Are barricades truly good for cover?

Generic, on-topic discussion about Colonial Marines.
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Recounted
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Are barricades truly good for cover?

Post by Recounted » 28 Aug 2017, 19:20

Aside from getting slashed to death if you were unfortunate enough to get stunned by the queen screech, then your likely to get hit by acid more than anything which kinda don't make much sense cause your behind a barricade to...block projectiles like acid from hitting you often. If the barricades can't fulfill it's part by blocking acid then what good is it other than being a floodgate from having the xenos pouring in your location?
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Zilenan91
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Re: Are barricades truly good for cover?

Post by Zilenan91 » 28 Aug 2017, 19:22

They are mostly a barricade and not cover. Used to be you could stack one sandbag + one metal and have respectable cover that would block most things but not everything, but since you can't do that anymore barricades are really in a purely blocking function.

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Re: Are barricades truly good for cover?

Post by Recounted » 28 Aug 2017, 19:32

Zilenan91 wrote:They are mostly a barricade and not cover. Used to be you could stack one sandbag + one metal and have respectable cover that would block most things but not everything, but since you can't do that anymore barricades are really in a purely blocking function.
Then shouldn't the barricades be buffed to be provided as cover and not as a gate to keep xenos waiting till a charger comes around and demolish it.
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Renomaki
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Re: Are barricades truly good for cover?

Post by Renomaki » 28 Aug 2017, 19:42

Depends, do you hug your cover?

The game has a weird way of handling projectiles, where if you are standing directly on your cover, it can be negated by clicking DIRECTLY on your sprite rather than aiming towards you. Standing a tile away helps to negate it.

It is true though that not all projectiles are blocked by cover, though. I remember when you could block boiler artillery with mere tables, and that setting up forward cover was vital in marine advances. While people still do try to set up cover on the front, it doesn't really help against boilers a whole lot anymore, so the best it can do is keep spitters from spitting at you (unless cornerspitting comes into play, than the cover won't be able to block it).
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Re: Are barricades truly good for cover?

Post by Steelpoint » 28 Aug 2017, 19:56

Cover is hiding behind a wall.

Barricades do as the name implies, barricade.

Against Aliens, it does very little overall and is mostly to stop Aliens from overrunning you. Against Humans barricades become very good cover.
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Re: Are barricades truly good for cover?

Post by SylasTG » 28 Aug 2017, 20:08

Steelpoint wrote:Cover is hiding behind a wall.

Barricades do as the name implies, barricade.

Against Aliens, it does very little overall and is mostly to stop Aliens from overrunning you. Against Humans barricades become very good cover.
Except this now begs the question where is the actual deployable cover that the USCM has? If barricades are not cover then why don't we have an option to construct our own cover using plasteel/metal? I see your point but I think its missing out on the bigger picture. Imagine being in an open space creating a FOB.... out of barricades? That's not logical at all. So where is our actual cover we can use to defend from projectiles in the field?

I've also noticed even against human combatants that barricades are not efficient cover at all. And this is from the point of view of being the one who is killing people behind barricades, fairly easily.
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Re: Are barricades truly good for cover?

Post by Heckenshutze » 28 Aug 2017, 22:45

Before barricades came in exchange of plasteel and tables, apop said that the cover function works better if you stay 1 tile away from the tile the table was constructed /flipped , I don't know if thid still works
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Re: Are barricades truly good for cover?

Post by Swagile » 28 Aug 2017, 23:14

Thats because your not, technically, supposed to turtle in your defences.

Barricades used to be what could stop aliens for HOURS, but with the constant Engineering nerfs (yes, removing the actual BARRICADE part of a barricade is a nerf) we still see barricades only being a means to an end; a stop gap at best.

From the way I see it from recent updates, things are being pushed more into a "kamikaze" route; marines push or they die. Example being that CAS is great, but not if your camping a FOB. OB's are great, but again, not great if you camp a FOB unless you specifically design your FOB around the OB range and use it more as a trap than a preventive measure.

Basically, barricades if manned can stop a few xenos from flanking you or taking your dead / dying. But against a coordinated full frontal assault, 99% of the time you will lose. It didn't use to be the case, but sadly it now is.
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Re: Are barricades truly good for cover?

Post by Karmac » 29 Aug 2017, 08:14

tl;dr

yes

just remember not to stand on the same tile as the barricade and you'll be ok
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Re: Are barricades truly good for cover?

Post by SylasTG » 29 Aug 2017, 11:40

I'd honestly would like to see a more advanced/useful version of barricades utilized as actual cover though. With a slightly higher miss chance on enemy projectiles, it could be something we could unlock over time during a round or something readily available but in low supply, etc.
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