Event Ideas
- Kavlo
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Event Ideas
I have some of my own ideas up my sleeves but I thought I'd make this to see what other people thought would be good ideas for events, doesn't mean I'll do what you suggested but it'll be fun to see some ideas.
Lochlann Healy the Marine Here's my good ol' dossier!
Mentor : 28th November 2016
Mod : 14th February 2017
Admin : 7th June 2017
Retired : 4th January 2018
Mod : 20th April 2018
Admin : 19th September 2018
Mentor : 28th November 2016
Mod : 14th February 2017
Admin : 7th June 2017
Retired : 4th January 2018
Mod : 20th April 2018
Admin : 19th September 2018
- Sleepy Retard
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Re: Event Ideas
When Renomaki is CO, send me as an Admiral to degrade him for being a weenie.
I was a Synth Councilmen, alongside Jakkk, MattAtlas, SovietKitty and Omicega.
Have any questions or concerns about Synthetic? PM me on the forums, or contact me on the CM discord under the name sleepy#1984 with the nickname Sleepy Retard.
Have any questions or concerns about Synthetic? PM me on the forums, or contact me on the CM discord under the name sleepy#1984 with the nickname Sleepy Retard.
- Pictish20
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Re: Event Ideas
This one would take an CL who's got RP down pat, I would think. It is as follows: Weyland-Yutani has/is is the midst of staged(in) a coup d'etat against the UA, and taken over as the governing body. The Almayer's crew is not aware of this (long range comms are down because of an attack at a relay or something like that), so when they are above the colony, a force of PMC's arrive to arrest the Commander and other members of the command staff. The situation probably escalates from there because you know how the players are, to PMC's and Marines fighting for control of the ship, as the CL and Commander lead their respective forces. Entertainment ensues.
Charlton 'Stiffy' Cavalet-I'm probably in the CIC (or CL's office), by choice or RNG, who knows.
9/19 Wins per rounds ratio as Commander
I also play as the synthetic named Lucien, and I am an ex-mentor.
"My center is giving way, my right is in retreat; situation excellent. I shall attack." - Ferdinand Foch
9/19 Wins per rounds ratio as Commander
I also play as the synthetic named Lucien, and I am an ex-mentor.
"My center is giving way, my right is in retreat; situation excellent. I shall attack." - Ferdinand Foch
- Cairath
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Re: Event Ideas
Have a UPP squad appear on the ground, make command engage in diplomacy with ruthless leaders of the UPP and create tension (The very same tension that will be broken when Baldie "Bald" Baldsom instinctively opens fire). This would allow the UPP squad to make its own story as to why it's on the colony and also make a rather strange Mexican standoff on the colony between the USCMC, UPP and xenos.
This is what dreams nightmares are made of.
- Zilenan91
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Re: Event Ideas
Delete all prep vendors. Spawn machetes in briefing.
- Feweh
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Re: Event Ideas
Admins can only host "round complimenting events". Meaning the regular Xeno VS Marine round is still active while the event either encourages the round or compliments it.
So all these suggestions of UPP VS CLF, PREDATORS VS UPP and EVERYONE STARTS PLANET AS COLONIT... is out of the range of Admins permissions and scope.
So all these suggestions of UPP VS CLF, PREDATORS VS UPP and EVERYONE STARTS PLANET AS COLONIT... is out of the range of Admins permissions and scope.
- Tidomann
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Re: Event Ideas
Spawn a synthetic player on the planet and gib them. They can still speak out of the gibbed head. Spawn a doctor who was the cause of the research containment breach- motives are his own to roleplay (CLF ties, was going to be fired/replaced, it was a mistake). If the admin wants to pull an Apollo, have the synthetic be the cause, trying to frame the doctor. Maybe the synthetic was the cause but now his behavior matrix was reset a returning him to normal synthetic roleplay. Let command and the liaison try to filter through the lies.
