the Synths
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- Byond: Tiredbum
the Synths
Dunno if someone has already started a thread on this, but I am curious as to what some players think of the new whitelist role. Just reading their rules, I cannot really see them being any real use other than to be planetside for FOB help. engineering on the Almayer really only needs person to do anything, and there is already enough slots open for doctors in the medbay, so I dunno what their use is shipside.
Tony "Spaghetti" Veretti
- xywenx00
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- Location: Germany, Baden-Württemberg
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Re: the Synths
They're a heavy RP role and are multi-functional. So far what I've seen the Synths do is support the support roles.
- Cairath
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Re: the Synths
The primary reason they're a whitelist role is the fact that they're a role that requires someone to roleplay quite a bit and immerse themselves in that role a lot more than in other roles. Think of them as a wildcard. There are enough slots open for doctors, but sometimes you need an extra hand. They will rarely drop down to the FOB, as they'll try and make themselves useful on the Almayer and interact with people.
A role doesn't need to have a gameplay reason to exist, it can be there for the flavor.
A role doesn't need to have a gameplay reason to exist, it can be there for the flavor.
This is what dreams nightmares are made of.
- NescauComToddy
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Re: the Synths
Synthetics are new roles that open up several general roleplaying opportunities for the server.
They are whitelisted because the player who is to play a synthetic character must know how to be the character and act in a logical way. They are not strong, or extremely agile, but as I said earlier, the role-play possibilities they open are incredible.
If we analyze them in a deeper way, the main characteristic and strength of them is precisely the role-playing that they can do. With this "weapon," they can change several events if they are used correctly.
They are whitelisted because the player who is to play a synthetic character must know how to be the character and act in a logical way. They are not strong, or extremely agile, but as I said earlier, the role-play possibilities they open are incredible.
If we analyze them in a deeper way, the main characteristic and strength of them is precisely the role-playing that they can do. With this "weapon," they can change several events if they are used correctly.
Peter.
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
- Clayton_Kelly
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Re: the Synths
There's plenty of times when you need as many doctors as possible. People who are at full health but have a single debilitating fracture such as their foot or chest, can wait in med bay for an hour. What happens is that doctors see them as stable, and we get a constant stream of critical patients coming in, so these stable marines just sit in med bay until there is nothing to do.tiredbum wrote: and there is already enough slots open for doctors in the medbay
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Re: the Synths
Never seen one do something useful but cool for roleplay
- Pictish20
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Re: the Synths
This is so true. One round, I'm CMO, and I have like two or three other doctors (not counting researchers), and of course, there are a dozen or so people with no hands, or multiple fractures and all that, normally easy fixes, except when three people come in in stasis bags or needing defibs each flight. Having a synthetic there to sew arms back on so that the doctors and I could deal with the critical cases was a real help. I also really enjoy the roleplay, and want to see them more often.Clayton_Kelly wrote:There's plenty of times when you need as many doctors as possible. People who are at full health but have a single debilitating fracture such as their foot or chest, can wait in med bay for an hour. What happens is that doctors see them as stable, and we get a constant stream of critical patients coming in, so these stable marines just sit in med bay until there is nothing to do.
Charlton 'Stiffy' Cavalet-I'm probably in the CIC (or CL's office), by choice or RNG, who knows.
9/19 Wins per rounds ratio as Commander
I also play as the synthetic named Lucien, and I am an ex-mentor.
"My center is giving way, my right is in retreat; situation excellent. I shall attack." - Ferdinand Foch
9/19 Wins per rounds ratio as Commander
I also play as the synthetic named Lucien, and I am an ex-mentor.
"My center is giving way, my right is in retreat; situation excellent. I shall attack." - Ferdinand Foch