Is it possible that CM COULD add a vehicle or not (Discussion)
-
- Registered user
- Posts: 19
- Joined: 17 May 2017, 15:24
- Byond: MysteryMan21333
- Steam: MysteryMan21333
Is it possible that CM COULD add a vehicle or not (Discussion)
This discussion is from one of my previous post from the past : Is it possible that CM may add a vehicle or not (Discussion)
I thought it be nice to bring this subject back up for thoughts on it. so far its been 8 months since i posted it for more information on it
head to : viewtopic.php?f=64&t=12980&p=139116#p139116
I had a thought about it when i saw that "Hangar Space: 2 AUD-25 dropships, 2 M577 APCs, 1 M34A2 Longstreet light tank" this was some time ago when
they had not updated the Almayer map and had not removed the contents of the hanger.There was also a broken down APC in the hanger of the sulaco. May the sulaco rest in peace...
I wanted some of your thoughts on this subject and some of your ideas on it.
Thank you for taking your time to read this.
P.S. press F for your regards on the sulaco.
I thought it be nice to bring this subject back up for thoughts on it. so far its been 8 months since i posted it for more information on it
head to : viewtopic.php?f=64&t=12980&p=139116#p139116
I had a thought about it when i saw that "Hangar Space: 2 AUD-25 dropships, 2 M577 APCs, 1 M34A2 Longstreet light tank" this was some time ago when
they had not updated the Almayer map and had not removed the contents of the hanger.There was also a broken down APC in the hanger of the sulaco. May the sulaco rest in peace...
I wanted some of your thoughts on this subject and some of your ideas on it.
Thank you for taking your time to read this.
P.S. press F for your regards on the sulaco.
Throwing knife kills on xenos:1
Power loader kills:5
Power loader kills:5
- TehSpoderman
- Registered user
- Posts: 979
- Joined: 05 Feb 2017, 22:10
- Byond: TehSpoderman
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
I think they can, but it will lag the server to shit. They did have a vehicle in the Sulaco but it was purely cosmetic.
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- Rustarus
- Registered user
- Posts: 268
- Joined: 05 Apr 2017, 20:11
- Byond: Rustarus
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
WELL, I don't think it would be HORRIBLE seeing how the WW1 server (I think it was WW1) had a train that moved across the map, and it was a pretty big one with a long distance to go. It didn't lag too badly but it was pretty glitchy. I think it would be possible but a fucking dick to code.
feweh Announces:
DEAD: Max Terry says, "FEWEH NOTICE ME!!!!"
https://www.youtube.com/watch?v=z0gGWRnoFDI
__________________________________________________
*Dreams mode.... accomplished*-Max Terry
*Getting unfriended on steam by feweh for reasons....* rustarus: If you like pineapple on your pizza I sware to god... I will hate you slightly. But only slightly. Feweh is now offline
When Max Terry is tired (Yes this happened) You hear a voice in your head... Maybe you should tone it down a bit, you seem to be annoying the other marines
*When Max Terry is captured* Young Runner (298) hisses, "*u*k **u **oo Max Terry yells, "FUUUCK YOU!" Max Terry says, "FUCK"
*What everyone thinks of Max Terry* https://youtu.be/eOl_oWxNFrs?t=1185
DEAD: Max Terry says, "FEWEH NOTICE ME!!!!"
https://www.youtube.com/watch?v=z0gGWRnoFDI
__________________________________________________
*Dreams mode.... accomplished*-Max Terry
*Getting unfriended on steam by feweh for reasons....* rustarus: If you like pineapple on your pizza I sware to god... I will hate you slightly. But only slightly. Feweh is now offline
When Max Terry is tired (Yes this happened) You hear a voice in your head... Maybe you should tone it down a bit, you seem to be annoying the other marines
*When Max Terry is captured* Young Runner (298) hisses, "*u*k **u **oo Max Terry yells, "FUUUCK YOU!" Max Terry says, "FUCK"
*What everyone thinks of Max Terry* https://youtu.be/eOl_oWxNFrs?t=1185
-
- Registered user
- Posts: 19
- Joined: 17 May 2017, 15:24
- Byond: MysteryMan21333
- Steam: MysteryMan21333
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
I see why because vehicles have never been implemented in the CM code before except the dropships.