Tldr: Super Survivor Roleplay
Tldr: Super Survivor Roleplay
- Steelpoint
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Re: Event Ideas
Best I can think of is something low key like spawning a few solo CLF/PMC/UPP operatives in a building and having them attempt to hold out or steal a Dropship, some order that means they will be at odds with the Marine forces.
Perhaps they want to extract research data for their own purposes. CLF as proof of WYs evil doings, UPP because they hate Corporations and PMCs to preserve Weyland interests.
Not a huge amount of people that it can disrupt the game, but enough people to be enough of a concern for the Marine forces.
E: CLF would be preferred since they don't spawn with objectively superior guns to the Marine forces. UPP can be ok since Marines can't get more ammo for the guns. PMCs would be least likely since they use the same ammo as the Marines do, and I don't think giving the Marines a M41A/2 if they defeat the PMCs is going to be balanced.
Perhaps they want to extract research data for their own purposes. CLF as proof of WYs evil doings, UPP because they hate Corporations and PMCs to preserve Weyland interests.
Not a huge amount of people that it can disrupt the game, but enough people to be enough of a concern for the Marine forces.
E: CLF would be preferred since they don't spawn with objectively superior guns to the Marine forces. UPP can be ok since Marines can't get more ammo for the guns. PMCs would be least likely since they use the same ammo as the Marines do, and I don't think giving the Marines a M41A/2 if they defeat the PMCs is going to be balanced.
- Zilenan91
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Re: Event Ideas
If we do prison station any time soon, spawn an absolute ton of survivors like 8-10 and tell them that they have to be hostile to the marines.
- Swagile
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Re: Event Ideas
a pirate captain for the pirate freighter in prison station
giving normal survivors extra gear to either go hostile or friendly to marines
a blowout / malfunction on the ship
a boarding party on the ship
a traitor within the crew who's job is to sabotage the ship
giving normal survivors extra gear to either go hostile or friendly to marines
a blowout / malfunction on the ship
a boarding party on the ship
a traitor within the crew who's job is to sabotage the ship
- Nubs
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Re: Event Ideas
A small squad of upp/clf separatists are spawned in the jungle, they must use guerrilla tactics and disrupt the marines as much as they are able.
A WY weapons shipment has crashed on the planet, and marines must retrieve it before the xenos get to it .
A synthetic was left on the planet, and wear and degradation has made it become hostile. exercise caution.
The corporate liaison has been brainwashed by the upp and sent back into the fold as a sleeper agent.
A predator ship has crash landed on the planet and it is stranded. what will happen?
A WY weapons shipment has crashed on the planet, and marines must retrieve it before the xenos get to it .
A synthetic was left on the planet, and wear and degradation has made it become hostile. exercise caution.
The corporate liaison has been brainwashed by the upp and sent back into the fold as a sleeper agent.
A predator ship has crash landed on the planet and it is stranded. what will happen?
My first (and likely only medal)
- SDan
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Re: Event Ideas
Frankly I think a lot of good, small-scale events can evolve naturally out of player actions. Things like the CL realizing the Marines are not acting in his or WY's interests, and asking for a PMC team to "persuade" the Commander or force a leadership change. Or a survivor spreading rumours that the Marines were sent to be more test subjects in WY's horrific alien experiment, just like the colonists were, potentially causing a mutiny when their experiences on the ground cause the Marines to believe it. I appreciate it can be difficult to keep track of all the goings on when there's 100+ players running around doing dumb shit, but these organic, player-driven kinda things have a lot of potential and can be very fun.
As for more admin-driven things, anything that creates a conflict of interest, or gets players to re-examine their loyalties and perspective can be fun. For instance, perhaps a UPP ship responded to the distress call first, and dropped a few squads of their soldiers just in time for the Marines to arrive: Marines are going to assume the UPP were responsible for destroying the colony, UPP are probably going to figure the whole thing was a USCM trap, and they're going to be fighting until the swarms of aliens force them to re-align against the common threat - or maybe they just keep fighting.
