Why marines can clean weeds with rifles?

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getfreur
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Why marines can clean weeds with rifles?

Post by getfreur » 14 Sep 2017, 10:03

So i was seeing the weed mechanic and was thinking that they don't make sense, a human with anything can clean a weed very quick and that should not be the case for something that is literally living tissue, i think the weed should only be clean by incineratos or take a big time with other itens.

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Re: Why marines can clean weeds with rifles?

Post by Robotonic » 14 Sep 2017, 10:06

Whilst I agree that cleaning the weeds up with a rifle makes no sense, making it necessary to use an incinerator unit to clear out the weeds sounds horrible for gameplay. People wouldn't bother ripping up weeds anymore, it'd likely seriously screw over the marines because an alien could just run straight through defensive lines and find weeds to sit down and heal on.

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Re: Why marines can clean weeds with rifles?

Post by getfreur » 14 Sep 2017, 10:26

Yes but that would give the incinerator a bigger role to play in the great picture, make the marines do less FF because it's a valuable resouce and if we talk about gameplay it only need to put a little delay when a drone is putting weeds.

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Re: Why marines can clean weeds with rifles?

Post by immaspaceninja » 14 Sep 2017, 11:02

Because its a game
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Re: Why marines can clean weeds with rifles?

Post by lcass123 » 14 Sep 2017, 11:28

getfreur wrote:
14 Sep 2017, 10:26
Yes but that would give the incinerator a bigger role to play in the great picture, make the marines do less FF because it's a valuable resouce and if we talk about gameplay it only need to put a little delay when a drone is putting weeds.
The flamer is a very important part of the marines, they often get a lot of kills each round and effective flamers are rare and amazing. Having to waste your flamer on weeds would be annoying unless the flamer got a second "spread" mode that didn't set things alight and spread over a 3 wide section of tiles and didn't use as much ammo

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Re: Why marines can clean weeds with rifles?

Post by Heckenshutze » 14 Sep 2017, 12:01

Sure also let's add that guns can jam and grenades can malfunction and don't explode and let's not forget to implement realistic eyesight, if you wanna know what's behind you, you must turn.

Now seriously, this is a bad idea. Xenos can already weed the entire map with ease why make weeds harder to destroy? Nothing fun in it but more tedious stuff in the game
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Re: Why marines can clean weeds with rifles?

Post by Crab_Spider » 14 Sep 2017, 12:43

If we're making weeds harder to destroy, make it so that you can make plant-b-gone through chemistry.
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Re: Why marines can clean weeds with rifles?

Post by Sir Lordington » 14 Sep 2017, 15:34

They don't actually use the rifle, they crouch down and BITE THE WEEDS OFF THE DAMN FLOOR.

Obviously it's for gameplay reasons. Not everyone carries a knife, and even if they did, it would we quite annoying to have to stow your gun and take out your knife every time you want to clear some weeds.
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Re: Why marines can clean weeds with rifles?

Post by solidfury7 » 14 Sep 2017, 16:20

immaspaceninja wrote:
14 Sep 2017, 11:02
Because its a game
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Re: Why marines can clean weeds with rifles?

Post by lcass123 » 14 Sep 2017, 18:03

Weed-b-gone nades would need to be orderable. They act like methed up cleaner nades and spread like hell but slip marines and destroy weeds at the same time. There balanced.

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Re: Why marines can clean weeds with rifles?

Post by Crab_Spider » 14 Sep 2017, 18:54

lcass123 wrote:
14 Sep 2017, 18:03
Weed-b-gone nades would need to be orderable. They act like methed up cleaner nades and spread like hell but slip marines and destroy weeds at the same time. There balanced.
They emit toxins too so uh. Yeah.
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Re: Why marines can clean weeds with rifles?

Post by davidofmk771 » 14 Sep 2017, 18:58

Crab_Spider wrote:
14 Sep 2017, 18:54
They emit toxins too so uh. Yeah.
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Re: Why marines can clean weeds with rifles?

Post by Stripetail » 14 Sep 2017, 19:14

I would only accept this is flamethrowers got a buff that made their fire spread to adjacent tiles if that tile contains "Flamable" structurs/objects. That would let the flames spread out from their home tiles, and if an alien ran up to plant weeds right beside the flames (a common, stupid thing.) they could spread and take out the fresh node instead of having their effectiveness immediately removed.

