The opposite of xenos, what do you think?

Generic, on-topic discussion about Colonial Marines.
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mizolo
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The opposite of xenos, what do you think?

Post by mizolo » 16 Oct 2017, 13:13

Well I have been keeping my mind from this thing for FAR too long.

So when I first discovered the aliens franchise, the preds, the marines, and other things, I was like ... meh.

Then I found this server and got re-interested, so I played, and I thought of something interesting to do.

I have already put this into the suggestions on Gitlab, but I want your personal, un-restricted opinion on this.


What do you think of the "rogue/king xenomorphs"?


Personally this would be like ... the most ... AWESOME addition to the server.

I was thinking of it kind of 2 ways, if not both which I have suggested in the Gitlab.

1: X v X event
This would make an interesting event, as most events and every round has marines, but what about a round with no marines, no ship, and no OB/CAS?
This ... would take the cake for me and I would just ... explode ... in happiness over this server.

2: Stale-mate breacher
So ... the king xenomorph was developed by research as the "counter" to the xenomorphs, and I see why.
The king can practically RIP through hives, even the elite praetorian guard of queens, and even go head-to-head with palatines, which is the queen mother's royal guard.

How this would be interesting is if the researchers would capture a xeno (duh) and get in the room while the larva is still young, and inject it with various "experiments" one of these would include human blood, which would obviously turn it into a rogue xenomorph because of the human DNA and hormones blood carries.

This, in stale-mated rounds, would act as a "stale-mate breacher", and a way to make research interesting, and make it MUCH more interesting. As in canon it also describes as the king xenomorph looking at marines closely ... and then for some reason ... ignoring ... the marines, perhaps because of the DNA and mutual relation-ship, or perhaps it didn't see them the same way the hive did ... as hosts ripe for the picking and infecting.

It would have knowledge of human language, as if it were to be injected/infused with human DNA/hormones, along with the hive's ALREADY half-existing knowledge of human language, would make it able to understand, and MAYBE communicate with humans? But that's up to admins/devs.

Of course the king xenomorph wouldn't be without it's faults, the reason why kings are so ... vulnerable to the queen, is the queen's maneuverability, unlike the brute-force, and charging attacks of the king xenomorph. Also the other problem would be to have the king xenomorph co-operate with the marines to do their ... bidding? As it would be constantly terrorized by the CONSTANT taunting and CONSTANT want and need to kill and butcher the queen and run off on a rampage un-co-ordinated by the marines, having them leaving it ... or sticking by it's random movements ALL THE TIME in order to achieve victory. It would also be damn near IMPOSSIBLE to get or even STAY the rogue xenomorph on the drop-ship.





(edit)
Ok to be honest this is my thinking to counter the OP-NESS of it.

But in order for research to get a larva you would have to have consent
AND not immediately get freakin' denied by the CMO AND CO on these occasions
AND have to wait for the larva to burst
AND be able to have an accurate click enough or even rarer, a still xeno to inject the serum
AND have the bug grow up with time
AND have it go down to the ground with complications
AND not let it run on it's own to get killed by a swarm of xenos
AND have to use the weeds the xenos use WITHOUT the xenos OR marines getting rid of the weeds
AND also having marines with it in case it encounters the queen that could royally screw it over.

To be honest the OP spectrum of it would be INCREEEDIBLY hard to make, AND INCREEEDIBLY hard to get it to co-operate or even do it's job without it getting killed.

To be even more honest, this would only be in rounds that the marines aren't being fucked over immediately, so it's for like ... 1:30+ rounds, in which the marines are actually holding their own against the xenos, even then, as mentioned above, it would be INCREDIBLY hard to make.


Even if it's not viable to create in a normal round ... having a X vs. X event with like 2-3 kings ... that would fuckin' take the cake for me.

It would kind of be like constructing a war-ship which needs these:
TIME TIME TIME ... to build/construct
Must be maintained
Must have all parts
Must meet all requirements
Must have a purpose
Last edited by mizolo on 16 Oct 2017, 17:07, edited 1 time in total.
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Re: The opposite of xenos, what do you think?

Post by Steven Sneider » 16 Oct 2017, 13:19

The whole thing just screams OP.
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Szunti
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Re: The opposite of xenos, what do you think?

Post by Szunti » 16 Oct 2017, 14:00

I thought this was about a parasite that crawls into marines, makes them stronger but after some time you cought it up.