Recently I was part of an event where a UPP infiltrator was sent aboard the Almayer to try to secure a Macguffin in the CL's hands by diplomacy, stealth, or force if necessary. I was able to get more than a few of the Marines on my side just by talking with them, and it caused a real rift that lead to a lot of tense moments. That sort of three-way scuffle between the UPP, WY, and USCM is a very cool side story to have play out with the main threat of the Aliens constantly at the fringes.
As for more admin-driven things, anything that creates a conflict of interest, or gets players to re-examine their loyalties and perspective can be fun. For instance, perhaps a UPP ship responded to the distress call first, and dropped a few squads of their soldiers just in time for the Marines to arrive: Marines are going to assume the UPP were responsible for destroying the colony, UPP are probably going to figure the whole thing was a USCM trap, and they're going to be fighting until the swarms of aliens force them to re-align against the common threat - or maybe they just keep fighting.
Recently I was part of an event where a UPP infiltrator was sent aboard the Almayer to try to secure a Macguffin in the CL's hands by diplomacy, stealth, or force if necessary. I was able to get more than a few of the Marines on my side just by talking with them, and it caused a real rift that lead to a lot of tense moments. That sort of three-way scuffle between the UPP, WY, and USCM is a very cool side story to have play out with the main threat of the Aliens constantly at the fringes.
LCPL Vaughn Goodman/LCDR Margaret Kelly/Prof. John Woodworth
- Kerek
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Re: Event Ideas
A UPP CL, it would be great with someone RP'ing the accent.
- Wubs4Scrubs
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Re: Event Ideas
The idea of having spies or traitors in the midst. I really love the idea of UPP spies replacing certain members of the crew and being given objectives to sabotage things or gather certain items around the map.
Or maybe W-Y sends the CL a message abouta special request such as bringing up something from the colony and the reward could be a W-Y weapons crate free of charge.
Or maybe W-Y sends the CL a message abouta special request such as bringing up something from the colony and the reward could be a W-Y weapons crate free of charge.
- Stripetail
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Re: Event Ideas
*Attention to the crew of the USMC Almayer, long range scanners are picking up a large unidentified mass emitting an emergency distress beacon on a USMC frequency. Recommend plotting a course to investigate.*
*Attention: Radiation from a series of solar waves *garble* ..terfering with radio communicat- *hiss* ...mass identified as known UPP Salvage dock... *wubwubwub* ...n3s70ga-c!@ss 7r009-79@^#90r7 v3$$!3.*
I would love to see the sully again, or at least a Conestoga-class ship like her. Ever since her decommissioning I've thought of seeing the ship turn up in a salvage dock, in the process of being stripped by UPP when the USMC show up to investigate this weakening transponder signal.
That being said... I suppose this is as much an idea of a map as that of an event.
*Attention: Radiation from a series of solar waves *garble* ..terfering with radio communicat- *hiss* ...mass identified as known UPP Salvage dock... *wubwubwub* ...n3s70ga-c!@ss 7r009-79@^#90r7 v3$$!3.*
I would love to see the sully again, or at least a Conestoga-class ship like her. Ever since her decommissioning I've thought of seeing the ship turn up in a salvage dock, in the process of being stripped by UPP when the USMC show up to investigate this weakening transponder signal.
That being said... I suppose this is as much an idea of a map as that of an event.
- Challenger
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Re: Event Ideas
Objectives for survivors.Would have to be an event until fully automated in code so I'm posting it here.
Currently the problem is playing survivor when surrendering to marines is just becoming marine lite, and when ignoring/aggroing them is guaranteed death to T3 xenos within 15 minutes.
