If there were to be a more automated form of human vs human round, how would it be created?
- kooarbiter
- Registered user
- Posts: 175
- Joined: 23 Jan 2017, 16:14
- Byond: kooarbiter
If there were to be a more automated form of human vs human round, how would it be created?
Normally, human vs human rounds are very rare and under admin care, but if we were to turn them into a regular round like AvCM, what mechanics would need to be in place to reduce griff and have the action flowing without the TLC of an admin? feel free to discuss, I'm genuinely curious and hope that one day HvH rounds become commonplace because of how fun and niche they are
The Acolyte of Salt, Jack "pent" Sugar, if I kill you with a pulse rifle it's an accident, if I kill you with quick clot It's on purpose
- Jagdges
- Registered user
- Posts: 33
- Joined: 12 Oct 2017, 23:04
Re: If there were to be a more automated form of human vs human round, how would it be created?
First off, the other side having more going on than currently. One of the things when it's a CLF round or some UPP shit is happening or there's some PMC shit is that they don't actually have a base to operate out of. If they get wounded, there's nobody to send them to. If they need ammo, there's nobody to call. The first step would be making a map where there's a CLF or PMC base or UPP ship.
How bout a UPP game once in a while?
- OatzAndHoes
- Registered user
- Posts: 243
- Joined: 10 Apr 2016, 12:27
Re: If there were to be a more automated form of human vs human round, how would it be created?
I've always wanted a "secret" type mode here that vanilla servers have. Each round would start with an unknown distress beacon, and it could end up being Xenos, CLF, UPP, infection, or even a prison riot once prison is ready. I think in order to keep with the theme of a CM server though xenos should be the threat 70-90% of the time.
-
- Registered user
- Posts: 20
- Joined: 28 Oct 2016, 18:56
- Byond: Lgmmrm
Re: If there were to be a more automated form of human vs human round, how would it be created?
This, the map would have to have a base for CLF/UPP/PMC forces to have noncombat/civvie staff. You'd also need to make sure they have the resources to set up some fortifications.Jagdges wrote: ↑22 Oct 2017, 18:40First off, the other side having more going on than currently. One of the things when it's a CLF round or some UPP shit is happening or there's some PMC shit is that they don't actually have a base to operate out of. If they get wounded, there's nobody to send them to. If they need ammo, there's nobody to call. The first step would be making a map where there's a CLF or PMC base or UPP ship.
- Jagdges
- Registered user
- Posts: 33
- Joined: 12 Oct 2017, 23:04
Re: If there were to be a more automated form of human vs human round, how would it be created?
That may one day be a reality. Don't take what I say to the bank but when I suggested a UPP/CLF centered game mode they were very accepting. Gave me the idea they're already working on it.OatzAndHoes wrote: ↑23 Oct 2017, 13:23I've always wanted a "secret" type mode here that vanilla servers have. Each round would start with an unknown distress beacon, and it could end up being Xenos, CLF, UPP, infection, or even a prison riot once prison is ready. I think in order to keep with the theme of a CM server though xenos should be the threat 70-90% of the time.
How bout a UPP game once in a while?
- Hulkamania
- Registered user
- Posts: 103
- Joined: 22 Jul 2017, 01:12
- Location: Sol
- Byond: Hulkamania
Re: If there were to be a more automated form of human vs human round, how would it be created?
The majority of the admin intervention is because of a few reasons. Normally the enemy forces need some kind of reinforcements, they have no way of breeding like aliens do, and people can't hot-drop into those rolls, so the admins have to force some janky ERT squad shenangians.
They also have to have some kind of base set up, and oftentimes the admins disable one of the dropships.
If it was going to become a dedicated game mode it'd probably have to occur on it's own individual map designed for it.
They also have to have some kind of base set up, and oftentimes the admins disable one of the dropships.
If it was going to become a dedicated game mode it'd probably have to occur on it's own individual map designed for it.
I play Mack Lewis!
- Renomaki
- Registered user
- Posts: 1777
- Joined: 22 Jul 2016, 18:26
Re: If there were to be a more automated form of human vs human round, how would it be created?
Human vs human would be very hard to do without some form of outside help, since factions like the UPP or CLF have no means of "facehugger" that causes a member of their people to suddenly burst out of marines. It is because of this that admins have to call in and teleport reinforcements to their location.
There is also the issue of logistics, since marines have an RO and the other faction DOESN'T, meaning that without outside help, they will run out of supplies faster than xenos can repel an underground invasion on ICE.
There is also the issue of setting up a chain of command. Sure, you could just give the other side a commander and call it a day, but what about squad leaders and staff officers? Can't leave all the leading to one person, after all. And then there is the issue on providing artillery support for the other faction...
Clearly, the one way I can think of that would make this mode work is to make the other faction heavily reliant on special beacons that can poof in supplies and special artillery strikes, similar to how they are in WO mode. Reinforcements, however... I am not as certain. Maybe we could make single-use beacons that summon a squad of 6 via drop-pod after a short delay?
There is also the issue of logistics, since marines have an RO and the other faction DOESN'T, meaning that without outside help, they will run out of supplies faster than xenos can repel an underground invasion on ICE.
There is also the issue of setting up a chain of command. Sure, you could just give the other side a commander and call it a day, but what about squad leaders and staff officers? Can't leave all the leading to one person, after all. And then there is the issue on providing artillery support for the other faction...
Clearly, the one way I can think of that would make this mode work is to make the other faction heavily reliant on special beacons that can poof in supplies and special artillery strikes, similar to how they are in WO mode. Reinforcements, however... I am not as certain. Maybe we could make single-use beacons that summon a squad of 6 via drop-pod after a short delay?
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
- Heckenshutze
- Registered user
- Posts: 1499
- Joined: 17 Apr 2016, 03:52
- Location: Caracas
- Byond: Heckenshutze
- Steam: fancypants2455
Re: If there were to be a more automated form of human vs human round, how would it be created?
Anytime a marine dies, he can respawn as a CLF/UPP operative. But for that, the UPP/CLF needs 'reinforcement points', you get those by guarding a FOB with an array.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)