A critique of the current version of Big Red

Generic, on-topic discussion about Colonial Marines.
Post Reply
User avatar
spicemoron
Registered user
Posts: 26
Joined: 10 Mar 2017, 21:29
Byond: agentofzog

A critique of the current version of Big Red

Post by spicemoron » 22 Sep 2017, 04:00

Image

User avatar
Symbiosis
Registered user
Posts: 673
Joined: 17 Apr 2017, 12:13
Byond: Symbiosis

Re: A critique of the current version of Big Red

Post by Symbiosis » 22 Sep 2017, 09:39

There are a lot of Monkeys, yes. But the Marines are not limited by fog and it's a single Z level so far more young T3's get blasted.

The developers balance the way they do for good reason and they balanced Big Red with a specific idea in mind. It's a bloody map, lots of fighting. Probably one of my favorites personally - though I'm looking forward to Prison being in the rotation.
Cliff "Chubs" Campbell

"Hey, did anyone bring any food with them?”

Thwei Kv’var - Blood Hunter

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: A critique of the current version of Big Red

Post by Casany » 22 Sep 2017, 09:48

Counted 42 monkeys. So, 42+7 starters+3 survivors is about 52 xenos before marines even land if xenos are competent.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
Steelpoint
Donor
Donor
Posts: 1432
Joined: 29 Jul 2015, 06:04
Byond: Steelpoint

Re: A critique of the current version of Big Red

Post by Steelpoint » 22 Sep 2017, 10:43

Its less that and more that the Marines can wipe the Aliens down to a half dozen but the Aliens can make a rapid come back if the Marines cannot push the advantage fast enough. Which is easier said than done due to the attrition Marines suffer.

We've all seen instances where less than half a dozen aliens are able to take a hour to make a comeback after being wiped out two or so times because the Marines simply lose all cohesion. Add to that the powernet issues so communications are precarious and similar.
This is war, survival is your responsibility.

Alan Bentway: Marine
Kwei Ikthya-de: Predator

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: A critique of the current version of Big Red

Post by Casany » 22 Sep 2017, 11:08

Steelpoint wrote:
22 Sep 2017, 10:43
Its less that and more that the Marines can wipe the Aliens down to a half dozen but the Aliens can make a rapid come back if the Marines cannot push the advantage fast enough. Which is easier said than done due to the attrition Marines suffer.

We've all seen instances where less than half a dozen aliens are able to take a hour to make a comeback after being wiped out two or so times because the Marines simply lose all cohesion. Add to that the powernet issues so communications are precarious and similar.
This

It delays the round.
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
Feweh
Donor
Donor
Posts: 4870
Joined: 24 Feb 2015, 19:34
Byond: Feweh

Re: A critique of the current version of Big Red

Post by Feweh » 22 Sep 2017, 12:15

Marines are stronger on Big Red and theres no early fog restrictions or major landmark blockage (river/underground)

Hence more respawns for xenos.

lcass123
Registered user
Posts: 211
Joined: 25 Apr 2015, 19:41

Re: A critique of the current version of Big Red

Post by lcass123 » 22 Sep 2017, 12:28

thing is it doesn't scale well with player count, on a round with about 30 players there were still a huge number of monkeys

User avatar
Symbiosis
Registered user
Posts: 673
Joined: 17 Apr 2017, 12:13
Byond: Symbiosis

Re: A critique of the current version of Big Red

Post by Symbiosis » 22 Sep 2017, 12:47

lcass123 wrote:
22 Sep 2017, 12:28
thing is it doesn't scale well with player count, on a round with about 30 players there were still a huge number of monkeys
Marines are rewarded for being aggressive and cohesive.

Building a FOB and sitting in it is doomed for failure 95%+ of the time. The only time FOB's exist as a viable option is after intense fighting and both sides are dwindled down.
Cliff "Chubs" Campbell

"Hey, did anyone bring any food with them?”

Thwei Kv’var - Blood Hunter

User avatar
Feweh
Donor
Donor
Posts: 4870
Joined: 24 Feb 2015, 19:34
Byond: Feweh

Re: A critique of the current version of Big Red

Post by Feweh » 22 Sep 2017, 12:53

lcass123 wrote:
22 Sep 2017, 12:28
thing is it doesn't scale well with player count, on a round with about 30 players there were still a huge number of monkeys
CM really isn't made well for low-pop.
You can do a lot of shit that you can't during high pop.