As it is aliens can spread weeds stupidly fast, get many, MANY passive benefits from weeds and don't need any buffs to their current weeding system unless they take some heavy compensation nerfs.
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Re: Why marines can clean weeds with rifles?

Post by getfreur » 15 Sep 2017, 10:58

"marines need nerf" - random xeno

well the idea about the incinerator buffs are good, but i think a increase on the incinerator like double ammo and 2 more tile range, would be a good balance and only sharp objects can clean weed but take a long time, even make xenos that put weeds like drones have a processing time while putting a weed, that way only the queen other high castes can put weed the old way.

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Re: Why marines can clean weeds with rifles?

Post by TheMaskedMan2 » 15 Sep 2017, 11:06

I mean, Marines already BARELY clear weeds due to laziness, I don't think we want to make it even more difficult for them. Unless you really buffed the flamer, or COMPLETELY changed the way weeds worked.
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Re: Why marines can clean weeds with rifles?

Post by Stripetail » 15 Sep 2017, 15:12

I honestly think it would be cool to see the queen's interaction with the rounds change to be more like the movies/games. Where they played a more stationary, commander role unless their inner hive was directly threatened, in which case they detach from their egg sack and become neigh unstoppable killing machines.

If I remember right the current system reminds me of AVP:Extinction, where drones could plant nodes that would spread a distance from the node. In that game Weed nodes were a physical structure and could be destroyed by bullets, where weeds would slowly dissipate after their food source was eliminated. Weeds I think (been a while since I played it) Would die off if they weren't connected directly to weeds the main hive was placed at. (Queen location)

Admittedly doing this would just promote xenos spamming weed nodes every single block, but code could be added in to only allow weed nodes within well, the distance that weed would travel from them. This would also allow marines to use CAS to sever node lines, and rid large spans of land from weed if the aliens didn't reconnect their lands.

Hell I think it would be awesome being queen to have a map of the entire colony that was fog of war'd until weeds were spread upon it. She could then see anything standing on top of weeds and command her aliens with true vision of the battlefield, which would be extremely powerful, and would make the queen have more reason to be away from the frontline so we could buff standard aliens and not have to rely on the meme scream as strongly as we currently do.
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Re: Why marines can clean weeds with rifles?

Post by manezinho » 15 Sep 2017, 16:39

JKincaid wrote:
15 Sep 2017, 15:12
I honestly think it would be cool to see the queen's interaction with the rounds change to be more like the movies/games. Where they played a more stationary, commander role unless their inner hive was directly threatened, in which case they detach from their egg sack and become neigh unstoppable killing machines.

If I remember right the current system reminds me of AVP:Extinction, where drones could plant nodes that would spread a distance from the node. In that game Weed nodes were a physical structure and could be destroyed by bullets, where weeds would slowly dissipate after their food source was eliminated. Weeds I think (been a while since I played it) Would die off if they weren't connected directly to weeds the main hive was placed at. (Queen location)

Admittedly doing this would just promote xenos spamming weed nodes every single block, but code could be added in to only allow weed nodes within well, the distance that weed would travel from them. This would also allow marines to use CAS to sever node lines, and rid large spans of land from weed if the aliens didn't reconnect their lands.

Hell I think it would be awesome being queen to have a map of the entire colony that was fog of war'd until weeds were spread upon it. She could then see anything standing on top of weeds and command her aliens with true vision of the battlefield, which would be extremely powerful, and would make the queen have more reason to be away from the frontline so we could buff standard aliens and not have to rely on the meme scream as strongly as we currently do.
This sounds awesome. Don't know how it would work gameplay wise or code wise.
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Re: Why marines can clean weeds with rifles?

Post by Tidomann » 15 Sep 2017, 16:44

JKincaid wrote:
15 Sep 2017, 15:12
I honestly think it would be cool to see the queen's interaction with the rounds change to be more like the movies/games. Where they played a more stationary, commander role unless their inner hive was directly threatened, in which case they detach from their egg sack and become neigh unstoppable killing machines.