But if they were to possibly look as some other codes from other Beyond games or other servers it could help smooth things of course it would
need testing before actually being implemented tho.But even if they were to smooth things out with it i still dont think they would add it
But if they were to possibly look as some other codes from other Beyond games or other servers it could help smooth things of course it would
need testing before actually being implemented tho.But even if they were to smooth things out with it i still dont think they would add it
Throwing knife kills on xenos:1
Power loader kills:5
Power loader kills:5
- Simo94
- Registered user
- Posts: 715
- Joined: 19 Mar 2016, 19:14
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
if they do add it, it should be transport only, something that could carry a fire team, 4 to 6 marines
-
- Registered user
- Posts: 19
- Joined: 17 May 2017, 15:24
- Byond: MysteryMan21333
- Steam: MysteryMan21333
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
I agree with you Simo it doesnt have to be something with guns on it at least something to get marines around quicker with out being slaughter by xenos or a faster way to get supplies around on the ground level theres only one problem iv been told by a few people even a admin that there would need to be more people to even think about adding vehicles.
Throwing knife kills on xenos:1
Power loader kills:5
Power loader kills:5
-
- Registered user
- Posts: 19
- Joined: 17 May 2017, 15:24
- Byond: MysteryMan21333
- Steam: MysteryMan21333
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
Re: Is it possible that CM may add a vehicle or not (Discussion)
Report this post Quote
Post by Monoo » 23 May 2017, 13:06
Feweh wrote:
I wouldn't say no.
But could you possibly imagine any sort of attack vehicle on our maps now?
Just think of size compared to ground space.
I wouldn't mind an on-rail vehicle, but I don't see a drive-able tank or APC being manually controlled around the map.
I have an idea, maybe it would be better suited for a suggestion or maybe not. Why not have vehicles be static, an armed and armored command center like they were in the movies? If you add a module to your dropship to load an APC or tank, it should spawn outside the LZ once the dropship lands.
From there they can move to four or five fixed points around the map, but otherwise they're static and essentially their purpose would be an FOB that isn't always in the same spot. Imagine an FOB built around the APC, the MG nests backed up by a turret on the APC and the squad leaders inside.
this is one of the old comments from the old discussion that could be a lil intresting
Report this post Quote
Post by Monoo » 23 May 2017, 13:06
Feweh wrote:
I wouldn't say no.
But could you possibly imagine any sort of attack vehicle on our maps now?
Just think of size compared to ground space.
I wouldn't mind an on-rail vehicle, but I don't see a drive-able tank or APC being manually controlled around the map.
I have an idea, maybe it would be better suited for a suggestion or maybe not. Why not have vehicles be static, an armed and armored command center like they were in the movies? If you add a module to your dropship to load an APC or tank, it should spawn outside the LZ once the dropship lands.
From there they can move to four or five fixed points around the map, but otherwise they're static and essentially their purpose would be an FOB that isn't always in the same spot. Imagine an FOB built around the APC, the MG nests backed up by a turret on the APC and the squad leaders inside.
this is one of the old comments from the old discussion that could be a lil intresting
Throwing knife kills on xenos:1
Power loader kills:5
Power loader kills:5
- NescauComToddy
- Posts: 598
- Joined: 18 Nov 2016, 19:00
- Location: Sao Paulo
- Byond: NescauComToddy
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
This has been suggested previously, and the answer is no.
The maps do not have enough space for an APC vehicle.
The maps do not have enough space for an APC vehicle.
Last edited by NescauComToddy on 19 Dec 2017, 17:52, edited 1 time in total.
Peter.
