. Ig the timeline makes sense but ya

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Re: Stimulant Program

Post by Challenger » 20 Aug 2017, 12:32

I don't get how this fits with CM lore at all

why not add the marines from half life, starcraft, and wh40k while we're at it since they'd be "cool"
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Casany
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Re: Stimulant Program

Post by Casany » 20 Aug 2017, 14:16

ExpoStealth wrote:They are like specially grownth humans using the stim soldiers DNA, but they arnt clones, just same DNA but they are much bigger stronger. Ig the timeline makes sense but ya
Still would NEVER fit into Aliens lore. Like ever
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Re: Stimulant Program

Post by Heckenshutze » 20 Aug 2017, 14:21

We already have synthetics as Deathsquad members. They're lore accurate super almost human
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Re: Stimulant Program

Post by ExpoStealth » 20 Aug 2017, 15:26

Casany wrote:Still would NEVER fit into Aliens lore. Like ever
Wdym XD, its from another universe that is also in the future, and in space and stuff, it would totally fit in.

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Re: Stimulant Program

Post by Casany » 20 Aug 2017, 15:41

ExpoStealth wrote:Wdym XD, its from another universe that is also in the future, and in space and stuff, it would totally fit in.
In Aliens lore, cloning/genetically modifying humans didn't exist until 200 years after the Almayer/Sulaco was built. So no, it wouldn't fit in at all m8
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Re: Stimulant Program

Post by ExpoStealth » 20 Aug 2017, 22:33

Casany wrote:In Aliens lore, cloning/genetically modifying humans didn't exist until 200 years after the Almayer/Sulaco was built. So no, it wouldn't fit in at all m8
Oh I see.

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