User avatar
Nyeshivuu
Registered user
Posts: 251
Joined: 06 Feb 2017, 22:32
Location: Triage hell

Re: A critique of the current version of Big Red

Post by Nyeshivuu » 22 Sep 2017, 14:28

I remember being an SO on big red, the marines had been pushed back to the FoB and i was sure we would lose, but we didn't and 6 queens died that day.
Probably dead in some remote corner of the map
Mikhail 'Mik' Dmitri
Something serious about current times - Gorge Goblin
Image
Image
http://www.colonial-marines.com/viewtop ... 91&t=15058 My sexy dossier

lcass123
Registered user
Posts: 211
Joined: 25 Apr 2015, 19:41

Re: A critique of the current version of Big Red

Post by lcass123 » 22 Sep 2017, 18:09

Feweh wrote:
22 Sep 2017, 12:53
CM really isn't made well for low-pop.
You can do a lot of shit that you can't during high pop.
Thing is it varies, generally low pop gives marines on LV a huge advantage which is more enjoyable to play marines on. There is less FF and the marines in general are more robust.

On big red having all these monkeys means that no matter the pop they have twice the respawn amount of the entire marine force at times even if we are nearing 50 pop.

User avatar
spicemoron
Registered user
Posts: 26
Joined: 10 Mar 2017, 21:29
Byond: agentofzog

Re: A critique of the current version of Big Red

Post by spicemoron » 23 Sep 2017, 00:07

Nyeshivuu wrote:
22 Sep 2017, 14:28
I remember being an SO on big red, the marines had been pushed back to the FoB and i was sure we would lose, but we didn't and 6 queens died that day.
Given how often the xenos just ignore (or are unaware of) a lot of the monkeys on the map it probably could have been 7 or 8 queens if they made sure to infest em all.

Which should be proof that 40 monkeys is excessive, given how the xenos either have enough larva to never need to infest marines, or don't want to delay the round by fleeing to one of the several unused monkey caches.

User avatar
Zilenan91
Registered user
Posts: 175
Joined: 13 Mar 2016, 21:30

Re: A critique of the current version of Big Red

Post by Zilenan91 » 23 Sep 2017, 14:12

The main problem with all the hosts is that there's rarely enough players to fill them. I remember a round xenos lost where there was consistently 20 larva SSD in the hive at all times until they eventually were blown up by the marines pushing in.

User avatar
Nyeshivuu
Registered user
Posts: 251
Joined: 06 Feb 2017, 22:32
Location: Triage hell

Re: A critique of the current version of Big Red

Post by Nyeshivuu » 23 Sep 2017, 14:26

I have an idea, there should be just enough monkeys depending on the players so they have more incentive to capture humans and they don't have a surplus of larva insuring they can't lose easily. Don't know how that would work in BYOND though.
Probably dead in some remote corner of the map
Mikhail 'Mik' Dmitri
Something serious about current times - Gorge Goblin
Image
Image
http://www.colonial-marines.com/viewtop ... 91&t=15058 My sexy dossier

User avatar
Tidomann
Registered user
Posts: 449
Joined: 13 Jun 2017, 02:59
Location: Canada
Byond: Tidomann

Re: A critique of the current version of Big Red

Post by Tidomann » 23 Sep 2017, 16:00

Just make the atmosphere of big Red completely hostile to life. Marines would have to wear internals, and monkeys would not survive outside of buildings.

It's a marine buff. :cool:

Now on a serious note

Big Red has a unique feel in the combat because the alien presence is felt much stronger.

It's as close as you can get to the feeling of a swarm constantly bouncing on your forward troops in the limited pool of players we have.

The suggestion of altering round start monkeys works in theory- but how do you factor for marine late joins, or sudden population increase over the course of the round?

User avatar
spicemoron
Registered user
Posts: 26
Joined: 10 Mar 2017, 21:29
Byond: agentofzog

Re: A critique of the current version of Big Red

Post by spicemoron » 23 Sep 2017, 19:00

Tidomann wrote:
23 Sep 2017, 16:00


The suggestion of altering round start monkeys works in theory- but how do you factor for marine late joins, or sudden population increase over the course of the round?
You count it or just don't Beats having a static amount of monkeys in rounds with 50 players and rounds with 150 players.

User avatar
Wubs4Scrubs
Registered user
Posts: 516
Joined: 01 Feb 2017, 18:11
Contact:

Re: A critique of the current version of Big Red

Post by Wubs4Scrubs » 23 Sep 2017, 19:29

I think there was a suggestion a whole ago about scaling the number of monkeys to how many players are on the server. Not sure what the devs ruling was on it though.
Image

User avatar
caleeb101
Registered user
Posts: 539
Joined: 26 Nov 2016, 06:04
Byond: Caleboz45

Re: A critique of the current version of Big Red

Post by caleeb101 » 26 Sep 2017, 06:49

it works, it's ok

edit: xenos still destroy marines on big red though
Frank Jensen/Al 'Varez' Suarez

Post Reply