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
- Rustarus
- Registered user
- Posts: 268
- Joined: 05 Apr 2017, 20:11
- Byond: Rustarus
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
I think we should have a desert map, seeing as the Alamo has the camo for it. If we make one, we could easily have enough space to make a train or something along those lines for a vehicle. Just imagine xenos chasing it while the marines shoot from it. Intense man.
feweh Announces:
DEAD: Max Terry says, "FEWEH NOTICE ME!!!!"
https://www.youtube.com/watch?v=z0gGWRnoFDI
__________________________________________________
*Dreams mode.... accomplished*-Max Terry
*Getting unfriended on steam by feweh for reasons....* rustarus: If you like pineapple on your pizza I sware to god... I will hate you slightly. But only slightly. Feweh is now offline
When Max Terry is tired (Yes this happened) You hear a voice in your head... Maybe you should tone it down a bit, you seem to be annoying the other marines
*When Max Terry is captured* Young Runner (298) hisses, "*u*k **u **oo Max Terry yells, "FUUUCK YOU!" Max Terry says, "FUCK"
*What everyone thinks of Max Terry* https://youtu.be/eOl_oWxNFrs?t=1185
DEAD: Max Terry says, "FEWEH NOTICE ME!!!!"
https://www.youtube.com/watch?v=z0gGWRnoFDI
__________________________________________________
*Dreams mode.... accomplished*-Max Terry
*Getting unfriended on steam by feweh for reasons....* rustarus: If you like pineapple on your pizza I sware to god... I will hate you slightly. But only slightly. Feweh is now offline
When Max Terry is tired (Yes this happened) You hear a voice in your head... Maybe you should tone it down a bit, you seem to be annoying the other marines
*When Max Terry is captured* Young Runner (298) hisses, "*u*k **u **oo Max Terry yells, "FUUUCK YOU!" Max Terry says, "FUCK"
*What everyone thinks of Max Terry* https://youtu.be/eOl_oWxNFrs?t=1185
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
Can we? Yes.
Will we? No.
Will we? No.
flamecow wrote: "unga dunga me want the attachment" - average marine
- NescauComToddy
- Posts: 598
- Joined: 18 Nov 2016, 19:00
- Location: Sao Paulo
- Byond: NescauComToddy
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
Interesting. I agree with the decision not to have an in-game vehicle, but I did not know that their implementation would be possible due to the extension of the maps and the complexes of each.
Peter.
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
Man'sur, The Victorious', Cetanu's Al'nagara.
Retired staff (moderator).
-
- Registered user
- Posts: 19
- Joined: 17 May 2017, 15:24
- Byond: MysteryMan21333
- Steam: MysteryMan21333
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
I understand your opinions and answers on this apophis775 and NescauComToddy but eventually if the server gets big enough or so you will have some kind of transportation it cant be just dropships forever the maps may even need to get bigger at some point plus think of how useful it be to not get slaughtered by xenos while traveling plus it would help alot with crates on the ground transporting it faster on ground with out it get stolen or destroyed.
Throwing knife kills on xenos:1
Power loader kills:5
Power loader kills:5
- NethIafins
- Registered user
- Posts: 772
- Joined: 20 Nov 2016, 20:32
- Location: Ukraine
- Byond: NethIafins
- Steam: nethiafin
- Contact:
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
That would most likely be some kind of orbital drop pod than a vehicle with crapton of bugs attached to it
Brother!
Do you remember our home and mother?
I'll die, don't bother.
It's just like walking on water.
- Cold Rain, Swirekster 2017, Twisted Insurrection OST
- Nicboone
- Registered user
- Posts: 295
- Joined: 15 Dec 2016, 00:20
- Byond: Nicboone
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
lol. no.Mystery_Man21333 wrote: ↑19 Dec 2017, 17:57I understand your opinions and answers on this apophis775 and NescauComToddy but eventually if the server gets big enough or so you will have some kind of transportation it cant be just dropships forever the maps may even need to get bigger at some point plus think of how useful it be to not get slaughtered by xenos while traveling plus it would help alot with crates on the ground transporting it faster on ground with out it get stolen or destroyed.