So first give them some objectives that work towards the goal of calling in non-marine backup, for example:
- Get the power up
- Get some comms machinery up
- Collect and transmit research data
- Collect and transmit the IDs of all those NPC colonists
And when a sufficient amount of these are complete, an ERT signal is broadcast which lands on the planet not the Almayer. Doesn't have to be hostile, PMCs/CLF/UPP/Mercs all could have different rp reasons for arriving, the important thing is that they'll work with the survivor to fulfill more objectives, such as:
- Fetch shit from the colony
- Retrieve an alien corpse
- Get a marine engineer/MT to fix their broken pod (or force them to do it)
- Contact marine command
And the goal of these objectives is so that their reward will be a viable alternative to unga join marines and evac to almayer, stuff like maybe their drop pod gets loaded up and repaired and they can all evac, or they blow a massive hole/tunnel into the colony and camp out there, or turn their broken drop pod into a stronghold that they try to hold out in until further ERTs can reinforce them. Just the potential of a neutral/happy ending/cliffhanger so it doesn't have to be "ok ert go here and have a pointless last stand when you could be evaccing the planet with the marines".
Now this obviously has its problems, needs a lot of admin investment and flexibility and even if you give people good rp tools and objectives 90% of the time they're gonna unga and devote their existence to fighting alongside/against marines. But I have hope that we can get something working to increase survivor worth and third-party engagement in the marine vs alien fight, because I've seen plenty of great RP from ERTs that were just casually dumped onto the board.
Currently the problem is playing survivor when surrendering to marines is just becoming marine lite, and when ignoring/aggroing them is guaranteed death to T3 xenos within 15 minutes.
So first give them some objectives that work towards the goal of calling in non-marine backup, for example:
- Get the power up
- Get some comms machinery up
- Collect and transmit research data
- Collect and transmit the IDs of all those NPC colonists
And when a sufficient amount of these are complete, an ERT signal is broadcast which lands on the planet not the Almayer. Doesn't have to be hostile, PMCs/CLF/UPP/Mercs all could have different rp reasons for arriving, the important thing is that they'll work with the survivor to fulfill more objectives, such as:
- Fetch shit from the colony
- Retrieve an alien corpse
- Get a marine engineer/MT to fix their broken pod (or force them to do it)
- Contact marine command
And the goal of these objectives is so that their reward will be a viable alternative to unga join marines and evac to almayer, stuff like maybe their drop pod gets loaded up and repaired and they can all evac, or they blow a massive hole/tunnel into the colony and camp out there, or turn their broken drop pod into a stronghold that they try to hold out in until further ERTs can reinforce them. Just the potential of a neutral/happy ending/cliffhanger so it doesn't have to be "ok ert go here and have a pointless last stand when you could be evaccing the planet with the marines".
Now this obviously has its problems, needs a lot of admin investment and flexibility and even if you give people good rp tools and objectives 90% of the time they're gonna unga and devote their existence to fighting alongside/against marines. But I have hope that we can get something working to increase survivor worth and third-party engagement in the marine vs alien fight, because I've seen plenty of great RP from ERTs that were just casually dumped onto the board.
-
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Re: Event Ideas
I think a standard round of Human vs Human factions is good enough. Instead of it guaranteed to be Xenos on the planet, it can be any antagonistic faction. Adds a bit of variety and I think people prefer human pvp anyways.
- carlarc
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Re: Event Ideas
yo i know this is late af but m41a/2 rifles are ID locked only to pmcsSteelpoint wrote: ↑31 Aug 2017, 10:15Best I can think of is something low key like spawning a few solo CLF/PMC/UPP operatives in a building and having them attempt to hold out or steal a Dropship, some order that means they will be at odds with the Marine forces.
Perhaps they want to extract research data for their own purposes. CLF as proof of WYs evil doings, UPP because they hate Corporations and PMCs to preserve Weyland interests.
Not a huge amount of people that it can disrupt the game, but enough people to be enough of a concern for the Marine forces.
E: CLF would be preferred since they don't spawn with objectively superior guns to the Marine forces. UPP can be ok since Marines can't get more ammo for the guns. PMCs would be least likely since they use the same ammo as the Marines do, and I don't think giving the Marines a M41A/2 if they defeat the PMCs is going to be balanced.
I like hand labelers.