Developers: did you guys ever run out of ideas?

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Blade2000Br
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Developers: did you guys ever run out of ideas?

Post by Blade2000Br » 28 Sep 2017, 17:57

Ok, so, I was looking on the changelog and I just checked that the updates come by in a basis of 3-5 days. A huge game changing update every 6-10 days at best. Some are ideas I could never think really, and some are based on the lore, others are just plain...US Military? Dunno.

My question here is: Do you guys ever run out of ideas on what to implement, and what you guys do when this happen?
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Re: Developers: did you guys ever run out of ideas?

Post by Snypehunter007 » 29 Sep 2017, 00:22

Um. I don't think we really work on a basis of "We are out of ideas" more so, like we just do all of our work and wait for more. At least, that is how I work, sorta.
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SecretStamos (Joshuu)
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Re: Developers: did you guys ever run out of ideas?

Post by SecretStamos (Joshuu) » 29 Sep 2017, 07:10

there's really no shortage of opinions coming our way ;v)

we'd sooner run out of food and water probably

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Re: Developers: did you guys ever run out of ideas?

Post by Snypehunter007 » 29 Sep 2017, 08:01

Yeah, usually we have a lot of stuff lined up. Usually something like this (for myself as a mapper).


Big Change - Bug Fix - Bug Fix - Bug Fix - Minor Change - Bug Fix - Big Change.

So even when we knock out a lot of stuff visibly, there is always more stuff queued up behind the scenes.
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Steelpoint
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Re: Developers: did you guys ever run out of ideas?

Post by Steelpoint » 29 Sep 2017, 08:32

Just go onto any Github (Like /tg/) and see that usually for every big or minor feature there's a five+ bug fix PRs up.

Its not the lack of good ideas, its that you get so many bugs to resolve that for every time you knock out a feature you have to spend twice the time fixing bugs most people won't notice and are not usually worth a changelog.
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