More seriously I think king xenomorph and two teams of xenomorphs were suggested and turned down already.

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Re: The opposite of xenos, what do you think?

Post by Robotic Potato » 16 Oct 2017, 14:29

Could be a nice event I think, but never a regular thing just because of how strong they are.
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Re: The opposite of xenos, what do you think?

Post by Stripetail » 16 Oct 2017, 15:13

Honestly... If research was overhauled and xeno research was brought back, and it was EXTREMELY difficult to get this caste made. (Talking 30-45 straight minutes of mixing chems/disecting aliens/ genetic manipulation, etc.)

Basically, only if there were only ever one in the round, maybe two in exceedingly long rounds. But this seems like something that would pretty much need to be an event as a rogue king in this game would be able to roflstomp an entire hive without some major ballancing.

Only the Queen, Ravager, and perhaps an oh shit crusher charging from the side of the screen would be able to severely harm if not kill this creature if we bring up the in game available castes.


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Now, this being said, we do have an event now and then where "Apollo" creates an Abomination. The thought of Apollo creating a rogue king now and then could be quite interesting, and even add to that round's event.
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Re: The opposite of xenos, what do you think?

Post by mizolo » 16 Oct 2017, 17:05

I mean ... that's the point ... it's supposed to be a stale-mate breacher, not a game-changer ... so if the marines are still there and have practically gone no-where in like ... 30-45 minutes to an hour ... then this could be created because of capturing and evolving.
Last edited by mizolo on 16 Oct 2017, 17:11, edited 1 time in total.
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Re: The opposite of xenos, what do you think?

Post by davidofmk771 » 16 Oct 2017, 17:10

Makes sense as some sort of admin event involving a mad scientist who covertly used a W-Y research colony to create a xeno-monstrosity with no alliance to anyone but it's master, but as something the researchers aboard the Almayer can make on their own? That's a bit too much despite any effort necessary.

Also keep in mind that the rarity and novelty of this idea completely defeats your points about getting the xeno to stand still. Any xeno would become complacent if the possibility of playing a new and powerful caste was presented to them.

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Re: The opposite of xenos, what do you think?

Post by mizolo » 16 Oct 2017, 17:20

davidofmk771 wrote:
16 Oct 2017, 17:10
Makes sense as some sort of admin event involving a mad scientist who covertly used a W-Y research colony to create a xeno-monstrosity with no alliance to anyone but it's master, but as something the researchers aboard the Almayer can make on their own? That's a bit too much despite any effort necessary.
I mean ... researchers could do it ... but like ... think how hard it would be to make.

First you have to have consent from person, CMO, CO, and CMP. Which is rarer than fucking Voldemort's wand in this server.
Then you have to get the serum which would take AN INCREDIBLY long time to make, like ... 30-45 minutes and require all the attention of the BS beaker.
Then you have to hit a xeno fucking LARVA with it ... which is a problem on it's own because of the nature of xeno-morphs and their hyper-sonic speed.
Then you have to get it on the DS which would take ... eh, ammount of effort, especially since the queen is probably torturing the king with telepathy over the hive-mind.
Then you actually have to support it as a marine and not fucking instantly shoot it or just flat out NOT co-operate with it or support it.

It'd be like a VERY expensive piece of proto-type technology that has to be cared for, supported, contained, and most of all, not destroyed.


Personally I think it shouldn't be able to 1v10 or 1v50 the entire hive, but a 1v3 or even a simple 1v2 would be REALLY effective, especially at hit-and-run strikes.
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Re: The opposite of xenos, what do you think?

Post by mizolo » 16 Oct 2017, 17:23

Personally, I'd also think that this kind of thing should be either white-listed, because of RP and shit like that.
Or just be a very easily job-banned character.
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Re: The opposite of xenos, what do you think?

Post by kooarbiter » 17 Oct 2017, 01:07

what was that? Predalien vs king you say? Yes
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Re: The opposite of xenos, what do you think?

Post by TehSpoderman » 17 Oct 2017, 02:02

probably be a good event but would not want as a feature.
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Re: The opposite of xenos, what do you think?

Post by OatzAndHoes » 23 Oct 2017, 13:43

Meh seems like fanfiction tier shit. I'll pass.

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Re: The opposite of xenos, what do you think?

Post by Snypehunter007 » 23 Oct 2017, 14:20

Yeah, this is an awful idea.
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