Nicboone's special events

Generic, on-topic discussion about Colonial Marines.
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Wubs4Scrubs
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Re: Nicboone's special events

Post by Wubs4Scrubs » 30 Oct 2017, 01:52

Are consoles actually getting function or will you just be monitoring whether or not somebody present at one to determine if they can take an action?
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kazere
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Re: Nicboone's special events

Post by kazere » 30 Oct 2017, 02:37

Well this is going to be interesting especially to MTs as they will receive more work than they isually handle in most of the roumds.
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Re: Nicboone's special events

Post by Steelpoint » 30 Oct 2017, 02:44

For this event, will hull breaches be made far more deadlier to Marines if they are not wearing a EVA suit?
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Re: Nicboone's special events

Post by Nicboone » 30 Oct 2017, 02:47

hull breaches are deadly do anyone not wearing proper gear. for this round- i will monitor if something is present, consoles cant work, as they require extra coding
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Re: Nicboone's special events

Post by Steelpoint » 30 Oct 2017, 02:55

Well if I happen to be on for the event I'd be happy to take on a command or MT role.
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Re: Nicboone's special events

Post by kazere » 30 Oct 2017, 03:19

How about the generators, can they be destroyed by ship weapons fire or just break down like when they run out of fuel?
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Re: Nicboone's special events

Post by WinterClould » 30 Oct 2017, 03:33

Colour me interested. I'll hope that Im on for it because its something I won't want to miss.
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Re: Nicboone's special events

Post by Blade2000Br » 30 Oct 2017, 05:08

Ayy, Nic going for it!

I belive it will be great, Nic events always end well (or veeery poorly with baldies killing theirselves!)

I sadly won't be able to join due to my exams, but I hope in the future I can!
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Re: Nicboone's special events

Post by Imperator_Titan » 30 Oct 2017, 05:44

The last one you did was awesome, definitely enjoyed it as the CO. I'm also looking forward to this one, might hop on as CO again if I'm able to attend and it isn't a required staff position.

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Re: Nicboone's special events

Post by Nicboone » 30 Oct 2017, 11:23

kazere wrote:
30 Oct 2017, 03:19
How about the generators, can they be destroyed by ship weapons fire or just break down like when they run out of fuel?
itll be subject to either. engineers should be prepared for anything from patching hull breaches to rewiring areas. the CE will be given more supplies if he so requests them
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Re: Nicboone's special events

Post by Heckenshutze » 30 Oct 2017, 12:23

*thumbs up*

Good, good.. hope to see this
Last edited by Heckenshutze on 31 Oct 2017, 00:55, edited 1 time in total.
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Re: Nicboone's special events

Post by Nicboone » 31 Oct 2017, 00:09

looking forward to seeing you guys there. Staff are free to use slack to PM me if they would like to help with this round
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Re: Nicboone's special events

Post by Jagdges » 31 Oct 2017, 00:17

I'm glad you're looking at new and exciting things. Truly a diversification of events and game modes will lead to long term success of this community. It has in the past anyway.
How bout a UPP game once in a while?

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Re: Nicboone's special events

Post by Heckenshutze » 31 Oct 2017, 00:57

Nicboone wrote:
31 Oct 2017, 00:09
looking forward to seeing you guys there. Staff are free to use slack to PM me if they would like to help with this round
I'm sure all the staff will help you straight ahead everytime you make these, and I'll of course join in if while I'm online there is one taking place
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Re: Nicboone's special events

Post by thatguyfromlife » 31 Oct 2017, 02:41

I was just thinking about how cool an event or something would be. Definitely looking forward to this.
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Re: Nicboone's special events

Post by Kesserline » 31 Oct 2017, 04:35

Aaawh, not my timezone..

I hope it will be great ! Have fun ! =)

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Re: Nicboone's special events

Post by Cpkeyes » 31 Oct 2017, 14:56

What time?

Will it be a normal round?

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Re: Nicboone's special events

Post by Joe4444 » 31 Oct 2017, 15:12

diffrent things? no fun allowed sound cool, I'll try stay up for it.

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Re: Nicboone's special events

Post by Nicboone » 31 Oct 2017, 17:37

Cpkeyes wrote:
31 Oct 2017, 14:56
What time?

Will it be a normal round?
9pm EST
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Re: Nicboone's special events

Post by Ghostdex » 31 Oct 2017, 18:18

The fury event sounds like it'd be pretty fun and interesting.
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Re: Nicboone's special events

Post by CCONX » 31 Oct 2017, 18:38

Looking forward to this! It sounds like its going to be real cool!
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Re: Nicboone's special events

Post by Arepero » 31 Oct 2017, 18:42

Will it include boarding actions? It'd be amazing. This event looks nice and different from all the things played here, you could include landing actions on LV later as if it would be a battlefield.
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Re: Nicboone's special events

Post by Zilenan91 » 31 Oct 2017, 19:52

This looks like it'll be really cool tomorrow. Look forward to being there.

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Re: Nicboone's special events

Post by Nubs » 01 Nov 2017, 08:57

Gonna be a ton of fun, hopefully we get extra spacesuits and the like though.
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Re: Nicboone's special events

Post by Lumdor » 01 Nov 2017, 11:21

Can't wait to see it in action today!
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