Limitations of byond aside, the scope of this game is large enough as it is. it is 2d, top down, and tile based. It isnt going to happen, especially anything above one person vehicles like the tugs, which frankly, allready cause too much shit in game.
Relax like Redax. "The fucking stupidest thing ever said by an SL"
- Simo94
- Registered user
- Posts: 715
- Joined: 19 Mar 2016, 19:14
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
ok then what about paratroopers, thats so cool god damn it!!!
- Trench007
- Registered user
- Posts: 158
- Joined: 01 Jun 2016, 21:50
- Byond: Trench007
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
We can already simulate this with admin events and teleporting players into combat.
Johnathan Ringer is the guy you have never seen, nor ever want to see.
- Simo94
- Registered user
- Posts: 715
- Joined: 19 Mar 2016, 19:14
- Trench007
- Registered user
- Posts: 158
- Joined: 01 Jun 2016, 21:50
- Byond: Trench007
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
How do you land inside a cave or building though? Most hives are usually in one or the other...
Johnathan Ringer is the guy you have never seen, nor ever want to see.
- Simo94
- Registered user
- Posts: 715
- Joined: 19 Mar 2016, 19:14
- spookydonut
- Registered user
- Posts: 457
- Joined: 13 Oct 2017, 02:08
- Byond: spookydonut
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
The dropship is an elevator not a vehicle.
-
- Registered user
- Posts: 43
- Joined: 21 May 2017, 22:18
- Byond: Ghodere
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
What about the monorail, though? Will it be a static setpiece with broken rails forever?
- SylasTG
- Registered user
- Posts: 32
- Joined: 15 Nov 2016, 23:39
- Byond: SylasTG
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
How about we think of other possibilities for vehicles and creative ways to bring Marines into combat? Drop Pods were mentioned, this could be a neat idea to play off of. I'm not sure how hard it would be to code a Drop Pod system into the game although I feel like you could piggyback off the Supply Beacon system for this.
Have Drop Pods target a designated area and provide a coded offset to simulate atmospheric conditions pushing the pods off course just slightly, etc. Have these Drop Pods be used as a form of combat entry middle-late game after approval from Command, etc.
4-8 pods total or more, however many you want to introduce. The Marines who board these pods and land on their target would be a shock squad that could be used to break a stalemate or a fortified xeno position.
Thoughts?
Have Drop Pods target a designated area and provide a coded offset to simulate atmospheric conditions pushing the pods off course just slightly, etc. Have these Drop Pods be used as a form of combat entry middle-late game after approval from Command, etc.
4-8 pods total or more, however many you want to introduce. The Marines who board these pods and land on their target would be a shock squad that could be used to break a stalemate or a fortified xeno position.
Thoughts?
James "Ghost" Steele - Grizzled Veteran and Roughneck
George Blackburn - Leading by Example and Bravery
:^)
George Blackburn - Leading by Example and Bravery
:^)
- jalen earl
- Registered user
- Posts: 184
- Joined: 03 May 2016, 19:27
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
Is there a chance the track could bend?
Mainly play - SL , SG , SO
A half assed heroic that plagiarizes all his war speeches
A half assed heroic that plagiarizes all his war speeches
- YungCuz
- Registered user
- Posts: 717
- Joined: 25 May 2016, 08:04
- Location: The Final Frontier
- Byond: YungCuz2
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
There are actually tracks that bend but all the way in space so you can't really see it normally
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
^When you join and the janitor role is taken.^
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Is it possible that CM COULD add a vehicle or not (Discussion)
Read Apop's response. Technically possible, but I wouldn't hold your breath. BYOND isn't built to handle that sort of transition very well (due to tile-based movement), and it would cause gameplay concerns in terms of how to handle interaction with the vehicle.
The ambivalent giant white baldie in a jungle near you.