If I remember right the current system reminds me of AVP:Extinction, where drones could plant nodes that would spread a distance from the node. In that game Weed nodes were a physical structure and could be destroyed by bullets, where weeds would slowly dissipate after their food source was eliminated. Weeds I think (been a while since I played it) Would die off if they weren't connected directly to weeds the main hive was placed at. (Queen location)

Admittedly doing this would just promote xenos spamming weed nodes every single block, but code could be added in to only allow weed nodes within well, the distance that weed would travel from them. This would also allow marines to use CAS to sever node lines, and rid large spans of land from weed if the aliens didn't reconnect their lands.

Hell I think it would be awesome being queen to have a map of the entire colony that was fog of war'd until weeds were spread upon it. She could then see anything standing on top of weeds and command her aliens with true vision of the battlefield, which would be extremely powerful, and would make the queen have more reason to be away from the frontline so we could buff standard aliens and not have to rely on the meme scream as strongly as we currently do.
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Re: Why marines can clean weeds with rifles?

Post by Stripetail » 15 Sep 2017, 18:28

Tidomann wrote:
15 Sep 2017, 16:44
MMM feeling some strong Natural Selection vibes coming on. And that's a good thing
Actually yeah, Natural Selection did a very good job at this, it's both an interactive way to implement weeding and offers more interesting gameplay.
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Re: Why marines can clean weeds with rifles?

Post by Recounted » 15 Sep 2017, 18:38

getfreur wrote:
14 Sep 2017, 10:26
Yes but that would give the incinerator a bigger role to play in the great picture, make the marines do less FF because it's a valuable resouce and if we talk about gameplay it only need to put a little delay when a drone is putting weeds.
not gonna waste a rather decent weapon for a flamer thats only useful for lighting your teammates and weeds.Knife also cuts the weeds so why not use that instead
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Re: Why marines can clean weeds with rifles?

Post by thfoxpz » 02 Dec 2017, 08:40

You obviously play as xeno more often.
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Re: Why marines can clean weeds with rifles?

Post by Youbar » 02 Dec 2017, 19:54

JKincaid wrote:
15 Sep 2017, 15:12
If I remember right the current system reminds me of AVP:Extinction, where drones could plant nodes that would spread a distance from the node. In that game Weed nodes were a physical structure and could be destroyed by bullets, where weeds would slowly dissipate after their food source was eliminated. Weeds I think (been a while since I played it) Would die off if they weren't connected directly to weeds the main hive was placed at. (Queen location)

Admittedly doing this would just promote xenos spamming weed nodes every single block, but code could be added in to only allow weed nodes within well, the distance that weed would travel from them. This would also allow marines to use CAS to sever node lines, and rid large spans of land from weed if the aliens didn't reconnect their lands.
I've suggested something similar to this in the past, and as a matter of fact, this is how weeds used to work. It was eventually removed because by the mid to late game, it'd consume a significant number of server resources going through each tile of weed, and checking if it was still attached to a weed node within a certain range, making things lag quite a bit.
getfreur wrote:
14 Sep 2017, 10:03
So i was seeing the weed mechanic and was thinking that they don't make sense, a human with anything can clean a weed very quick and that should not be the case for something that is literally living tissue, i think the weed should only be clean by incineratos or take a big time with other itens.
Being able to destroy a weed with a single hit is a workaround to the fact that the server is incapable of handling each weed tile individually. If the marines cannot destroy a weed node, and thus, destroy the weed structures surrounding it, it's only fair that the weed structures are weak enough to take apart with a single hit.
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Re: Why marines can clean weeds with rifles?

Post by Simo94 » 02 Dec 2017, 19:59

weeds make marines move slower and xenos faster plus the regen, what you are suggesting is game breaking
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Re: Why marines can clean weeds with rifles?

Post by Szunti » 03 Dec 2017, 07:59

Youbar wrote:
02 Dec 2017, 19:54
I've suggested something similar to this in the past, and as a matter of fact, this is how weeds used to work. It was eventually removed because by the mid to late game, it'd consume a significant number of server resources going through each tile of weed, and checking if it was still attached to a weed node within a certain range, making things lag quite a bit.
Why would anyone program it that way instead of making the dying node delete the weeds around it?

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Re: Why marines can clean weeds with rifles?

Post by Gnorse » 03 Dec 2017, 11:22

Xenos don't need any more buffs, thank you.
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